/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Threading; using log4net; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.CoreModules.Agent.AssetTransaction; using OpenSim.Region.CoreModules.Avatar.InstantMessage; using OpenSim.Region.CoreModules.Scripting.DynamicTexture; using OpenSim.Region.CoreModules.Scripting.LoadImageURL; using OpenSim.Region.CoreModules.Scripting.XMLRPC; using OpenSim.Services.Interfaces; using Mono.Addins; namespace OpenSim.ApplicationPlugins.LoadRegions { [Extension(Path="/OpenSim/Startup", Id="LoadRegions", NodeName="Plugin")] public class LoadRegionsPlugin : IApplicationPlugin, IRegionCreator { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public event NewRegionCreated OnNewRegionCreated; private NewRegionCreated m_newRegionCreatedHandler; #region IApplicationPlugin Members // TODO: required by IPlugin, but likely not at all right private string m_name = "LoadRegionsPlugin"; private string m_version = "0.0"; public string Version { get { return m_version; } } public string Name { get { return m_name; } } protected OpenSimBase m_openSim; public void Initialise() { m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!"); throw new PluginNotInitialisedException(Name); } public void Initialise(OpenSimBase openSim) { m_openSim = openSim; m_openSim.ApplicationRegistry.RegisterInterface(this); } public void PostInitialise() { //m_log.Info("[LOADREGIONS]: Load Regions addin being initialised"); IEstateLoader estateLoader = null; IRegionLoader regionLoader; if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem") { m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem"); regionLoader = new RegionLoaderFileSystem(); estateLoader = new EstateLoaderFileSystem(m_openSim); } else { m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web"); regionLoader = new RegionLoaderWebServer(); } // Load Estates Before Regions! if(estateLoader != null) { estateLoader.SetIniConfigSource(m_openSim.ConfigSource.Source); estateLoader.LoadEstates(); } regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source); RegionInfo[] regionsToLoad = regionLoader.LoadRegions(); m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules..."); //m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule..."); //m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule()); //m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule..."); //m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule()); //m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule..."); //m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule()); // m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule..."); // m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule()); m_log.Info("[LOAD REGIONS PLUGIN]: Done."); if (!CheckRegionsForSanity(regionsToLoad)) { m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations"); Environment.Exit(1); } List createdScenes = new List(); for (int i = 0; i < regionsToLoad.Length; i++) { IScene scene; m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + Thread.CurrentThread.ManagedThreadId.ToString() + ")"); bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); m_openSim.CreateRegion(regionsToLoad[i], true, out scene); createdScenes.Add(scene); if (changed) m_openSim.EstateDataService.StoreEstateSettings(regionsToLoad[i].EstateSettings); } foreach (IScene scene in createdScenes) { scene.Start(); m_newRegionCreatedHandler = OnNewRegionCreated; if (m_newRegionCreatedHandler != null) { m_newRegionCreatedHandler(scene); } } } public void Dispose() { } #endregion /// /// Check that region configuration information makes sense. /// /// /// True if we're sane, false if we're insane private bool CheckRegionsForSanity(RegionInfo[] regions) { if (regions.Length == 0) return true; foreach (RegionInfo region in regions) { if (region.RegionID.IsZero()) { m_log.ErrorFormat( "[LOAD REGIONS PLUGIN]: Region {0} has invalid UUID {1}", region.RegionName, region.RegionID); return false; } } for (int i = 0; i < regions.Length - 1; i++) { for (int j = i + 1; j < regions.Length; j++) { if (regions[i].RegionID == regions[j].RegionID) { m_log.ErrorFormat( "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}", regions[i].RegionName, regions[j].RegionName, regions[i].RegionID); return false; } else if ( regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY) { m_log.ErrorFormat( "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})", regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY); return false; } else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port) { m_log.ErrorFormat( "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}", regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port); return false; } } } return true; } } }