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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Threading;
- using System.Xml;
- using System.Drawing;
- using System.Timers;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenMetaverse;
- using OpenMetaverse.Imaging;
- using Nini.Config;
- namespace OpenSim.ApplicationPlugins.Rest.Inventory
- {
- public class RestInventoryServices : IRest
- {
- private static readonly int PARM_USERID = 0;
- private static readonly int PARM_PATH = 1;
- private bool enabled = false;
- private string qPrefix = "inventory";
- private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
- /// <summary>
- /// The constructor makes sure that the service prefix is absolute
- /// and the registers the service handler and the allocator.
- /// </summary>
- public RestInventoryServices()
- {
- Rest.Log.InfoFormat("{0} Inventory services initializing", MsgId);
- Rest.Log.InfoFormat("{0} Using REST Implementation Version {1}", MsgId, Rest.Version);
- // This is better than a null reference.
- if (Rest.InventoryServices == null)
- throw new Exception(String.Format("{0} OpenSim inventory services are not available",
- MsgId));
- if (Rest.UserServices == null)
- throw new Exception(String.Format("{0} OpenSim user services are not available",
- MsgId));
- if (Rest.AssetServices == null)
- throw new Exception(String.Format("{0} OpenSim asset services are not available",
- MsgId));
- // If a relative path was specified for the handler's domain,
- // add the standard prefix to make it absolute, e.g. /admin
- if (!qPrefix.StartsWith(Rest.UrlPathSeparator))
- {
- Rest.Log.InfoFormat("{0} Domain is relative, adding absolute prefix", MsgId);
- qPrefix = String.Format("{0}{1}{2}", Rest.Prefix, Rest.UrlPathSeparator, qPrefix);
- Rest.Log.InfoFormat("{0} Domain is now <{1}>", MsgId, qPrefix);
- }
- // Register interface using the absolute URI.
- Rest.Plugin.AddPathHandler(DoInventory,qPrefix,Allocate);
- // Activate if everything went OK
- enabled = true;
- Rest.Log.InfoFormat("{0} Inventory services initialization complete", MsgId);
- }
- /// <summary>
- /// Post-construction, pre-enabled initialization opportunity
- /// Not currently exploited.
- /// </summary>
- public void Initialize()
- {
- }
- /// <summary>
- /// Called by the plug-in to halt service processing. Local processing is
- /// disabled.
- /// </summary>
- public void Close()
- {
- enabled = false;
- Rest.Log.InfoFormat("{0} Inventory services closing down", MsgId);
- }
- /// <summary>
- /// This property is declared locally because it is used a lot and
- /// brevity is nice.
- /// </summary>
- internal string MsgId
- {
- get { return Rest.MsgId; }
- }
- #region Interface
- /// <summary>
- /// The plugin (RestHandler) calls this method to allocate the request
- /// state carrier for a new request. It is destroyed when the request
- /// completes. All request-instance specific state is kept here. This
- /// is registered when this service provider is registered.
- /// </summary>
- /// <param name=request>Inbound HTTP request information</param>
- /// <param name=response>Outbound HTTP request information</param>
- /// <param name=qPrefix>REST service domain prefix</param>
- /// <returns>A RequestData instance suitable for this service</returns>
- private RequestData Allocate(OSHttpRequest request, OSHttpResponse response, string prefix)
- {
- return (RequestData) new InventoryRequestData(request, response, prefix);
- }
- /// <summary>
- /// This method is registered with the handler when this service provider
- /// is initialized. It is called whenever the plug-in identifies this service
- /// provider as the best match for a given request.
- /// It handles all aspects of inventory REST processing, i.e. /admin/inventory
- /// </summary>
- /// <param name=hdata>A consolidated HTTP request work area</param>
- private void DoInventory(RequestData hdata)
- {
- InventoryRequestData rdata = (InventoryRequestData) hdata;
- Rest.Log.DebugFormat("{0} DoInventory ENTRY", MsgId);
- // If we're disabled, do nothing.
- if (!enabled)
- {
- return;
- }
- // Now that we know this is a serious attempt to
- // access inventory data, we should find out who
- // is asking, and make sure they are authorized
- // to do so. We need to validate the caller's
- // identity before revealing anything about the
- // status quo. Authenticate throws an exception
- // via Fail if no identity information is present.
- //
- // With the present HTTP server we can't use the
- // builtin authentication mechanisms because they
- // would be enforced for all in-bound requests.
- // Instead we look at the headers ourselves and
- // handle authentication directly.
- try
- {
- if (!rdata.IsAuthenticated)
- {
- rdata.Fail(Rest.HttpStatusCodeNotAuthorized,String.Format("user \"{0}\" could not be authenticated", rdata.userName));
- }
- }
- catch (RestException e)
- {
- if (e.statusCode == Rest.HttpStatusCodeNotAuthorized)
- {
- Rest.Log.WarnFormat("{0} User not authenticated", MsgId);
- Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization"));
- }
- else
- {
- Rest.Log.ErrorFormat("{0} User authentication failed", MsgId);
- Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization"));
- }
- throw (e);
- }
- Rest.Log.DebugFormat("{0} Authenticated {1}", MsgId, rdata.userName);
- // We can only get here if we are authorized
- //
- // The requestor may have specified an UUID or
- // a conjoined FirstName LastName string. We'll
- // try both. If we fail with the first, UUID,
- // attempt, we try the other. As an example, the
- // URI for a valid inventory request might be:
- //
- // http://<host>:<port>/admin/inventory/Arthur Dent
- //
- // Indicating that this is an inventory request for
- // an avatar named Arthur Dent. This is ALL that is
- // required to designate a GET for an entire
- // inventory.
- //
- // Do we have at least a user agent name?
- if (rdata.Parameters.Length < 1)
- {
- Rest.Log.WarnFormat("{0} Inventory: No user agent identifier specified", MsgId);
- rdata.Fail(Rest.HttpStatusCodeBadRequest, "no user identity specified");
- }
- // The first parameter MUST be the agent identification, either an UUID
- // or a space-separated First-name Last-Name specification. We check for
- // an UUID first, if anyone names their character using a valid UUID
- // that identifies another existing avatar will cause this a problem...
- try
- {
- rdata.uuid = new UUID(rdata.Parameters[PARM_USERID]);
- Rest.Log.DebugFormat("{0} UUID supplied", MsgId);
- rdata.userProfile = Rest.UserServices.GetUserProfile(rdata.uuid);
- }
- catch
- {
- string[] names = rdata.Parameters[PARM_USERID].Split(Rest.CA_SPACE);
- if (names.Length == 2)
- {
- Rest.Log.DebugFormat("{0} Agent Name supplied [2]", MsgId);
- rdata.userProfile = Rest.UserServices.GetUserProfile(names[0],names[1]);
- }
- else
- {
- Rest.Log.WarnFormat("{0} A Valid UUID or both first and last names must be specified", MsgId);
- rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid user identity");
- }
- }
- // If the user profile is null then either the server is broken, or the
- // user is not known. We always assume the latter case.
- if (rdata.userProfile != null)
- {
- Rest.Log.DebugFormat("{0} Profile obtained for agent {1} {2}",
- MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
- }
- else
- {
- Rest.Log.WarnFormat("{0} No profile for {1}", MsgId, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeNotFound, "unrecognized user identity");
- }
- // If we get to here, then we have effectively validated the user's
- // identity. Now we need to get the inventory. If the server does not
- // have the inventory, we reject the request with an appropriate explanation.
- //
- // Note that inventory retrieval is an asynchronous event, we use the rdata
- // class instance as the basis for our synchronization.
- //
- // TODO
- // If something went wrong in inventory processing the thread could stall here
- // indefinitely. There should be a watchdog timer to fail the request if the
- // response is not received in a timely fashion.
- rdata.uuid = rdata.userProfile.ID;
- if (Rest.InventoryServices.HasInventoryForUser(rdata.uuid))
- {
- rdata.root = Rest.InventoryServices.RequestRootFolder(rdata.uuid);
- Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}",
- MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
- Rest.InventoryServices.RequestInventoryForUser(rdata.uuid, rdata.GetUserInventory);
- Rest.Log.DebugFormat("{0} Inventory catalog requested for {1} {2}",
- MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
- lock (rdata)
- {
- if (!rdata.HaveInventory)
- {
- rdata.startWD(1000);
- rdata.timeout = false;
- Monitor.Wait(rdata);
- }
- }
- if (rdata.timeout)
- {
- Rest.Log.WarnFormat("{0} Inventory not available for {1} {2}. No response from service.",
- MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
- rdata.Fail(Rest.HttpStatusCodeServerError, "inventory server not responding");
- }
- if (rdata.root == null)
- {
- Rest.Log.WarnFormat("{0} Inventory is not available [1] for agent {1} {2}",
- MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
- rdata.Fail(Rest.HttpStatusCodeServerError, "inventory retrieval failed");
- }
- }
- else
- {
- Rest.Log.WarnFormat("{0} Inventory is not locally available for agent {1} {2}",
- MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
- rdata.Fail(Rest.HttpStatusCodeNotFound, "no local inventory for user");
- }
- // If we get here, then we have successfully retrieved the user's information
- // and inventory information is now available locally.
- switch (rdata.method)
- {
- case Rest.HEAD : // Do the processing, set the status code, suppress entity
- DoGet(rdata);
- rdata.buffer = null;
- break;
- case Rest.GET : // Do the processing, set the status code, return entity
- DoGet(rdata);
- break;
- case Rest.PUT : // Update named element
- DoUpdate(rdata);
- break;
- case Rest.POST : // Add new information to identified context.
- DoExtend(rdata);
- break;
- case Rest.DELETE : // Delete information
- DoDelete(rdata);
- break;
- default :
- Rest.Log.WarnFormat("{0} Method {1} not supported for {2}",
- MsgId, rdata.method, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed,
- String.Format("{0} not supported", rdata.method));
- break;
- }
- }
- #endregion Interface
- #region method-specific processing
- /// <summary>
- /// This method implements GET processing for inventory.
- /// Any remaining parameters are used to locate the
- /// corresponding subtree based upon node name.
- /// </summary>
- /// <param name=rdata>HTTP service request work area</param>
- private void DoGet(InventoryRequestData rdata)
- {
- rdata.initXmlWriter();
- rdata.writer.WriteStartElement(String.Empty,"Inventory",String.Empty);
- // If there are additional parameters, then these represent
- // a path relative to the root of the inventory. This path
- // must be traversed before we format the sub-tree thus
- // identified.
- traverse(rdata, rdata.root, PARM_PATH);
- // Close all open elements
- rdata.writer.WriteFullEndElement();
- // Indicate a successful request
- rdata.Complete();
- // Send the response to the user. The body will be implicitly
- // constructed from the result of the XML writer.
- rdata.Respond(String.Format("Inventory {0} Normal completion", rdata.method));
- }
- /// <summary>
- /// In the case of the inventory, and probably in general,
- /// the distinction between PUT and POST is not always
- /// easy to discern. The standard is badly worded in places,
- /// and adding a node to a hierarchy can be viewed as
- /// an addition, or as a modification to the inventory as
- /// a whole. This is exacerbated by an unjustified lack of
- /// consistency across different implementations.
- ///
- /// For OpenSim PUT is an update and POST is an addition. This
- /// is the behavior required by the HTTP specification and
- /// therefore as required by REST.
- ///
- /// The best way to explain the distinction is to
- /// consider the relationship between the URI and the
- /// enclosed entity. For PUT, the URI identifies the
- /// actual entity to be modified or replaced, i.e. the
- /// enclosed entity.
- ///
- /// If the operation is POST,then the URI describes the
- /// context into which the new entity will be added.
- ///
- /// As an example, suppose the URI contains:
- /// /admin/inventory/Clothing
- ///
- /// A PUT request will normally result in some modification of
- /// the folder or item named "Clothing". Whereas a POST
- /// request will normally add some new information into the
- /// content identified by Clothing. It follows from this
- /// that for POST, the element identified by the URI MUST
- /// be a folder.
- /// </summary>
- /// <summary>
- /// POST adds new information to the inventory in the
- /// context identified by the URI.
- /// </summary>
- /// <param name=rdata>HTTP service request work area</param>
- private void DoExtend(InventoryRequestData rdata)
- {
- bool created = false;
- bool modified = false;
- string newnode = String.Empty;
- // Resolve the context node specified in the URI. Entity
- // data will be ADDED beneath this node. rdata already contains
- // information about the current content of the user's
- // inventory.
- Object InventoryNode = getInventoryNode(rdata, rdata.root, PARM_PATH, Rest.Fill);
- // Processing depends upon the type of inventory node
- // identified in the URI. This is the CONTEXT for the
- // change. We either got a context or we threw an
- // exception.
- // It follows that we can only add information if the URI
- // has identified a folder. So only a type of folder is supported
- // in this case.
- if (typeof(InventoryFolderBase) == InventoryNode.GetType() ||
- typeof(InventoryFolderImpl) == InventoryNode.GetType())
- {
- // Cast the context node appropriately.
- InventoryFolderBase context = (InventoryFolderBase) InventoryNode;
- Rest.Log.DebugFormat("{0} {1}: Resource(s) will be added to folder {2}",
- MsgId, rdata.method, rdata.path);
- // Reconstitute the inventory sub-tree from the XML supplied in the entity.
- // The result is a stand-alone inventory subtree, not yet integrated into the
- // existing tree. An inventory collection consists of three components:
- // [1] A (possibly empty) set of folders.
- // [2] A (possibly empty) set of items.
- // [3] A (possibly empty) set of assets.
- // If all of these are empty, then the POST is a harmless no-operation.
- XmlInventoryCollection entity = ReconstituteEntity(rdata);
- // Inlined assets can be included in entity. These must be incorporated into
- // the asset database before we attempt to update the inventory. If anything
- // fails, return a failure to requestor.
- if (entity.Assets.Count > 0)
- {
- Rest.Log.DebugFormat("{0} Adding {1} assets to server",
- MsgId, entity.Assets.Count);
- foreach (AssetBase asset in entity.Assets)
- {
- Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
- MsgId, asset.ID, asset.Type, asset.Name);
- Rest.AssetServices.AddAsset(asset);
- created = true;
- rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>",
- asset.Name, asset.ID));
- if (Rest.DEBUG && Rest.DumpAsset)
- {
- Rest.Dump(asset.Data);
- }
- }
- }
- // Modify the context using the collection of folders and items
- // returned in the XmlInventoryCollection.
- foreach (InventoryFolderBase folder in entity.Folders)
- {
- InventoryFolderBase found;
- // If the parentID is zero, then this folder is going
- // into the root folder identified by the URI. The requestor
- // may have already set the parent ID explicitly, in which
- // case we don't have to do it here.
- if (folder.ParentID == UUID.Zero || folder.ParentID == context.ID)
- {
- if (newnode != String.Empty)
- {
- Rest.Log.DebugFormat("{0} Too many resources", MsgId);
- rdata.Fail(Rest.HttpStatusCodeBadRequest, "only one root entity is allowed");
- }
- folder.ParentID = context.ID;
- newnode = folder.Name;
- }
- // Search the existing inventory for an existing entry. If
- // we have one, we need to decide if it has really changed.
- // It could just be present as (unnecessary) context, and we
- // don't want to waste time updating the database in that
- // case, OR, it could be being moved from another location
- // in which case an update is most certainly necessary.
- found = null;
- foreach (InventoryFolderBase xf in rdata.folders)
- {
- // Compare identifying attribute
- if (xf.ID == folder.ID)
- {
- found = xf;
- break;
- }
- }
- if (found != null && FolderHasChanged(folder,found))
- {
- Rest.Log.DebugFormat("{0} Updating existing folder", MsgId);
- Rest.InventoryServices.MoveFolder(folder);
- modified = true;
- rdata.appendStatus(String.Format("<p> Created folder {0}, UUID {1} <p>",
- folder.Name, folder.ID));
- }
- else
- {
- Rest.Log.DebugFormat("{0} Adding new folder", MsgId);
- Rest.InventoryServices.AddFolder(folder);
- created = true;
- rdata.appendStatus(String.Format("<p> Modified folder {0}, UUID {1} <p>",
- folder.Name, folder.ID));
- }
- }
- // Now we repeat a similar process for the items included
- // in the entity.
- foreach (InventoryItemBase item in entity.Items)
- {
- InventoryItemBase found = null;
- // If the parentID is zero, then this is going
- // directly into the root identified by the URI.
- if (item.Folder == UUID.Zero)
- {
- item.Folder = context.ID;
- }
- // Determine whether this is a new item or a
- // replacement definition.
- foreach (InventoryItemBase xi in rdata.items)
- {
- // Compare identifying attribute
- if (xi.ID == item.ID)
- {
- found = xi;
- break;
- }
- }
- if (found != null && ItemHasChanged(item, found))
- {
- Rest.Log.DebugFormat("{0} Updating item {1} {2} {3} {4} {5}",
- MsgId, item.ID, item.AssetID, item.InvType, item.AssetType, item.Name);
- Rest.InventoryServices.UpdateItem(item);
- modified = true;
- rdata.appendStatus(String.Format("<p> Modified item {0}, UUID {1} <p>", item.Name, item.ID));
- }
- else
- {
- Rest.Log.DebugFormat("{0} Adding item {1} {2} {3} {4} {5}",
- MsgId, item.ID, item.AssetID, item.InvType, item.AssetType, item.Name);
- Rest.InventoryServices.AddItem(item);
- created = true;
- rdata.appendStatus(String.Format("<p> Created item {0}, UUID {1} <p>", item.Name, item.ID));
- }
- }
- if (created)
- {
- // Must include a location header with a URI that identifies the new resource.
- rdata.AddHeader(Rest.HttpHeaderLocation,String.Format("http://{0}{1}:{2}/{3}",
- rdata.hostname, rdata.port,rdata.path,newnode));
- rdata.Complete(Rest.HttpStatusCodeCreated);
- }
- else
- {
- if (modified)
- {
- rdata.Complete(Rest.HttpStatusCodeOK);
- }
- else
- {
- rdata.Complete(Rest.HttpStatusCodeNoContent);
- }
- }
- rdata.Respond(String.Format("Profile {0} : Normal completion", rdata.method));
- }
- else
- {
- Rest.Log.DebugFormat("{0} {1}: Resource {2} is not a valid context: {3}",
- MsgId, rdata.method, rdata.path, InventoryNode.GetType());
- rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid resource context");
- }
- }
- /// <summary>
- /// PUT updates the URI-identified element in the inventory. This
- /// is actually far more flexible than it might at first sound. For
- /// PUT the URI serves two purposes:
- /// [1] It identifies the user whose inventory is to be
- /// processed.
- /// [2] It optionally specifies a subtree of the inventory
- /// that is to be used to resolve any relative subtree
- /// specifications in the entity. If nothing is specified
- /// then the whole of the private inventory is implied.
- /// Please note that the subtree specified by the URI is only relevant
- /// to an entity containing a URI relative specification, i.e. one or
- /// more elements do not specify parent folder information. These
- /// elements will be implicitly referenced within the context identified
- /// by the URI.
- /// If an element in the entity specifies an explicit parent folder, then
- /// that parent is effective, regardless of any value specified in the
- /// URI. If the parent does not exist, then the element, and any dependent
- /// elements, are ignored. This case is actually detected and handled
- /// during the reconstitution process.
- /// </summary>
- /// <param name=rdata>HTTP service request work area</param>
- private void DoUpdate(InventoryRequestData rdata)
- {
- int count = 0;
- bool created = false;
- bool modified = false;
- // Resolve the inventory node that is to be modified.
- // rdata already contains information about the current
- // content of the user's inventory.
- Object InventoryNode = getInventoryNode(rdata, rdata.root, PARM_PATH, Rest.Fill);
- // As long as we have a node, then we have something
- // meaningful to do, unlike POST. So we reconstitute the
- // subtree before doing anything else. Note that we
- // etiher got a valid node or we threw an exception.
- XmlInventoryCollection entity = ReconstituteEntity(rdata);
- // Incorporate any inlined assets first. Any failures
- // will terminate the request.
- if (entity.Assets.Count > 0)
- {
- Rest.Log.DebugFormat("{0} Adding {1} assets to server",
- MsgId, entity.Assets.Count);
- foreach (AssetBase asset in entity.Assets)
- {
- Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
- MsgId, asset.ID, asset.Type, asset.Name);
- // The asset was validated during the collection process
- Rest.AssetServices.AddAsset(asset);
- created = true;
- rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.ID));
- if (Rest.DEBUG && Rest.DumpAsset)
- {
- Rest.Dump(asset.Data);
- }
- }
- }
- // The URI specifies either a folder or an item to be updated.
- //
- // The root node in the entity will replace the node identified
- // by the URI. This means the parent will remain the same, but
- // any or all attributes associated with the named element
- // will change.
- //
- // If the inventory collection contains an element with a zero
- // parent ID, then this is taken to be the replacement for the
- // named node. The collection MAY also specify an explicit
- // parent ID, in this case it MAY identify the same parent as
- // the current node, or it MAY specify a different parent,
- // indicating that the folder is being moved in addition to any
- // other modifications being made.
- if (typeof(InventoryFolderBase) == InventoryNode.GetType() ||
- typeof(InventoryFolderImpl) == InventoryNode.GetType())
- {
- bool rfound = false;
- InventoryFolderBase uri = (InventoryFolderBase) InventoryNode;
- InventoryFolderBase xml = null;
- // If the entity to be replaced resolved to be the root
- // directory itself (My Inventory), then make sure that
- // the supplied data include as appropriately typed and
- // named folder. Note that we can;t rule out the possibility
- // of a sub-directory being called "My Inventory", so that
- // is anticipated.
- if (uri == rdata.root)
- {
- foreach (InventoryFolderBase folder in entity.Folders)
- {
- if ((rfound = (folder.Name == PRIVATE_ROOT_NAME)))
- {
- if ((rfound = (folder.ParentID == UUID.Zero)))
- break;
- }
- }
- if (!rfound)
- {
- Rest.Log.DebugFormat("{0} {1}: Path <{2}> will result in loss of inventory",
- MsgId, rdata.method, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid inventory structure");
- }
- }
- // Scan the set of folders in the entity collection for an
- // entry that matches the context folder. It is assumed that
- // the only reliable indicator of this is a zero UUID ( using
- // implicit context), or the parent's UUID matches that of the
- // URI designated node (explicit context). We don't allow
- // ambiguity in this case because this is POST and we are
- // supposed to be modifying a specific node.
- // We assign any element IDs required as an economy; we don't
- // want to iterate over the fodler set again if it can be
- // helped.
- foreach (InventoryFolderBase folder in entity.Folders)
- {
- if (folder.ParentID == uri.ParentID ||
- folder.ParentID == UUID.Zero)
- {
- folder.ParentID = uri.ParentID;
- xml = folder;
- count++;
- }
- }
- // More than one entry is ambiguous. Other folders should be
- // added using the POST verb.
- if (count > 1)
- {
- Rest.Log.DebugFormat("{0} {1}: Request for <{2}> is ambiguous",
- MsgId, rdata.method, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeConflict, "context is ambiguous");
- }
- // Exactly one entry means we ARE replacing the node
- // identified by the URI. So we delete the old folder
- // by moving it to the trash and then purging it.
- // We then add all of the folders and items we
- // included in the entity. The subtree has been
- // modified.
- if (count == 1)
- {
- InventoryFolderBase TrashCan = GetTrashCan(rdata);
- // All went well, so we generate a UUID is one is
- // needed.
- if (xml.ID == UUID.Zero)
- {
- xml.ID = UUID.Random();
- }
- uri.ParentID = TrashCan.ID;
- Rest.InventoryServices.MoveFolder(uri);
- Rest.InventoryServices.PurgeFolder(TrashCan);
- modified = true;
- }
- // Now, regardelss of what they represent, we
- // integrate all of the elements in the entity.
- foreach (InventoryFolderBase f in entity.Folders)
- {
- rdata.appendStatus(String.Format("<p>Moving folder {0} UUID {1} <p>", f.Name, f.ID));
- Rest.InventoryServices.MoveFolder(f);
- }
- foreach (InventoryItemBase it in entity.Items)
- {
- rdata.appendStatus(String.Format("<p>Storing item {0} UUID {1} <p>", it.Name, it.ID));
- Rest.InventoryServices.AddItem(it);
- }
- }
- /// <summary>
- /// URI specifies an item to be updated
- /// </summary>
- /// <remarks>
- /// The entity must contain a single item node to be
- /// updated. ID and Folder ID must be correct.
- /// </remarks>
- else
- {
- InventoryItemBase uri = (InventoryItemBase) InventoryNode;
- InventoryItemBase xml = null;
- if (entity.Folders.Count != 0)
- {
- Rest.Log.DebugFormat("{0} {1}: Request should not contain any folders <{2}>",
- MsgId, rdata.method, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeBadRequest, "folder is not allowed");
- }
- if (entity.Items.Count > 1)
- {
- Rest.Log.DebugFormat("{0} {1}: Entity contains too many items <{2}>",
- MsgId, rdata.method, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeBadRequest, "too may items");
- }
- xml = entity.Items[0];
- if (xml.ID == UUID.Zero)
- {
- xml.ID = UUID.Random();
- }
- // If the folder reference has changed, then this item is
- // being moved. Otherwise we'll just delete the old, and
- // add in the new.
- // Delete the old item
- Rest.InventoryServices.DeleteItem(uri);
- // Add the new item to the inventory
- Rest.InventoryServices.AddItem(xml);
- rdata.appendStatus(String.Format("<p>Storing item {0} UUID {1} <p>", xml.Name, xml.ID));
- }
- if (created)
- {
- rdata.Complete(Rest.HttpStatusCodeCreated);
- }
- else
- {
- if (modified)
- {
- rdata.Complete(Rest.HttpStatusCodeOK);
- }
- else
- {
- rdata.Complete(Rest.HttpStatusCodeNoContent);
- }
- }
- rdata.Respond(String.Format("Profile {0} : Normal completion", rdata.method));
- }
- /// <summary>
- /// Arguably the most damaging REST interface. It deletes the inventory
- /// item or folder identified by the URI.
- ///
- /// We only process if the URI identified node appears to exist
- /// We do not test for success because we either get a context,
- /// or an exception is thrown.
- ///
- /// Folders are deleted by moving them to another folder and then
- /// purging that folder. We'll do that by creating a temporary
- /// sub-folder in the TrashCan and purging that folder's
- /// contents. If we can't can it, we don't delete it...
- /// So, if no trashcan is available, the request does nothing.
- /// Items are summarily deleted.
- ///
- /// In the interests of safety, a delete request should normally
- /// be performed using UUID, as a name might identify several
- /// elements.
- /// </summary>
- /// <param name=rdata>HTTP service request work area</param>
- private void DoDelete(InventoryRequestData rdata)
- {
- Object InventoryNode = getInventoryNode(rdata, rdata.root, PARM_PATH, false);
- if (typeof(InventoryFolderBase) == InventoryNode.GetType() ||
- typeof(InventoryFolderImpl) == InventoryNode.GetType())
- {
- InventoryFolderBase TrashCan = GetTrashCan(rdata);
- InventoryFolderBase folder = (InventoryFolderBase) InventoryNode;
- Rest.Log.DebugFormat("{0} {1}: Folder {2} will be deleted",
- MsgId, rdata.method, rdata.path);
- folder.ParentID = TrashCan.ID;
- Rest.InventoryServices.MoveFolder(folder);
- Rest.InventoryServices.PurgeFolder(TrashCan);
- rdata.appendStatus(String.Format("<p>Deleted folder {0} UUID {1} <p>", folder.Name, folder.ID));
- }
- // Deleting items is much more straight forward.
- else
- {
- InventoryItemBase item = (InventoryItemBase) InventoryNode;
- Rest.Log.DebugFormat("{0} {1}: Item {2} will be deleted",
- MsgId, rdata.method, rdata.path);
- Rest.InventoryServices.DeleteItem(item);
- rdata.appendStatus(String.Format("<p>Deleted item {0} UUID {1} <p>", item.Name, item.ID));
- }
- rdata.Complete();
- rdata.Respond(String.Format("Profile {0} : Normal completion", rdata.method));
- }
- #endregion method-specific processing
- /// <summary>
- /// This method is called to obtain the OpenSim inventory object identified
- /// by the supplied URI. This may be either an Item or a Folder, so a suitably
- /// ambiguous return type is employed (Object). This method recurses as
- /// necessary to process the designated hierarchy.
- ///
- /// If we reach the end of the URI then we return the contextual folder to
- /// our caller.
- ///
- /// If we are not yet at the end of the URI we attempt to find a child folder
- /// and if we succeed we recurse.
- ///
- /// If this is the last node, then we look to see if this is an item. If it is,
- /// we return that item.
- ///
- /// If we reach the end of an inventory path and the URI si not yet exhausted,
- /// then if 'fill' is specified, we create the intermediate nodes.
- ///
- /// Otherwise we fail the request on the ground of an invalid URI.
- ///
- /// An ambiguous request causes the request to fail.
- ///
- /// </summary>
- /// <param name=rdata>HTTP service request work area</param>
- /// <param name=folder>The folder to be searched (parent)</param>
- /// <param name=pi>URI parameter index</param>
- /// <param name=fill>Should missing path members be created?</param>
- private Object getInventoryNode(InventoryRequestData rdata,
- InventoryFolderBase folder,
- int pi, bool fill)
- {
- InventoryFolderBase foundf = null;
- int fk = 0;
- Rest.Log.DebugFormat("{0} Searching folder {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi);
- // We have just run off the end of the parameter sequence
- if (pi >= rdata.Parameters.Length)
- {
- return folder;
- }
- // There are more names in the parameter sequence,
- // look for the folder named by param[pi] as a
- // child of the folder supplied as an argument.
- // Note that a UUID may have been supplied as the
- // identifier (it is the ONLY guaranteed unambiguous
- // option.
- if (rdata.folders != null)
- {
- foreach (InventoryFolderBase f in rdata.folders)
- {
- // Look for the present node in the directory list
- if (f.ParentID == folder.ID &&
- (f.Name == rdata.Parameters[pi] ||
- f.ID.ToString() == rdata.Parameters[pi]))
- {
- foundf = f;
- fk++;
- }
- }
- }
- // If more than one node matched, then the path, as specified
- // is ambiguous.
- if (fk > 1)
- {
- Rest.Log.DebugFormat("{0} {1}: Request for {2} is ambiguous",
- MsgId, rdata.method, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeConflict, "request is ambiguous");
- }
- // If we find a match, then the method
- // increment the parameter index, and calls itself
- // passing the found folder as the new context.
- if (foundf != null)
- {
- return getInventoryNode(rdata, foundf, pi+1, fill);
- }
- // No folders that match. Perhaps this parameter identifies an item? If
- // it does, then it MUST also be the last name in the sequence.
- if (pi == rdata.Parameters.Length-1)
- {
- if (rdata.items != null)
- {
- int k = 0;
- InventoryItemBase li = null;
- foreach (InventoryItemBase i in rdata.items)
- {
- if (i.Folder == folder.ID &&
- (i.Name == rdata.Parameters[pi] ||
- i.ID.ToString() == rdata.Parameters[pi]))
- {
- li = i;
- k++;
- }
- }
- if (k == 1)
- {
- return li;
- }
- else if (k > 1)
- {
- Rest.Log.DebugFormat("{0} {1}: Request for {2} is ambiguous",
- MsgId, rdata.method, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeConflict, "request is ambiguous");
- }
- }
- }
- // If fill is enabled, then we must create the missing intermediate nodes.
- // And of course, even this is not straightforward. All intermediate nodes
- // are obviously folders, but the last node may be a folder or an item.
- if (fill)
- {
- }
- // No fill, so abandon the request
- Rest.Log.DebugFormat("{0} {1}: Resource {2} not found",
- MsgId, rdata.method, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeNotFound,
- String.Format("resource {0}:{1} not found", rdata.method, rdata.path));
- return null; /* Never reached */
- }
- /// <summary>
- /// This routine traverse the inventory's structure until the end-point identified
- /// in the URI is reached, the remainder of the inventory (if any) is then formatted
- /// and returned to the requestor.
- ///
- /// Note that this method is only interested in those folder that match elements of
- /// the URI supplied by the requestor, so once a match is fund, the processing does
- /// not need to consider any further elements.
- ///
- /// Only the last element in the URI should identify an item.
- /// </summary>
- /// <param name=rdata>HTTP service request work area</param>
- /// <param name=folder>The folder to be searched (parent)</param>
- /// <param name=pi>URI parameter index</param>
- private void traverse(InventoryRequestData rdata, InventoryFolderBase folder, int pi)
- {
- Rest.Log.DebugFormat("{0} Traverse[initial] : {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi);
- if (rdata.folders != null)
- {
- // If there was only one parameter (avatar name), then the entire
- // inventory is being requested.
- if (rdata.Parameters.Length == 1)
- {
- formatInventory(rdata, rdata.root, String.Empty);
- }
- // Has the client specified the root directory name explicitly?
- // if yes, then we just absorb the reference, because the folder
- // we start looking in for a match *is* the root directory. If there
- // are more parameters remaining we tarverse, otehrwise it's time
- // to format. Otherwise,we consider the "My Inventory" to be implied
- // and we just traverse normally.
- else if (folder.ID.ToString() == rdata.Parameters[pi] ||
- folder.Name == rdata.Parameters[pi])
- {
- // Length is -1 because the avatar name is a parameter
- if (pi<(rdata.Parameters.Length-1))
- {
- traverseInventory(rdata, folder, pi+1);
- }
- else
- {
- formatInventory(rdata, folder, String.Empty);
- }
- }
- else
- {
- traverseInventory(rdata, folder, pi);
- }
- return;
- }
- }
- /// <summary>
- /// This is the recursive method. I've separated them in this way so that
- /// we do not have to waste cycles on any first-case-only processing.
- /// </summary>
- private void traverseInventory(InventoryRequestData rdata, InventoryFolderBase folder, int pi)
- {
- int fk = 0;
- InventoryFolderBase ffound = null;
- InventoryItemBase ifound = null;
- Rest.Log.DebugFormat("{0} Traverse Folder : {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi);
- foreach (InventoryFolderBase f in rdata.folders)
- {
- if (f.ParentID == folder.ID &&
- (f.Name == rdata.Parameters[pi] ||
- f.ID.ToString() == rdata.Parameters[pi]))
- {
- fk++;
- ffound = f;
- }
- }
- // If this is the last element in the parameter sequence, then
- // it is reasonable to check for an item. All intermediate nodes
- // MUST be folders.
- if (pi == rdata.Parameters.Length-1)
- {
- // Only if there are any items, and there pretty much always are.
- if (rdata.items != null)
- {
- foreach (InventoryItemBase i in rdata.items)
- {
- if (i.Folder == folder.ID &&
- (i.Name == rdata.Parameters[pi] ||
- i.ID.ToString() == rdata.Parameters[pi]))
- {
- fk++;
- ifound = i;
- }
- }
- }
- }
- if (fk == 1)
- {
- if (ffound != null)
- {
- if (pi < rdata.Parameters.Length-1)
- {
- traverseInventory(rdata, ffound, pi+1);
- }
- else
- {
- formatInventory(rdata, ffound, String.Empty);
- }
- return;
- }
- else
- {
- // Fetching an Item has a special significance. In this
- // case we also want to fetch the associated asset.
- // To make it interesting, we'll do this via redirection.
- string asseturl = String.Format("http://{0}:{1}/{2}{3}{4}", rdata.hostname, rdata.port,
- "admin/assets",Rest.UrlPathSeparator,ifound.AssetID.ToString());
- rdata.Redirect(asseturl,Rest.PERMANENT);
- Rest.Log.DebugFormat("{0} Never Reached", MsgId);
- }
- }
- else if (fk > 1)
- {
- rdata.Fail(Rest.HttpStatusCodeConflict,
- String.Format("ambiguous element ({0}) in path specified: <{1}>",
- pi, rdata.path));
- }
- Rest.Log.DebugFormat("{0} Inventory does not contain item/folder: <{1}>",
- MsgId, rdata.path);
- rdata.Fail(Rest.HttpStatusCodeNotFound,String.Format("no such item/folder : {0}",
- rdata.Parameters[pi]));
- }
- /// <summary>
- /// This method generates XML that describes an instance of InventoryFolderBase.
- /// It recurses as necessary to reflect a folder hierarchy, and calls formatItem
- /// to generate XML for any items encountered along the way.
- /// The indentation parameter is solely for the benefit of trace record
- /// formatting.
- /// </summary>
- /// <param name=rdata>HTTP service request work area</param>
- /// <param name=folder>The folder to be searched (parent)</param>
- /// <param name=indent>pretty print indentation</param>
- private void formatInventory(InventoryRequestData rdata, InventoryFolderBase folder, string indent)
- {
- if (Rest.DEBUG)
- {
- Rest.Log.DebugFormat("{0} Folder : {1} {2} {3} type = {4}",
- MsgId, folder.ID, indent, folder.Name, folder.Type);
- indent += "\t";
- }
- // Start folder item
- rdata.writer.WriteStartElement(String.Empty,"Folder",String.Empty);
- rdata.writer.WriteAttributeString("name",String.Empty,folder.Name);
- rdata.writer.WriteAttributeString("uuid",String.Empty,folder.ID.ToString());
- rdata.writer.WriteAttributeString("parent",String.Empty,folder.ParentID.ToString());
- rdata.writer.WriteAttributeString("owner",String.Empty,folder.Owner.ToString());
- rdata.writer.WriteAttributeString("type",String.Empty,folder.Type.ToString());
- rdata.writer.WriteAttributeString("version",String.Empty,folder.Version.ToString());
- if (rdata.folders != null)
- {
- foreach (InventoryFolderBase f in rdata.folders)
- {
- if (f.ParentID == folder.ID)
- {
- formatInventory(rdata, f, indent);
- }
- }
- }
- if (rdata.items != null)
- {
- foreach (InventoryItemBase i in rdata.items)
- {
- if (i.Folder == folder.ID)
- {
- formatItem(rdata, i, indent);
- }
- }
- }
- // End folder item
- rdata.writer.WriteEndElement();
- }
- /// <summary>
- /// This method generates XML that describes an instance of InventoryItemBase.
- /// </summary>
- /// <param name="rdata">HTTP service request work area</param>
- /// <param name="i">The item to be formatted</param>
- /// <param name="indent">Pretty print indentation</param>
- private void formatItem(InventoryRequestData rdata, InventoryItemBase i, string indent)
- {
- Rest.Log.DebugFormat("{0} Item : {1} {2} {3} Type = {4}, AssetType = {5}",
- MsgId, i.ID, indent, i.Name, i.InvType, i.AssetType);
- rdata.writer.WriteStartElement(String.Empty, "Item", String.Empty);
- rdata.writer.WriteAttributeString("name", String.Empty, i.Name);
- rdata.writer.WriteAttributeString("desc", String.Empty, i.Description);
- rdata.writer.WriteAttributeString("uuid", String.Empty, i.ID.ToString());
- rdata.writer.WriteAttributeString("folder", String.Empty, i.Folder.ToString());
- rdata.writer.WriteAttributeString("owner", String.Empty, i.Owner.ToString());
- rdata.writer.WriteAttributeString("creator", String.Empty, i.Creator.ToString());
- rdata.writer.WriteAttributeString("creationdate", String.Empty, i.CreationDate.ToString());
- rdata.writer.WriteAttributeString("invtype", String.Empty, i.InvType.ToString());
- rdata.writer.WriteAttributeString("assettype", String.Empty, i.AssetType.ToString());
- rdata.writer.WriteAttributeString("groupowned", String.Empty, i.GroupOwned.ToString());
- rdata.writer.WriteAttributeString("groupid", String.Empty, i.GroupID.ToString());
- rdata.writer.WriteAttributeString("saletype", String.Empty, i.SaleType.ToString());
- rdata.writer.WriteAttributeString("saleprice", String.Empty, i.SalePrice.ToString());
- rdata.writer.WriteAttributeString("flags", String.Empty, i.Flags.ToString());
- rdata.writer.WriteStartElement(String.Empty, "Permissions", String.Empty);
- rdata.writer.WriteAttributeString("current", String.Empty, i.CurrentPermissions.ToString("X"));
- rdata.writer.WriteAttributeString("next", String.Empty, i.NextPermissions.ToString("X"));
- rdata.writer.WriteAttributeString("group", String.Empty, i.GroupPermissions.ToString("X"));
- rdata.writer.WriteAttributeString("everyone", String.Empty, i.EveryOnePermissions.ToString("X"));
- rdata.writer.WriteAttributeString("base", String.Empty, i.BasePermissions.ToString("X"));
- rdata.writer.WriteEndElement();
-
- rdata.writer.WriteElementString("Asset", i.AssetID.ToString());
- rdata.writer.WriteEndElement();
- }
- /// <summary>
- /// This method creates a "trashcan" folder to support folder and item
- /// deletions by this interface. The xisting trash folder is found and
- /// this folder is created within it. It is called "tmp" to indicate to
- /// the client that it is OK to delete this folder. The REST interface
- /// will recreate the folder on an as-required basis.
- /// If the trash can cannot be created, then by implication the request
- /// that required it cannot be completed, and it fails accordingly.
- /// </summary>
- /// <param name=rdata>HTTP service request work area</param>
- private InventoryFolderBase GetTrashCan(InventoryRequestData rdata)
- {
- InventoryFolderBase TrashCan = null;
- foreach (InventoryFolderBase f in rdata.folders)
- {
- if (f.Name == "Trash")
- {
- foreach (InventoryFolderBase t in rdata.folders)
- {
- if (t.Name == "tmp")
- {
- TrashCan = t;
- }
- }
- if (TrashCan == null)
- {
- TrashCan = new InventoryFolderBase();
- TrashCan.Name = "tmp";
- TrashCan.ID = UUID.Random();
- TrashCan.Version = 1;
- TrashCan.Type = (short) AssetType.TrashFolder;
- TrashCan.ParentID = f.ID;
- TrashCan.Owner = f.Owner;
- Rest.InventoryServices.AddFolder(TrashCan);
- }
- }
- }
- if (TrashCan == null)
- {
- Rest.Log.DebugFormat("{0} No Trash Can available", MsgId);
- rdata.Fail(Rest.HttpStatusCodeServerError, "unable to create trash can");
- }
- return TrashCan;
- }
- /// <summary>
- /// Make sure that an unchanged folder is not unnecessarily
- /// processed.
- /// </summary>
- /// <param name=newf>Folder obtained from enclosed entity</param>
- /// <param name=oldf>Folder obtained from the user's inventory</param>
- private bool FolderHasChanged(InventoryFolderBase newf, InventoryFolderBase oldf)
- {
- return (newf.Name != oldf.Name
- || newf.ParentID != oldf.ParentID
- || newf.Owner != oldf.Owner
- || newf.Type != oldf.Type
- || newf.Version != oldf.Version
- );
- }
- /// <summary>
- /// Make sure that an unchanged item is not unnecessarily
- /// processed.
- /// </summary>
- /// <param name=newf>Item obtained from enclosed entity</param>
- /// <param name=oldf>Item obtained from the user's inventory</param>
- private bool ItemHasChanged(InventoryItemBase newf, InventoryItemBase oldf)
- {
- return (newf.Name != oldf.Name
- || newf.Folder != oldf.Folder
- || newf.Description != oldf.Description
- || newf.Owner != oldf.Owner
- || newf.Creator != oldf.Creator
- || newf.AssetID != oldf.AssetID
- || newf.GroupID != oldf.GroupID
- || newf.GroupOwned != oldf.GroupOwned
- || newf.InvType != oldf.InvType
- || newf.AssetType != oldf.AssetType
- );
- }
- /// <summary>
- /// This method is called by PUT and POST to create an XmlInventoryCollection
- /// instance that reflects the content of the entity supplied on the request.
- /// Any elements in the completed collection whose UUID is zero, are
- /// considered to be located relative to the end-point identified int he
- /// URI. In this way, an entire sub-tree can be conveyed in a single REST
- /// PUT or POST request.
- ///
- /// A new instance of XmlInventoryCollection is created and, if the request
- /// has an entity, it is more completely initialized. thus, if no entity was
- /// provided the collection is valid, but empty.
- ///
- /// The entity is then scanned and each tag is processed to produce the
- /// appropriate inventory elements. At the end f the scan, teh XmlInventoryCollection
- /// will reflect the subtree described by the entity.
- ///
- /// This is a very flexible mechanism, the entity may contain arbitrary,
- /// discontiguous tree fragments, or may contain single element. The caller is
- /// responsible for integrating this collection (and ensuring that any
- /// missing parent IDs are resolved).
- /// </summary>
- /// <param name=rdata>HTTP service request work area</param>
- internal XmlInventoryCollection ReconstituteEntity(InventoryRequestData rdata)
- {
- Rest.Log.DebugFormat("{0} Reconstituting entity", MsgId);
- XmlInventoryCollection ic = new XmlInventoryCollection();
- if (rdata.request.HasEntityBody)
- {
- Rest.Log.DebugFormat("{0} Entity present", MsgId);
- ic.init(rdata);
- try
- {
- while (ic.xml.Read())
- {
- switch (ic.xml.NodeType)
- {
- case XmlNodeType.Element:
- Rest.Log.DebugFormat("{0} StartElement: <{1}>",
- MsgId, ic.xml.Name);
-
- switch (ic.xml.Name)
- {
- case "Folder":
- Rest.Log.DebugFormat("{0} Processing {1} element",
- MsgId, ic.xml.Name);
- CollectFolder(ic);
- break;
- case "Item":
- Rest.Log.DebugFormat("{0} Processing {1} element",
- MsgId, ic.xml.Name);
- CollectItem(ic);
- break;
- case "Asset":
- Rest.Log.DebugFormat("{0} Processing {1} element",
- MsgId, ic.xml.Name);
- CollectAsset(ic);
- break;
- case "Permissions":
- Rest.Log.DebugFormat("{0} Processing {1} element",
- MsgId, ic.xml.Name);
- CollectPermissions(ic);
- break;
- default:
- Rest.Log.DebugFormat("{0} Ignoring {1} element",
- MsgId, ic.xml.Name);
- break;
- }
-
- // This stinks, but the ReadElement call above not only reads
- // the imbedded data, but also consumes the end tag for Asset
- // and moves the element pointer on to the containing Item's
- // element-end, however, if there was a permissions element
- // following, it would get us to the start of that..
- if (ic.xml.NodeType == XmlNodeType.EndElement &&
- ic.xml.Name == "Item")
- {
- Validate(ic);
- }
- break;
-
- case XmlNodeType.EndElement :
- switch (ic.xml.Name)
- {
- case "Folder":
- Rest.Log.DebugFormat("{0} Completing {1} element",
- MsgId, ic.xml.Name);
- ic.Pop();
- break;
- case "Item":
- Rest.Log.DebugFormat("{0} Completing {1} element",
- MsgId, ic.xml.Name);
- Validate(ic);
- break;
- case "Asset":
- Rest.Log.DebugFormat("{0} Completing {1} element",
- MsgId, ic.xml.Name);
- break;
- case "Permissions":
- Rest.Log.DebugFormat("{0} Completing {1} element",
- MsgId, ic.xml.Name);
- break;
- default:
- Rest.Log.DebugFormat("{0} Ignoring {1} element",
- MsgId, ic.xml.Name);
- break;
- }
- break;
-
- default:
- Rest.Log.DebugFormat("{0} Ignoring: <{1}>:<{2}>",
- MsgId, ic.xml.NodeType, ic.xml.Value);
- break;
- }
- }
- }
- catch (XmlException e)
- {
- Rest.Log.WarnFormat("{0} XML parsing error: {1}", MsgId, e.Message);
- throw e;
- }
- catch (Exception e)
- {
- Rest.Log.WarnFormat("{0} Unexpected XML parsing error: {1}", MsgId, e.Message);
- throw e;
- }
- }
- else
- {
- Rest.Log.DebugFormat("{0} Entity absent", MsgId);
- }
- if (Rest.DEBUG)
- {
- Rest.Log.DebugFormat("{0} Reconstituted entity", MsgId);
- Rest.Log.DebugFormat("{0} {1} assets", MsgId, ic.Assets.Count);
- Rest.Log.DebugFormat("{0} {1} folder", MsgId, ic.Folders.Count);
- Rest.Log.DebugFormat("{0} {1} items", MsgId, ic.Items.Count);
- }
- return ic;
- }
- /// <summary>
- /// This method creates an inventory Folder from the
- /// information supplied in the request's entity.
- /// A folder instance is created and initialized to reflect
- /// default values. These values are then overridden
- /// by information supplied in the entity.
- /// If context was not explicitly provided, then the
- /// appropriate ID values are determined.
- /// </summary>
- private void CollectFolder(XmlInventoryCollection ic)
- {
- Rest.Log.DebugFormat("{0} Interpret folder element", MsgId);
- InventoryFolderBase result = new InventoryFolderBase();
- // Default values
- result.Name = String.Empty;
- result.ID = UUID.Zero;
- result.Owner = ic.UserID;
- result.ParentID = UUID.Zero; // Context
- result.Type = (short) AssetType.Folder;
- result.Version = 1;
- if (ic.xml.HasAttributes)
- {
- for (int i = 0; i < ic.xml.AttributeCount; i++)
- {
- ic.xml.MoveToAttribute(i);
- switch (ic.xml.Name)
- {
- case "name":
- result.Name = ic.xml.Value;
- break;
- case "uuid":
- result.ID = new UUID(ic.xml.Value);
- break;
- case "parent":
- result.ParentID = new UUID(ic.xml.Value);
- break;
- case "owner":
- result.Owner = new UUID(ic.xml.Value);
- break;
- case "type":
- result.Type = Int16.Parse(ic.xml.Value);
- break;
- case "version":
- result.Version = UInt16.Parse(ic.xml.Value);
- break;
- default:
- Rest.Log.DebugFormat("{0} Folder: unrecognized attribute: {1}:{2}",
- MsgId, ic.xml.Name, ic.xml.Value);
- ic.Fail(Rest.HttpStatusCodeBadRequest, String.Format("unrecognized attribute <{0}>",
- ic.xml.Name));
- break;
- }
- }
- }
- ic.xml.MoveToElement();
- // The client is relying upon the reconstitution process
- // to determine the parent's UUID based upon context. This
- // is necessary where a new folder may have been
- // introduced.
- if (result.ParentID == UUID.Zero)
- {
- result.ParentID = ic.Parent();
- }
- else
- {
- bool found = false;
- foreach (InventoryFolderBase parent in ic.rdata.folders)
- {
- if ( parent.ID == result.ParentID )
- {
- found = true;
- break;
- }
- }
- if (!found)
- {
- Rest.Log.ErrorFormat("{0} Invalid parent ID ({1}) in folder {2}",
- MsgId, ic.Item.Folder, result.ID);
- ic.Fail(Rest.HttpStatusCodeBadRequest, "invalid parent");
- }
- }
- // This is a new folder, so no existing UUID is available
- // or appropriate
- if (result.ID == UUID.Zero)
- {
- result.ID = UUID.Random();
- }
- // Treat this as a new context. Any other information is
- // obsolete as a consequence.
- ic.Push(result);
- }
- /// <summary>
- /// This method is called to handle the construction of an Item
- /// instance from the supplied request entity. It is called
- /// whenever an Item start tag is detected.
- /// An instance of an Item is created and initialized to default
- /// values. These values are then overridden from values supplied
- /// as attributes to the Item element.
- /// This item is then stored in the XmlInventoryCollection and
- /// will be verified by Validate.
- /// All context is reset whenever the effective folder changes
- /// or an item is successfully validated.
- /// </summary>
- private void CollectItem(XmlInventoryCollection ic)
- {
- Rest.Log.DebugFormat("{0} Interpret item element", MsgId);
- InventoryItemBase result = new InventoryItemBase();
- result.Name = String.Empty;
- result.Description = String.Empty;
- result.ID = UUID.Zero;
- result.Folder = UUID.Zero;
- result.Owner = ic.UserID;
- result.Creator = ic.UserID;
- result.AssetID = UUID.Zero;
- result.GroupID = UUID.Zero;
- result.GroupOwned = false;
- result.InvType = (int) InventoryType.Unknown;
- result.AssetType = (int) AssetType.Unknown;
- if (ic.xml.HasAttributes)
- {
- for (int i = 0; i < ic.xml.AttributeCount; i++)
- {
- ic.xml.MoveToAttribute(i);
- switch (ic.xml.Name)
- {
- case "name":
- result.Name = ic.xml.Value;
- break;
- case "desc":
- result.Description = ic.xml.Value;
- break;
- case "uuid":
- result.ID = new UUID(ic.xml.Value);
- break;
- case "folder":
- result.Folder = new UUID(ic.xml.Value);
- break;
- case "owner":
- result.Owner = new UUID(ic.xml.Value);
- break;
- case "invtype":
- result.InvType = Int32.Parse(ic.xml.Value);
- break;
- case "creator":
- result.Creator = new UUID(ic.xml.Value);
- break;
- case "assettype":
- result.AssetType = Int32.Parse(ic.xml.Value);
- break;
- case "groupowned":
- result.GroupOwned = Boolean.Parse(ic.xml.Value);
- break;
- case "groupid":
- result.GroupID = new UUID(ic.xml.Value);
- break;
- case "flags":
- result.Flags = UInt32.Parse(ic.xml.Value);
- break;
- case "creationdate":
- result.CreationDate = Int32.Parse(ic.xml.Value);
- break;
- case "saletype":
- result.SaleType = Byte.Parse(ic.xml.Value);
- break;
- case "saleprice":
- result.SalePrice = Int32.Parse(ic.xml.Value);
- break;
- default:
- Rest.Log.DebugFormat("{0} Item: Unrecognized attribute: {1}:{2}",
- MsgId, ic.xml.Name, ic.xml.Value);
- ic.Fail(Rest.HttpStatusCodeBadRequest, String.Format("unrecognized attribute",
- ic.xml.Name));
- break;
- }
- }
- }
- ic.xml.MoveToElement();
- ic.Push(result);
- }
- /// <summary>
- /// This method assembles an asset instance from the
- /// information supplied in the request's entity. It is
- /// called as a result of detecting a start tag for a
- /// type of Asset.
- /// The information is collected locally, and an asset
- /// instance is created only if the basic XML parsing
- /// completes successfully.
- /// Default values for all parts of the asset are
- /// established before overriding them from the supplied
- /// XML.
- /// If an asset has inline=true as an attribute, then
- /// the element contains the data representing the
- /// asset. This is saved as the data component.
- /// inline=false means that the element's payload is
- /// simply the UUID of the asset referenced by the
- /// item being constructed.
- /// An asset, if created is stored in the
- /// XmlInventoryCollection
- /// </summary>
- private void CollectAsset(XmlInventoryCollection ic)
- {
- Rest.Log.DebugFormat("{0} Interpret asset element", MsgId);
- string name = String.Empty;
- string desc = String.Empty;
- sbyte type = (sbyte) AssetType.Unknown;
- bool temp = false;
- bool local = false;
- // This is not a persistent attribute
- bool inline = false;
- UUID uuid = UUID.Zero;
- // Attribute is optional
- if (ic.xml.HasAttributes)
- {
- for (int i = 0; i < ic.xml.AttributeCount; i++)
- {
- ic.xml.MoveToAttribute(i);
- switch (ic.xml.Name)
- {
- case "name" :
- name = ic.xml.Value;
- break;
- case "type" :
- type = SByte.Parse(ic.xml.Value);
- break;
- case "description" :
- desc = ic.xml.Value;
- break;
- case "temporary" :
- temp = Boolean.Parse(ic.xml.Value);
- break;
- case "uuid" :
- uuid = new UUID(ic.xml.Value);
- break;
- case "inline" :
- inline = Boolean.Parse(ic.xml.Value);
- break;
- case "local" :
- local = Boolean.Parse(ic.xml.Value);
- break;
- default :
- Rest.Log.DebugFormat("{0} Asset: Unrecognized attribute: {1}:{2}",
- MsgId, ic.xml.Name, ic.xml.Value);
- ic.Fail(Rest.HttpStatusCodeBadRequest,
- String.Format("unrecognized attribute <{0}>", ic.xml.Name));
- break;
- }
- }
- }
- ic.xml.MoveToElement();
- // If this is a reference to an existing asset, just store the
- // asset ID into the item.
- if (!inline)
- {
- if (ic.Item != null)
- {
- ic.Item.AssetID = new UUID(ic.xml.ReadElementContentAsString());
- Rest.Log.DebugFormat("{0} Asset ID supplied: {1}", MsgId, ic.Item.AssetID);
- }
- else
- {
- Rest.Log.DebugFormat("{0} LLUID unimbedded asset must be inline", MsgId);
- ic.Fail(Rest.HttpStatusCodeBadRequest, "no context for asset");
- }
- }
- // Otherwise, generate an asset ID, store that into the item, and
- // create an entry in the asset list for the inlined asset. But
- // only if the size is non-zero.
- else
- {
- AssetBase asset = null;
- string b64string = null;
- // Generate a UUID if none were given, and generally none should
- // be. Ever.
- if (uuid == UUID.Zero)
- {
- uuid = UUID.Random();
- }
- // Create AssetBase entity to hold the inlined asset
- asset = new AssetBase(uuid, name);
- asset.Description = desc;
- asset.Type = type; // type == 0 == texture
- asset.Local = local;
- asset.Temporary = temp;
- b64string = ic.xml.ReadElementContentAsString();
- Rest.Log.DebugFormat("{0} Data length is {1}", MsgId, b64string.Length);
- Rest.Log.DebugFormat("{0} Data content starts with: \n\t<{1}>", MsgId,
- b64string.Substring(0, b64string.Length > 132 ? 132 : b64string.Length));
- asset.Data = Convert.FromBase64String(b64string);
- // Ensure the asset always has some kind of data component
- if (asset.Data == null)
- {
- asset.Data = new byte[1];
- }
- // If this is in the context of an item, establish
- // a link with the item in context.
- if (ic.Item != null && ic.Item.AssetID == UUID.Zero)
- {
- ic.Item.AssetID = uuid;
- }
-
- ic.Push(asset);
- }
- }
- /// <summary>
- /// Store any permissions information provided by the request.
- /// This overrides the default permissions set when the
- /// XmlInventoryCollection object was created.
- /// </summary>
- private void CollectPermissions(XmlInventoryCollection ic)
- {
- if (ic.xml.HasAttributes)
- {
- for (int i = 0; i < ic.xml.AttributeCount; i++)
- {
- ic.xml.MoveToAttribute(i);
- switch (ic.xml.Name)
- {
- case "current":
- ic.CurrentPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
- break;
- case "next":
- ic.NextPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
- break;
- case "group":
- ic.GroupPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
- break;
- case "everyone":
- ic.EveryOnePermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
- break;
- case "base":
- ic.BasePermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
- break;
- default:
- Rest.Log.DebugFormat("{0} Permissions: invalid attribute {1}:{2}",
- MsgId,ic.xml.Name, ic.xml.Value);
- ic.Fail(Rest.HttpStatusCodeBadRequest,
- String.Format("invalid attribute <{0}>", ic.xml.Name));
- break;
- }
- }
- }
- ic.xml.MoveToElement();
- }
- /// <summary>
- /// This method is called whenever an Item has been successfully
- /// reconstituted from the request's entity.
- /// It uses the information curren tin the XmlInventoryCollection
- /// to complete the item's specification, including any implied
- /// context and asset associations.
- /// It fails the request if any necessary item or asset information
- /// is missing.
- /// </summary>
- private void Validate(XmlInventoryCollection ic)
- {
- // There really should be an item present if we've
- // called validate. So fail if there is not.
- if (ic.Item == null)
- {
- Rest.Log.ErrorFormat("{0} Unable to parse request", MsgId);
- ic.Fail(Rest.HttpStatusCodeBadRequest, "request parse error");
- }
- // Every item is required to have a name (via REST anyway)
- if (ic.Item.Name == String.Empty)
- {
- Rest.Log.ErrorFormat("{0} An item name MUST be specified", MsgId);
- ic.Fail(Rest.HttpStatusCodeBadRequest, "item name required");
- }
- // An item MUST have an asset ID. AssetID should never be zero
- // here. It should always get set from the information stored
- // when the Asset element was processed.
- if (ic.Item.AssetID == UUID.Zero)
- {
- Rest.Log.ErrorFormat("{0} Unable to complete request", MsgId);
- Rest.Log.InfoFormat("{0} Asset information is missing", MsgId);
- ic.Fail(Rest.HttpStatusCodeBadRequest, "asset information required");
- }
- // If the item is new, then assign it an ID
- if (ic.Item.ID == UUID.Zero)
- {
- ic.Item.ID = UUID.Random();
- }
- // If the context is being implied, obtain the current
- // folder item's ID. If it was specified explicitly, make
- // sure that theparent folder exists.
- if (ic.Item.Folder == UUID.Zero)
- {
- ic.Item.Folder = ic.Parent();
- }
- else
- {
- bool found = false;
- foreach (InventoryFolderBase parent in ic.rdata.folders)
- {
- if ( parent.ID == ic.Item.Folder )
- {
- found = true;
- break;
- }
- }
- if (!found)
- {
- Rest.Log.ErrorFormat("{0} Invalid parent ID ({1}) in item {2}",
- MsgId, ic.Item.Folder, ic.Item.ID);
- ic.Fail(Rest.HttpStatusCodeBadRequest, "parent information required");
- }
- }
- // If this is an inline asset being constructed in the context
- // of a new Item, then use the itm's name here too.
- if (ic.Asset != null)
- {
- if (ic.Asset.Name == String.Empty)
- ic.Asset.Name = ic.Item.Name;
- if (ic.Asset.Description == String.Empty)
- ic.Asset.Description = ic.Item.Description;
- }
- // Assign permissions
- ic.Item.CurrentPermissions = ic.CurrentPermissions;
- ic.Item.EveryOnePermissions = ic.EveryOnePermissions;
- ic.Item.BasePermissions = ic.BasePermissions;
- ic.Item.GroupPermissions = ic.GroupPermissions;
- ic.Item.NextPermissions = ic.NextPermissions;
- // If no type was specified for this item, we can attempt to
- // infer something from the file type maybe. This is NOT as
- // good as having type be specified in the XML.
- if (ic.Item.AssetType == (int) AssetType.Unknown ||
- ic.Item.InvType == (int) AssetType.Unknown)
- {
- Rest.Log.DebugFormat("{0} Attempting to infer item type", MsgId);
- string[] parts = ic.Item.Name.Split(Rest.CA_PERIOD);
- if (Rest.DEBUG)
- {
- for (int i = 0; i < parts.Length; i++)
- {
- Rest.Log.DebugFormat("{0} Name part {1} : {2}",
- MsgId, i, parts[i]);
- }
- }
- // If the associated item name is multi-part, then maybe
- // the last part will indicate the item type - if we're
- // lucky.
- if (parts.Length > 1)
- {
- Rest.Log.DebugFormat("{0} File type is {1}",
- MsgId, parts[parts.Length - 1]);
- switch (parts[parts.Length - 1])
- {
- case "jpeg2000" :
- case "jpeg-2000" :
- case "jpg2000" :
- case "jpg-2000" :
- Rest.Log.DebugFormat("{0} Type {1} inferred",
- MsgId, parts[parts.Length-1]);
- if (ic.Item.AssetType == (int) AssetType.Unknown)
- ic.Item.AssetType = (int) AssetType.ImageJPEG;
- if (ic.Item.InvType == (int) AssetType.Unknown)
- ic.Item.InvType = (int) AssetType.ImageJPEG;
- break;
- case "jpg" :
- case "jpeg" :
- Rest.Log.DebugFormat("{0} Type {1} inferred",
- MsgId, parts[parts.Length - 1]);
- if (ic.Item.AssetType == (int) AssetType.Unknown)
- ic.Item.AssetType = (int) AssetType.ImageJPEG;
- if (ic.Item.InvType == (int) AssetType.Unknown)
- ic.Item.InvType = (int) AssetType.ImageJPEG;
- break;
- case "tga" :
- if (parts[parts.Length - 2].IndexOf("_texture") != -1)
- {
- if (ic.Item.AssetType == (int) AssetType.Unknown)
- ic.Item.AssetType = (int) AssetType.TextureTGA;
- if (ic.Item.InvType == (int) AssetType.Unknown)
- ic.Item.InvType = (int) AssetType.TextureTGA;
- }
- else
- {
- if (ic.Item.AssetType == (int) AssetType.Unknown)
- ic.Item.AssetType = (int) AssetType.ImageTGA;
- if (ic.Item.InvType == (int) AssetType.Unknown)
- ic.Item.InvType = (int) AssetType.ImageTGA;
- }
- break;
- default :
- Rest.Log.DebugFormat("{0} Asset/Inventory type could not be inferred for {1}",
- MsgId,ic.Item.Name);
- break;
- }
- }
- }
- /// If this is a TGA remember the fact
- if (ic.Item.AssetType == (int) AssetType.TextureTGA ||
- ic.Item.AssetType == (int) AssetType.ImageTGA)
- {
- Bitmap temp;
- Stream tgadata = new MemoryStream(ic.Asset.Data);
- temp = LoadTGAClass.LoadTGA(tgadata);
- ic.Asset.Data = OpenJPEG.EncodeFromImage(temp, true);
- }
- ic.reset();
- }
- #region Inventory RequestData extension
- internal class InventoryRequestData : RequestData
- {
- /// <summary>
- /// These are the inventory specific request/response state
- /// extensions.
- /// </summary>
- internal UUID uuid = UUID.Zero;
- internal bool HaveInventory = false;
- internal ICollection<InventoryFolderImpl> folders = null;
- internal ICollection<InventoryItemBase> items = null;
- internal UserProfileData userProfile = null;
- internal InventoryFolderBase root = null;
- internal bool timeout = false;
- internal System.Timers.Timer watchDog = new System.Timers.Timer();
- internal InventoryRequestData(OSHttpRequest request, OSHttpResponse response, string prefix)
- : base(request, response, prefix)
- {
- }
- internal void startWD(double interval)
- {
- Rest.Log.DebugFormat("{0} Setting watchdog", MsgId);
- watchDog.Elapsed += new ElapsedEventHandler(OnTimeOut);
- watchDog.Interval = interval;
- watchDog.AutoReset = false;
- watchDog.Enabled = true;
- watchDog.Start();
- }
- internal void stopWD()
- {
- Rest.Log.DebugFormat("{0} Reset watchdog", MsgId);
- watchDog.Stop();
- }
- /// <summary>
- /// This is the callback method required by the inventory watchdog. The
- /// requestor issues an inventory request and then blocks until the
- /// request completes, or this method signals the monitor.
- /// </summary>
- private void OnTimeOut(object sender, ElapsedEventArgs args)
- {
- Rest.Log.DebugFormat("{0} Asynchronous inventory update timed-out", MsgId);
- // InventoryRequestData rdata = (InventoryRequestData) sender;
- lock (this)
- {
- this.folders = null;
- this.items = null;
- this.HaveInventory = false;
- this.timeout = true;
- Monitor.Pulse(this);
- }
- }
- /// <summary>
- /// This is the callback method required by inventory services. The
- /// requestor issues an inventory request and then blocks until this
- /// method signals the monitor.
- /// </summary>
- internal void GetUserInventory(ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items)
- {
- Rest.Log.DebugFormat("{0} Asynchronously updating inventory data", MsgId);
- lock (this)
- {
- if (watchDog.Enabled)
- {
- this.stopWD();
- }
- this.folders = folders;
- this.items = items;
- this.HaveInventory = true;
- this.timeout = false;
- Monitor.Pulse(this);
- }
- }
- }
- #endregion Inventory RequestData extension
- /// <summary>
- /// This class is used to record and manage the hierarchy
- /// constructed from the entity supplied in the request for
- /// PUT and POST.
- /// </summary>
- internal class XmlInventoryCollection : InventoryCollection
- {
- internal InventoryRequestData rdata;
- private Stack<InventoryFolderBase> stk;
- internal List<AssetBase> Assets;
- internal InventoryItemBase Item;
- internal AssetBase Asset;
- internal XmlReader xml;
- internal /*static*/ const uint DefaultCurrent = 0x7FFFFFFF;
- internal /*static*/ const uint DefaultNext = 0x82000;
- internal /*static*/ const uint DefaultBase = 0x7FFFFFFF;
- internal /*static*/ const uint DefaultEveryOne = 0x0;
- internal /*static*/ const uint DefaultGroup = 0x0;
- internal uint CurrentPermissions = 0x00;
- internal uint NextPermissions = 0x00;
- internal uint BasePermissions = 0x00;
- internal uint EveryOnePermissions = 0x00;
- internal uint GroupPermissions = 0x00;
- internal XmlInventoryCollection()
- {
- Folders = new List<InventoryFolderBase>();
- Items = new List<InventoryItemBase>();
- Assets = new List<AssetBase>();
- }
- internal void init(InventoryRequestData p_rdata)
- {
- rdata = p_rdata;
- UserID = rdata.uuid;
- stk = new Stack<InventoryFolderBase>();
- rdata.initXmlReader();
- xml = rdata.reader;
- initPermissions();
- }
- internal void initPermissions()
- {
- CurrentPermissions = DefaultCurrent;
- NextPermissions = DefaultNext;
- BasePermissions = DefaultBase;
- GroupPermissions = DefaultGroup;
- EveryOnePermissions = DefaultEveryOne;
- }
- internal UUID Parent()
- {
- if (stk.Count != 0)
- {
- return stk.Peek().ID;
- }
- else
- {
- return UUID.Zero;
- }
- }
- internal void Push(InventoryFolderBase folder)
- {
- stk.Push(folder);
- Folders.Add(folder);
- reset();
- }
- internal void Push(InventoryItemBase item)
- {
- Item = item;
- Items.Add(item);
- }
- internal void Push(AssetBase asset)
- {
- Asset = asset;
- Assets.Add(asset);
- }
- internal void Pop()
- {
- stk.Pop();
- reset();
- }
- internal void reset()
- {
- Item = null;
- Asset = null;
- initPermissions();
- }
- internal void Fail(int code, string addendum)
- {
- rdata.Fail(code, addendum);
- }
- }
- }
- }
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