/*
* Copyright (c) 2006, Clutch, Inc.
* Original Author: Jeff Cesnik
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.Net.Sockets;
using log4net;
using OpenSim.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using System.Threading;
using System.Threading.Tasks;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public readonly struct IncomingPacket(LLClientView client, Packet packet)
{
/// Client this packet came from
public readonly LLClientView Client = client;
/// Packet data that has been received
public readonly Packet Packet = packet;
}
///
/// Base UDP server
///
public abstract class OpenSimUDPBase
{
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
///
/// This method is called when an incoming packet is received
///
/// Incoming packet buffer
public abstract void PacketReceived(UDPPacketBuffer buffer);
/// UDP port to bind to in server mode
protected int m_udpPort;
/// Local IP address to bind to in server mode
protected IPAddress m_localBindAddress;
/// UDP socket, used in either client or server mode
private Socket m_udpSocket;
public static Object m_udpBuffersPoolLock = new();
public static UDPPacketBuffer[] m_udpBuffersPool = new UDPPacketBuffer[1000];
public static int m_udpBuffersPoolPtr = -1;
/// Returns true if the server is currently listening for inbound packets, otherwise false
internal bool m_IsRunningInbound;
public bool IsRunningInbound
{
get { return m_IsRunningInbound; }
private set { m_IsRunningInbound = value; }
}
public CancellationTokenSource InboundCancellationSource = new();
/// Returns true if the server is currently sending outbound packets, otherwise false
/// If IsRunningOut = false, then any request to send a packet is simply dropped.
internal bool m_IsRunningOutbound;
public bool IsRunningOutbound
{
get { return m_IsRunningOutbound; }
private set { m_IsRunningOutbound = value; }
}
///
/// Number of UDP receives.
///
public int UdpReceives { get; private set; }
///
/// Number of UDP sends
///
public int UdpSends { get; private set; }
///
/// Number of receives over which to establish a receive time average.
///
private readonly static int s_receiveTimeSamples = 500;
///
/// Current number of samples taken to establish a receive time average.
///
private int m_currentReceiveTimeSamples;
///
/// Cumulative receive time for the sample so far.
///
private int m_receiveTicksInCurrentSamplePeriod;
///
/// The average time taken for each require receive in the last sample.
///
public float AverageReceiveTicksForLastSamplePeriod { get; private set; }
public int Port
{
get { return m_udpPort; }
}
///
/// Default constructor
///
/// Local IP address to bind the server to
/// Port to listening for incoming UDP packets on
/// /// Are we to use an object pool to get objects for handing inbound data?
public OpenSimUDPBase(IPAddress bindAddress, int port)
{
m_localBindAddress = bindAddress;
m_udpPort = port;
// for debugging purposes only, initializes the random number generator
// used for simulating packet loss
// m_dropRandomGenerator = new Random();
}
~OpenSimUDPBase()
{
if(m_udpSocket is not null)
try { m_udpSocket.Close(); } catch { }
}
public static UDPPacketBuffer GetNewUDPBuffer(IPEndPoint remoteEndpoint)
{
lock (m_udpBuffersPoolLock)
{
if (m_udpBuffersPoolPtr >= 0)
{
UDPPacketBuffer buf = m_udpBuffersPool[m_udpBuffersPoolPtr];
m_udpBuffersPool[m_udpBuffersPoolPtr] = null;
m_udpBuffersPoolPtr--;
buf.RemoteEndPoint = remoteEndpoint;
buf.DataLength = 0;
return buf;
}
}
return new UDPPacketBuffer(remoteEndpoint);
}
public static void FreeUDPBuffer(UDPPacketBuffer buf)
{
lock (m_udpBuffersPoolLock)
{
if(buf.DataLength < 0)
return; // avoid duplicated free that may still happen
if (m_udpBuffersPoolPtr < 999)
{
buf.RemoteEndPoint = null;
buf.DataLength = -1;
m_udpBuffersPoolPtr++;
m_udpBuffersPool[m_udpBuffersPoolPtr] = buf;
}
}
}
///
/// Start inbound UDP packet handling.
///
/// The size of the receive buffer for
/// the UDP socket. This value is passed up to the operating system
/// and used in the system networking stack. Use zero to leave this
/// value as the default
public virtual void StartInbound(int recvBufferSize)
{
if (!m_IsRunningInbound)
{
m_log.DebugFormat("[UDPBASE]: Starting inbound UDP loop");
const int SIO_UDP_CONNRESET = -1744830452;
m_udpSocket = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
try
{
if (m_udpSocket.Ttl < 128)
{
m_udpSocket.Ttl = 128;
}
}
catch (SocketException)
{
m_log.Debug("[UDPBASE]: Failed to increase default TTL");
}
try
{
m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null);
}
catch
{
m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring");
}
// On at least Mono 3.2.8, multiple UDP sockets can bind to the same port by default. At the moment
// we never want two regions to listen on the same port as they cannot demultiplex each other's messages,
// leading to a confusing bug.
// By default, Windows does not allow two sockets to bind to the same port.
//
// Unfortunately, this also causes a crashed sim to leave the socket in a state
// where it appears to be in use but is really just hung from the old process
// crashing rather than closing it. While this protects agains misconfiguration,
// allowing crashed sims to be started up again right away, rather than having to
// wait 2 minutes for the socket to clear is more valuable. Commented 12/13/2016
// m_udpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, false);
if (recvBufferSize != 0)
m_udpSocket.ReceiveBufferSize = recvBufferSize;
IPEndPoint ipep = new(m_localBindAddress, m_udpPort);
m_udpSocket.Bind(ipep);
if (m_udpPort == 0)
m_udpPort = ((IPEndPoint)m_udpSocket.LocalEndPoint).Port;
m_IsRunningInbound = true;
// kick start the receiver tasks dance.
Task.Run(AsyncBeginReceive).ConfigureAwait(false);
}
}
///
/// Start outbound UDP packet handling.
///
public virtual void StartOutbound()
{
m_log.DebugFormat("[UDPBASE]: Starting outbound UDP loop");
m_IsRunningOutbound = true;
}
public virtual void StopInbound()
{
if (m_IsRunningInbound)
{
m_log.DebugFormat("[UDPBASE]: Stopping inbound UDP loop");
m_IsRunningInbound = false;
InboundCancellationSource.Cancel();
m_udpSocket.Close();
m_udpSocket = null;
}
}
public virtual void StopOutbound()
{
m_log.DebugFormat("[UDPBASE]: Stopping outbound UDP loop");
m_IsRunningOutbound = false;
}
private async void AsyncBeginReceive()
{
SocketAddress workSktAddress = new(m_udpSocket.AddressFamily);
while (m_IsRunningInbound)
{
UDPPacketBuffer buf = GetNewUDPBuffer(null); // we need a fresh one here, for now at least
try
{
int nbytes =
await m_udpSocket.ReceiveFromAsync(buf.Data.AsMemory(), SocketFlags.None, workSktAddress, InboundCancellationSource.Token).ConfigureAwait(false);
if (!m_IsRunningInbound || InboundCancellationSource.IsCancellationRequested)
{
FreeUDPBuffer(buf);
return;
}
if (nbytes > 0)
{
int startTick = Util.EnvironmentTickCount();
buf.RemoteEndPoint = Util.GetEndPoint(workSktAddress);
buf.DataLength = nbytes;
UdpReceives++;
PacketReceived(buf);
if (m_currentReceiveTimeSamples >= s_receiveTimeSamples)
{
AverageReceiveTicksForLastSamplePeriod
= (float)m_receiveTicksInCurrentSamplePeriod / s_receiveTimeSamples;
m_receiveTicksInCurrentSamplePeriod = 0;
m_currentReceiveTimeSamples = 0;
}
else
{
m_receiveTicksInCurrentSamplePeriod += Util.EnvironmentTickCountSubtract(startTick);
m_currentReceiveTimeSamples++;
}
}
else
FreeUDPBuffer(buf);
}
catch (OperationCanceledException)
{
}
catch (Exception e)
{
m_log.Error($"[UDPBASE]: Error processing UDP receiveFrom. Exception ", e);
}
}
}
public void SyncSend(UDPPacketBuffer buf)
{
if(buf.RemoteEndPoint is null)
return; // already expired
try
{
m_udpSocket.SendTo(
buf.Data,
0,
buf.DataLength,
SocketFlags.None,
buf.RemoteEndPoint
);
UdpSends++;
}
catch (SocketException e)
{
m_log.WarnFormat("[UDPBASE]: sync send SocketException {0} {1}", buf.RemoteEndPoint, e.Message);
}
catch (ObjectDisposedException) { }
}
}
}