/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Runtime.Caching; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using log4net; namespace OpenSim.Tests.Common { public class TestsAssetCache : ISharedRegionModule, IAssetCache { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool m_Enabled; public MemoryCache m_Cache; public string Name { get { return "TestsAssetCache"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { m_Cache = MemoryCache.Default; m_Enabled = true; } public void PostInitialise() { } public void Close() { } public void AddRegion(Scene scene) { if (m_Enabled) scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene scene) { } public void RegionLoaded(Scene scene) { } //////////////////////////////////////////////////////////// // IAssetCache // public bool Check(string id) { // XXX This is probably not an efficient implementation. AssetBase asset; if (!Get(id, out asset)) return false; return asset != null; } public void Cache(AssetBase asset, bool replace = true) { if (asset != null) { //CacheItemPolicy policy = new CacheItemPolicy(); //m_Cache.Set(asset.ID, asset, policy); } } public void CacheNegative(string id) { // We don't do negative caching } public bool Get(string id, out AssetBase asset) { //asset = (AssetBase)m_Cache.Get(id); asset = null; return true; } public bool GetFromMemory(string id, out AssetBase asset) { //asset = (AssetBase)m_Cache.Get(id); asset = null; return true; } public AssetBase GetCached(string id) { //return (AssetBase)m_Cache.Get(id); return null; } public void Expire(string id) { //m_Cache.Remove(id); } public void Clear() { } /* public bool UpdateContent(string id, byte[] data) { return false; } */ } }