/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Specialized; using System.Drawing; using System.Drawing.Imaging; using System.Reflection; using System.IO; using System.Net; using System.Web; using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenMetaverse.Imaging; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; namespace OpenSim.Capabilities.Handlers { public class GetTextureRobustHandler : BaseStreamHandler { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private IAssetService m_assetService; public const string DefaultFormat = "x-j2c"; // TODO: Change this to a config option private string m_RedirectURL = null; public GetTextureRobustHandler(string path, IAssetService assService, string name, string description, string redirectURL) : base("GET", path, name, description) { m_assetService = assService; m_RedirectURL = redirectURL; if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/")) m_RedirectURL += "/"; } protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { // Try to parse the texture ID from the request URL NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); string textureStr = query.GetOne("texture_id"); string format = query.GetOne("format"); //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); if (m_assetService == null) { m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; return null; } UUID textureID; if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID)) { // m_log.DebugFormat("[GETTEXTURE]: Received request for texture id {0}", textureID); string[] formats; if (!string.IsNullOrEmpty(format)) { formats = new string[1] { format.ToLower() }; } else { formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept")); if (formats.Length == 0) formats = new string[1] { DefaultFormat }; // default } // OK, we have an array with preferred formats, possibly with only one entry httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; foreach (string f in formats) { if (FetchTexture(httpRequest, httpResponse, textureID, f)) break; } } else { m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); } // m_log.DebugFormat( // "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", // textureID, httpResponse.StatusCode, httpResponse.ContentLength); return null; } /// /// /// /// /// /// /// /// False for "caller try another codec"; true otherwise private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) { // m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); if(!String.IsNullOrEmpty(m_RedirectURL)) { string textureUrl = m_RedirectURL + "?texture_id=" + textureID.ToString(); httpResponse.Redirect(textureUrl, HttpStatusCode.Moved); m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl); return true; } // Fetch, Misses or invalid return a 404 AssetBase texture = m_assetService.Get(textureID.ToString()); if (texture != null) { if (texture.Type != (sbyte)AssetType.Texture) { httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; return true; } if (format == DefaultFormat) { WriteTextureData(httpRequest, httpResponse, texture, format); return true; } // need to convert format AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID); newTexture.Data = ConvertTextureData(texture, format); if (newTexture.Data.Length == 0) return false; // !!! Caller try another codec, please! newTexture.Flags = AssetFlags.Collectable; newTexture.Temporary = true; newTexture.Local = true; WriteTextureData(httpRequest, httpResponse, newTexture, format); return true; } // not found // m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; return true; } private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format) { string range = request.Headers.GetOne("Range"); if (!String.IsNullOrEmpty(range)) // JP2's only { // Range request int start, end; if (TryParseRange(range, out start, out end)) { // Before clamping start make sure we can satisfy it in order to avoid // sending back the last byte instead of an error status if (start >= texture.Data.Length) { // m_log.DebugFormat( // "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}", // texture.ID, start, texture.Data.Length); // Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back // Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations // of the Linden Lab viewer (3.2.1 and 3.3.4 and probably earlier), a viewer that has previously // received a very small texture may attempt to fetch bytes from the server past the // range of data that it received originally. Whether this happens appears to depend on whether // the viewer's estimation of how large a request it needs to make for certain discard levels // (http://wiki.secondlife.com/wiki/Image_System#Discard_Level_and_Mip_Mapping), chiefly discard // level 2. If this estimate is greater than the total texture size, returning a RequestedRangeNotSatisfiable // here will cause the viewer to treat the texture as bad and never display the full resolution // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. // response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; // response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length)); // response.StatusCode = (int)System.Net.HttpStatusCode.OK; response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; response.ContentType = texture.Metadata.ContentType; } else { // Handle the case where no second range value was given. This is equivalent to requesting // the rest of the entity. if (end == -1) end = int.MaxValue; end = Utils.Clamp(end, 0, texture.Data.Length - 1); start = Utils.Clamp(start, 0, end); int len = end - start + 1; // m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); // Always return PartialContent, even if the range covered the entire data length // We were accidentally sending back 404 before in this situation // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. // // We also do not want to send back OK even if the whole range was satisfiable since this causes // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality. // if (end > maxEnd) // response.StatusCode = (int)System.Net.HttpStatusCode.OK; // else response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; response.ContentLength = len; response.ContentType = texture.Metadata.ContentType; response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); response.RawBuffer = texture.Data; response.RawBufferStart = start; response.RawBufferLen = len; } } else { m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; } } else // JP2's or other formats { // Full content request response.StatusCode = (int)System.Net.HttpStatusCode.OK; response.ContentLength = texture.Data.Length; if (format == DefaultFormat) response.ContentType = texture.Metadata.ContentType; else response.ContentType = "image/" + format; response.RawBuffer = texture.Data; response.RawBufferStart = 0; response.RawBufferLen = texture.Data.Length; } // if (response.StatusCode < 200 || response.StatusCode > 299) // m_log.WarnFormat( // "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})", // texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length); // else // m_log.DebugFormat( // "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})", // texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length); } /// /// Parse a range header. /// /// /// As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, /// this obeys range headers with two values (e.g. 533-4165) and no second value (e.g. 533-). /// Where there is no value, -1 is returned. /// FIXME: Need to cover the case where only a second value is specified (e.g. -4165), probably by returning -1 /// for start. /// /// /// Start of the range. Undefined if this was not a number. /// End of the range. Will be -1 if no end specified. Undefined if there was a raw string but this was not a number. private bool TryParseRange(string header, out int start, out int end) { start = end = 0; if (header.StartsWith("bytes=")) { string[] rangeValues = header.Substring(6).Split('-'); if (rangeValues.Length == 2) { if (!Int32.TryParse(rangeValues[0], out start)) return false; string rawEnd = rangeValues[1]; if (rawEnd.Length == 0) { end = -1; return true; } else if (Int32.TryParse(rawEnd, out end)) { return true; } } } start = end = 0; return false; } private byte[] ConvertTextureData(AssetBase texture, string format) { m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format); byte[] data = Array.Empty(); MemoryStream imgstream = new MemoryStream(); Bitmap mTexture = null; ManagedImage managedImage = null; Image image = null; try { // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular data // Decode image to System.Drawing.Image if (OpenJPEG.DecodeToImage(texture.Data, out managedImage, out image) && image != null) { // Save to bitmap mTexture = new Bitmap(image); using(EncoderParameters myEncoderParameters = new EncoderParameters()) { myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality,95L); // Save bitmap to stream ImageCodecInfo codec = GetEncoderInfo("image/" + format); if (codec != null) { mTexture.Save(imgstream, codec, myEncoderParameters); // Write the stream to a byte array for output data = imgstream.ToArray(); } else m_log.WarnFormat("[GETTEXTURE]: No such codec {0}", format); } } } catch (Exception e) { m_log.WarnFormat("[GETTEXTURE]: Unable to convert texture {0} to {1}: {2}", texture.ID, format, e.Message); } finally { // Reclaim memory, these are unmanaged resources // If we encountered an exception, one or more of these will be null if (mTexture != null) mTexture.Dispose(); if (image != null) image.Dispose(); if(managedImage != null) managedImage.Clear(); if (imgstream != null) imgstream.Dispose(); } return data; } // From msdn private static ImageCodecInfo GetEncoderInfo(String mimeType) { ImageCodecInfo[] encoders; encoders = ImageCodecInfo.GetImageEncoders(); for (int j = 0; j < encoders.Length; ++j) { if (encoders[j].MimeType == mimeType) return encoders[j]; } return null; } } }