gareth 328c9ccb24 Copied gridserver ready to convert to asset server %!s(int64=17) %!d(string=hai) anos
..
AssemblyInfo.cs 7daa3955bc brought zircon branch into trunk %!s(int64=17) %!d(string=hai) anos
OpenSim.Physics.Manager.csproj 1ea4ba3a18 Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. %!s(int64=17) %!d(string=hai) anos
OpenSim.Physics.Manager.dll.build 328c9ccb24 Copied gridserver ready to convert to asset server %!s(int64=17) %!d(string=hai) anos
PhysicsActor.cs 7daa3955bc brought zircon branch into trunk %!s(int64=17) %!d(string=hai) anos
PhysicsManager.cs 7daa3955bc brought zircon branch into trunk %!s(int64=17) %!d(string=hai) anos
PhysicsScene.cs 0311fef244 Now back to compiling, just no terrain generation at the moment %!s(int64=17) %!d(string=hai) anos
PhysicsVector.cs 7daa3955bc brought zircon branch into trunk %!s(int64=17) %!d(string=hai) anos