/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.ServiceAuth; using OpenSim.Framework.Console; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Server.Handlers.Base; namespace OpenSim.Server.Handlers.Asset { public class AssetServiceConnector : ServiceConnector { private IAssetService m_AssetService; private string m_ConfigName = "AssetService"; public AssetServiceConnector(IConfigSource config, IHttpServer server, string configName) : base(config, server, configName) { if (configName != String.Empty) m_ConfigName = configName; IConfig serverConfig = config.Configs[m_ConfigName]; if (serverConfig == null) throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName)); string assetService = serverConfig.GetString("LocalServiceModule", string.Empty); if (string.IsNullOrEmpty(assetService)) throw new Exception("No LocalServiceModule in config file"); object[] args = new object[] { config, m_ConfigName }; m_AssetService = ServerUtils.LoadPlugin(assetService, args); if (m_AssetService == null) throw new Exception(string.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); bool allowDelete = serverConfig.GetBoolean("AllowRemoteDelete", false); bool allowDeleteAllTypes = serverConfig.GetBoolean("AllowRemoteDeleteAllTypes", false); string redirectURL = serverConfig.GetString("RedirectURL", string.Empty); AllowedRemoteDeleteTypes allowedRemoteDeleteTypes; if (!allowDelete) { allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.None; } else { if (allowDeleteAllTypes) allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.All; else allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.MapTile; } IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName); server.AddStreamHandler(new AssetServerGetHandler(m_AssetService, auth, redirectURL)); server.AddStreamHandler(new AssetServerPostHandler(m_AssetService, auth)); server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowedRemoteDeleteTypes, auth)); server.AddStreamHandler(new AssetsExistHandler(m_AssetService)); MainConsole.Instance.Commands.AddCommand("Assets", false, "show asset", "show asset ", "Show asset information", HandleShowAsset); MainConsole.Instance.Commands.AddCommand("Assets", false, "delete asset", "delete asset ", "Delete asset from database", HandleDeleteAsset); MainConsole.Instance.Commands.AddCommand("Assets", false, "dump asset", "dump asset ", "Dump asset to a file", "The filename is the same as the ID given.", HandleDumpAsset); } void HandleDeleteAsset(string module, string[] args) { if (args.Length < 3) { MainConsole.Instance.Output("Syntax: delete asset "); return; } AssetBase asset = m_AssetService.Get(args[2]); if (asset == null || asset.Data.Length == 0) { MainConsole.Instance.Output("Could not find asset with ID {0}", args[2]); return; } if (!m_AssetService.Delete(asset.ID)) MainConsole.Instance.Output("ERROR: Could not delete asset {0} {1}", asset.ID, asset.Name); else MainConsole.Instance.Output("Deleted asset {0} {1}", asset.ID, asset.Name); } void HandleDumpAsset(string module, string[] args) { if (args.Length < 3) { MainConsole.Instance.Output("Usage is dump asset "); return; } UUID assetId; string rawAssetId = args[2]; if (!UUID.TryParse(rawAssetId, out assetId)) { MainConsole.Instance.Output("ERROR: {0} is not a valid ID format", rawAssetId); return; } AssetBase asset = m_AssetService.Get(assetId.ToString()); if (asset == null) { MainConsole.Instance.Output("ERROR: No asset found with ID {0}", assetId); return; } string fileName = rawAssetId; if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, fileName)) return; using (FileStream fs = new FileStream(fileName, FileMode.CreateNew)) { using (BinaryWriter bw = new BinaryWriter(fs)) { bw.Write(asset.Data); } } MainConsole.Instance.Output("Asset dumped to file {0}", fileName); } void HandleShowAsset(string module, string[] args) { if (args.Length < 3) { MainConsole.Instance.Output("Syntax: show asset "); return; } AssetBase asset = m_AssetService.Get(args[2]); if (asset == null || asset.Data.Length == 0) { MainConsole.Instance.Output("Asset not found"); return; } int i; MainConsole.Instance.Output("Name: {0}", asset.Name); MainConsole.Instance.Output("Description: {0}", asset.Description); MainConsole.Instance.Output("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type); MainConsole.Instance.Output("Content-type: {0}", asset.Metadata.ContentType); MainConsole.Instance.Output("Size: {0} bytes", asset.Data.Length); MainConsole.Instance.Output("Temporary: {0}", asset.Temporary ? "yes" : "no"); MainConsole.Instance.Output("Flags: {0}", asset.Metadata.Flags); for (i = 0 ; i < 5 ; i++) { int off = i * 16; if (asset.Data.Length <= off) break; int len = 16; if (asset.Data.Length < off + len) len = asset.Data.Length - off; byte[] line = new byte[len]; Array.Copy(asset.Data, off, line, 0, len); string text = BitConverter.ToString(line); MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text)); } } } }