ClientStackManager.cs 5.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Net;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.ClientStack;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Communications.Cache;
  36. namespace OpenSim.Region.Environment
  37. {
  38. public class ClientStackManager
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. private Type plugin;
  42. private Assembly pluginAssembly;
  43. public ClientStackManager(string dllName)
  44. {
  45. m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
  46. plugin = null;
  47. pluginAssembly = Assembly.LoadFrom(dllName);
  48. foreach (Type pluginType in pluginAssembly.GetTypes())
  49. {
  50. if (pluginType.IsPublic)
  51. {
  52. Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
  53. if (typeInterface != null)
  54. {
  55. m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
  56. plugin = pluginType;
  57. return;
  58. }
  59. }
  60. }
  61. }
  62. /// <summary>
  63. /// Create a server that can set up sessions for virtual world client <-> server communications
  64. /// </summary>
  65. /// <param name="_listenIP"></param>
  66. /// <param name="port"></param>
  67. /// <param name="proxyPortOffset"></param>
  68. /// <param name="allow_alternate_port"></param>
  69. /// <param name="assetCache"></param>
  70. /// <param name="authenticateClass"></param>
  71. /// <returns></returns>
  72. public IClientNetworkServer CreateServer(
  73. IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
  74. AssetCache assetCache, AgentCircuitManager authenticateClass)
  75. {
  76. return CreateServer(
  77. _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, assetCache, authenticateClass);
  78. }
  79. /// <summary>
  80. /// Create a server that can set up sessions for virtual world client <-> server communications
  81. /// </summary>
  82. /// <param name="_listenIP"></param>
  83. /// <param name="port"></param>
  84. /// <param name="proxyPortOffset"></param>
  85. /// <param name="allow_alternate_port"></param>
  86. /// <param name="configSource">
  87. /// Can be null, in which case default values are used
  88. /// </param>
  89. /// <param name="assetCache"></param>
  90. /// <param name="authenticateClass"></param>
  91. /// <returns></returns>
  92. public IClientNetworkServer CreateServer(
  93. IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
  94. AssetCache assetCache, AgentCircuitManager authenticateClass)
  95. {
  96. if (plugin != null)
  97. {
  98. IClientNetworkServer server =
  99. (IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
  100. server.Initialise(
  101. _listenIP, ref port, proxyPortOffset, allow_alternate_port,
  102. configSource, assetCache, authenticateClass);
  103. return server;
  104. }
  105. m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
  106. return null;
  107. }
  108. }
  109. }