HGNetworkServersInfo.cs 3.9 KB

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  1. /**
  2. * Copyright (c) 2008, Contributors. All rights reserved.
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without modification,
  6. * are permitted provided that the following conditions are met:
  7. *
  8. * * Redistributions of source code must retain the above copyright notice,
  9. * this list of conditions and the following disclaimer.
  10. * * Redistributions in binary form must reproduce the above copyright notice,
  11. * this list of conditions and the following disclaimer in the documentation
  12. * and/or other materials provided with the distribution.
  13. * * Neither the name of the Organizations nor the names of Individual
  14. * Contributors may be used to endorse or promote products derived from
  15. * this software without specific prior written permission.
  16. *
  17. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  18. * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  19. * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
  20. * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  21. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
  22. * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
  23. * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  24. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
  25. * OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Net;
  31. using OpenSim.Framework;
  32. namespace OpenSim.Framework
  33. {
  34. public class HGNetworkServersInfo
  35. {
  36. public readonly string LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI;
  37. private static HGNetworkServersInfo m_singleton;
  38. public static HGNetworkServersInfo Singleton
  39. {
  40. get { return m_singleton; }
  41. }
  42. public static void Init(string assetserver, string inventoryserver, string userserver)
  43. {
  44. m_singleton = new HGNetworkServersInfo(assetserver, inventoryserver, userserver);
  45. }
  46. private HGNetworkServersInfo(string a, string i, string u)
  47. {
  48. LocalAssetServerURI = ServerURI(a);
  49. LocalInventoryServerURI = ServerURI(i);
  50. LocalUserServerURI = ServerURI(u);
  51. }
  52. public bool IsLocalUser(string userserver)
  53. {
  54. string userServerURI = ServerURI(userserver);
  55. bool ret = (((userServerURI == null) || (userServerURI == "") || (userServerURI == LocalUserServerURI)));
  56. //Console.WriteLine("-------------> HGNetworkServersInfo.IsLocalUser? " + ret + "(userServer=" + userServerURI + "; localuserserver=" + LocalUserServerURI + ")");
  57. return ret;
  58. }
  59. public bool IsLocalUser(UserProfileData userData)
  60. {
  61. if (userData != null)
  62. {
  63. if (userData is ForeignUserProfileData)
  64. return IsLocalUser(((ForeignUserProfileData)userData).UserServerURI);
  65. else
  66. return true;
  67. }
  68. else
  69. // Something fishy; ignore it
  70. return true;
  71. }
  72. public static string ServerURI(string uri)
  73. {
  74. IPAddress ipaddr1 = null;
  75. string port1 = "";
  76. try
  77. {
  78. ipaddr1 = Util.GetHostFromURL(uri);
  79. }
  80. catch { }
  81. try
  82. {
  83. port1 = uri.Split(new char[] { ':' })[2];
  84. }
  85. catch { }
  86. // We tried our best to convert the domain names to IP addresses
  87. return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
  88. }
  89. }
  90. }