123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Threading;
- namespace OpenSim.Framework
- {
- public class BlockingQueue<T>
- {
- private readonly Queue<T> m_pqueue = new Queue<T>();
- private readonly Queue<T> m_queue = new Queue<T>();
- private readonly object m_queueSync = new object();
- public void PriorityEnqueue(T value)
- {
- lock (m_queueSync)
- {
- m_pqueue.Enqueue(value);
- Monitor.Pulse(m_queueSync);
- }
- }
- public void Enqueue(T value)
- {
- lock (m_queueSync)
- {
- m_queue.Enqueue(value);
- Monitor.Pulse(m_queueSync);
- }
- }
- public T Dequeue()
- {
- lock (m_queueSync)
- {
- if (m_queue.Count < 1 && m_pqueue.Count < 1)
- {
- Monitor.Wait(m_queueSync);
- }
- if (m_pqueue.Count > 0)
- return m_pqueue.Dequeue();
- return m_queue.Dequeue();
- }
- }
- public T Dequeue(int msTimeout)
- {
- lock (m_queueSync)
- {
- if (m_queue.Count < 1 && m_pqueue.Count < 1)
- {
- Monitor.Wait(m_queueSync, msTimeout);
- }
- if (m_pqueue.Count > 0)
- return m_pqueue.Dequeue();
- if (m_queue.Count > 0)
- return m_queue.Dequeue();
- return default(T);
- }
- }
- public bool Contains(T item)
- {
- lock (m_queueSync)
- {
- if (m_pqueue.Contains(item))
- return true;
- return m_queue.Contains(item);
- }
- }
- public int Count()
- {
- lock (m_queueSync)
- {
- return m_queue.Count+m_pqueue.Count;
- }
- }
- public T[] GetQueueArray()
- {
- lock (m_queueSync)
- {
- return m_queue.ToArray();
- }
- }
- }
- }
|