/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.IO; using System.Reflection; using System.Threading; using log4net; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Data; using Npgsql; namespace OpenSim.Data.PGSQL { /// /// A PGSQL Interface for the Region Server. /// public class PGSQLSimulationData : ISimulationDataStore { private const string _migrationStore = "RegionStore"; private const string LogHeader = "[REGION DB PGSQL]"; // private static FileSystemDataStore Instance = new FileSystemDataStore(); private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// The database manager /// private PGSQLManager _Database; private string m_connectionString; protected virtual Assembly Assembly { get { return GetType().Assembly; } } public PGSQLSimulationData() { } public PGSQLSimulationData(string connectionString) { Initialise(connectionString); } /// /// Initialises the region datastore /// /// The connection string. public void Initialise(string connectionString) { m_connectionString = connectionString; _Database = new PGSQLManager(connectionString); using (NpgsqlConnection conn = new NpgsqlConnection(connectionString)) { conn.Open(); //New Migration settings Migration m = new Migration(conn, Assembly, "RegionStore"); m.Update(); } } /// /// Dispose the database /// public void Dispose() { } #region SceneObjectGroup region for loading and Store of the scene. /// /// Loads the objects present in the region. /// /// The region UUID. /// public List LoadObjects(UUID regionUUID) { UUID lastGroupID = UUID.Zero; Dictionary prims = new Dictionary(); Dictionary objects = new Dictionary(); SceneObjectGroup grp = null; string sql = @"SELECT *, CASE WHEN prims.""UUID"" = prims.""SceneGroupID"" THEN 0 ELSE 1 END as sort FROM prims LEFT JOIN primshapes ON prims.""UUID"" = primshapes.""UUID"" WHERE ""RegionUUID"" = :RegionUUID ORDER BY ""SceneGroupID"" asc, sort asc, ""LinkNumber"" asc"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand command = new NpgsqlCommand(sql, conn)) { command.Parameters.Add(_Database.CreateParameter("regionUUID", regionUUID)); conn.Open(); using (NpgsqlDataReader reader = command.ExecuteReader()) { while (reader.Read()) { SceneObjectPart sceneObjectPart = BuildPrim(reader); if (reader["Shape"] is DBNull) sceneObjectPart.Shape = PrimitiveBaseShape.Default; else sceneObjectPart.Shape = BuildShape(reader); prims[sceneObjectPart.UUID] = sceneObjectPart; UUID groupID = new UUID((Guid)reader["SceneGroupID"]); if (groupID != lastGroupID) // New SOG { if (grp != null) objects[grp.UUID] = grp; lastGroupID = groupID; // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are // recorded as the root prim (for which the UUID must equal the persisted group UUID). In // this case, force the UUID to be the same as the group UUID so that at least these can be // deleted (we need to change the UUID so that any other prims in the linkset can also be // deleted). if (!groupID.IsZero() && sceneObjectPart.UUID.NotEqual(groupID)) { _Log.WarnFormat( "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID", sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID); sceneObjectPart.UUID = groupID; } grp = new SceneObjectGroup(sceneObjectPart); } else { // Black magic to preserve link numbers // Why is this needed, fix this in AddPart method. int link = sceneObjectPart.LinkNum; grp.AddPart(sceneObjectPart); if (link != 0) sceneObjectPart.LinkNum = link; } } } } if (grp != null) objects[grp.UUID] = grp; // Instead of attempting to LoadItems on every prim, // most of which probably have no items... get a // list from DB of all prims which have items and // LoadItems only on those List primsWithInventory = new List(); string qry = "select distinct \"primID\" from primitems"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand command = new NpgsqlCommand(qry, conn)) { conn.Open(); using (NpgsqlDataReader itemReader = command.ExecuteReader()) { while (itemReader.Read()) { if (!(itemReader["primID"] is DBNull)) { UUID primID = new UUID(itemReader["primID"].ToString()); if (prims.ContainsKey(primID)) { primsWithInventory.Add(prims[primID]); } } } } } LoadItems(primsWithInventory); _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count); return new List(objects.Values); } /// /// Load in the prim's persisted inventory. /// /// all prims with inventory on a region private void LoadItems(List allPrimsWithInventory) { string sql = @"SELECT * FROM primitems WHERE ""primID"" = :PrimID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand command = new NpgsqlCommand(sql, conn)) { conn.Open(); foreach (SceneObjectPart objectPart in allPrimsWithInventory) { command.Parameters.Clear(); command.Parameters.Add(_Database.CreateParameter("PrimID", objectPart.UUID)); List inventory = new List(); using (NpgsqlDataReader reader = command.ExecuteReader()) { while (reader.Read()) { TaskInventoryItem item = BuildItem(reader); item.ParentID = objectPart.UUID; // Values in database are // often wrong inventory.Add(item); } } objectPart.Inventory.RestoreInventoryItems(inventory); } } } /// /// Stores all object's details apart from inventory /// /// /// public void StoreObject(SceneObjectGroup obj, UUID regionUUID) { uint flags = obj.RootPart.GetEffectiveObjectFlags(); // Eligibility check // if ((flags & (uint)PrimFlags.Temporary) != 0) return; if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0) return; //_Log.DebugFormat("[PGSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Parts.Length); using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) { conn.Open(); NpgsqlTransaction transaction = conn.BeginTransaction(); try { foreach (SceneObjectPart sceneObjectPart in obj.Parts) { //Update prim using (NpgsqlCommand sqlCommand = conn.CreateCommand()) { sqlCommand.Transaction = transaction; try { StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID); } catch (NpgsqlException sqlEx) { _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.Line); throw; } } //Update primshapes using (NpgsqlCommand sqlCommand = conn.CreateCommand()) { sqlCommand.Transaction = transaction; try { StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID); } catch (NpgsqlException sqlEx) { _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.Line); throw; } } } transaction.Commit(); } catch (Exception ex) { _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message); try { transaction.Rollback(); } catch (Exception ex2) { //Show error _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message); } } } } /// /// Stores the prim of the sceneobjectpart. /// /// The sceneobjectpart or prim. /// The SQL command with the transaction. /// The scenegroup UUID. /// The region UUID. private void StoreSceneObjectPrim(SceneObjectPart sceneObjectPart, NpgsqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID) { //Big query to update or insert a new prim. string queryPrims = @" UPDATE prims SET ""CreationDate"" = :CreationDate, ""Name"" = :Name, ""Text"" = :Text, ""Description"" = :Description, ""SitName"" = :SitName, ""TouchName"" = :TouchName, ""ObjectFlags"" = :ObjectFlags, ""OwnerMask"" = :OwnerMask, ""NextOwnerMask"" = :NextOwnerMask, ""GroupMask"" = :GroupMask, ""EveryoneMask"" = :EveryoneMask, ""BaseMask"" = :BaseMask, ""PositionX"" = :PositionX, ""PositionY"" = :PositionY, ""PositionZ"" = :PositionZ, ""GroupPositionX"" = :GroupPositionX, ""GroupPositionY"" = :GroupPositionY, ""GroupPositionZ"" = :GroupPositionZ, ""VelocityX"" = :VelocityX, ""VelocityY"" = :VelocityY, ""VelocityZ"" = :VelocityZ, ""AngularVelocityX"" = :AngularVelocityX, ""AngularVelocityY"" = :AngularVelocityY, ""AngularVelocityZ"" = :AngularVelocityZ, ""AccelerationX"" = :AccelerationX, ""AccelerationY"" = :AccelerationY, ""AccelerationZ"" = :AccelerationZ, ""RotationX"" = :RotationX, ""RotationY"" = :RotationY, ""RotationZ"" = :RotationZ, ""RotationW"" = :RotationW, ""SitTargetOffsetX"" = :SitTargetOffsetX, ""SitTargetOffsetY"" = :SitTargetOffsetY, ""SitTargetOffsetZ"" = :SitTargetOffsetZ, ""SitTargetOrientW"" = :SitTargetOrientW, ""SitTargetOrientX"" = :SitTargetOrientX, ""SitTargetOrientY"" = :SitTargetOrientY, ""SitTargetOrientZ"" = :SitTargetOrientZ, ""RegionUUID"" = :RegionUUID, ""CreatorID"" = :CreatorID, ""OwnerID"" = :OwnerID, ""GroupID"" = :GroupID, ""LastOwnerID"" = :LastOwnerID, ""SceneGroupID"" = :SceneGroupID, ""PayPrice"" = :PayPrice, ""PayButton1"" = :PayButton1, ""PayButton2"" = :PayButton2, ""PayButton3"" = :PayButton3, ""PayButton4"" = :PayButton4, ""LoopedSound"" = :LoopedSound, ""LoopedSoundGain"" = :LoopedSoundGain, ""TextureAnimation"" = :TextureAnimation, ""CameraEyeOffsetX"" = :CameraEyeOffsetX, ""CameraEyeOffsetY"" = :CameraEyeOffsetY, ""CameraEyeOffsetZ"" = :CameraEyeOffsetZ, ""CameraAtOffsetX"" = :CameraAtOffsetX, ""CameraAtOffsetY"" = :CameraAtOffsetY, ""CameraAtOffsetZ"" = :CameraAtOffsetZ, ""ForceMouselook"" = :ForceMouselook, ""ScriptAccessPin"" = :ScriptAccessPin, ""AllowedDrop"" = :AllowedDrop, ""DieAtEdge"" = :DieAtEdge, ""SalePrice"" = :SalePrice, ""PhysicsShapeType"" = :PhysicsShapeType, ""Density"" = :Density, ""GravityModifier"" = :GravityModifier, ""Friction"" = :Friction, ""Restitution"" = :Restitution, ""PassCollisions"" = :PassCollisions, ""RotationAxisLocks"" = :RotationAxisLocks, ""RezzerID"" = :RezzerID, ""ClickAction"" = :ClickAction, ""Material"" = :Material, ""CollisionSound"" = :CollisionSound, ""CollisionSoundVolume"" = :CollisionSoundVolume, ""PassTouches"" = :PassTouches, ""LinkNumber"" = :LinkNumber, ""MediaURL"" = :MediaURL, ""DynAttrs"" = :DynAttrs, ""Vehicle"" = :Vehicle, ""PhysInertia"" = :PhysInertia, ""standtargetx"" =:standtargetx, ""standtargety"" =:standtargety, ""standtargetz"" =:standtargetz, ""sitactrange"" =:sitactrange, ""pseudocrc"" = :pseudocrc, ""sopanims"" = :sopanims WHERE ""UUID"" = :UUID ; INSERT INTO prims ( ""UUID"", ""CreationDate"", ""Name"", ""Text"", ""Description"", ""SitName"", ""TouchName"", ""ObjectFlags"", ""OwnerMask"", ""NextOwnerMask"", ""GroupMask"", ""EveryoneMask"", ""BaseMask"", ""PositionX"", ""PositionY"", ""PositionZ"", ""GroupPositionX"", ""GroupPositionY"", ""GroupPositionZ"", ""VelocityX"", ""VelocityY"", ""VelocityZ"", ""AngularVelocityX"", ""AngularVelocityY"", ""AngularVelocityZ"", ""AccelerationX"", ""AccelerationY"", ""AccelerationZ"", ""RotationX"", ""RotationY"", ""RotationZ"", ""RotationW"", ""SitTargetOffsetX"", ""SitTargetOffsetY"", ""SitTargetOffsetZ"", ""SitTargetOrientW"", ""SitTargetOrientX"", ""SitTargetOrientY"", ""SitTargetOrientZ"", ""RegionUUID"", ""CreatorID"", ""OwnerID"", ""GroupID"", ""LastOwnerID"", ""SceneGroupID"", ""PayPrice"", ""PayButton1"", ""PayButton2"", ""PayButton3"", ""PayButton4"", ""LoopedSound"", ""LoopedSoundGain"", ""TextureAnimation"", ""CameraEyeOffsetX"", ""CameraEyeOffsetY"", ""CameraEyeOffsetZ"", ""CameraAtOffsetX"", ""CameraAtOffsetY"", ""CameraAtOffsetZ"", ""ForceMouselook"", ""ScriptAccessPin"", ""AllowedDrop"", ""DieAtEdge"", ""SalePrice"", ""SaleType"", ""ColorR"", ""ColorG"", ""ColorB"", ""ColorA"", ""ParticleSystem"", ""ClickAction"", ""Material"", ""CollisionSound"", ""CollisionSoundVolume"", ""PassTouches"", ""LinkNumber"", ""MediaURL"", ""DynAttrs"", ""PhysicsShapeType"", ""Density"", ""GravityModifier"", ""Friction"", ""Restitution"", ""PassCollisions"", ""RotationAxisLocks"", ""RezzerID"" , ""Vehicle"", ""PhysInertia"", ""standtargetx"", ""standtargety"", ""standtargetz"", ""sitactrange"", ""pseudocrc"", ""sopanims"" ) Select :UUID, :CreationDate, :Name, :Text, :Description, :SitName, :TouchName, :ObjectFlags, :OwnerMask, :NextOwnerMask, :GroupMask, :EveryoneMask, :BaseMask, :PositionX, :PositionY, :PositionZ, :GroupPositionX, :GroupPositionY, :GroupPositionZ, :VelocityX, :VelocityY, :VelocityZ, :AngularVelocityX, :AngularVelocityY, :AngularVelocityZ, :AccelerationX, :AccelerationY, :AccelerationZ, :RotationX, :RotationY, :RotationZ, :RotationW, :SitTargetOffsetX, :SitTargetOffsetY, :SitTargetOffsetZ, :SitTargetOrientW, :SitTargetOrientX, :SitTargetOrientY, :SitTargetOrientZ, :RegionUUID, :CreatorID, :OwnerID, :GroupID, :LastOwnerID, :SceneGroupID, :PayPrice, :PayButton1, :PayButton2, :PayButton3, :PayButton4, :LoopedSound, :LoopedSoundGain, :TextureAnimation, :CameraEyeOffsetX, :CameraEyeOffsetY, :CameraEyeOffsetZ, :CameraAtOffsetX, :CameraAtOffsetY, :CameraAtOffsetZ, :ForceMouselook, :ScriptAccessPin, :AllowedDrop, :DieAtEdge, :SalePrice, :SaleType, :ColorR, :ColorG, :ColorB, :ColorA, :ParticleSystem, :ClickAction, :Material, :CollisionSound, :CollisionSoundVolume, :PassTouches, :LinkNumber, :MediaURL, :DynAttrs, :PhysicsShapeType, :Density, :GravityModifier, :Friction, :Restitution, :PassCollisions, :RotationAxisLocks, :RezzerID, :Vehicle, :PhysInertia, :standtargetx, :standtargety, :standtargetz,:sitactrange, :pseudocrc, :sopanims where not EXISTS (SELECT ""UUID"" FROM prims WHERE ""UUID"" = :UUID); "; //Set commandtext. sqlCommand.CommandText = queryPrims; //Add parameters sqlCommand.Parameters.AddRange(CreatePrimParameters(sceneObjectPart, sceneGroupID, regionUUID)); //Execute the query. If it fails then error is trapped in calling function sqlCommand.ExecuteNonQuery(); } /// /// Stores the scene object prim shapes. /// /// The sceneobjectpart containing prim shape. /// The SQL command with the transaction. /// The scenegroup UUID. /// The region UUID. private void StoreSceneObjectPrimShapes(SceneObjectPart sceneObjectPart, NpgsqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID) { //Big query to or insert or update primshapes string queryPrimShapes = @" UPDATE primshapes SET ""Shape"" = :Shape, ""ScaleX"" = :ScaleX, ""ScaleY"" = :ScaleY, ""ScaleZ"" = :ScaleZ, ""PCode"" = :PCode, ""PathBegin"" = :PathBegin, ""PathEnd"" = :PathEnd, ""PathScaleX"" = :PathScaleX, ""PathScaleY"" = :PathScaleY, ""PathShearX"" = :PathShearX, ""PathShearY"" = :PathShearY, ""PathSkew"" = :PathSkew, ""PathCurve"" = :PathCurve, ""PathRadiusOffset"" = :PathRadiusOffset, ""PathRevolutions"" = :PathRevolutions, ""PathTaperX"" = :PathTaperX, ""PathTaperY"" = :PathTaperY, ""PathTwist"" = :PathTwist, ""PathTwistBegin"" = :PathTwistBegin, ""ProfileBegin"" = :ProfileBegin, ""ProfileEnd"" = :ProfileEnd, ""ProfileCurve"" = :ProfileCurve, ""ProfileHollow"" = :ProfileHollow, ""Texture"" = :Texture, ""ExtraParams"" = :ExtraParams, ""State"" = :State, ""Media"" = :Media WHERE ""UUID"" = :UUID ; INSERT INTO primshapes ( ""UUID"", ""Shape"", ""ScaleX"", ""ScaleY"", ""ScaleZ"", ""PCode"", ""PathBegin"", ""PathEnd"", ""PathScaleX"", ""PathScaleY"", ""PathShearX"", ""PathShearY"", ""PathSkew"", ""PathCurve"", ""PathRadiusOffset"", ""PathRevolutions"", ""PathTaperX"", ""PathTaperY"", ""PathTwist"", ""PathTwistBegin"", ""ProfileBegin"", ""ProfileEnd"", ""ProfileCurve"", ""ProfileHollow"", ""Texture"", ""ExtraParams"", ""State"", ""Media"" ) Select :UUID, :Shape, :ScaleX, :ScaleY, :ScaleZ, :PCode, :PathBegin, :PathEnd, :PathScaleX, :PathScaleY, :PathShearX, :PathShearY, :PathSkew, :PathCurve, :PathRadiusOffset, :PathRevolutions, :PathTaperX, :PathTaperY, :PathTwist, :PathTwistBegin, :ProfileBegin, :ProfileEnd, :ProfileCurve, :ProfileHollow, :Texture, :ExtraParams, :State, :Media where not EXISTS (SELECT ""UUID"" FROM primshapes WHERE ""UUID"" = :UUID); "; //Set commandtext. sqlCommand.CommandText = queryPrimShapes; //Add parameters sqlCommand.Parameters.AddRange(CreatePrimShapeParameters(sceneObjectPart, sceneGroupID, regionUUID)); //Execute the query. If it fails then error is trapped in calling function sqlCommand.ExecuteNonQuery(); } /// /// Removes a object from the database. /// Meaning removing it from tables Prims, PrimShapes and PrimItems /// /// id of scenegroup /// regionUUID (is this used anyway public void RemoveObject(UUID objectID, UUID regionUUID) { //_Log.InfoFormat("[PGSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID); //Remove from prims and primsitem table string sqlPrims = @"DELETE FROM PRIMS WHERE ""SceneGroupID"" = :objectID"; string sqlPrimItems = @"DELETE FROM PRIMITEMS WHERE ""primID"" in (SELECT ""UUID"" FROM PRIMS WHERE ""SceneGroupID"" = :objectID)"; string sqlPrimShapes = @"DELETE FROM PRIMSHAPES WHERE ""UUID"" in (SELECT ""UUID"" FROM PRIMS WHERE ""SceneGroupID"" = :objectID)"; lock (_Database) { //Using the non transaction mode. using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand()) { cmd.Connection = conn; cmd.CommandText = sqlPrimShapes; conn.Open(); cmd.Parameters.Add(_Database.CreateParameter("objectID", objectID)); cmd.ExecuteNonQuery(); cmd.CommandText = sqlPrimItems; cmd.ExecuteNonQuery(); cmd.CommandText = sqlPrims; cmd.ExecuteNonQuery(); } } } /// /// Store the inventory of a prim. Warning deletes everything first and then adds all again. /// /// /// public void StorePrimInventory(UUID primID, ICollection items) { //_Log.InfoFormat("[REGION DB: Persisting Prim Inventory with prim ID {0}", primID); //Statement from PGSQL section! // For now, we're just going to crudely remove all the previous inventory items // no matter whether they have changed or not, and replace them with the current set. //Delete everything from PrimID //TODO add index on PrimID in DB, if not already exist string sql = @"delete from primitems where ""primID"" = :primID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("primID", primID)); conn.Open(); cmd.ExecuteNonQuery(); } sql = @"INSERT INTO primitems ( ""itemID"",""primID"",""assetID"",""parentFolderID"",""invType"",""assetType"",""name"",""description"",""creationDate"",""creatorID"",""ownerID"",""lastOwnerID"",""groupID"", ""nextPermissions"",""currentPermissions"",""basePermissions"",""everyonePermissions"",""groupPermissions"",""flags"") VALUES (:itemID,:primID,:assetID,:parentFolderID,:invType,:assetType,:name,:description,:creationDate,:creatorID,:ownerID, :lastOwnerID,:groupID,:nextPermissions,:currentPermissions,:basePermissions,:everyonePermissions,:groupPermissions,:flags)"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { conn.Open(); foreach (TaskInventoryItem taskItem in items) { cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem)); cmd.ExecuteNonQuery(); cmd.Parameters.Clear(); } } } #endregion /// /// Loads the terrain map. /// /// regionID. /// public double[,] LoadTerrain(UUID regionID) { double[,] ret = null; TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); if (terrData != null) ret = terrData.GetDoubles(); return ret; } // Returns 'null' if region not found public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) { TerrainData terrData = null; string sql = @"select ""RegionUUID"", ""Revision"", ""Heightfield"" from terrain where ""RegionUUID"" = :RegionUUID order by ""Revision"" desc limit 1; "; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) { using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { // PGSqlParameter param = new PGSqlParameter(); cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID)); conn.Open(); using (NpgsqlDataReader reader = cmd.ExecuteReader()) { int rev; if (reader.Read()) { rev = Convert.ToInt32(reader["Revision"]); if ((reader["Heightfield"] != DBNull.Value)) { byte[] blob = (byte[])reader["Heightfield"]; terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob); } } else { _Log.Info("[REGION DB]: No terrain found for region"); return null; } _Log.Info("[REGION DB]: Loaded terrain revision r" + rev); } } } return terrData; } public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) { TerrainData terrData = null; string sql = @"select ""RegionUUID"", ""Revision"", ""Heightfield"" from bakedterrain where ""RegionUUID"" = :RegionUUID; "; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) { using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { // PGSqlParameter param = new PGSqlParameter(); cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID)); conn.Open(); using (NpgsqlDataReader reader = cmd.ExecuteReader()) { int rev; if (reader.Read()) { rev = Convert.ToInt32(reader["Revision"]); if ((reader["Heightfield"] != DBNull.Value)) { byte[] blob = (byte[])reader["Heightfield"]; terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob); } } } } } return terrData; } // Legacy entry point for when terrain was always a 256x256 heightmap public void StoreTerrain(double[,] terrain, UUID regionID) { StoreTerrain(new TerrainData(terrain), regionID); } /// /// Stores the terrain map to DB. /// /// terrain map data. /// regionID. public void StoreTerrain(TerrainData terrData, UUID regionID) { //Delete old terrain map string sql = @"delete from terrain where ""RegionUUID""=:RegionUUID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) { using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID)); conn.Open(); cmd.ExecuteNonQuery(); _Log.InfoFormat("{0} Deleted terrain revision id = {1}", LogHeader, regionID); } } int terrainDBRevision; Array terrainDBblob; terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob); sql = @"insert into terrain(""RegionUUID"", ""Revision"", ""Heightfield"") values(:RegionUUID, :Revision, :Heightfield)"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) { using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID)); cmd.Parameters.Add(_Database.CreateParameter("Revision", terrainDBRevision)); cmd.Parameters.Add(_Database.CreateParameter("Heightfield", terrainDBblob)); conn.Open(); cmd.ExecuteNonQuery(); _Log.InfoFormat("{0} Stored terrain id = {1}, terrainSize = <{2},{3}>", LogHeader, regionID, terrData.SizeX, terrData.SizeY); } } } /// /// Stores the baked terrain map to DB. /// /// terrain map data. /// regionID. public void StoreBakedTerrain(TerrainData terrData, UUID regionID) { //Delete old terrain map string sql = @"delete from bakedterrain where ""RegionUUID""=:RegionUUID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) { using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID)); conn.Open(); cmd.ExecuteNonQuery(); _Log.InfoFormat("{0} Deleted bakedterrain id = {1}", LogHeader, regionID); } } int terrainDBRevision; Array terrainDBblob; terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob); sql = @"insert into bakedterrain(""RegionUUID"", ""Revision"", ""Heightfield"") values(:RegionUUID, :Revision, :Heightfield)"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) { using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID)); cmd.Parameters.Add(_Database.CreateParameter("Revision", terrainDBRevision)); cmd.Parameters.Add(_Database.CreateParameter("Heightfield", terrainDBblob)); conn.Open(); cmd.ExecuteNonQuery(); _Log.InfoFormat("{0} Stored bakedterrain id = {1}, terrainSize = <{2},{3}>", LogHeader, regionID, terrData.SizeX, terrData.SizeY); } } } /// /// Loads all the land objects of a region. /// /// The region UUID. /// public List LoadLandObjects(UUID regionUUID) { List LandDataForRegion = new List(); string sql = @"select * from land where ""RegionUUID"" = :RegionUUID"; //Retrieve all land data from region using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID)); conn.Open(); using (NpgsqlDataReader readerLandData = cmd.ExecuteReader()) { while (readerLandData.Read()) { LandDataForRegion.Add(BuildLandData(readerLandData)); } } } //Retrieve all accesslist data for all landdata foreach (LandData LandData in LandDataForRegion) { sql = @"select * from landaccesslist where ""LandUUID"" = :LandUUID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("LandUUID", LandData.GlobalID)); conn.Open(); using (NpgsqlDataReader readerAccessList = cmd.ExecuteReader()) { while (readerAccessList.Read()) { LandData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList)); } } } } //Return data return LandDataForRegion; } /// /// Stores land object with landaccess list. /// /// parcel data. public void StoreLandObject(ILandObject parcel) { //As this is only one record in land table I just delete all and then add a new record. //As the delete landaccess is already in the pgsql code //Delete old values RemoveLandObject(parcel.LandData.GlobalID); //Insert new values string sql = @"INSERT INTO land (""UUID"",""RegionUUID"",""LocalLandID"",""Bitmap"",""Name"",""Description"",""OwnerUUID"",""IsGroupOwned"",""Area"",""AuctionID"",""Category"",""ClaimDate"",""ClaimPrice"", ""GroupUUID"",""SalePrice"",""LandStatus"",""LandFlags"",""LandingType"",""MediaAutoScale"",""MediaTextureUUID"",""MediaURL"",""MusicURL"",""PassHours"",""PassPrice"", ""SnapshotUUID"",""UserLocationX"",""UserLocationY"",""UserLocationZ"",""UserLookAtX"",""UserLookAtY"",""UserLookAtZ"",""AuthbuyerID"",""OtherCleanTime"",""Dwell"", ""MediaType"",""MediaDescription"",""MediaSize"",""MediaLoop"",""ObscureMusic"",""ObscureMedia"",""SeeAVs"",""AnyAVSounds"",""GroupAVSounds"", ""environment"") VALUES (:UUID,:RegionUUID,:LocalLandID,:Bitmap,:Name,:Description,:OwnerUUID,:IsGroupOwned,:Area,:AuctionID,:Category,:ClaimDate,:ClaimPrice, :GroupUUID,:SalePrice,:LandStatus,:LandFlags,:LandingType,:MediaAutoScale,:MediaTextureUUID,:MediaURL,:MusicURL,:PassHours,:PassPrice, :SnapshotUUID,:UserLocationX,:UserLocationY,:UserLocationZ,:UserLookAtX,:UserLookAtY,:UserLookAtZ,:AuthbuyerID,:OtherCleanTime,:Dwell, :MediaType,:MediaDescription,:MediaWidth::text || ',' || :MediaHeight::text,:MediaLoop,:ObscureMusic,:ObscureMedia,:SeeAVs::int::smallint, :AnyAVSounds::int::smallint,:GroupAVSounds::int::smallint,:environment)"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.AddRange(CreateLandParameters(parcel.LandData, parcel.RegionUUID)); conn.Open(); cmd.ExecuteNonQuery(); } sql = @"INSERT INTO landaccesslist (""LandUUID"",""AccessUUID"",""LandFlags"",""Expires"") VALUES (:LandUUID,:AccessUUID,:Flags,:Expires)"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { conn.Open(); foreach (LandAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList) { cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.RegionUUID)); cmd.ExecuteNonQuery(); cmd.Parameters.Clear(); } } } /// /// Removes a land object from DB. /// /// UUID of landobject public void RemoveLandObject(UUID globalID) { string sql = @"delete from land where ""UUID""=:UUID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("UUID", globalID)); conn.Open(); cmd.ExecuteNonQuery(); } sql = @"delete from landaccesslist where ""LandUUID""=:UUID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("UUID", globalID)); conn.Open(); cmd.ExecuteNonQuery(); } } #region Environment Settings public string LoadRegionEnvironmentSettings(UUID regionUUID) { string sql = "select * from regionenvironment where region_id = :region_id"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("region_id", regionUUID)); conn.Open(); using (NpgsqlDataReader result = cmd.ExecuteReader()) { if (!result.Read()) { return String.Empty; } else { return Convert.ToString(result["llsd_settings"]); } } } } public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings) { { string sql = "DELETE FROM regionenvironment WHERE region_id = :region_id ;"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("region_id", regionUUID)); conn.Open(); cmd.ExecuteNonQuery(); } sql = "INSERT INTO regionenvironment (region_id, llsd_settings) VALUES (:region_id, :llsd_settings) ;"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("region_id", regionUUID)); cmd.Parameters.Add(_Database.CreateParameter("llsd_settings", settings)); conn.Open(); cmd.ExecuteNonQuery(); } } } public void RemoveRegionEnvironmentSettings(UUID regionUUID) { string sql = "delete from regionenvironment where region_id = :region_id ;"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("region_id", regionUUID)); conn.Open(); cmd.ExecuteNonQuery(); } } #endregion /// /// Loads the settings of a region. /// /// The region UUID. /// public RegionSettings LoadRegionSettings(UUID regionUUID) { string sql = @"select * from regionsettings where ""regionUUID"" = :regionUUID"; RegionSettings regionSettings; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("regionUUID", regionUUID)); conn.Open(); using (NpgsqlDataReader reader = cmd.ExecuteReader()) { if (reader.Read()) { regionSettings = BuildRegionSettings(reader); regionSettings.OnSave += StoreRegionSettings; return regionSettings; } } } //If we reach this point then there are new region settings for that region regionSettings = new RegionSettings(); regionSettings.RegionUUID = regionUUID; regionSettings.OnSave += StoreRegionSettings; //Store new values StoreNewRegionSettings(regionSettings); LoadSpawnPoints(regionSettings); return regionSettings; } /// /// Store region settings, need to check if the check is really necesary. If we can make something for creating new region. /// /// region settings. public void StoreRegionSettings(RegionSettings regionSettings) { //Little check if regionUUID already exist in DB string regionUUID; string sql = @"SELECT ""regionUUID"" FROM regionsettings WHERE ""regionUUID"" = :regionUUID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("regionUUID", regionSettings.RegionUUID)); conn.Open(); regionUUID = cmd.ExecuteScalar().ToString(); } if (string.IsNullOrEmpty(regionUUID)) { StoreNewRegionSettings(regionSettings); } else { //This method only updates region settings!!! First call LoadRegionSettings to create new region settings in DB sql = @"UPDATE regionsettings SET block_terraform = :block_terraform ,block_fly = :block_fly ,allow_damage = :allow_damage ,restrict_pushing = :restrict_pushing ,allow_land_resell = :allow_land_resell ,allow_land_join_divide = :allow_land_join_divide ,block_show_in_search = :block_show_in_search ,agent_limit = :agent_limit ,object_bonus = :object_bonus ,maturity = :maturity ,disable_scripts = :disable_scripts ,disable_collisions = :disable_collisions ,disable_physics = :disable_physics ,terrain_texture_1 = :terrain_texture_1 ,terrain_texture_2 = :terrain_texture_2 ,terrain_texture_3 = :terrain_texture_3 ,terrain_texture_4 = :terrain_texture_4 ,elevation_1_nw = :elevation_1_nw ,elevation_2_nw = :elevation_2_nw ,elevation_1_ne = :elevation_1_ne ,elevation_2_ne = :elevation_2_ne ,elevation_1_se = :elevation_1_se ,elevation_2_se = :elevation_2_se ,elevation_1_sw = :elevation_1_sw ,elevation_2_sw = :elevation_2_sw ,water_height = :water_height ,terrain_raise_limit = :terrain_raise_limit ,terrain_lower_limit = :terrain_lower_limit ,use_estate_sun = :use_estate_sun ,fixed_sun = :fixed_sun ,sun_position = :sun_position ,covenant = :covenant ,covenant_datetime = :covenant_datetime, sunvectorx = :sunvectorx, sunvectory = :sunvectory, sunvectorz = :sunvectorz, ""Sandbox"" = :Sandbox, loaded_creation_datetime = :loaded_creation_datetime, loaded_creation_id = :loaded_creation_id, ""map_tile_ID"" = :TerrainImageID, ""TelehubObject"" = :telehubobject, ""parcel_tile_ID"" = :ParcelImageID, ""cacheID"" = :cacheID WHERE ""regionUUID"" = :regionUUID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings)); conn.Open(); cmd.ExecuteNonQuery(); } } SaveSpawnPoints(regionSettings); } public void Shutdown() { //Not used?? } #region Private Methods /// /// Stores new regionsettings. /// /// The region settings. private void StoreNewRegionSettings(RegionSettings regionSettings) { string sql = @"INSERT INTO regionsettings (""regionUUID"",block_terraform,block_fly,allow_damage,restrict_pushing,allow_land_resell,allow_land_join_divide, block_show_in_search,agent_limit,object_bonus,maturity,disable_scripts,disable_collisions,disable_physics, terrain_texture_1,terrain_texture_2,terrain_texture_3,terrain_texture_4,elevation_1_nw,elevation_2_nw,elevation_1_ne, elevation_2_ne,elevation_1_se,elevation_2_se,elevation_1_sw,elevation_2_sw,water_height,terrain_raise_limit, terrain_lower_limit,use_estate_sun,fixed_sun,sun_position,covenant,covenant_datetime,sunvectorx, sunvectory, sunvectorz, ""Sandbox"", loaded_creation_datetime, loaded_creation_id ) VALUES (:regionUUID,:block_terraform,:block_fly,:allow_damage,:restrict_pushing,:allow_land_resell,:allow_land_join_divide, :block_show_in_search,:agent_limit,:object_bonus,:maturity,:disable_scripts,:disable_collisions,:disable_physics, :terrain_texture_1,:terrain_texture_2,:terrain_texture_3,:terrain_texture_4,:elevation_1_nw,:elevation_2_nw,:elevation_1_ne, :elevation_2_ne,:elevation_1_se,:elevation_2_se,:elevation_1_sw,:elevation_2_sw,:water_height,:terrain_raise_limit, :terrain_lower_limit,:use_estate_sun,:fixed_sun,:sun_position,:covenant, :covenant_datetime, :sunvectorx,:sunvectory, :sunvectorz, :Sandbox, :loaded_creation_datetime, :loaded_creation_id )"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings)); conn.Open(); cmd.ExecuteNonQuery(); } } #region Private DataRecord conversion methods /// /// Builds the region settings from a datarecod. /// /// datarecord with regionsettings. /// private static RegionSettings BuildRegionSettings(IDataRecord row) { //TODO change this is some more generic code so we doesnt have to change it every time a new field is added? RegionSettings newSettings = new RegionSettings(); newSettings.RegionUUID = new UUID((Guid)row["regionUUID"]); newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]); newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]); newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]); newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]); newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]); newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]); newSettings.Maturity = Convert.ToInt32(row["maturity"]); newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); newSettings.TerrainTexture1 = new UUID((Guid)row["terrain_texture_1"]); newSettings.TerrainTexture2 = new UUID((Guid)row["terrain_texture_2"]); newSettings.TerrainTexture3 = new UUID((Guid)row["terrain_texture_3"]); newSettings.TerrainTexture4 = new UUID((Guid)row["terrain_texture_4"]); newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]); newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]); newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]); newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]); newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]); newSettings.WaterHeight = Convert.ToDouble(row["water_height"]); newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]); newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); newSettings.SunVector = new Vector3( Convert.ToSingle(row["sunvectorx"]), Convert.ToSingle(row["sunvectory"]), Convert.ToSingle(row["sunvectorz"]) ); newSettings.Covenant = new UUID((Guid)row["covenant"]); newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]); newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]); if (row["loaded_creation_id"] is DBNull) newSettings.LoadedCreationID = ""; else newSettings.LoadedCreationID = (String)row["loaded_creation_id"]; newSettings.TerrainImageID = new UUID((string)row["map_tile_ID"]); newSettings.ParcelImageID = new UUID((Guid)row["parcel_tile_ID"]); newSettings.TelehubObject = new UUID((Guid)row["TelehubObject"]); if (!(row["cacheID"] is DBNull)) newSettings.CacheID = new UUID((Guid)row["cacheID"]); return newSettings; } /// /// Builds the land data from a datarecord. /// /// datarecord with land data /// private static LandData BuildLandData(IDataRecord row) { LandData newData = new LandData(); newData.GlobalID = new UUID((Guid)row["UUID"]); newData.LocalID = Convert.ToInt32(row["LocalLandID"]); // Bitmap is a byte[512] newData.Bitmap = (Byte[])row["Bitmap"]; newData.Name = (string)row["Name"]; newData.Description = (string)row["Description"]; newData.OwnerID = new UUID((Guid)row["OwnerUUID"]); newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]); newData.Area = Convert.ToInt32(row["Area"]); newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]); //Enum libsecondlife.Parcel.ParcelCategory newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); newData.GroupID = new UUID((Guid)row["GroupUUID"]); newData.SalePrice = Convert.ToInt32(row["SalePrice"]); newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]); //Enum. libsecondlife.Parcel.ParcelStatus newData.Flags = Convert.ToUInt32(row["LandFlags"]); newData.LandingType = Convert.ToByte(row["LandingType"]); newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); newData.MediaID = new UUID((Guid)row["MediaTextureUUID"]); newData.MediaURL = (string)row["MediaURL"]; newData.MusicURL = (string)row["MusicURL"]; newData.PassHours = Convert.ToSingle(row["PassHours"]); newData.PassPrice = Convert.ToInt32(row["PassPrice"]); // UUID authedbuyer; // UUID snapshotID; // // if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer)) // newData.AuthBuyerID = authedbuyer; // // if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID)) // newData.SnapshotID = snapshotID; newData.AuthBuyerID = new UUID((Guid)row["AuthBuyerID"]); newData.SnapshotID = new UUID((Guid)row["SnapshotUUID"]); newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]); newData.Dwell = Convert.ToSingle(row["Dwell"]); try { newData.UserLocation = new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), Convert.ToSingle(row["UserLocationZ"])); newData.UserLookAt = new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), Convert.ToSingle(row["UserLookAtZ"])); } catch (InvalidCastException) { newData.UserLocation = Vector3.Zero; newData.UserLookAt = Vector3.Zero; _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); } newData.ParcelAccessList = new List(); newData.MediaDescription = (string)row["MediaDescription"]; newData.MediaType = (string)row["MediaType"]; newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]); newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]); newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]); newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]); newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]); newData.SeeAVs = Convert.ToBoolean(row["SeeAVs"]); newData.AnyAVSounds = Convert.ToBoolean(row["AnyAVSounds"]); newData.GroupAVSounds = Convert.ToBoolean(row["GroupAVSounds"]); if (row["environment"] is DBNull) { newData.Environment = null; newData.EnvironmentVersion = -1; } else { string env = (string)row["environment"]; if (string.IsNullOrEmpty(env)) { newData.Environment = null; newData.EnvironmentVersion = -1; } else { try { ViewerEnvironment VEnv = ViewerEnvironment.FromOSDString(env); newData.Environment = VEnv; newData.EnvironmentVersion = VEnv.version; } catch { newData.Environment = null; newData.EnvironmentVersion = -1; } } } return newData; } /// /// Builds the landaccess data from a data record. /// /// datarecord with landaccess data /// private static LandAccessEntry BuildLandAccessData(IDataRecord row) { LandAccessEntry entry = new LandAccessEntry(); entry.AgentID = new UUID((Guid)row["AccessUUID"]); entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]); entry.Expires = Convert.ToInt32(row["Expires"]); return entry; } /// /// Builds the prim from a datarecord. /// /// datarecord /// private static SceneObjectPart BuildPrim(IDataRecord primRow) { SceneObjectPart prim = new SceneObjectPart(); prim.UUID = new UUID((Guid)primRow["UUID"]); // explicit conversion of integers is required, which sort // of sucks. No idea if there is a shortcut here or not. prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]); prim.Name = (string)primRow["Name"]; // various text fields prim.Text = (string)primRow["Text"]; prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]), Convert.ToInt32(primRow["ColorR"]), Convert.ToInt32(primRow["ColorG"]), Convert.ToInt32(primRow["ColorB"])); prim.Description = (string)primRow["Description"]; prim.SitName = (string)primRow["SitName"]; prim.TouchName = (string)primRow["TouchName"]; // permissions prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]); //prim.creatorID = new UUID((Guid)primRow["creatorID"]); prim.CreatorIdentification = (string)primRow["CreatorID"].ToString(); prim.OwnerID = new UUID((Guid)primRow["OwnerID"]); prim.GroupID = new UUID((Guid)primRow["GroupID"]); prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]); if (primRow["RezzerID"] != DBNull.Value) prim.RezzerID = new UUID((Guid)primRow["RezzerID"]); else prim.RezzerID = UUID.Zero; prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]); prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]); prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]); prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]); prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]); // vectors prim.OffsetPosition = new Vector3( Convert.ToSingle(primRow["PositionX"]), Convert.ToSingle(primRow["PositionY"]), Convert.ToSingle(primRow["PositionZ"])); prim.GroupPosition = new Vector3( Convert.ToSingle(primRow["GroupPositionX"]), Convert.ToSingle(primRow["GroupPositionY"]), Convert.ToSingle(primRow["GroupPositionZ"])); prim.Velocity = new Vector3( Convert.ToSingle(primRow["VelocityX"]), Convert.ToSingle(primRow["VelocityY"]), Convert.ToSingle(primRow["VelocityZ"])); prim.AngularVelocity = new Vector3( Convert.ToSingle(primRow["AngularVelocityX"]), Convert.ToSingle(primRow["AngularVelocityY"]), Convert.ToSingle(primRow["AngularVelocityZ"])); prim.Acceleration = new Vector3( Convert.ToSingle(primRow["AccelerationX"]), Convert.ToSingle(primRow["AccelerationY"]), Convert.ToSingle(primRow["AccelerationZ"])); // quaternions prim.RotationOffset = new Quaternion( Convert.ToSingle(primRow["RotationX"]), Convert.ToSingle(primRow["RotationY"]), Convert.ToSingle(primRow["RotationZ"]), Convert.ToSingle(primRow["RotationW"])); prim.SitTargetPositionLL = new Vector3( Convert.ToSingle(primRow["SitTargetOffsetX"]), Convert.ToSingle(primRow["SitTargetOffsetY"]), Convert.ToSingle(primRow["SitTargetOffsetZ"])); prim.SitTargetOrientationLL = new Quaternion( Convert.ToSingle(primRow["SitTargetOrientX"]), Convert.ToSingle(primRow["SitTargetOrientY"]), Convert.ToSingle(primRow["SitTargetOrientZ"]), Convert.ToSingle(primRow["SitTargetOrientW"])); prim.StandOffset = new Vector3( Convert.ToSingle(primRow["standtargetx"]), Convert.ToSingle(primRow["standtargety"]), Convert.ToSingle(primRow["standtargetz"])); prim.SitActiveRange = Convert.ToSingle(primRow["sitactrange"]); prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]); prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]); prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]); prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]); prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]); prim.Sound = new UUID((Guid)primRow["LoopedSound"]); prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]); if (prim.Sound.IsZero()) prim.SoundFlags = 0; else prim.SoundFlags = 1; // If it's persisted at all, it's looped if (!(primRow["TextureAnimation"] is DBNull)) prim.TextureAnimation = (Byte[])primRow["TextureAnimation"]; if (!(primRow["ParticleSystem"] is DBNull)) prim.ParticleSystem = (Byte[])primRow["ParticleSystem"]; prim.SetCameraEyeOffset(new Vector3( Convert.ToSingle(primRow["CameraEyeOffsetX"]), Convert.ToSingle(primRow["CameraEyeOffsetY"]), Convert.ToSingle(primRow["CameraEyeOffsetZ"]) )); prim.SetCameraAtOffset(new Vector3( Convert.ToSingle(primRow["CameraAtOffsetX"]), Convert.ToSingle(primRow["CameraAtOffsetY"]), Convert.ToSingle(primRow["CameraAtOffsetZ"]) )); if (Convert.ToInt16(primRow["ForceMouselook"]) != 0) prim.SetForceMouselook(true); prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]); if (Convert.ToInt16(primRow["AllowedDrop"]) != 0) prim.AllowedDrop = true; if (Convert.ToInt16(primRow["DieAtEdge"]) != 0) prim.DIE_AT_EDGE = true; prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]); prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]); prim.Material = Convert.ToByte(primRow["Material"]); if (!(primRow["ClickAction"] is DBNull)) prim.ClickAction = Convert.ToByte(primRow["ClickAction"]); prim.CollisionSound = new UUID((Guid)primRow["CollisionSound"]); prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]); prim.PassTouches = (bool)primRow["PassTouches"]; prim.PassCollisions = (bool)primRow["PassCollisions"]; if (!(primRow["MediaURL"] is System.DBNull)) prim.MediaUrl = (string)primRow["MediaURL"]; if (!(primRow["DynAttrs"] is System.DBNull) && (string)primRow["DynAttrs"] != "") prim.DynAttrs = DAMap.FromXml((string)primRow["DynAttrs"]); else prim.DynAttrs = null; prim.PhysicsShapeType = Convert.ToByte(primRow["PhysicsShapeType"]); prim.Density = Convert.ToSingle(primRow["Density"]); prim.GravityModifier = Convert.ToSingle(primRow["GravityModifier"]); prim.Friction = Convert.ToSingle(primRow["Friction"]); prim.Restitution = Convert.ToSingle(primRow["Restitution"]); prim.RotationAxisLocks = Convert.ToByte(primRow["RotationAxisLocks"]); SOPVehicle vehicle = null; if (!(primRow["Vehicle"] is System.DBNull)) { vehicle = SOPVehicle.FromXml2(primRow["Vehicle"].ToString()); if (vehicle != null) prim.VehicleParams = vehicle; } PhysicsInertiaData pdata = null; if (!(primRow["PhysInertia"] is System.DBNull)) pdata = PhysicsInertiaData.FromXml2(primRow["PhysInertia"].ToString()); prim.PhysicsInertia = pdata; int pseudocrc = Convert.ToInt32(primRow["pseudocrc"]); if(pseudocrc != 0) prim.PseudoCRC = pseudocrc; if (!(primRow["sopanims"] is DBNull)) { byte[] data = (byte[])primRow["sopanims"]; if (data.Length > 0) prim.DeSerializeAnimations(data); else prim.Animations = null; } else { prim.Animations = null; } return prim; } /// /// Builds the prim shape from a datarecord. /// /// The row. /// private static PrimitiveBaseShape BuildShape(IDataRecord shapeRow) { PrimitiveBaseShape baseShape = new PrimitiveBaseShape(); baseShape.Scale = new Vector3( (float)Convert.ToDouble(shapeRow["ScaleX"]), (float)Convert.ToDouble(shapeRow["ScaleY"]), (float)Convert.ToDouble(shapeRow["ScaleZ"])); // paths baseShape.PCode = Convert.ToByte(shapeRow["PCode"]); baseShape.PathBegin = Convert.ToUInt16(shapeRow["PathBegin"]); baseShape.PathEnd = Convert.ToUInt16(shapeRow["PathEnd"]); baseShape.PathScaleX = Convert.ToByte(shapeRow["PathScaleX"]); baseShape.PathScaleY = Convert.ToByte(shapeRow["PathScaleY"]); baseShape.PathShearX = Convert.ToByte(shapeRow["PathShearX"]); baseShape.PathShearY = Convert.ToByte(shapeRow["PathShearY"]); baseShape.PathSkew = Convert.ToSByte(shapeRow["PathSkew"]); baseShape.PathCurve = Convert.ToByte(shapeRow["PathCurve"]); baseShape.PathRadiusOffset = Convert.ToSByte(shapeRow["PathRadiusOffset"]); baseShape.PathRevolutions = Convert.ToByte(shapeRow["PathRevolutions"]); baseShape.PathTaperX = Convert.ToSByte(shapeRow["PathTaperX"]); baseShape.PathTaperY = Convert.ToSByte(shapeRow["PathTaperY"]); baseShape.PathTwist = Convert.ToSByte(shapeRow["PathTwist"]); baseShape.PathTwistBegin = Convert.ToSByte(shapeRow["PathTwistBegin"]); // profile baseShape.ProfileBegin = Convert.ToUInt16(shapeRow["ProfileBegin"]); baseShape.ProfileEnd = Convert.ToUInt16(shapeRow["ProfileEnd"]); baseShape.ProfileCurve = Convert.ToByte(shapeRow["ProfileCurve"]); baseShape.ProfileHollow = Convert.ToUInt16(shapeRow["ProfileHollow"]); byte[] textureEntry = (byte[])shapeRow["Texture"]; baseShape.TextureEntry = textureEntry; baseShape.ExtraParams = (byte[])shapeRow["ExtraParams"]; try { baseShape.State = Convert.ToByte(shapeRow["State"]); } catch (InvalidCastException) { } if (!(shapeRow["Media"] is System.DBNull)) { baseShape.Media = PrimitiveBaseShape.MediaList.FromXml((string)shapeRow["Media"]); } return baseShape; } /// /// Build a prim inventory item from the persisted data. /// /// /// private static TaskInventoryItem BuildItem(IDataRecord inventoryRow) { TaskInventoryItem taskItem = new TaskInventoryItem(); taskItem.ItemID = new UUID((Guid)inventoryRow["itemID"]); taskItem.ParentPartID = new UUID((Guid)inventoryRow["primID"]); taskItem.AssetID = new UUID((Guid)inventoryRow["assetID"]); taskItem.ParentID = new UUID((Guid)inventoryRow["parentFolderID"]); taskItem.InvType = Convert.ToInt32(inventoryRow["invType"]); taskItem.Type = Convert.ToInt32(inventoryRow["assetType"]); taskItem.Name = (string)inventoryRow["name"]; taskItem.Description = (string)inventoryRow["description"]; taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]); //taskItem.creatorID = new UUID((Guid)inventoryRow["creatorID"]); taskItem.CreatorIdentification = (string)inventoryRow["creatorID"].ToString(); taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]); taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]); taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]); taskItem.NextPermissions = Convert.ToUInt32(inventoryRow["nextPermissions"]); taskItem.CurrentPermissions = Convert.ToUInt32(inventoryRow["currentPermissions"]); taskItem.BasePermissions = Convert.ToUInt32(inventoryRow["basePermissions"]); taskItem.EveryonePermissions = Convert.ToUInt32(inventoryRow["everyonePermissions"]); taskItem.GroupPermissions = Convert.ToUInt32(inventoryRow["groupPermissions"]); taskItem.Flags = Convert.ToUInt32(inventoryRow["flags"]); return taskItem; } #endregion #region Create parameters methods /// /// Creates the prim inventory parameters. /// /// item in inventory. /// private NpgsqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem) { List parameters = new List(); parameters.Add(_Database.CreateParameter("itemID", taskItem.ItemID)); parameters.Add(_Database.CreateParameter("primID", taskItem.ParentPartID)); parameters.Add(_Database.CreateParameter("assetID", taskItem.AssetID)); parameters.Add(_Database.CreateParameter("parentFolderID", taskItem.ParentID)); parameters.Add(_Database.CreateParameter("invType", taskItem.InvType)); parameters.Add(_Database.CreateParameter("assetType", taskItem.Type)); parameters.Add(_Database.CreateParameter("name", taskItem.Name)); parameters.Add(_Database.CreateParameter("description", taskItem.Description)); parameters.Add(_Database.CreateParameter("creationDate", taskItem.CreationDate)); parameters.Add(_Database.CreateParameter("creatorID", taskItem.CreatorID)); parameters.Add(_Database.CreateParameter("ownerID", taskItem.OwnerID)); parameters.Add(_Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID)); parameters.Add(_Database.CreateParameter("groupID", taskItem.GroupID)); parameters.Add(_Database.CreateParameter("nextPermissions", taskItem.NextPermissions)); parameters.Add(_Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions)); parameters.Add(_Database.CreateParameter("basePermissions", taskItem.BasePermissions)); parameters.Add(_Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions)); parameters.Add(_Database.CreateParameter("groupPermissions", taskItem.GroupPermissions)); parameters.Add(_Database.CreateParameter("flags", taskItem.Flags)); return parameters.ToArray(); } /// /// Creates the region setting parameters. /// /// regionsettings. /// private NpgsqlParameter[] CreateRegionSettingParameters(RegionSettings settings) { List parameters = new List(); parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID)); parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform)); parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly)); parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage)); parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing)); parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell)); parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide)); parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch)); parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit)); parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus)); parameters.Add(_Database.CreateParameter("maturity", settings.Maturity)); parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts)); parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions)); parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics)); parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1)); parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2)); parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3)); parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4)); parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW)); parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW)); parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE)); parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE)); parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE)); parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE)); parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW)); parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW)); parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight)); parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit)); parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit)); parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun)); parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox)); parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun)); parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition)); parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X)); parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y)); parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z)); parameters.Add(_Database.CreateParameter("covenant", settings.Covenant)); parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime)); parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime)); parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID)); parameters.Add(_Database.CreateParameter("TerrainImageID", settings.TerrainImageID)); parameters.Add(_Database.CreateParameter("ParcelImageID", settings.ParcelImageID)); parameters.Add(_Database.CreateParameter("TelehubObject", settings.TelehubObject)); parameters.Add(_Database.CreateParameter("cacheID", settings.CacheID)); return parameters.ToArray(); } /// /// Creates the land parameters. /// /// land parameters. /// region UUID. /// private NpgsqlParameter[] CreateLandParameters(LandData land, UUID regionUUID) { List parameters = new List(); parameters.Add(_Database.CreateParameter("UUID", land.GlobalID)); parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID)); parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID)); // Bitmap is a byte[512] parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap)); parameters.Add(_Database.CreateParameter("Name", land.Name)); parameters.Add(_Database.CreateParameter("Description", land.Description)); parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID)); parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned)); parameters.Add(_Database.CreateParameter("Area", land.Area)); parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate)); parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice)); parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID)); parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice)); parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus parameters.Add(_Database.CreateParameter("LandFlags", land.Flags)); parameters.Add(_Database.CreateParameter("LandingType", Convert.ToInt32( land.LandingType) )); parameters.Add(_Database.CreateParameter("MediaAutoScale", Convert.ToInt32( land.MediaAutoScale ))); parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID)); parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL)); parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL)); parameters.Add(_Database.CreateParameter("PassHours", land.PassHours)); parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice)); parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID)); parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X)); parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y)); parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z)); parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X)); parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y)); parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z)); parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID)); parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime)); parameters.Add(_Database.CreateParameter("Dwell", land.Dwell)); parameters.Add(_Database.CreateParameter("MediaDescription", land.MediaDescription)); parameters.Add(_Database.CreateParameter("MediaType", land.MediaType)); parameters.Add(_Database.CreateParameter("MediaWidth", land.MediaWidth)); parameters.Add(_Database.CreateParameter("MediaHeight", land.MediaHeight)); parameters.Add(_Database.CreateParameter("MediaLoop", land.MediaLoop)); parameters.Add(_Database.CreateParameter("ObscureMusic", land.ObscureMusic)); parameters.Add(_Database.CreateParameter("ObscureMedia", land.ObscureMedia)); parameters.Add(_Database.CreateParameter("SeeAVs", land.SeeAVs)); parameters.Add(_Database.CreateParameter("AnyAVSounds", land.AnyAVSounds)); parameters.Add(_Database.CreateParameter("GroupAVSounds", land.GroupAVSounds)); if (land.Environment == null) parameters.Add(_Database.CreateParameter("environment", "")); else { try { parameters.Add(_Database.CreateParameter("environment", ViewerEnvironment.ToOSDString(land.Environment))); } catch { parameters.Add(_Database.CreateParameter("environment", "")); } } return parameters.ToArray(); } /// /// Creates the land access parameters. /// /// parcel access entry. /// parcel ID. /// private NpgsqlParameter[] CreateLandAccessParameters(LandAccessEntry parcelAccessEntry, UUID parcelID) { List parameters = new List(); parameters.Add(_Database.CreateParameter("LandUUID", parcelID)); parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID)); parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags)); parameters.Add(_Database.CreateParameter("Expires", parcelAccessEntry.Expires)); return parameters.ToArray(); } /// /// Creates the prim parameters for storing in DB. /// /// Basic data of SceneObjectpart prim. /// The scenegroup ID. /// The region ID. /// private NpgsqlParameter[] CreatePrimParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) { List parameters = new List(); parameters.Add(_Database.CreateParameter("UUID", prim.UUID)); parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID)); parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate)); parameters.Add(_Database.CreateParameter("Name", prim.Name)); parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID)); // the UUID of the root part for this SceneObjectGroup // various text fields parameters.Add(_Database.CreateParameter("Text", prim.Text)); parameters.Add(_Database.CreateParameter("ColorR", prim.Color.R)); parameters.Add(_Database.CreateParameter("ColorG", prim.Color.G)); parameters.Add(_Database.CreateParameter("ColorB", prim.Color.B)); parameters.Add(_Database.CreateParameter("ColorA", prim.Color.A)); parameters.Add(_Database.CreateParameter("Description", prim.Description)); parameters.Add(_Database.CreateParameter("SitName", prim.SitName)); parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName)); // permissions parameters.Add(_Database.CreateParameter("ObjectFlags", (uint)prim.Flags)); parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID)); parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID)); parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID)); parameters.Add(_Database.CreateParameter("LastOwnerID", prim.LastOwnerID)); parameters.Add(_Database.CreateParameter("RezzerID", prim.RezzerID)); parameters.Add(_Database.CreateParameter("OwnerMask", prim.OwnerMask)); parameters.Add(_Database.CreateParameter("NextOwnerMask", prim.NextOwnerMask)); parameters.Add(_Database.CreateParameter("GroupMask", prim.GroupMask)); parameters.Add(_Database.CreateParameter("EveryoneMask", prim.EveryoneMask)); parameters.Add(_Database.CreateParameter("BaseMask", prim.BaseMask)); // vectors parameters.Add(_Database.CreateParameter("PositionX", prim.OffsetPosition.X)); parameters.Add(_Database.CreateParameter("PositionY", prim.OffsetPosition.Y)); parameters.Add(_Database.CreateParameter("PositionZ", prim.OffsetPosition.Z)); parameters.Add(_Database.CreateParameter("GroupPositionX", prim.GroupPosition.X)); parameters.Add(_Database.CreateParameter("GroupPositionY", prim.GroupPosition.Y)); parameters.Add(_Database.CreateParameter("GroupPositionZ", prim.GroupPosition.Z)); parameters.Add(_Database.CreateParameter("VelocityX", prim.Velocity.X)); parameters.Add(_Database.CreateParameter("VelocityY", prim.Velocity.Y)); parameters.Add(_Database.CreateParameter("VelocityZ", prim.Velocity.Z)); parameters.Add(_Database.CreateParameter("AngularVelocityX", prim.AngularVelocity.X)); parameters.Add(_Database.CreateParameter("AngularVelocityY", prim.AngularVelocity.Y)); parameters.Add(_Database.CreateParameter("AngularVelocityZ", prim.AngularVelocity.Z)); parameters.Add(_Database.CreateParameter("AccelerationX", prim.Acceleration.X)); parameters.Add(_Database.CreateParameter("AccelerationY", prim.Acceleration.Y)); parameters.Add(_Database.CreateParameter("AccelerationZ", prim.Acceleration.Z)); // quaternions parameters.Add(_Database.CreateParameter("RotationX", prim.RotationOffset.X)); parameters.Add(_Database.CreateParameter("RotationY", prim.RotationOffset.Y)); parameters.Add(_Database.CreateParameter("RotationZ", prim.RotationOffset.Z)); parameters.Add(_Database.CreateParameter("RotationW", prim.RotationOffset.W)); // Sit target Vector3 sitTargetPos = prim.SitTargetPositionLL; parameters.Add(_Database.CreateParameter("SitTargetOffsetX", sitTargetPos.X)); parameters.Add(_Database.CreateParameter("SitTargetOffsetY", sitTargetPos.Y)); parameters.Add(_Database.CreateParameter("SitTargetOffsetZ", sitTargetPos.Z)); Quaternion sitTargetOrient = prim.SitTargetOrientationLL; parameters.Add(_Database.CreateParameter("SitTargetOrientW", sitTargetOrient.W)); parameters.Add(_Database.CreateParameter("SitTargetOrientX", sitTargetOrient.X)); parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y)); parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z)); Vector3 standTargetPos = prim.StandOffset; parameters.Add(_Database.CreateParameter("standtargetx", standTargetPos.X)); parameters.Add(_Database.CreateParameter("standtargety", standTargetPos.Y)); parameters.Add(_Database.CreateParameter("standtargetz", standTargetPos.Z)); parameters.Add(_Database.CreateParameter("sitactrange", prim.SitActiveRange)); parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0])); parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1])); parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2])); parameters.Add(_Database.CreateParameter("PayButton3", prim.PayPrice[3])); parameters.Add(_Database.CreateParameter("PayButton4", prim.PayPrice[4])); if ((prim.SoundFlags & 1) != 0) // Looped { parameters.Add(_Database.CreateParameter("LoopedSound", prim.Sound)); parameters.Add(_Database.CreateParameter("LoopedSoundGain", prim.SoundGain)); } else { parameters.Add(_Database.CreateParameter("LoopedSound", UUID.Zero)); parameters.Add(_Database.CreateParameter("LoopedSoundGain", 0.0f)); } parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation)); parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem)); parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X)); parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y)); parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z)); parameters.Add(_Database.CreateParameter("CameraAtOffsetX", prim.GetCameraAtOffset().X)); parameters.Add(_Database.CreateParameter("CameraAtOffsetY", prim.GetCameraAtOffset().Y)); parameters.Add(_Database.CreateParameter("CameraAtOffsetZ", prim.GetCameraAtOffset().Z)); if (prim.GetForceMouselook()) parameters.Add(_Database.CreateParameter("ForceMouselook", 1)); else parameters.Add(_Database.CreateParameter("ForceMouselook", 0)); parameters.Add(_Database.CreateParameter("ScriptAccessPin", prim.ScriptAccessPin)); if (prim.AllowedDrop) parameters.Add(_Database.CreateParameter("AllowedDrop", 1)); else parameters.Add(_Database.CreateParameter("AllowedDrop", 0)); if (prim.DIE_AT_EDGE) parameters.Add(_Database.CreateParameter("DieAtEdge", 1)); else parameters.Add(_Database.CreateParameter("DieAtEdge", 0)); parameters.Add(_Database.CreateParameter("SalePrice", prim.SalePrice)); parameters.Add(_Database.CreateParameter("SaleType", prim.ObjectSaleType)); byte clickAction = prim.ClickAction; parameters.Add(_Database.CreateParameter("ClickAction", clickAction)); parameters.Add(_Database.CreateParameter("Material", prim.Material)); parameters.Add(_Database.CreateParameter("CollisionSound", prim.CollisionSound)); parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume)); parameters.Add(_Database.CreateParameter("PassTouches", (bool)prim.PassTouches)); parameters.Add(_Database.CreateParameter("PassCollisions", (bool)prim.PassCollisions)); if (prim.PassTouches) parameters.Add(_Database.CreateParameter("PassTouches", true)); else parameters.Add(_Database.CreateParameter("PassTouches", false)); if (prim.PassCollisions) parameters.Add(_Database.CreateParameter("PassCollisions", true)); else parameters.Add(_Database.CreateParameter("PassCollisions", false)); parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum)); parameters.Add(_Database.CreateParameter("MediaURL", prim.MediaUrl)); if (prim.VehicleParams != null) parameters.Add(_Database.CreateParameter("Vehicle", prim.VehicleParams.ToXml2())); else parameters.Add(_Database.CreateParameter("Vehicle", string.Empty)); if (prim.PhysicsInertia != null) parameters.Add(_Database.CreateParameter("PhysInertia", prim.PhysicsInertia.ToXml2())); else parameters.Add(_Database.CreateParameter("PhysInertia", string.Empty)); if (prim.DynAttrs != null && prim.DynAttrs.CountNamespaces > 0) parameters.Add(_Database.CreateParameter("DynAttrs", prim.DynAttrs.ToXml())); else parameters.Add(_Database.CreateParameter("DynAttrs", null)); parameters.Add(_Database.CreateParameter("PhysicsShapeType", prim.PhysicsShapeType)); parameters.Add(_Database.CreateParameter("Density", (double)prim.Density)); parameters.Add(_Database.CreateParameter("GravityModifier", (double)prim.GravityModifier)); parameters.Add(_Database.CreateParameter("Friction", (double)prim.Friction)); parameters.Add(_Database.CreateParameter("Restitution", (double)prim.Restitution)); parameters.Add(_Database.CreateParameter("RotationAxisLocks", prim.RotationAxisLocks)); parameters.Add(_Database.CreateParameter("pseudocrc", prim.PseudoCRC)); if (prim.Animations != null) parameters.Add(_Database.CreateParameter("sopanims", prim.SerializeAnimations())); else parameters.Add(_Database.CreateParameter("sopanims", null)); return parameters.ToArray(); } /// /// Creates the primshape parameters for storing in DB. /// /// Basic data of SceneObjectpart prim. /// The scene group ID. /// The region UUID. /// private NpgsqlParameter[] CreatePrimShapeParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) { List parameters = new List(); PrimitiveBaseShape s = prim.Shape; parameters.Add(_Database.CreateParameter("UUID", prim.UUID)); // shape is an enum parameters.Add(_Database.CreateParameter("Shape", 0)); // vectors parameters.Add(_Database.CreateParameter("ScaleX", s.Scale.X)); parameters.Add(_Database.CreateParameter("ScaleY", s.Scale.Y)); parameters.Add(_Database.CreateParameter("ScaleZ", s.Scale.Z)); // paths parameters.Add(_Database.CreateParameter("PCode", s.PCode)); parameters.Add(_Database.CreateParameter("PathBegin", s.PathBegin)); parameters.Add(_Database.CreateParameter("PathEnd", s.PathEnd)); parameters.Add(_Database.CreateParameter("PathScaleX", s.PathScaleX)); parameters.Add(_Database.CreateParameter("PathScaleY", s.PathScaleY)); parameters.Add(_Database.CreateParameter("PathShearX", s.PathShearX)); parameters.Add(_Database.CreateParameter("PathShearY", s.PathShearY)); parameters.Add(_Database.CreateParameter("PathSkew", s.PathSkew)); parameters.Add(_Database.CreateParameter("PathCurve", s.PathCurve)); parameters.Add(_Database.CreateParameter("PathRadiusOffset", s.PathRadiusOffset)); parameters.Add(_Database.CreateParameter("PathRevolutions", s.PathRevolutions)); parameters.Add(_Database.CreateParameter("PathTaperX", s.PathTaperX)); parameters.Add(_Database.CreateParameter("PathTaperY", s.PathTaperY)); parameters.Add(_Database.CreateParameter("PathTwist", s.PathTwist)); parameters.Add(_Database.CreateParameter("PathTwistBegin", s.PathTwistBegin)); // profile parameters.Add(_Database.CreateParameter("ProfileBegin", s.ProfileBegin)); parameters.Add(_Database.CreateParameter("ProfileEnd", s.ProfileEnd)); parameters.Add(_Database.CreateParameter("ProfileCurve", s.ProfileCurve)); parameters.Add(_Database.CreateParameter("ProfileHollow", s.ProfileHollow)); parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry)); parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams)); parameters.Add(_Database.CreateParameter("State", s.State)); if (null == s.Media) { parameters.Add(_Database.CreateParameter("Media", DBNull.Value)); } else { parameters.Add(_Database.CreateParameter("Media", s.Media.ToXml())); } return parameters.ToArray(); } #endregion #endregion private void LoadSpawnPoints(RegionSettings rs) { rs.ClearSpawnPoints(); string sql = @"SELECT ""Yaw"", ""Pitch"", ""Distance"" FROM spawn_points WHERE ""RegionUUID"" = :RegionUUID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", rs.RegionUUID)); conn.Open(); using (NpgsqlDataReader reader = cmd.ExecuteReader()) { if (reader.Read()) { SpawnPoint sp = new SpawnPoint(); sp.Yaw = (float)reader["Yaw"]; sp.Pitch = (float)reader["Pitch"]; sp.Distance = (float)reader["Distance"]; rs.AddSpawnPoint(sp); } } } } private void SaveSpawnPoints(RegionSettings rs) { string sql = @"DELETE FROM spawn_points WHERE ""RegionUUID"" = :RegionUUID"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", rs.RegionUUID)); conn.Open(); cmd.ExecuteNonQuery(); } foreach (SpawnPoint p in rs.SpawnPoints()) { sql = @"INSERT INTO spawn_points (""RegionUUID"", ""Yaw"", ""Pitch"", ""Distance"") VALUES (:RegionUUID, :Yaw, :Pitch, :Distance)"; using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString)) using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn)) { cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", rs.RegionUUID)); cmd.Parameters.Add(_Database.CreateParameter("Yaw", p.Yaw)); cmd.Parameters.Add(_Database.CreateParameter("Pitch", p.Pitch)); cmd.Parameters.Add(_Database.CreateParameter("Distance", p.Distance)); conn.Open(); cmd.ExecuteNonQuery(); } } } public UUID[] GetObjectIDs(UUID regionID) { return new UUID[0]; } public void SaveExtra(UUID regionID, string name, string value) { } public void RemoveExtra(UUID regionID, string name) { } public Dictionary GetExtra(UUID regionID) { return null; } } }