/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Threading; using System.Reflection; using System.Collections; using System.Collections.Generic; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase { public partial class ScriptBaseClass { public ILS_Api m_LS_Functions; public void ApiTypeLS(IScriptApi api) { if (api is ILS_Api p) m_LS_Functions = p; } public LSL_List lsGetWindlightScene(LSL_List rules) { return m_LS_Functions.lsGetWindlightScene(rules); } public int lsSetWindlightScene(LSL_List rules) { return m_LS_Functions.lsSetWindlightScene(rules); } public int lsSetWindlightSceneTargeted(LSL_List rules, key target) { return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); } public void lsClearWindlightScene() { m_LS_Functions.lsClearWindlightScene(); } public LSL_List cmGetWindlightScene(LSL_List rules) { return m_LS_Functions.lsGetWindlightScene(rules); } public int cmSetWindlightScene(LSL_List rules) { return m_LS_Functions.lsSetWindlightScene(rules); } public int cmSetWindlightSceneTargeted(LSL_List rules, key target) { return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); } public void cmClearWindlightScene() { m_LS_Functions.lsClearWindlightScene(); } } }