/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Client; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.OfflineIM { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineIMConnectorModule")] public class OfflineIMRegionModule : ISharedRegionModule, IOfflineIMService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool m_Enabled = false; private List m_SceneList = new List(); IMessageTransferModule m_TransferModule = null; private bool m_ForwardOfflineGroupMessages = true; private IOfflineIMService m_OfflineIMService; public void Initialise(IConfigSource config) { IConfig cnf = config.Configs["Messaging"]; if (cnf == null) return; if (cnf != null && cnf.GetString("OfflineMessageModule", string.Empty) != Name) return; m_Enabled = true; string serviceLocation = cnf.GetString("OfflineMessageURL", string.Empty); if (serviceLocation.Length == 0) m_OfflineIMService = new OfflineIMService(config); else m_OfflineIMService = new OfflineIMServiceRemoteConnector(config); m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages); m_log.DebugFormat("[OfflineIM.V2]: Offline messages enabled by {0}", Name); } public void AddRegion(Scene scene) { if (!m_Enabled) return; scene.RegisterModuleInterface(this); m_SceneList.Add(scene); scene.EventManager.OnNewClient += OnNewClient; } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; if (m_TransferModule == null) { m_TransferModule = scene.RequestModuleInterface(); if (m_TransferModule == null) { scene.EventManager.OnNewClient -= OnNewClient; m_SceneList.Clear(); m_log.Error("[OfflineIM.V2]: No message transfer module is enabled. Disabling offline messages"); } m_TransferModule.OnUndeliveredMessage += UndeliveredMessage; } } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; m_SceneList.Remove(scene); scene.EventManager.OnNewClient -= OnNewClient; m_TransferModule.OnUndeliveredMessage -= UndeliveredMessage; scene.ForEachClient(delegate(IClientAPI client) { client.OnRetrieveInstantMessages -= RetrieveInstantMessages; }); } public void PostInitialise() { } public string Name { get { return "Offline Message Module V2"; } } public Type ReplaceableInterface { get { return null; } } public void Close() { m_SceneList.Clear(); } private Scene FindScene(UUID agentID) { foreach (Scene s in m_SceneList) { ScenePresence presence = s.GetScenePresence(agentID); if (presence != null && !presence.IsChildAgent) return s; } return null; } private IClientAPI FindClient(UUID agentID) { foreach (Scene s in m_SceneList) { ScenePresence presence = s.GetScenePresence(agentID); if (presence != null && !presence.IsChildAgent) return presence.ControllingClient; } return null; } private void OnNewClient(IClientAPI client) { client.OnRetrieveInstantMessages += RetrieveInstantMessages; } private void RetrieveInstantMessages(IClientAPI client) { m_log.DebugFormat("[OfflineIM.V2]: Retrieving stored messages for {0}", client.AgentId); List msglist = m_OfflineIMService.GetMessages(client.AgentId); if (msglist == null) m_log.DebugFormat("[OfflineIM.V2]: WARNING null message list."); foreach (GridInstantMessage im in msglist) { if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) // send it directly or else the item will be given twice client.SendInstantMessage(im); else { // Send through scene event manager so all modules get a chance // to look at this message before it gets delivered. // // Needed for proper state management for stored group // invitations // Scene s = client.Scene as Scene; if (s != null) { im.offline = 1; s.EventManager.TriggerIncomingInstantMessage(im); } } } } private void UndeliveredMessage(GridInstantMessage im) { if (im.dialog != (byte)InstantMessageDialog.MessageFromObject && im.dialog != (byte)InstantMessageDialog.MessageFromAgent && im.dialog != (byte)InstantMessageDialog.GroupNotice && im.dialog != (byte)InstantMessageDialog.GroupInvitation && im.dialog != (byte)InstantMessageDialog.InventoryOffered) { return; } if (!m_ForwardOfflineGroupMessages) { if (im.dialog == (byte)InstantMessageDialog.GroupNotice || im.dialog == (byte)InstantMessageDialog.GroupInvitation) return; } string reason = string.Empty; bool success = m_OfflineIMService.StoreMessage(im, out reason); if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) { IClientAPI client = FindClient(new UUID(im.fromAgentID)); if (client == null) return; client.SendInstantMessage(new GridInstantMessage( null, new UUID(im.toAgentID), "System", new UUID(im.fromAgentID), (byte)InstantMessageDialog.MessageFromAgent, "User is not logged in. " + (success ? "Message saved." : "Message not saved: " + reason), false, new Vector3())); } } #region IOfflineIM public List GetMessages(UUID principalID) { return m_OfflineIMService.GetMessages(principalID); } public bool StoreMessage(GridInstantMessage im, out string reason) { return m_OfflineIMService.StoreMessage(im, out reason); } public void DeleteMessages(UUID userID) { m_OfflineIMService.DeleteMessages(userID); } #endregion } }