RegionScriptEnginePlugin.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. using Nini.Config;
  31. using OpenSim.Region.Environment.Interfaces;
  32. using OpenSim.Region.Environment.Scenes;
  33. namespace OpenSim.ApplicationPlugins.ScriptEngine
  34. {
  35. public class RegionScriptEnginePlugin : IRegionModule
  36. {
  37. // This is a region module.
  38. // This means: Every time a new region is created, a new instance of this module is also created.
  39. // This module is responsible for starting the script engine for this region.
  40. private string tempScriptEngineName = "DotNetEngine";
  41. public RegionScriptEngineBase scriptEngine;
  42. public void Initialise(Scene scene, IConfigSource source)
  43. {
  44. return;
  45. // New region is being created
  46. // Create a new script engine
  47. // try
  48. // {
  49. // lock (ComponentRegistry.scriptEngines)
  50. // {
  51. // scriptEngine =
  52. // Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as
  53. // RegionScriptEngineBase;
  54. // }
  55. // scriptEngine.Initialize(scene, source);
  56. // }
  57. // catch (Exception ex)
  58. // {
  59. // scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString());
  60. // }
  61. }
  62. public void PostInitialise()
  63. {
  64. // Nothing
  65. }
  66. public void Close()
  67. {
  68. try
  69. {
  70. if (scriptEngine != null)
  71. scriptEngine.Close();
  72. }
  73. catch (Exception ex)
  74. {
  75. scriptEngine.m_log.Error("[ScriptEngine]: Unable to close engine \"" + tempScriptEngineName + "\": " + ex.ToString());
  76. }
  77. }
  78. public string Name
  79. {
  80. get { return "ScriptEngine Region Loader"; }
  81. }
  82. public bool IsSharedModule
  83. {
  84. get { return true; }
  85. }
  86. }
  87. }