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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using Nini.Config;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.ApplicationPlugins.ScriptEngine
- {
- public class RegionScriptEnginePlugin : IRegionModule
- {
- // This is a region module.
- // This means: Every time a new region is created, a new instance of this module is also created.
- // This module is responsible for starting the script engine for this region.
- private string tempScriptEngineName = "DotNetEngine";
- public RegionScriptEngineBase scriptEngine;
- public void Initialise(Scene scene, IConfigSource source)
- {
- return;
- // New region is being created
- // Create a new script engine
- // try
- // {
- // lock (ComponentRegistry.scriptEngines)
- // {
- // scriptEngine =
- // Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as
- // RegionScriptEngineBase;
- // }
- // scriptEngine.Initialize(scene, source);
- // }
- // catch (Exception ex)
- // {
- // scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString());
- // }
- }
- public void PostInitialise()
- {
- // Nothing
- }
- public void Close()
- {
- try
- {
- if (scriptEngine != null)
- scriptEngine.Close();
- }
- catch (Exception ex)
- {
- scriptEngine.m_log.Error("[ScriptEngine]: Unable to close engine \"" + tempScriptEngineName + "\": " + ex.ToString());
- }
- }
- public string Name
- {
- get { return "ScriptEngine Region Loader"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- }
- }
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