OpenSim.ini.example 31 KB

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  1. [Startup]
  2. ; Set this to true if you are connecting your OpenSimulator regions to a grid
  3. ; Set this to false if you are running OpenSimulator in standalone mode
  4. gridmode = false
  5. ; Enables EventQueueGet Service.
  6. EventQueue = true
  7. ; Set this to the DLL containig the client stack to use.
  8. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  9. ; ##
  10. ; ## REGIONS
  11. ; ##
  12. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  13. ; Defaults to "filesystem" if this setting isn't present
  14. region_info_source = "filesystem"
  15. ; region_info_source = "web"
  16. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  17. ; Defaults to bin/Regions in your OpenSimulator installation directory
  18. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  19. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  20. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  21. ; except that everything is also enclosed in a <Regions> tag.
  22. ; regionload_webserver_url = "http://example.com/regions.xml";
  23. ; Draw objects on maptile. This step might take a long time if you've got a huge amount of
  24. ; objects, so you can turn it off here if you'd like.
  25. DrawPrimOnMapTile = true
  26. ; Use terrain texture for maptiles if true, use shaded green if false
  27. TextureOnMapTile = false
  28. ; Maximum total size, and maximum size where a prim can be physical
  29. NonPhysicalPrimMax = 256
  30. PhysicalPrimMax = 10
  31. ; ##
  32. ; ## STORAGE
  33. ; ##
  34. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  35. ; --- Null stores nothing - effectively disabling persistence:
  36. ;storage_plugin = "OpenSim.Data.Null.dll"
  37. ; --- To use sqlite as region storage:
  38. storage_plugin = "OpenSim.Data.SQLite.dll"
  39. storage_connection_string="URI=file:OpenSim.db,version=3";
  40. ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
  41. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  42. ; storage_plugin="OpenSim.Data.MySQL.dll"
  43. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  44. ; If you want to use a different database/server for estate data, then
  45. ; uncomment and change this connect string. Defaults to the above if not set
  46. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  47. ; Select whether you want to use local or grid asset storage.
  48. ;
  49. ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
  50. ; really be eliminated). The database itself is defined in asset_plugin below
  51. ;
  52. ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
  53. ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
  54. ; locally. This will mean you won't be able to take items using your assets to other people's regions.
  55. asset_database = "local"
  56. ;asset_database = "grid"
  57. ; Should avatars in neighbor sims see objects in this sim?
  58. see_into_this_sim_from_neighbor = True
  59. ; ##
  60. ; ## PHYSICS
  61. ; ##
  62. ; Select a mesher here. ZeroMesher is save and fast.
  63. ; ZeroMesher also means that the physics engine models the physics of prims
  64. ; sticking to the basic shapes the engine does support. Usually this is only a box.
  65. ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
  66. ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
  67. ;
  68. meshing = ZeroMesher
  69. ;meshing = Meshmerizer
  70. ; Choose one of the physics engines below
  71. physics = basicphysics
  72. ;physics = POS
  73. ;physics = OpenDynamicsEngine
  74. ;physics = modified_BulletX
  75. startup_console_commands_file = "startup_commands.txt"
  76. shutdown_console_commands_file = "shutdown_commands.txt"
  77. ;permissionmodules = "DefaultPermissionsModule"
  78. serverside_object_permissions = false
  79. allow_grid_gods = false
  80. ; This allows somne control over permissions
  81. ; please note that this still doesn't duplicate SL, and is not intended to
  82. ;region_owner_is_god = true
  83. ;parcel_owner_is_god = true
  84. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  85. physical_prim = true
  86. ; To run a script every few minutes, set the script filename here
  87. ; timer_Script = "filename"
  88. ; ##
  89. ; ## ScriptEngine
  90. ; ##
  91. DefaultScriptEngine = "ScriptEngine.DotNetEngine"
  92. ;DefaultScriptEngine = "XEngine"
  93. ; ##
  94. ; ## World Map
  95. ; ##
  96. ;WorldMapModule = "WorldMap"
  97. ;MapImageModule = "MapImageModule"
  98. [StandAlone]
  99. accounts_authenticate = true
  100. welcome_message = "Welcome to OpenSim"
  101. ; Asset database provider
  102. asset_plugin = "OpenSim.Data.SQLite.dll"
  103. ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
  104. ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  105. ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
  106. ; Asset Source SQLite example
  107. ; asset_source = "URI=file:Asset.db,version=3"
  108. ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
  109. ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
  110. ; Asset Source MySQL example
  111. ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  112. ; Inventory database provider
  113. inventory_plugin = "OpenSim.Data.SQLite.dll"
  114. ; inventory_plugin = "OpenSim.Data.MySQL.dll"
  115. ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  116. ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
  117. ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
  118. ; Inventory Source MySQL example
  119. ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  120. ; User Data Database provider
  121. ;
  122. ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
  123. ; If multiple providers are specified then if a profile is requested, each is queried until one
  124. ; provides a valid profile, or until all providers have been queried.
  125. ; Unfortunately the order of querying is currently undefined (it may not be the order in which
  126. ; providers are specified here). This needs to be fixed
  127. ;
  128. userDatabase_plugin = "OpenSim.Data.SQLite.dll"
  129. ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
  130. ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
  131. ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
  132. ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
  133. ; User Source MySQL example
  134. ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  135. dump_assets_to_file = false
  136. [Network]
  137. http_listener_port = 9000
  138. remoting_listener_port = 8895
  139. default_location_x = 1000
  140. default_location_y = 1000
  141. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  142. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  143. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  144. http_listener_ssl = false ; Also create a SSL server
  145. http_listener_cn = "localhost" ; Use the cert with the common name
  146. http_listener_sslport = 9001 ; Use this port for SSL connections
  147. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  148. ; Uncomment below to enable llRemoteData/remote channels
  149. ; remoteDataPort = 20800
  150. grid_server_url = "http://127.0.0.1:8001"
  151. grid_send_key = "null"
  152. grid_recv_key = "null"
  153. user_server_url = "http://127.0.0.1:8002"
  154. user_send_key = "null"
  155. user_recv_key = "null"
  156. asset_server_url = "http://127.0.0.1:8003"
  157. inventory_server_url = "http://127.0.0.1:8004"
  158. ; The MessagingServer is a companion of the UserServer. It uses
  159. ; user_send_key and user_recv_key, too
  160. messaging_server_url = "http://127.0.0.1:8006"
  161. [ClientStack.LindenUDP]
  162. ; This is the multiplier applied to all client throttles for outgoing UDP network data
  163. ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
  164. ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
  165. ; will actually push down data at a maximum rate of 750 kilobits per second).
  166. ;
  167. ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
  168. ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
  169. ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
  170. ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
  171. ; higher network bandwidth settings directly, though this isn't always possible.
  172. ;
  173. ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
  174. ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
  175. ; of textures at different levels of quality is improved.
  176. ;
  177. ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
  178. ; unexpected difficulties
  179. client_throttle_multiplier = 2;
  180. [Chat]
  181. whisper_distance = 10
  182. say_distance = 30
  183. shout_distance = 100
  184. [ODEPhysicsSettings]
  185. ;##
  186. ;## World Settings
  187. ;##
  188. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  189. world_gravityx = 0
  190. world_gravityy = 0
  191. world_gravityz = -9.8
  192. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  193. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  194. world_stepsize = 0.020
  195. world_internal_steps_without_collisions = 10
  196. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  197. world_hashspace_size_low = -4
  198. world_hashSpace_size_high = 128
  199. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  200. meters_in_small_space = 29.9
  201. small_hashspace_size_low = -4
  202. small_hashspace_size_high = 66
  203. ; ##
  204. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  205. ; ##
  206. ; surface layer around geometries other geometries can sink into before generating a contact
  207. world_contact_surface_layer = 0.001
  208. ; Filtering Collisions helps keep things stable physics wise, but sometimes
  209. ; it can be over zealous. If you notice bouncing, chances are it's being just
  210. ; that
  211. filter_collisions = true
  212. ; Non Moving Terrain Contact (avatar isn't moving)
  213. nm_terraincontact_friction = 255.0
  214. nm_terraincontact_bounce = 0.1
  215. nm_terraincontact_erp = 0.1025
  216. ; Moving Terrain Contact (avatar is moving)
  217. m_terraincontact_friction = 75.0
  218. m_terraincontact_bounce = 0.05
  219. m_terrainContact_erp = 0.05025
  220. ; Moving Avatar to object Contact
  221. m_avatarobjectcontact_friction = 75.0
  222. m_avatarobjectcontact_bounce = 0.1
  223. ; Object to Object Contact and Non-Moving Avatar to object
  224. objectcontact_friction = 250.0
  225. objectcontact_bounce = 0.2
  226. ; ##
  227. ; ## Avatar Control
  228. ; ##
  229. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  230. ; desired velocity
  231. ; See http://en.wikipedia.org/wiki/PID_controller
  232. av_pid_derivative_linux = 2200.0
  233. av_pid_proportional_linux = 900.0;
  234. av_pid_derivative_win = 2200.0
  235. av_pid_proportional_win = 900.0;
  236. ;girth of the avatar. Adds radius to the height also
  237. av_capsule_radius = 0.37
  238. ; Max force permissible to use to keep the avatar standing up straight
  239. av_capsule_standup_tensor_win = 550000
  240. av_capsule_standup_tensor_linux = 550000
  241. ; used to calculate mass of avatar.
  242. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  243. ; av_density * AVvolume;
  244. av_density = 80
  245. ; use this value to cut 52% of the height the sim gives us
  246. av_height_fudge_factor = 0.52
  247. ; Movement. Smaller is faster.
  248. ; speed of movement with Always Run off
  249. av_movement_divisor_walk = 1.3
  250. ; speed of movement with Always Run on
  251. av_movement_divisor_run = 0.8
  252. ; ##
  253. ; ## Object options
  254. ; ##
  255. ; used in the mass calculation.
  256. geometry_default_density = 10.000006836
  257. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  258. body_frames_auto_disable = 20
  259. ; used to control llMove2Target
  260. body_pid_derivative = 35
  261. body_pid_gain = 25
  262. ; amount of time a geom/body will try to cross a region border before it gets disabled
  263. geom_crossing_faiures_before_outofbounds = 5
  264. ; start throttling the object updates if object comes in contact with 3 or more other objects
  265. geom_contactpoints_start_throttling = 3
  266. ; send 1 update for every x updates below when throttled
  267. geom_updates_before_throttled_update = 15
  268. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  269. body_motor_joint_maxforce_tensor_linux = 5
  270. body_motor_joint_maxforce_tensor_win = 5
  271. ; ##
  272. ; ## Sculpted Prim settings
  273. ; ##
  274. ; Do we want to mesh sculpted prim to collide like they look?
  275. mesh_sculpted_prim = true
  276. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  277. mesh_lod = 32
  278. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  279. mesh_physical_lod = 16
  280. ; ##
  281. ; ## Physics logging settings - logfiles are saved to *.DIF files
  282. ; ##
  283. ;physics_logging = true
  284. ;; every n simulation iterations, the physics snapshot file is updated
  285. ;physics_logging_interval = 50
  286. ;; append to existing physics logfile, or overwrite existing logfiles?
  287. ;physics_logging_append_existing_logfile = true
  288. [RemoteAdmin]
  289. enabled = false
  290. access_password = unknown
  291. ; the create_region XmlRpc call uses region_file_template to generate
  292. ; the file name of newly create regions (if they are created
  293. ; persistent). the parameter available are:
  294. ; {0} - X location
  295. ; {1} - Y location
  296. ; {2} - region UUID
  297. ; {3} - region port
  298. ; {4} - region name with " ", ":", "/" mapped to "_"
  299. region_file_template = "{0}x{1}-{2}.xml"
  300. [RestPlugins]
  301. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  302. ; REST Region or REST Asset and Inventory Plugins
  303. enabled = false
  304. god_key = SECRET
  305. prefix = /admin
  306. [RestRegionPlugin]
  307. ; Change this to true to enable the REST Region Plugin
  308. enabled = false
  309. [RestHandler]
  310. ; Change this to true to enable the REST Asset and Inventory Plugin
  311. enabled = false
  312. authenticate=true
  313. secured=true
  314. extended-escape=true
  315. realm=OpenSim REST
  316. dump-asset=false
  317. path-fill=true
  318. dump-line-size=32
  319. flush-on-error=true
  320. ; Uncomment the following for IRC bridge
  321. ; experimental, so if it breaks... keep both parts... yada yada
  322. ; also, not good error detection when it fails
  323. ;[IRC]
  324. ;enabled = true ; you need to set this otherwise it won't connect
  325. ;server = name.of.irc.server.on.the.net
  326. ;nick = OpenSimBotNameProbablyMakeThisShorter
  327. ;channel = #the_irc_channel_you_want_to_connect_to
  328. ;port = 6667
  329. ;; channel to listen for configuration commands
  330. ;commands_enabled = false
  331. ;command_channel = 2777
  332. ;report_clients = true
  333. ;; relay private chat connections
  334. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  335. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  336. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  337. ;; relay_chat = false: IRC bridge will not relay normal chat
  338. ;; access_password -- simple security device
  339. ;;
  340. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  341. ;;
  342. ;; relay_private_channels = false
  343. ;; relay_chat = true
  344. ;;
  345. ;; to relay chat only to/from private in-world channels:
  346. ;;
  347. ;; relay_chat = false
  348. ;; relay_private_channels = true
  349. ;; relay_private_channel_in = 2226
  350. ;; relay_private_channel_out = 2225
  351. ;;
  352. ;; in this example, all chat coming in from IRC will be send out via
  353. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  354. ;; be relayed to the IRC channel.
  355. ;;
  356. ;relay_private_channels = false
  357. ;relay_private_channel_in = 2226
  358. ;relay_private_channel_out = 2225
  359. ;relay_chat = true
  360. ;access_password = foobar
  361. ;fallback_region = name of "default" region
  362. ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  363. ; must start with "PRIVMSG {0} : " or irc server will get upset
  364. ;for <bot>:<user in region> :<message>
  365. ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  366. ;for <bot>:<message> - <user of region> :
  367. msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  368. ;for <bot>:<message> - from <user> :
  369. ;msgformat = "PRIVMSG {0} : {3} - from {1}"
  370. ; work-in-progress IRCBridge capabable of supporting multiple IRC channels
  371. ; [XIRC]
  372. ; enabled = false
  373. ; Uncomment the following for experiment in world versioning
  374. ; support. This is so experimental at this point that I'm not going
  375. ; to explain it further, you'll need to read the source code
  376. ;[CMS]
  377. ;enabled = true
  378. ;channel = 345
  379. [Voice]
  380. ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
  381. enabled = false
  382. ; This is not supported by the SLViewer right now and
  383. ; hardcoded within the SL Viewer. Maybe it will be
  384. ; changed in future. :-)
  385. account_management_server = https://www.bhr.vivox.com/api2
  386. ; Global SIP Server for conference calls
  387. sip_domain = testserver.com
  388. [AsteriskVoice]
  389. ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
  390. enabled = false
  391. ; SIP account server domain
  392. sip_domain = testserver.com
  393. ; SIP conf server domain
  394. conf_domain = testserver.com
  395. ; URL of the asterisk opensim frontend
  396. asterisk_frontend = http://testserver.com:49153/
  397. ; password for the asterisk frontend XmlRpc calls
  398. asterisk_password = bah-humbug
  399. ; timeout for XmlRpc calls to asterisk front end (in ms)
  400. asterisk_timeout = 3000
  401. ; salt for asterisk nonces
  402. asterisk_salt = paluempalum
  403. ; Uncomment the following to control the progression of daytime
  404. ; in the Sim. The defaults are what is shown below
  405. ;[Sun]
  406. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  407. ;day_length = 4
  408. ; Year length in days
  409. ;year_length = 60
  410. ; Day to Night Ratio
  411. ;day_night_offset = 0.45
  412. ; send a Sun update every update_interval # of frames. A lower number will
  413. ; make for smoother sun transition at the cost of network
  414. ;update_interval = 100
  415. [ScriptEngine.DotNetEngine]
  416. Enabled = true
  417. ScriptDelayFactor = 1.0
  418. ScriptDistanceLimitFactor = 1.0
  419. ;
  420. ; These settings are specific to DotNetEngine script engine
  421. ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
  422. ;
  423. ; When a script receives an event the event is queued.
  424. ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
  425. ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
  426. ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
  427. ; But because most scripts exit after their task, the threads are free to go on to the next script.
  428. ; Refresh ScriptEngine config options (these settings) every xx seconds
  429. ; 0 = Do not refresh
  430. ; Set it to number of seconds between refresh, for example 30.
  431. ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
  432. ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
  433. ; NOTE! Disabled for now. Feature does not work.
  434. RefreshConfig=0
  435. ; Number of threads to use for script event execution
  436. ; Threads are shared across all regions
  437. NumberOfScriptThreads=2
  438. ; Script event execution thread priority inside application.
  439. ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
  440. ScriptThreadPriority=BelowNormal
  441. ; How long MAX should a script event be allowed to run (per event execution)?
  442. ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
  443. ; There is also a small speed penalty for every kill that is made
  444. MaxEventExecutionTimeMs=5000
  445. ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
  446. EnforceMaxEventExecutionTime=true
  447. ; Should we stop the script completely when time exceeds?
  448. ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
  449. ; Note that for example physics engine can slow down the system and make scripts spend more time
  450. DeactivateScriptOnTimeout=false
  451. ; If no scripts have executed in this pass how long should we sleep before checking again
  452. ; Impact:
  453. ; Too low and you will waste lots of CPU
  454. ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
  455. SleepTimeIfNoScriptExecutionMs=50
  456. ; AppDomains are used for two things:
  457. ; * Security: Scripts inside AppDomains are limited in permissions.
  458. ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
  459. ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
  460. ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
  461. ScriptsPerAppDomain=1
  462. ; MaintenanceLoop
  463. ; How often to run maintenance loop
  464. ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
  465. MaintenanceLoopms=50
  466. ; How many maintenanceloops between each of these.
  467. ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
  468. ; Script loading/unloading
  469. ; How long load/unload thread should sleep if there is nothing to do
  470. ; Higher value makes it respond slower when scripts are added/removed from prims
  471. ; But once active it will process all in queue before sleeping again
  472. MaintenanceLoopTicks_ScriptLoadUnload=1
  473. ; Other tasks
  474. ; check if we need to reload config, adjust running config and enforce max execution time
  475. MaintenanceLoopTicks_Other=10
  476. ; Allow the use of os* functions (some are dangerous)
  477. AllowOSFunctions = true
  478. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  479. OSFunctionThreatLevel = Low
  480. ; Maximum number of items in load/unload queue before we start rejecting loads
  481. ; Note that we will only be rejecting load. Unloads will still be able to queue.
  482. LoadUnloadMaxQueueSize=100
  483. ; Maximum number of (LSL) events that can be queued before new events are ignored.
  484. EventExecutionMaxQueueSize=300
  485. ; Async LL command sleep
  486. ; If no async LL commands are waiting, how long should thread sleep before checking again
  487. ; Async LL commands are LSL-commands that causes an event to be fired back with result
  488. AsyncLLCommandLoopms=50
  489. ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
  490. WriteScriptSourceToDebugFile=true
  491. ; Specify default script compiler
  492. ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
  493. ; Valid languages are: lsl, cs, js and vb
  494. DefaultCompileLanguage=lsl
  495. ; Specify what compilers are allowed to be used
  496. ; Note vb only works on Windows for now (Mono lacks VB compile support)
  497. ; Valid languages are: lsl, cs, js and vb
  498. AllowedCompilers=lsl,cs,js,vb
  499. ; Compile scripts with debugging
  500. ; Probably a thousand times slower, but gives you a line number when something goes wrong.
  501. CompileWithDebugInformation=true
  502. ; Remove old scripts on next startup
  503. CleanUpOldScriptsOnStartup=true
  504. [LL-Functions]
  505. ; Set the following to true to allow administrator owned scripts to execute console commands
  506. AllowosConsoleCommand=false
  507. AllowGodFunctions = false
  508. ; Maximum number of llListen events we allow per script
  509. ; Set this to 0 to have no limit imposed.
  510. max_listens_per_script = 64
  511. [DataSnapshot]
  512. ; The following set of configs pertains to search.
  513. ; Set index_sims to true to enable search engines to index your searchable data
  514. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  515. index_sims = false
  516. ; The variable data_exposure controls what the regions expose:
  517. ; minimum: exposes only things explicitly marked for search
  518. ; all: exposes everything
  519. data_exposure = minimum
  520. ; If search is on, change this to your grid name; will be ignored for standalones
  521. gridname = "OSGrid"
  522. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  523. ; Later, you may want to increase this to 3600 (1 hour) or more
  524. default_snapshot_period = 1200
  525. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  526. snapshot_cache_directory = "DataSnapshot"
  527. ; This semicolon-separated string serves to notify specific data services about the existence
  528. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  529. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  530. [Economy]
  531. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  532. ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
  533. CurrencyServer = ""
  534. ; "http://192.168.1.127/currency.php"
  535. ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
  536. LandServer = ""
  537. ;"http://192.168.1.127/landtool.php"
  538. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  539. ObjectCapacity = 45000
  540. ; Money Unit fee to upload textures, animations etc
  541. PriceUpload = 0
  542. ; Money Unit fee to create groups
  543. PriceGroupCreate = 0
  544. ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
  545. EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
  546. ; This is the type of user that will pay fees.
  547. ; Set this to 2 for users, estate managers and Estate Owners
  548. ; Set this to 1 for Users and Estate Managers
  549. ; Set this to 0 for Users only.
  550. ; -1 disables
  551. UserLevelPaysFees = -1
  552. ; Amount to give to user as a stipend
  553. UserStipend = 1000
  554. ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
  555. ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
  556. IssueStipendWhenClientIsBelowAmount = 10
  557. ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
  558. KeepMoneyAcrossLogins = true
  559. ; We don't really know what the rest of these values do. These get sent to the client
  560. ; These taken from Agni at a Public Telehub. Change at your own risk.
  561. ObjectCount = 0
  562. PriceEnergyUnit = 100
  563. PriceObjectClaim = 10
  564. PricePublicObjectDecay = 4
  565. PricePublicObjectDelete = 4
  566. PriceParcelClaim = 1
  567. PriceParcelClaimFactor = 1
  568. PriceRentLight = 5
  569. TeleportMinPrice = 2
  570. TeleportPriceExponent = 2
  571. EnergyEfficiency = 1
  572. PriceObjectRent = 1
  573. PriceObjectScaleFactor = 10
  574. PriceParcelRent = 1
  575. [SVN]
  576. Enabled = false
  577. Directory = SVNmodule\repo
  578. URL = "svn://your.repo.here/"
  579. Username = "user"
  580. Password = "password"
  581. ImportOnStartup = false
  582. Autosave = false
  583. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  584. [XEngine]
  585. ; Enable this engine in this OpenSim instance
  586. Enabled = true
  587. ; How many threads to keep alive even if nothing is happening
  588. MinThreads = 2
  589. ; How many threads to start at maximum load
  590. MaxThreads = 100
  591. ; Time a thread must be idle (in seconds) before it dies
  592. IdleTimeout = 60
  593. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  594. Priority = "BelowNormal"
  595. ; Maximum number of events to queue for a script (excluding timers)
  596. MaxScriptEventQueue = 300
  597. ; Stack size per thread created
  598. ThreadStackSize = 262144
  599. ; Rate to poll for asynchronous command replies (ms)
  600. AsyncLLCommandLoopms = 50
  601. ; Save the source of all compiled scripts
  602. WriteScriptSourceToDebugFile = false
  603. ; Default language for scripts
  604. DefaultCompileLanguage = lsl
  605. ; List of allowed languages (lsl,vb,js,cs)
  606. AllowedCompilers = lsl,vb,js,cs
  607. ; Compile debug info (line numbers) into the script assemblies
  608. CompileWithDebugInformation = true
  609. ; Allow the use of os* functions (some are dangerous)
  610. AllowOSFunctions = false
  611. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  612. OSFunctionThreatLevel = VeryLow
  613. ; Interval (s) between background save of script states
  614. SaveInterval = 120
  615. ; Interval (s) between maintenance runs (0 = disable)
  616. MaintenanceInterval = 10
  617. ; Time a script can spend in an event handler before it is interrupted
  618. EventLimit = 30
  619. ; If a script overruns it's event limit, kill the script?
  620. KillTimedOutScripts = false
  621. ; Sets the multiplier for the scripting delays
  622. ScriptDelayFactor = 1.0
  623. ; The factor the 10 m distances llimits are multiplied by
  624. ScriptDistanceLimitFactor = 1.0
  625. ; OS Functions enable/disable
  626. ; For each function, you can add one line, as shown
  627. ; true is the default for all functions, and allows them if below threat level
  628. ; Allow_osSetRegionWaterHeight = true
  629. ; false disables the function completely
  630. ; Allow_osSetRegionWaterHeight = false
  631. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  632. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  633. [GridInfo]
  634. ; These settings are used to return information on a get_grid_info call.
  635. ; Client launcher scripts and third-party clients make use of this to
  636. ; autoconfigure the client and to provide a nice user experience. If you
  637. ; want to facilitate that, you should configure the settings here according
  638. ; to your grid or standalone setup.
  639. ;
  640. ; See http://opensimulator.org/wiki/GridInfo
  641. ; login uri: for grid this is the user server URI
  642. login = http://127.0.0.1:9000/
  643. ; long grid name: the long name of your grid
  644. gridname = "the lost continent of hippo"
  645. ; short grid name: the short name of your grid
  646. gridnick = "hippogrid"
  647. ; login page: optional: if it exists it will be used to tell the client to use
  648. ; this as splash page
  649. welcome = http://127.0.0.1/welcome
  650. ; helper uri: optional: if it exists if will be used to tell the client to use
  651. ; this for all economy related things
  652. economy = http://127.0.0.1:9000/
  653. ; web page of grid: optional: page providing further information about your grid
  654. about = http://127.0.0.1/about/
  655. ; account creation: optional: page providing further information about obtaining
  656. ; a user account on your grid
  657. register = http://127.0.0.1/register
  658. ; help: optional: page providing further assistance for users of your grid
  659. help = http://127.0.0.1/help
  660. ; password help: optional: page providing password assistance for users of your grid
  661. password = http://127.0.0.1/password
  662. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  663. [OpenGridProtocol]
  664. ;On/true or Off/false
  665. ogp_enabled=false
  666. ;Name Prefix/suffix when using OGP
  667. ogp_firstname_prefix=""
  668. ogp_lastname_suffix="_EXTERNAL"
  669. [Concierge]
  670. ; enable = true
  671. enabled = false
  672. ; name of the concierge
  673. whoami = "jeeves"
  674. ; password for updating the welcome message templates via XmlRpc
  675. password = SECRET
  676. ; regex specifying for which regions concierge service is desired; if
  677. ; empty, then for all
  678. regions = "^MeetingSpace-"
  679. ; for each region that matches the regions regexp you can provide
  680. ; (optionally) a welcome template using format substitution:
  681. ; {0} is replaced with the name of the avatar entering the region
  682. ; {1} is replaced with the name of the region
  683. ; {2} is replaced with the name of the concierge (whoami variable above)
  684. welcomes = /path/to/welcome/template/directory