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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using OpenSim.ApplicationPlugins.ScriptEngine.Components;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.ApplicationPlugins.ScriptEngine
- {
- public abstract class RegionScriptEngineBase
- {
- /// <summary>
- /// Called on region initialize
- /// </summary>
- public abstract void Initialize();
- public abstract string Name { get; }
- /// <summary>
- /// Called before components receive Close()
- /// </summary>
- public abstract void PreClose();
- // Hold list of all the different components we have working for us
- public List<ComponentBase> Components = new List<ComponentBase>();
- public Scene m_Scene;
- public IConfigSource m_ConfigSource;
- public readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public void Initialize(Scene scene, IConfigSource source)
- {
- // Region started
- m_Scene = scene;
- m_ConfigSource = source;
- Initialize();
- }
- /// <summary>
- /// Creates instances of script engine components inside "components" List
- /// </summary>
- /// <param name="ComponentList">Array of comonent names to initialize</param>
- public void InitializeComponents(string[] ComponentList)
- {
- // Take list of providers to initialize and make instances of them
- foreach (string c in ComponentList)
- {
- m_log.Info("[" + Name + "]: Loading: " + c);
- lock (Components)
- {
- lock (ComponentRegistry.providers)
- {
- try
- {
- if (ComponentRegistry.providers.ContainsKey(c))
- Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
- else
- m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
- }
- catch (Exception ex)
- {
- m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
- }
- }
- }
- }
- // Run Initialize on all our providers, hand over a reference of ourself.
- foreach (ComponentBase p in Components.ToArray())
- {
- try
- {
- p.Initialize(this);
- }
- catch (Exception ex)
- {
- lock (Components)
- {
- m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " +
- ex.ToString());
- if (Components.Contains(p))
- Components.Remove(p);
- }
- }
- }
- // All modules has been initialized, call Start() on them.
- foreach (ComponentBase p in Components.ToArray())
- {
- try
- {
- p.Start();
- }
- catch (Exception ex)
- {
- lock (Components)
- {
- m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
- if (Components.Contains(p))
- Components.Remove(p);
- }
- }
- }
- }
- #region Functions to return lists based on type
- // Predicate for searching List for a certain type
- private static bool FindType<T>(ComponentBase pb)
- {
- if (pb.GetType() is T)
- return true;
- return false;
- }
- public List<ComponentBase> GetCommandComponentList()
- {
- return Components.FindAll(FindType<CommandBase>);
- }
- public List<ComponentBase> GetCompilerComponentList()
- {
- return Components.FindAll(FindType<CompilerBase>);
- }
- public List<ComponentBase> GetEventComponentList()
- {
- return Components.FindAll(FindType<EventBase>);
- }
- public List<ComponentBase> GetScheduleComponentList()
- {
- return Components.FindAll(FindType<SchedulerBase>);
- }
- #endregion
- public void Close()
- {
- // We need to shut down
- // First call abstracted PreClose()
- PreClose();
- // Then Call Close() on all components
- foreach (ComponentBase p in Components.ToArray())
- {
- try
- {
- p.Close();
- }
- catch (Exception)
- {
- // TODO: Print error to console
- }
- }
- }
- }
- }
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