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ScenePresenceTests.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using NUnit.Framework;
  28. using NUnit.Framework.SyntaxHelpers;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Environment.Scenes;
  32. using OpenSim.Tests.Common.Mock;
  33. namespace OpenSim.Region.Environment.Scenes.Tests
  34. {
  35. /// <summary>
  36. /// Scene presence tests
  37. /// </summary>
  38. [TestFixture]
  39. public class ScenePresenceTests
  40. {
  41. /// <summary>
  42. /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
  43. /// </summary>
  44. [Test]
  45. public void TestAddRootAgent()
  46. {
  47. Scene scene = SceneTestUtils.SetupScene();
  48. UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
  49. string firstName = "testfirstname";
  50. AgentCircuitData agent = new AgentCircuitData();
  51. agent.AgentID = agentId;
  52. agent.firstname = firstName;
  53. agent.lastname = "testlastname";
  54. agent.SessionID = UUID.Zero;
  55. agent.SecureSessionID = UUID.Zero;
  56. agent.circuitcode = 123;
  57. agent.BaseFolder = UUID.Zero;
  58. agent.InventoryFolder = UUID.Zero;
  59. agent.startpos = Vector3.Zero;
  60. agent.CapsPath = "http://wibble.com";
  61. scene.NewUserConnection(agent);
  62. scene.AddNewClient(new TestClient(agent));
  63. ScenePresence presence = scene.GetScenePresence(agentId);
  64. Assert.That(presence, Is.Not.Null, "presence is null");
  65. Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
  66. }
  67. /// <summary>
  68. /// Test removing an uncrossed root agent from a scene.
  69. /// </summary>
  70. [Test]
  71. public void TestRemoveRootAgent()
  72. {
  73. Scene scene = SceneTestUtils.SetupScene();
  74. UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
  75. SceneTestUtils.AddRootAgent(scene, agentId);
  76. scene.RemoveClient(agentId);
  77. ScenePresence presence = scene.GetScenePresence(agentId);
  78. Assert.That(presence, Is.Null, "presence is not null");
  79. }
  80. }
  81. }