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- /**
- * Copyright (c) 2008, Contributors. All rights reserved.
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of the Organizations nor the names of Individual
- * Contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
- * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
- * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using OpenSim.Framework;
- namespace OpenSim.Framework
- {
- public class HGNetworkServersInfo
- {
- public readonly string LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI;
- private static HGNetworkServersInfo m_singleton;
- public static HGNetworkServersInfo Singleton
- {
- get { return m_singleton; }
- }
- public static void Init(string assetserver, string inventoryserver, string userserver)
- {
- m_singleton = new HGNetworkServersInfo(assetserver, inventoryserver, userserver);
- }
- private HGNetworkServersInfo(string a, string i, string u)
- {
- LocalAssetServerURI = ServerURI(a);
- LocalInventoryServerURI = ServerURI(i);
- LocalUserServerURI = ServerURI(u);
- }
- public bool IsLocalUser(string userserver)
- {
- string userServerURI = ServerURI(userserver);
- bool ret = (((userServerURI == null) || (userServerURI == "") || (userServerURI == LocalUserServerURI)));
- //Console.WriteLine("-------------> HGNetworkServersInfo.IsLocalUser? " + ret + "(userServer=" + userServerURI + "; localuserserver=" + LocalUserServerURI + ")");
- return ret;
- }
- public bool IsLocalUser(UserProfileData userData)
- {
- if (userData != null)
- {
- if (userData is ForeignUserProfileData)
- return IsLocalUser(((ForeignUserProfileData)userData).UserServerURI);
- else
- return true;
- }
- else
- // Something fishy; ignore it
- return true;
- }
- public static string ServerURI(string uri)
- {
- IPAddress ipaddr1 = null;
- string port1 = "";
- try
- {
- ipaddr1 = Util.GetHostFromURL(uri);
- }
- catch { }
- try
- {
- port1 = uri.Split(new char[] { ':' })[2];
- }
- catch { }
- // We tried our best to convert the domain names to IP addresses
- return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
- }
- }
- }
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