/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Reflection; using System.Text; using System.Collections; using OpenSim.Framework; using OpenSim.Services.Interfaces; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using OpenMetaverse; using OpenMetaverse.StructuredData; using log4net; using Nini.Config; namespace OpenSim.Services.Connectors.Simulation { public class SimulationServiceConnector : ISimulationService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // we use this dictionary to track the pending updateagent requests, maps URI --> position update private Dictionary m_updateAgentQueue = new Dictionary(); //private GridRegion m_Region; public SimulationServiceConnector() { } public SimulationServiceConnector(IConfigSource config) { //m_Region = region; } public IScene GetScene(UUID regionId) { return null; } public ISimulationService GetInnerService() { return null; } #region Agents protected virtual string AgentPath() { return "agent/"; } protected virtual void PackData(OSDMap args, GridRegion source, AgentCircuitData aCircuit, GridRegion destination, uint flags) { if (source != null) { args["source_x"] = OSD.FromString(source.RegionLocX.ToString()); args["source_y"] = OSD.FromString(source.RegionLocY.ToString()); args["source_name"] = OSD.FromString(source.RegionName); args["source_uuid"] = OSD.FromString(source.RegionID.ToString()); if (!String.IsNullOrEmpty(source.RawServerURI)) args["source_server_uri"] = OSD.FromString(source.RawServerURI); } args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString()); args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString()); args["destination_name"] = OSD.FromString(destination.RegionName); args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); args["teleport_flags"] = OSD.FromString(flags.ToString()); } public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint flags, EntityTransferContext ctx, out string reason) { reason = String.Empty; if (destination == null) { reason = "Destination not found"; m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Create agent destination is null"); return false; } m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: Creating agent at {0}", destination.ServerURI); string uri = destination.ServerURI + AgentPath() + aCircuit.AgentID + "/"; OSD tmpOSD; try { OSDMap args = aCircuit.PackAgentCircuitData(ctx); if(ctx == null) ctx = new EntityTransferContext(); args["context"] = ctx.Pack(); PackData(args, source, aCircuit, destination, flags); OSDMap result = WebUtil.PostToServiceCompressed(uri, args, 30000); bool success = result["success"].AsBoolean(); if (success && result.TryGetValue("_Result", out tmpOSD) && tmpOSD is OSDMap) { OSDMap data = (OSDMap)tmpOSD; reason = data["reason"].AsString(); success = data["success"].AsBoolean(); return success; } // Try the old version, uncompressed result = WebUtil.PostToService(uri, args, 30000, false); success = result["success"].AsBoolean(); if (success) { if (result.TryGetValue("_Result", out tmpOSD) && tmpOSD is OSDMap) { OSDMap data = (OSDMap)tmpOSD; reason = data["reason"].AsString(); success = data["success"].AsBoolean(); m_log.WarnFormat( "[REMOTE SIMULATION CONNECTOR]: Remote simulator {0} did not accept compressed transfer, suggest updating that simulator.", destination.RegionName); return success; } } m_log.WarnFormat( "[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {2}", aCircuit.firstname, aCircuit.lastname, destination.RegionName); reason = result["Message"] != null ? result["Message"].AsString() : "error"; return false; } catch (Exception e) { m_log.Warn("[REMOTE SIMULATION CONNECTOR]: CreateAgent failed with exception: " + e.ToString()); reason = e.Message; } return false; } /// /// Send complete data about an agent in this region to a neighbor /// public bool UpdateAgent(GridRegion destination, AgentData data, EntityTransferContext ctx) { return UpdateAgent(destination, (IAgentData)data, ctx, 200000); // yes, 200 seconds } private ExpiringCache _failedSims = new ExpiringCache(); /// /// Send updated position information about an agent in this region to a neighbor /// This operation may be called very frequently if an avatar is moving about in /// the region. /// public bool UpdateAgent(GridRegion destination, AgentPosition data) { bool v = true; if (_failedSims.TryGetValue(destination.ServerURI, out v)) return false; // The basic idea of this code is that the first thread that needs to // send an update for a specific avatar becomes the worker for any subsequent // requests until there are no more outstanding requests. Further, only send the most // recent update; this *should* never be needed but some requests get // slowed down and once that happens the problem with service end point // limits kicks in and nothing proceeds string uri = destination.ServerURI + AgentPath() + data.AgentID + "/"; lock (m_updateAgentQueue) { if (m_updateAgentQueue.ContainsKey(uri)) { // Another thread is already handling // updates for this simulator, just update // the position and return, overwrites are // not a problem since we only care about the // last update anyway m_updateAgentQueue[uri] = data; return true; } // Otherwise update the reference and start processing m_updateAgentQueue[uri] = data; } AgentPosition pos = null; bool success = true; while (success) { lock (m_updateAgentQueue) { // save the position AgentPosition lastpos = pos; pos = m_updateAgentQueue[uri]; // this is true if no one put a new // update in the map since the last // one we processed, if thats the // case then we are done if (pos == lastpos) { m_updateAgentQueue.Remove(uri); return true; } } EntityTransferContext ctx = new EntityTransferContext(); // Dummy, not needed for position success = UpdateAgent(destination, (IAgentData)pos, ctx, 10000); } // we get here if success == false // blacklist sim for 2 minutes lock (m_updateAgentQueue) { _failedSims.AddOrUpdate(destination.ServerURI, true, 120); m_updateAgentQueue.Remove(uri); } return false; } /// /// This is the worker function to send AgentData to a neighbor region /// private bool UpdateAgent(GridRegion destination, IAgentData cAgentData, EntityTransferContext ctx, int timeout) { // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: UpdateAgent in {0}", destination.ServerURI); // Eventually, we want to use a caps url instead of the agentID string uri = destination.ServerURI + AgentPath() + cAgentData.AgentID + "/"; try { OSDMap args = cAgentData.Pack(ctx); args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString()); args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString()); args["destination_name"] = OSD.FromString(destination.RegionName); args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); args["context"] = ctx.Pack(); OSDMap result; if (ctx.OutboundVersion >= 0.3) { result = WebUtil.PutToServiceCompressed(uri, args, timeout); return result["Success"].AsBoolean(); } result = WebUtil.PutToServiceCompressed(uri, args, timeout); if (result["Success"].AsBoolean()) return true; if(ctx.OutboundVersion < 0.2) result = WebUtil.PutToService(uri, args, timeout); return result["Success"].AsBoolean(); } catch (Exception e) { m_log.Warn("[REMOTE SIMULATION CONNECTOR]: UpdateAgent failed with exception: " + e.ToString()); } return false; } public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List featuresAvailable, EntityTransferContext ctx, out string reason) { Culture.SetCurrentCulture(); reason = "Failed to contact destination"; // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position); // Eventually, we want to use a caps url instead of the agentID string uri = destination.ServerURI + AgentPath() + agentID + "/" + destination.RegionID.ToString() + "/"; OSDMap request = new OSDMap(); request.Add("viaTeleport", OSD.FromBoolean(viaTeleport)); request.Add("position", OSD.FromString(position.ToString())); // To those who still understad this field, we're telling them // the lowest version just to be safe request.Add("my_version", OSD.FromString(String.Format("SIMULATION/{0}", VersionInfo.SimulationServiceVersionSupportedMin))); // New simulation service negotiation request.Add("simulation_service_supported_min", OSD.FromReal(VersionInfo.SimulationServiceVersionSupportedMin)); request.Add("simulation_service_supported_max", OSD.FromReal(VersionInfo.SimulationServiceVersionSupportedMax)); request.Add("simulation_service_accepted_min", OSD.FromReal(VersionInfo.SimulationServiceVersionAcceptedMin)); request.Add("simulation_service_accepted_max", OSD.FromReal(VersionInfo.SimulationServiceVersionAcceptedMax)); request.Add("context", ctx.Pack()); OSDArray features = new OSDArray(); foreach (UUID feature in featuresAvailable) features.Add(OSD.FromString(feature.ToString())); request.Add("features", features); if (agentHomeURI != null) request.Add("agent_home_uri", OSD.FromString(agentHomeURI)); OSD tmpOSD; try { OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 30000, false, false, true); bool success = result["success"].AsBoolean(); bool has_Result = false; if (result.TryGetValue("_Result", out tmpOSD)) { has_Result = true; OSDMap data = (OSDMap)tmpOSD; // FIXME: If there is a _Result map then it's the success key here that indicates the true success // or failure, not the sibling result node. //nte4.8 crap success = data["success"].AsBoolean(); reason = data["reason"].AsString(); // We will need to plumb this and start sing the outbound version as well // TODO: lay the pipe for version plumbing if (data.TryGetValue("negotiated_inbound_version", out tmpOSD) && tmpOSD != null) { ctx.InboundVersion = (float)tmpOSD.AsReal(); ctx.OutboundVersion = (float)data["negotiated_outbound_version"].AsReal(); } else if (data.TryGetValue("version", out tmpOSD) && tmpOSD != null) { string versionString = tmpOSD.AsString(); if(versionString != string.Empty) { String[] parts = versionString.Split(new char[] {'/'}); if (parts.Length > 1) { ctx.InboundVersion = float.Parse(parts[1], Culture.FormatProvider); ctx.OutboundVersion = float.Parse(parts[1], Culture.FormatProvider); } } } m_log.DebugFormat( "[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}, reason {2}, version {3}/{4}", uri, success, reason, ctx.InboundVersion, ctx.OutboundVersion); } if (!success || ctx.InboundVersion == 0f || ctx.OutboundVersion == 0f) { // If we don't check this then OpenSimulator 0.7.3.1 and some period before will never see the // actual failure message if (!has_Result) { if (result.TryGetValue("Message", out tmpOSD)) { string message = tmpOSD.AsString(); if (message == "Service request failed: [MethodNotAllowed] MethodNotAllowed") // Old style region { m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored"); return true; } reason = result["Message"]; } else { reason = "Communications failure"; } } return false; } featuresAvailable.Clear(); if (result.TryGetValue("features", out tmpOSD) && tmpOSD is OSDArray) { OSDArray array = (OSDArray)tmpOSD; foreach (OSD o in array) featuresAvailable.Add(new UUID(o.AsString())); } // Version stuff if (ctx.OutboundVersion < 0.5) ctx.WearablesCount = AvatarWearable.LEGACY_VERSION_MAX_WEARABLES; else if (ctx.OutboundVersion < 0.6) ctx.WearablesCount = AvatarWearable.LEGACY_VERSION_MAX_WEARABLES + 1; else ctx.WearablesCount = -1; // send all (just in case..) return success; } catch (Exception e) { m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] QueryAcesss failed with exception; {0}",e.ToString()); } return false; } /// /// public bool ReleaseAgent(UUID origin, UUID id, string uri) { // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: ReleaseAgent start"); try { WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false, false); } catch (Exception e) { m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] ReleaseAgent failed with exception; {0}",e.ToString()); } return true; } /// /// public bool CloseAgent(GridRegion destination, UUID id, string auth_code) { string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/?auth=" + auth_code; m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent {0}", uri); try { WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false, false); } catch (Exception e) { m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString()); } return true; } #endregion Agents #region Objects protected virtual string ObjectPath() { return "object/"; } /// /// /// public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) { // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateObject start"); string uri = destination.ServerURI + ObjectPath() + sog.UUID + "/"; try { OSDMap args = new OSDMap(16); args["sog"] = OSD.FromString(sog.ToXml2()); args["extra"] = OSD.FromString(sog.ExtraToXmlString()); args["modified"] = OSD.FromBoolean(sog.HasGroupChanged); args["new_position"] = newPosition.ToString(); string state = sog.GetStateSnapshot(); if (state.Length > 0) args["state"] = OSD.FromString(state); // Add the input general arguments args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString()); args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString()); args["destination_name"] = OSD.FromString(destination.RegionName); args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); OSDMap result = WebUtil.PostToService(uri, args, 40000, false); if (result == null) return false; bool success = result["success"].AsBoolean(); if (!success) return false; } catch (Exception e) { m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString()); return false; } return true; } /// /// /// public bool CreateObject(GridRegion destination, UUID userID, UUID itemID) { // TODO, not that urgent return false; } #endregion Objects } }