/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Timers; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Services.Interfaces; namespace OpenSim.Groups { public class GroupsService : GroupsServiceBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public const GroupPowers DefaultEveryonePowers = GroupPowers.AllowSetHome | GroupPowers.Accountable | GroupPowers.JoinChat | GroupPowers.AllowVoiceChat | GroupPowers.ReceiveNotices | GroupPowers.StartProposal | GroupPowers.VoteOnProposal; public const GroupPowers OwnerPowers = GroupPowers.Accountable | GroupPowers.AllowEditLand | GroupPowers.AllowFly | GroupPowers.AllowLandmark | GroupPowers.AllowRez | GroupPowers.AllowSetHome | GroupPowers.AllowVoiceChat | GroupPowers.AssignMember | GroupPowers.AssignMemberLimited | GroupPowers.ChangeActions | GroupPowers.ChangeIdentity | GroupPowers.ChangeMedia | GroupPowers.ChangeOptions | GroupPowers.CreateRole | GroupPowers.DeedObject | GroupPowers.DeleteRole | GroupPowers.Eject | GroupPowers.FindPlaces | GroupPowers.HostEvent | GroupPowers.Invite | GroupPowers.JoinChat | GroupPowers.LandChangeIdentity | GroupPowers.LandDeed | GroupPowers.LandDivideJoin | GroupPowers.LandEdit | GroupPowers.LandEjectAndFreeze | GroupPowers.LandGardening | GroupPowers.LandManageAllowed | GroupPowers.LandManageBanned | GroupPowers.LandManagePasses | GroupPowers.LandOptions | GroupPowers.LandRelease | GroupPowers.LandSetSale | GroupPowers.ModerateChat | GroupPowers.ObjectManipulate | GroupPowers.ObjectSetForSale | GroupPowers.ReceiveNotices | GroupPowers.RemoveMember | GroupPowers.ReturnGroupOwned | GroupPowers.ReturnGroupSet | GroupPowers.ReturnNonGroup | GroupPowers.RoleProperties | GroupPowers.SendNotices | GroupPowers.SetLandingPoint | GroupPowers.StartProposal | GroupPowers.VoteOnProposal; #region Daily Cleanup private Timer m_CleanupTimer; public GroupsService(IConfigSource config, string configName) : base(config, configName) { } public GroupsService(IConfigSource config) : this(config, string.Empty) { // Once a day m_CleanupTimer = new Timer(24 * 60 * 60 * 1000); m_CleanupTimer.AutoReset = true; m_CleanupTimer.Elapsed += new ElapsedEventHandler(m_CleanupTimer_Elapsed); m_CleanupTimer.Enabled = true; m_CleanupTimer.Start(); } private void m_CleanupTimer_Elapsed(object sender, ElapsedEventArgs e) { m_Database.DeleteOldNotices(); m_Database.DeleteOldInvites(); } #endregion public UUID CreateGroup(string RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID, out string reason) { reason = string.Empty; // Check if the group already exists if (m_Database.RetrieveGroup(name) != null) { reason = "A group with that name already exists"; return UUID.Zero; } // Create the group GroupData data = new GroupData(); data.GroupID = UUID.Random(); data.Data = new Dictionary(); data.Data["Name"] = name; data.Data["Charter"] = charter; data.Data["InsigniaID"] = insigniaID.ToString(); data.Data["FounderID"] = founderID.ToString(); data.Data["MembershipFee"] = membershipFee.ToString(); data.Data["OpenEnrollment"] = openEnrollment ? "1" : "0"; data.Data["ShowInList"] = showInList ? "1" : "0"; data.Data["AllowPublish"] = allowPublish ? "1" : "0"; data.Data["MaturePublish"] = maturePublish ? "1" : "0"; UUID roleID = UUID.Random(); data.Data["OwnerRoleID"] = roleID.ToString(); if (!m_Database.StoreGroup(data)) return UUID.Zero; // Create Everyone role _AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, UUID.Zero, "Everyone", "Everyone in the group", "Member of " + name, (ulong)DefaultEveryonePowers, true); // Create Owner role _AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, roleID, "Owners", "Owners of the group", "Owner of " + name, (ulong)OwnerPowers, true); // Add founder to group _AddAgentToGroup(RequestingAgentID, founderID.ToString(), data.GroupID, roleID); return data.GroupID; } public void UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish) { GroupData data = m_Database.RetrieveGroup(groupID); if (data == null) return; // Check perms if (!HasPower(RequestingAgentID, groupID, GroupPowers.ChangeActions)) { m_log.DebugFormat("[Groups]: ({0}) Attempt at updating group {1} denied because of lack of permission", RequestingAgentID, groupID); return; } data.GroupID = groupID; data.Data["Charter"] = charter; data.Data["ShowInList"] = showInList ? "1" : "0"; data.Data["InsigniaID"] = insigniaID.ToString(); data.Data["MembershipFee"] = membershipFee.ToString(); data.Data["OpenEnrollment"] = openEnrollment ? "1" : "0"; data.Data["AllowPublish"] = allowPublish ? "1" : "0"; data.Data["MaturePublish"] = maturePublish ? "1" : "0"; m_Database.StoreGroup(data); } public ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID) { GroupData data = m_Database.RetrieveGroup(GroupID); return _GroupDataToRecord(data); } public ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, string GroupName) { GroupData data = m_Database.RetrieveGroup(GroupName); return _GroupDataToRecord(data); } public List FindGroups(string RequestingAgentID, string search) { List groups = new List(); GroupData[] data = m_Database.RetrieveGroups(search); if (data != null && data.Length > 0) { foreach (GroupData d in data) { // Don't list group proxies if (d.Data.ContainsKey("Location") && d.Data["Location"] != string.Empty) continue; DirGroupsReplyData g = new DirGroupsReplyData(); g.groupID = d.GroupID; if (d.Data.ContainsKey("Name")) g.groupName = d.Data["Name"]; else m_log.DebugFormat("[Groups]: Key Name not found"); g.members = m_Database.MemberCount(d.GroupID); groups.Add(g); } } return groups; } public List GetGroupMembers(string RequestingAgentID, UUID GroupID) { List members = new List(); GroupData group = m_Database.RetrieveGroup(GroupID); if (group == null) return members; // Unfortunately this doesn't quite work on legacy group data because of a bug // that's also being fixed here on CreateGroup. The OwnerRoleID sent to the DB was wrong. // See how to find the ownerRoleID a few lines below. UUID ownerRoleID = new UUID(group.Data["OwnerRoleID"]); RoleData[] roles = m_Database.RetrieveRoles(GroupID); if (roles == null) // something wrong with this group return members; List rolesList = new List(roles); // Let's find the "real" ownerRoleID RoleData ownerRole = rolesList.Find(r => r.Data["Powers"] == ((long)OwnerPowers).ToString()); if (ownerRole != null) ownerRoleID = ownerRole.RoleID; // Check visibility? // When we don't want to check visibility, we pass it "all" as the requestingAgentID bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString()); if (checkVisibility) { // Is the requester a member of the group? bool isInGroup = false; if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null) isInGroup = true; if (!isInGroup) // reduce the roles to the visible ones rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0); } MembershipData[] datas = m_Database.RetrieveMembers(GroupID); if (datas == null || (datas != null && datas.Length == 0)) return members; // OK, we have everything we need foreach (MembershipData d in datas) { RoleMembershipData[] rolememberships = m_Database.RetrieveMemberRoles(GroupID, d.PrincipalID); List rolemembershipsList = new List(rolememberships); ExtendedGroupMembersData m = new ExtendedGroupMembersData(); // What's this person's current role in the group? UUID selectedRole = new UUID(d.Data["SelectedRoleID"]); RoleData selected = rolesList.Find(r => r.RoleID == selectedRole); if (selected != null) { m.Title = selected.Data["Title"]; m.AgentPowers = UInt64.Parse(selected.Data["Powers"]); } m.AgentID = d.PrincipalID; m.AcceptNotices = d.Data["AcceptNotices"] == "1" ? true : false; m.Contribution = Int32.Parse(d.Data["Contribution"]); m.ListInProfile = d.Data["ListInProfile"] == "1" ? true : false; // Is this person an owner of the group? m.IsOwner = (rolemembershipsList.Find(r => r.RoleID == ownerRoleID) != null) ? true : false; members.Add(m); } return members; } public bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason) { reason = string.Empty; // check that the requesting agent has permissions to add role if (!HasPower(RequestingAgentID, groupID, GroupPowers.CreateRole)) { m_log.DebugFormat("[Groups]: ({0}) Attempt at creating role in group {1} denied because of lack of permission", RequestingAgentID, groupID); reason = "Insufficient permission to create role"; return false; } return _AddOrUpdateGroupRole(RequestingAgentID, groupID, roleID, name, description, title, powers, true); } public bool UpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers) { // check perms if (!HasPower(RequestingAgentID, groupID, GroupPowers.ChangeActions)) { m_log.DebugFormat("[Groups]: ({0}) Attempt at changing role in group {1} denied because of lack of permission", RequestingAgentID, groupID); return false; } return _AddOrUpdateGroupRole(RequestingAgentID, groupID, roleID, name, description, title, powers, false); } public void RemoveGroupRole(string RequestingAgentID, UUID groupID, UUID roleID) { // check perms if (!HasPower(RequestingAgentID, groupID, GroupPowers.DeleteRole)) { m_log.DebugFormat("[Groups]: ({0}) Attempt at deleting role from group {1} denied because of lack of permission", RequestingAgentID, groupID); return; } // Can't delete Everyone and Owners roles if (roleID == UUID.Zero) { m_log.DebugFormat("[Groups]: Attempt at deleting Everyone role from group {0} denied", groupID); return; } GroupData group = m_Database.RetrieveGroup(groupID); if (group == null) { m_log.DebugFormat("[Groups]: Attempt at deleting role from non-existing group {0}", groupID); return; } if (roleID == new UUID(group.Data["OwnerRoleID"])) { m_log.DebugFormat("[Groups]: Attempt at deleting Owners role from group {0} denied", groupID); return; } _RemoveGroupRole(groupID, roleID); } public List GetGroupRoles(string RequestingAgentID, UUID GroupID) { // TODO: check perms return _GetGroupRoles(GroupID); } public List GetGroupRoleMembers(string RequestingAgentID, UUID GroupID) { // TODO: check perms // Is the requester a member of the group? bool isInGroup = false; if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null) isInGroup = true; return _GetGroupRoleMembers(GroupID, isInGroup); } public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason) { reason = string.Empty; _AddAgentToGroup(RequestingAgentID, AgentID, GroupID, RoleID, token); return true; } public bool RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID) { // check perms if (RequestingAgentID != AgentID && !HasPower(RequestingAgentID, GroupID, GroupPowers.Eject)) return false; _RemoveAgentFromGroup(RequestingAgentID, AgentID, GroupID); return true; } public bool AddAgentToGroupInvite(string RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, string agentID) { // Check whether the invitee is already a member of the group MembershipData m = m_Database.RetrieveMember(groupID, agentID); if (m != null) return false; // Check permission to invite if (!HasPower(RequestingAgentID, groupID, GroupPowers.Invite)) { m_log.DebugFormat("[Groups]: ({0}) Attempt at inviting to group {1} denied because of lack of permission", RequestingAgentID, groupID); return false; } // Check whether there are pending invitations and delete them InvitationData invite = m_Database.RetrieveInvitation(groupID, agentID); if (invite != null) m_Database.DeleteInvite(invite.InviteID); invite = new InvitationData(); invite.InviteID = inviteID; invite.PrincipalID = agentID; invite.GroupID = groupID; invite.RoleID = roleID; invite.Data = new Dictionary(); return m_Database.StoreInvitation(invite); } public GroupInviteInfo GetAgentToGroupInvite(string RequestingAgentID, UUID inviteID) { InvitationData data = m_Database.RetrieveInvitation(inviteID); if (data == null) return null; GroupInviteInfo inviteInfo = new GroupInviteInfo(); inviteInfo.AgentID = data.PrincipalID; inviteInfo.GroupID = data.GroupID; inviteInfo.InviteID = data.InviteID; inviteInfo.RoleID = data.RoleID; return inviteInfo; } public void RemoveAgentToGroupInvite(string RequestingAgentID, UUID inviteID) { m_Database.DeleteInvite(inviteID); } public bool AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID) { //if (!m_Database.CheckOwnerRole(RequestingAgentID, GroupID, RoleID)) // return; // check permissions bool limited = HasPower(RequestingAgentID, GroupID, GroupPowers.AssignMemberLimited); bool unlimited = HasPower(RequestingAgentID, GroupID, GroupPowers.AssignMember) | IsOwner(RequestingAgentID, GroupID); if (!limited || !unlimited) { m_log.DebugFormat("[Groups]: ({0}) Attempt at assigning {1} to role {2} denied because of lack of permission", RequestingAgentID, AgentID, RoleID); return false; } // AssignMemberLimited means that the person can assign another person to the same roles that she has in the group if (!unlimited && limited) { // check whether person's has this role RoleMembershipData rolemembership = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID); if (rolemembership == null) { m_log.DebugFormat("[Groups]: ({0}) Attempt at assigning {1} to role {2} denied because of limited permission", RequestingAgentID, AgentID, RoleID); return false; } } _AddAgentToGroupRole(RequestingAgentID, AgentID, GroupID, RoleID); return true; } public bool RemoveAgentFromGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID) { // Don't remove from Everyone role! if (RoleID == UUID.Zero) return false; // check permissions bool unlimited = HasPower(RequestingAgentID, GroupID, GroupPowers.AssignMember) || IsOwner(RequestingAgentID, GroupID); if (!unlimited) { m_log.DebugFormat("[Groups]: ({0}) Attempt at removing {1} from role {2} denied because of lack of permission", RequestingAgentID, AgentID, RoleID); return false; } RoleMembershipData rolemember = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID); if (rolemember == null) return false; m_Database.DeleteRoleMember(rolemember); // Find another role for this person UUID newRoleID = UUID.Zero; // Everyone RoleMembershipData[] rdata = m_Database.RetrieveMemberRoles(GroupID, AgentID); if (rdata != null) foreach (RoleMembershipData r in rdata) { if (r.RoleID != UUID.Zero) { newRoleID = r.RoleID; break; } } MembershipData member = m_Database.RetrieveMember(GroupID, AgentID); if (member != null) { member.Data["SelectedRoleID"] = newRoleID.ToString(); m_Database.StoreMember(member); } return true; } public List GetAgentGroupRoles(string RequestingAgentID, string AgentID, UUID GroupID) { List roles = new List(); // TODO: check permissions RoleMembershipData[] data = m_Database.RetrieveMemberRoles(GroupID, AgentID); if (data == null || (data != null && data.Length ==0)) return roles; foreach (RoleMembershipData d in data) { RoleData rdata = m_Database.RetrieveRole(GroupID, d.RoleID); if (rdata == null) // hippos continue; GroupRolesData r = new GroupRolesData(); r.Name = rdata.Data["Name"]; r.Powers = UInt64.Parse(rdata.Data["Powers"]); r.RoleID = rdata.RoleID; r.Title = rdata.Data["Title"]; roles.Add(r); } return roles; } public ExtendedGroupMembershipData SetAgentActiveGroup(string RequestingAgentID, string AgentID, UUID GroupID) { // TODO: check perms PrincipalData principal = new PrincipalData(); principal.PrincipalID = AgentID; principal.ActiveGroupID = GroupID; m_Database.StorePrincipal(principal); return GetAgentGroupMembership(RequestingAgentID, AgentID, GroupID); } public ExtendedGroupMembershipData GetAgentActiveMembership(string RequestingAgentID, string AgentID) { // 1. get the principal data for the active group PrincipalData principal = m_Database.RetrievePrincipal(AgentID); if (principal == null) return null; return GetAgentGroupMembership(RequestingAgentID, AgentID, principal.ActiveGroupID); } public ExtendedGroupMembershipData GetAgentGroupMembership(string RequestingAgentID, string AgentID, UUID GroupID) { return GetAgentGroupMembership(RequestingAgentID, AgentID, GroupID, null); } private ExtendedGroupMembershipData GetAgentGroupMembership(string RequestingAgentID, string AgentID, UUID GroupID, MembershipData membership) { // 2. get the active group GroupData group = m_Database.RetrieveGroup(GroupID); if (group == null) return null; // 3. get the membership info if we don't have it already if (membership == null) { membership = m_Database.RetrieveMember(group.GroupID, AgentID); if (membership == null) return null; } // 4. get the active role UUID activeRoleID = new UUID(membership.Data["SelectedRoleID"]); RoleData role = m_Database.RetrieveRole(group.GroupID, activeRoleID); ExtendedGroupMembershipData data = new ExtendedGroupMembershipData(); data.AcceptNotices = membership.Data["AcceptNotices"] == "1" ? true : false; data.AccessToken = membership.Data["AccessToken"]; data.Active = true; data.ActiveRole = activeRoleID; data.AllowPublish = group.Data["AllowPublish"] == "1" ? true : false; data.Charter = group.Data["Charter"]; data.Contribution = Int32.Parse(membership.Data["Contribution"]); data.FounderID = new UUID(group.Data["FounderID"]); data.GroupID = new UUID(group.GroupID); data.GroupName = group.Data["Name"]; data.GroupPicture = new UUID(group.Data["InsigniaID"]); if (role != null) { data.GroupPowers = UInt64.Parse(role.Data["Powers"]); data.GroupTitle = role.Data["Title"]; } data.ListInProfile = membership.Data["ListInProfile"] == "1" ? true : false; data.MaturePublish = group.Data["MaturePublish"] == "1" ? true : false; data.MembershipFee = Int32.Parse(group.Data["MembershipFee"]); data.OpenEnrollment = group.Data["OpenEnrollment"] == "1" ? true : false; data.ShowInList = group.Data["ShowInList"] == "1" ? true : false; return data; } public List GetAgentGroupMemberships(string RequestingAgentID, string AgentID) { List memberships = new List(); // 1. Get all the groups that this person is a member of MembershipData[] mdata = m_Database.RetrieveMemberships(AgentID); if (mdata == null || (mdata != null && mdata.Length == 0)) return memberships; foreach (MembershipData d in mdata) { GroupMembershipData gmember = GetAgentGroupMembership(RequestingAgentID, AgentID, d.GroupID, d); if (gmember != null) { memberships.Add(gmember); //m_log.DebugFormat("[XXX]: Member of {0} as {1}", gmember.GroupName, gmember.GroupTitle); //Util.PrintCallStack(); } } return memberships; } public void SetAgentActiveGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID) { MembershipData data = m_Database.RetrieveMember(GroupID, AgentID); if (data == null) return; data.Data["SelectedRoleID"] = RoleID.ToString(); m_Database.StoreMember(data); } public void UpdateMembership(string RequestingAgentID, string AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile) { // TODO: check perms MembershipData membership = m_Database.RetrieveMember(GroupID, AgentID); if (membership == null) return; membership.Data["AcceptNotices"] = AcceptNotices ? "1" : "0"; membership.Data["ListInProfile"] = ListInProfile ? "1" : "0"; m_Database.StoreMember(membership); } public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID) { // Check perms if (!HasPower(RequestingAgentID, groupID, GroupPowers.SendNotices)) { m_log.DebugFormat("[Groups]: ({0}) Attempt at sending notice to group {1} denied because of lack of permission", RequestingAgentID, groupID); return false; } return _AddNotice(groupID, noticeID, fromName, subject, message, hasAttachment, attType, attName, attItemID, attOwnerID); } public GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID) { NoticeData data = m_Database.RetrieveNotice(noticeID); if (data == null) return null; return _NoticeDataToInfo(data); } public List GetGroupNotices(string RequestingAgentID, UUID groupID) { NoticeData[] data = m_Database.RetrieveNotices(groupID); List infos = new List(); if (data == null || (data != null && data.Length == 0)) return infos; foreach (NoticeData d in data) { ExtendedGroupNoticeData info = _NoticeDataToData(d); infos.Add(info); } return infos; } public void ResetAgentGroupChatSessions(string agentID) { } public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID) { return false; } public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID) { return false; } public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID) { } public void AgentInvitedToGroupChatSession(string agentID, UUID groupID) { } #region Actions without permission checks protected void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID) { _AddAgentToGroup(RequestingAgentID, AgentID, GroupID, RoleID, string.Empty); } protected void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID) { // 1. Delete membership m_Database.DeleteMember(GroupID, AgentID); // 2. Remove from rolememberships m_Database.DeleteMemberAllRoles(GroupID, AgentID); // 3. if it was active group, inactivate it PrincipalData principal = m_Database.RetrievePrincipal(AgentID); if (principal != null && principal.ActiveGroupID == GroupID) { principal.ActiveGroupID = UUID.Zero; m_Database.StorePrincipal(principal); } } protected void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string accessToken) { // Check if it's already there MembershipData data = m_Database.RetrieveMember(GroupID, AgentID); if (data != null) return; // Add the membership data = new MembershipData(); data.PrincipalID = AgentID; data.GroupID = GroupID; data.Data = new Dictionary(); data.Data["SelectedRoleID"] = RoleID.ToString(); data.Data["Contribution"] = "0"; data.Data["ListInProfile"] = "1"; data.Data["AcceptNotices"] = "1"; data.Data["AccessToken"] = accessToken; m_Database.StoreMember(data); // Add principal to everyone role _AddAgentToGroupRole(RequestingAgentID, AgentID, GroupID, UUID.Zero); // Add principal to role, if different from everyone role if (RoleID != UUID.Zero) _AddAgentToGroupRole(RequestingAgentID, AgentID, GroupID, RoleID); // Make thit this active group PrincipalData pdata = new PrincipalData(); pdata.PrincipalID = AgentID; pdata.ActiveGroupID = GroupID; m_Database.StorePrincipal(pdata); } protected bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add) { RoleData data = m_Database.RetrieveRole(groupID, roleID); if (add && data != null) // it already exists, can't create { m_log.DebugFormat("[Groups]: Group {0} already exists. Can't create it again", groupID); return false; } if (!add && data == null) // it deosn't exist, can't update { m_log.DebugFormat("[Groups]: Group {0} doesn't exist. Can't update it", groupID); return false; } if (add) data = new RoleData(); data.GroupID = groupID; data.RoleID = roleID; data.Data = new Dictionary(); data.Data["Name"] = name; data.Data["Description"] = description; data.Data["Title"] = title; data.Data["Powers"] = powers.ToString(); return m_Database.StoreRole(data); } protected void _RemoveGroupRole(UUID groupID, UUID roleID) { m_Database.DeleteRole(groupID, roleID); } protected void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID) { RoleMembershipData data = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID); if (data != null) return; data = new RoleMembershipData(); data.GroupID = GroupID; data.PrincipalID = AgentID; data.RoleID = RoleID; m_Database.StoreRoleMember(data); // Make it the SelectedRoleID MembershipData membership = m_Database.RetrieveMember(GroupID, AgentID); if (membership == null) { m_log.DebugFormat("[Groups]: ({0}) No such member {0} in group {1}", AgentID, GroupID); return; } membership.Data["SelectedRoleID"] = RoleID.ToString(); m_Database.StoreMember(membership); } protected List _GetGroupRoles(UUID groupID) { List roles = new List(); RoleData[] data = m_Database.RetrieveRoles(groupID); if (data == null || (data != null && data.Length == 0)) return roles; foreach (RoleData d in data) { GroupRolesData r = new GroupRolesData(); r.Description = d.Data["Description"]; r.Members = m_Database.RoleMemberCount(groupID, d.RoleID); r.Name = d.Data["Name"]; r.Powers = UInt64.Parse(d.Data["Powers"]); r.RoleID = d.RoleID; r.Title = d.Data["Title"]; roles.Add(r); } return roles; } protected List _GetGroupRoleMembers(UUID GroupID, bool isInGroup) { List rmembers = new List(); RoleData[] rdata = new RoleData[0]; if (!isInGroup) { rdata = m_Database.RetrieveRoles(GroupID); if (rdata == null || (rdata != null && rdata.Length == 0)) return rmembers; } List rlist = new List(rdata); if (!isInGroup) rlist = rlist.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0); RoleMembershipData[] data = m_Database.RetrieveRolesMembers(GroupID); if (data == null || (data != null && data.Length == 0)) return rmembers; foreach (RoleMembershipData d in data) { if (!isInGroup) { RoleData rd = rlist.Find(_r => _r.RoleID == d.RoleID); // visible role if (rd == null) continue; } ExtendedGroupRoleMembersData r = new ExtendedGroupRoleMembersData(); r.MemberID = d.PrincipalID; r.RoleID = d.RoleID; rmembers.Add(r); } return rmembers; } protected bool _AddNotice(UUID groupID, UUID noticeID, string fromName, string subject, string message, bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID) { NoticeData data = new NoticeData(); data.GroupID = groupID; data.NoticeID = noticeID; data.Data = new Dictionary(); data.Data["FromName"] = fromName; data.Data["Subject"] = subject; data.Data["Message"] = message; data.Data["HasAttachment"] = hasAttachment ? "1" : "0"; if (hasAttachment) { data.Data["AttachmentType"] = attType.ToString(); data.Data["AttachmentName"] = attName; data.Data["AttachmentItemID"] = attItemID.ToString(); data.Data["AttachmentOwnerID"] = attOwnerID; } data.Data["TMStamp"] = ((uint)Util.UnixTimeSinceEpoch()).ToString(); return m_Database.StoreNotice(data); } #endregion #region structure translations ExtendedGroupRecord _GroupDataToRecord(GroupData data) { if (data == null) return null; ExtendedGroupRecord rec = new ExtendedGroupRecord(); rec.AllowPublish = data.Data["AllowPublish"] == "1" ? true : false; rec.Charter = data.Data["Charter"]; rec.FounderID = new UUID(data.Data["FounderID"]); rec.GroupID = data.GroupID; rec.GroupName = data.Data["Name"]; rec.GroupPicture = new UUID(data.Data["InsigniaID"]); rec.MaturePublish = data.Data["MaturePublish"] == "1" ? true : false; rec.MembershipFee = Int32.Parse(data.Data["MembershipFee"]); rec.OpenEnrollment = data.Data["OpenEnrollment"] == "1" ? true : false; rec.OwnerRoleID = new UUID(data.Data["OwnerRoleID"]); rec.ShowInList = data.Data["ShowInList"] == "1" ? true : false; rec.ServiceLocation = data.Data["Location"]; rec.MemberCount = m_Database.MemberCount(data.GroupID); rec.RoleCount = m_Database.RoleCount(data.GroupID); return rec; } GroupNoticeInfo _NoticeDataToInfo(NoticeData data) { GroupNoticeInfo notice = new GroupNoticeInfo(); notice.GroupID = data.GroupID; notice.Message = data.Data["Message"]; notice.noticeData = _NoticeDataToData(data); return notice; } ExtendedGroupNoticeData _NoticeDataToData(NoticeData data) { ExtendedGroupNoticeData notice = new ExtendedGroupNoticeData(); notice.FromName = data.Data["FromName"]; notice.NoticeID = data.NoticeID; notice.Subject = data.Data["Subject"]; notice.Timestamp = uint.Parse((string)data.Data["TMStamp"]); notice.HasAttachment = data.Data["HasAttachment"] == "1" ? true : false; if (notice.HasAttachment) { notice.AttachmentName = data.Data["AttachmentName"]; notice.AttachmentItemID = new UUID(data.Data["AttachmentItemID"].ToString()); notice.AttachmentType = byte.Parse(data.Data["AttachmentType"].ToString()); notice.AttachmentOwnerID = data.Data["AttachmentOwnerID"].ToString(); } return notice; } #endregion #region permissions private bool HasPower(string agentID, UUID groupID, GroupPowers power) { RoleMembershipData[] rmembership = m_Database.RetrieveMemberRoles(groupID, agentID); if (rmembership == null || (rmembership != null && rmembership.Length == 0)) return false; foreach (RoleMembershipData rdata in rmembership) { RoleData role = m_Database.RetrieveRole(groupID, rdata.RoleID); if ( (UInt64.Parse(role.Data["Powers"]) & (ulong)power) != 0 ) return true; } return false; } private bool IsOwner(string agentID, UUID groupID) { GroupData group = m_Database.RetrieveGroup(groupID); if (group == null) return false; RoleMembershipData rmembership = m_Database.RetrieveRoleMember(groupID, new UUID(group.Data["OwnerRoleID"]), agentID); if (rmembership == null) return false; return true; } #endregion } }