/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using System.Runtime.CompilerServices;
using log4net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
public enum ProfileShape : byte
{
Circle = 0,
Square = 1,
IsometricTriangle = 2,
EquilateralTriangle = 3,
RightTriangle = 4,
HalfCircle = 5
}
public enum HollowShape : byte
{
Same = 0,
Circle = 16,
Square = 32,
Triangle = 48
}
public enum PCodeEnum : byte
{
Primitive = 9,
Avatar = 47,
Grass = 95,
NewTree = 111,
ParticleSystem = 143,
Tree = 255
}
public enum Extrusion : byte
{
Straight = 16,
Curve1 = 32,
Curve2 = 48,
Flexible = 128
}
[Serializable]
public class PrimitiveBaseShape
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes();
private byte[] m_textureEntry;
private ushort _pathBegin;
private byte _pathCurve;
private ushort _pathEnd;
private sbyte _pathRadiusOffset;
private byte _pathRevolutions;
private byte _pathScaleX;
private byte _pathScaleY;
private byte _pathShearX;
private byte _pathShearY;
private sbyte _pathSkew;
private sbyte _pathTaperX;
private sbyte _pathTaperY;
private sbyte _pathTwist;
private sbyte _pathTwistBegin;
private byte _pCode;
private ushort _profileBegin;
private ushort _profileEnd;
private ushort _profileHollow;
private Vector3 _scale;
private byte _state;
private byte _lastattach;
private ProfileShape _profileShape;
private HollowShape _hollowShape;
//extra parameters Sculpted
[XmlIgnore] private UUID _sculptTexture;
[XmlIgnore] private byte _sculptType;
[XmlIgnore] private byte[] _sculptData = Utils.EmptyBytes;
//extra parameters Flexi
[XmlIgnore] private int _flexiSoftness;
[XmlIgnore] private float _flexiTension;
[XmlIgnore] private float _flexiDrag;
[XmlIgnore] private float _flexiGravity;
[XmlIgnore] private float _flexiWind;
[XmlIgnore] private float _flexiForceX;
[XmlIgnore] private float _flexiForceY;
[XmlIgnore] private float _flexiForceZ;
//extra parameters light
[XmlIgnore] private float _lightColorR;
[XmlIgnore] private float _lightColorG;
[XmlIgnore] private float _lightColorB;
[XmlIgnore] private float _lightColorA = 1.0f;
[XmlIgnore] private float _lightRadius;
[XmlIgnore] private float _lightCutoff;
[XmlIgnore] private float _lightFalloff;
[XmlIgnore] private float _lightIntensity = 1.0f;
//extra parameters Projection
[XmlIgnore] private UUID _projectionTextureID;
[XmlIgnore] private float _projectionFOV;
[XmlIgnore] private float _projectionFocus;
[XmlIgnore] private float _projectionAmb;
//extra parameters extramesh/flag
[XmlIgnore] private uint _meshFlags;
[XmlIgnore] private bool _flexiEntry;
[XmlIgnore] private bool _lightEntry;
[XmlIgnore] private bool _sculptEntry;
[XmlIgnore] private bool _projectionEntry;
[XmlIgnore] private bool _meshFlagsEntry;
[XmlIgnore]
public Primitive.ReflectionProbe ReflectionProbe = null;
[XmlIgnore]
public Primitive.RenderMaterials RenderMaterials = null;
public bool MeshFlagEntry
{
get { return _meshFlagsEntry; }
}
public bool AnimeshEnabled
{
get
{
return(_meshFlagsEntry &&
(_meshFlags & 0x01) != 0 &&
(_sculptType & 0x07) == (int)OpenMetaverse.SculptType.Mesh);
}
set
{
if((_sculptType & 0x07) != (int)OpenMetaverse.SculptType.Mesh)
{
_meshFlagsEntry = false;
_meshFlags = 0;
return;
}
if (value)
{
_meshFlagsEntry = true;
_meshFlags |= 1;
}
else
_meshFlags &= 0xfe;
}
}
public byte ProfileCurve
{
get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
set
{
// Handle hollow shape component
byte hollowShapeByte = (byte)(value & 0xf0);
if (!Enum.IsDefined(typeof(HollowShape), hollowShapeByte))
{
m_log.WarnFormat(
"[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.",
hollowShapeByte);
_hollowShape = HollowShape.Same;
}
else
{
_hollowShape = (HollowShape)hollowShapeByte;
}
// Handle profile shape component
byte profileShapeByte = (byte)(value & 0xf);
if (!Enum.IsDefined(typeof(ProfileShape), profileShapeByte))
{
m_log.WarnFormat(
"[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.",
profileShapeByte);
_profileShape = ProfileShape.Square;
}
else
{
_profileShape = (ProfileShape)profileShapeByte;
}
}
}
///
/// Entries to store media textures on each face
///
/// Do not change this value directly - always do it through an IMoapModule.
/// Lock before manipulating.
public MediaList Media { get; set; }
public PrimitiveBaseShape()
{
PCode = (byte)PCodeEnum.Primitive;
m_textureEntry = DEFAULT_TEXTURE;
}
///
/// Construct a PrimitiveBaseShape object from a OpenMetaverse.Primitive object
///
///
public PrimitiveBaseShape(Primitive prim)
{
//m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
PCode = (byte)prim.PrimData.PCode;
State = prim.PrimData.State;
LastAttachPoint = prim.PrimData.State;
PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
PathScaleY = Primitive.PackPathScale(prim.PrimData.PathScaleY);
PathShearX = (byte)Primitive.PackPathShear(prim.PrimData.PathShearX);
PathShearY = (byte)Primitive.PackPathShear(prim.PrimData.PathShearY);
PathSkew = Primitive.PackPathTwist(prim.PrimData.PathSkew);
ProfileBegin = Primitive.PackBeginCut(prim.PrimData.ProfileBegin);
ProfileEnd = Primitive.PackEndCut(prim.PrimData.ProfileEnd);
Scale = prim.Scale;
PathCurve = (byte)prim.PrimData.PathCurve;
ProfileCurve = (byte)prim.PrimData.ProfileCurve;
ProfileHollow = Primitive.PackProfileHollow(prim.PrimData.ProfileHollow);
PathRadiusOffset = Primitive.PackPathTwist(prim.PrimData.PathRadiusOffset);
PathRevolutions = Primitive.PackPathRevolutions(prim.PrimData.PathRevolutions);
PathTaperX = Primitive.PackPathTaper(prim.PrimData.PathTaperX);
PathTaperY = Primitive.PackPathTaper(prim.PrimData.PathTaperY);
PathTwist = Primitive.PackPathTwist(prim.PrimData.PathTwist);
PathTwistBegin = Primitive.PackPathTwist(prim.PrimData.PathTwistBegin);
m_textureEntry = prim.Textures.GetBytes();
if (prim.Sculpt != null)
{
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
SculptData = prim.Sculpt.GetBytes();
SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type;
}
else
{
SculptType = (byte)OpenMetaverse.SculptType.None;
}
}
[XmlIgnore]
public Primitive.TextureEntry Textures
{
get
{
//m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
catch { }
m_log.Warn("[SHAPE]: Failed to decode texture, length=" + ((m_textureEntry != null) ? m_textureEntry.Length : 0));
return new Primitive.TextureEntry(UUID.Zero);
}
set { m_textureEntry = value.GetBytes(); }
}
public byte[] TextureEntry
{
get { return m_textureEntry; }
set
{
if (value == null)
m_textureEntry = new byte[1];
else
m_textureEntry = value;
}
}
public static PrimitiveBaseShape Default
{
get
{
PrimitiveBaseShape boxShape = CreateBox();
boxShape.SetScale(0.5f);
return boxShape;
}
}
public static PrimitiveBaseShape Create()
{
return new PrimitiveBaseShape();
}
public static PrimitiveBaseShape CreateBox()
{
PrimitiveBaseShape shape = new()
{
_pathCurve = (byte)Extrusion.Straight,
_profileShape = ProfileShape.Square,
_pathScaleX = 100,
_pathScaleY = 100
};
return shape;
}
public static PrimitiveBaseShape CreateSphere()
{
PrimitiveBaseShape shape = new()
{
_pathCurve = (byte)Extrusion.Curve1,
_profileShape = ProfileShape.HalfCircle,
_pathScaleX = 100,
_pathScaleY = 100
};
return shape;
}
public static PrimitiveBaseShape CreateCylinder()
{
PrimitiveBaseShape shape = new()
{
_pathCurve = (byte)Extrusion.Curve1,
_profileShape = ProfileShape.Square,
_pathScaleX = 100,
_pathScaleY = 100
};
return shape;
}
public static PrimitiveBaseShape CreateMesh(int numberOfFaces, UUID meshAssetID)
{
PrimitiveBaseShape shape = new()
{
_pathScaleX = 100,
_pathScaleY = 100
};
if (numberOfFaces <= 0) // oops ?
numberOfFaces = 1;
switch(numberOfFaces)
{
case 1: // torus
shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Curve1;
shape._pathScaleY = 150;
break;
case 2: // torus with hollow (a sl viewer whould see 4 faces on a hollow sphere)
shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Curve1;
shape.ProfileHollow = 27500;
shape._pathScaleY = 150;
break;
case 3: // cylinder
shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
break;
case 4: // cylinder with hollow
shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
shape.ProfileHollow = 27500;
break;
case 5: // prism
shape.ProfileCurve = (byte)ProfileShape.EquilateralTriangle | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
break;
case 6: // box
shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
break;
case 7: // box with hollow
shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
shape.ProfileHollow = 27500;
break;
default: // 8 faces box with cut
shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle;
shape.PathCurve = (byte)Extrusion.Straight;
shape.ProfileBegin = 9375;
break;
}
shape.SculptEntry = true;
shape.SculptType = (byte)OpenMetaverse.SculptType.Mesh;
shape.SculptTexture = meshAssetID;
return shape;
}
public void SetScale(float side)
{
_scale = new Vector3(side, side, side);
}
public void SetHeigth(float height)
{
_scale.Z = height;
}
public void SetRadius(float radius)
{
_scale.X = _scale.Y = radius * 2f;
}
// TODO: void returns need to change of course
public virtual void GetMesh()
{
}
public PrimitiveBaseShape Copy()
{
return (PrimitiveBaseShape) MemberwiseClone();
}
public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)
{
PrimitiveBaseShape shape = CreateCylinder();
shape.SetHeigth(heigth);
shape.SetRadius(radius);
return shape;
}
public void SetPathRange(Vector3 pathRange)
{
_pathBegin = Primitive.PackBeginCut(pathRange.X);
_pathEnd = Primitive.PackEndCut(pathRange.Y);
}
public void SetPathRange(float begin, float end)
{
_pathBegin = Primitive.PackBeginCut(begin);
_pathEnd = Primitive.PackEndCut(end);
}
public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID)
{
_sculptType = sculptType;
_sculptTexture = SculptTextureUUID;
}
public void SetProfileRange(Vector3 profileRange)
{
_profileBegin = Primitive.PackBeginCut(profileRange.X);
_profileEnd = Primitive.PackEndCut(profileRange.Y);
}
public void SetProfileRange(float begin, float end)
{
_profileBegin = Primitive.PackBeginCut(begin);
_profileEnd = Primitive.PackEndCut(end);
}
public byte[] ExtraParams
{
get
{
return ExtraParamsToBytes();
}
set
{
ReadInExtraParamsBytes(value);
}
}
public ushort PathBegin
{
get { return _pathBegin; }
set { _pathBegin = value; }
}
public byte PathCurve
{
get { return _pathCurve; }
set { _pathCurve = value; }
}
public ushort PathEnd
{
get { return _pathEnd; }
set { _pathEnd = value; }
}
public sbyte PathRadiusOffset
{
get { return _pathRadiusOffset; }
set { _pathRadiusOffset = value; }
}
public byte PathRevolutions
{
get { return _pathRevolutions; }
set { _pathRevolutions = value; }
}
public byte PathScaleX
{
get { return _pathScaleX; }
set { _pathScaleX = value; }
}
public byte PathScaleY
{
get { return _pathScaleY; }
set { _pathScaleY = value; }
}
public byte PathShearX
{
get { return _pathShearX; }
set { _pathShearX = value; }
}
public byte PathShearY
{
get { return _pathShearY; }
set { _pathShearY = value; }
}
public sbyte PathSkew
{
get { return _pathSkew; }
set { _pathSkew = value; }
}
public sbyte PathTaperX
{
get { return _pathTaperX; }
set { _pathTaperX = value; }
}
public sbyte PathTaperY
{
get { return _pathTaperY; }
set { _pathTaperY = value; }
}
public sbyte PathTwist
{
get { return _pathTwist; }
set { _pathTwist = value; }
}
public sbyte PathTwistBegin
{
get { return _pathTwistBegin; }
set { _pathTwistBegin = value; }
}
public byte PCode
{
get { return _pCode; }
set { _pCode = value; }
}
public ushort ProfileBegin
{
get { return _profileBegin; }
set { _profileBegin = value; }
}
public ushort ProfileEnd
{
get { return _profileEnd; }
set { _profileEnd = value; }
}
public ushort ProfileHollow
{
get { return _profileHollow; }
set { _profileHollow = value; }
}
public Vector3 Scale
{
get { return _scale; }
set { _scale = value; }
}
public byte State
{
get { return _state; }
set { _state = value; }
}
public byte LastAttachPoint
{
get { return _lastattach; }
set { _lastattach = value; }
}
public ProfileShape ProfileShape
{
get { return _profileShape; }
set { _profileShape = value; }
}
public HollowShape HollowShape
{
get { return _hollowShape; }
set { _hollowShape = value; }
}
public UUID SculptTexture
{
get { return _sculptTexture; }
set { _sculptTexture = value; }
}
public byte SculptType
{
get { return _sculptType; }
set { _sculptType = value; }
}
// This is only used at runtime. For sculpties this holds the texture data, and for meshes
// the mesh data.
public byte[] SculptData
{
get { return _sculptData; }
set { _sculptData = value; }
}
public int FlexiSoftness
{
get { return _flexiSoftness; }
set { _flexiSoftness = value; }
}
public float FlexiTension
{
get { return _flexiTension; }
set { _flexiTension = value; }
}
public float FlexiDrag
{
get { return _flexiDrag; }
set { _flexiDrag = value; }
}
public float FlexiGravity
{
get { return _flexiGravity; }
set { _flexiGravity = value; }
}
public float FlexiWind
{
get { return _flexiWind; }
set { _flexiWind = value; }
}
public float FlexiForceX
{
get { return _flexiForceX; }
set { _flexiForceX = value; }
}
public float FlexiForceY
{
get { return _flexiForceY; }
set { _flexiForceY = value; }
}
public float FlexiForceZ
{
get { return _flexiForceZ; }
set { _flexiForceZ = value; }
}
public float LightColorR
{
get { return _lightColorR; }
set
{
if (value < 0)
_lightColorR = 0;
else if (value > 1.0f)
_lightColorR = 1.0f;
else
_lightColorR = value;
}
}
public float LightColorG
{
get { return _lightColorG; }
set
{
if (value < 0)
_lightColorG = 0;
else if (value > 1.0f)
_lightColorG = 1.0f;
else
_lightColorG = value;
}
}
public float LightColorB
{
get { return _lightColorB; }
set
{
if (value < 0)
_lightColorB = 0;
else if (value > 1.0f)
_lightColorB = 1.0f;
else
_lightColorB = value;
}
}
public float LightColorA
{
get { return _lightColorA; }
set
{
if (value < 0)
_lightColorA = 0;
else if (value > 1.0f)
_lightColorA = 1.0f;
else
_lightColorA = value;
}
}
public float LightRadius
{
get { return _lightRadius; }
set { _lightRadius = value; }
}
public float LightCutoff
{
get { return _lightCutoff; }
set { _lightCutoff = value; }
}
public float LightFalloff
{
get { return _lightFalloff; }
set { _lightFalloff = value; }
}
public float LightIntensity
{
get { return _lightIntensity; }
set { _lightIntensity = value; }
}
// only means we do have flexi data
public bool FlexiEntry
{
get { return _flexiEntry; }
set { _flexiEntry = value; }
}
public bool LightEntry
{
get { return _lightEntry; }
set { _lightEntry = value; }
}
public bool SculptEntry
{
get { return _sculptEntry; }
set { _sculptEntry = value; }
}
public bool ProjectionEntry
{
get { return _projectionEntry; }
set { _projectionEntry = value; }
}
public UUID ProjectionTextureUUID
{
get { return _projectionTextureID; }
set { _projectionTextureID = value; }
}
public float ProjectionFOV
{
get { return _projectionFOV; }
set { _projectionFOV = value; }
}
public float ProjectionFocus
{
get { return _projectionFocus; }
set { _projectionFocus = value; }
}
public float ProjectionAmbiance
{
get { return _projectionAmb; }
set { _projectionAmb = value; }
}
public ulong GetMeshKey(Vector3 size, float lod)
{
return GetMeshKey(size, lod, false);
}
public ulong GetMeshKey(Vector3 size, float lod, bool convex)
{
ulong hash = 5381;
hash = djb2(hash, PathCurve);
hash = djb2(hash, (byte)((byte)HollowShape | (byte)ProfileShape));
hash = djb2(hash, PathBegin);
hash = djb2(hash, PathEnd);
hash = djb2(hash, PathScaleX);
hash = djb2(hash, PathScaleY);
hash = djb2(hash, PathShearX);
hash = djb2(hash, PathShearY);
hash = djb2(hash, (byte)PathTwist);
hash = djb2(hash, (byte)PathTwistBegin);
hash = djb2(hash, (byte)PathRadiusOffset);
hash = djb2(hash, (byte)PathTaperX);
hash = djb2(hash, (byte)PathTaperY);
hash = djb2(hash, PathRevolutions);
hash = djb2(hash, (byte)PathSkew);
hash = djb2(hash, ProfileBegin);
hash = djb2(hash, ProfileEnd);
hash = djb2(hash, ProfileHollow);
// TODO: Separate scale out from the primitive shape data (after
// scaling is supported at the physics engine level)
hash = djb2(hash, size.X);
hash = djb2(hash, size.Y);
hash = djb2(hash, size.Z);
hash = djb2(hash, lod);
// include sculpt UUID
if (SculptEntry)
{
byte[] scaleBytes = this.SculptTexture.GetBytes();
for (int i = 0; i < scaleBytes.Length; i++)
hash = djb2(hash, scaleBytes[i]);
}
if(convex)
hash = djb2(hash, 0xa5);
return hash;
}
private static ulong djb2(ulong hash, byte c)
{
//return ((hash << 5) + hash) + (ulong)c;
return 33 * hash + (ulong)c;
}
private static ulong djb2(ulong hash, ushort c)
{
//hash = ((hash << 5) + hash) + (ulong)((byte)c);
//return ((hash << 5) + hash) + (ulong)(c >> 8);
return 33 * hash + c;
}
private static ulong djb2(ulong hash, float c)
{
//hash = ((hash << 5) + hash) + (ulong)((byte)c);
//return ((hash << 5) + hash) + (ulong)(c >> 8);
return 33 * hash + (ulong)c.GetHashCode();
}
public unsafe byte[] ExtraParamsToBytes()
{
//m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()");
const byte FlexiEP = 0x10;
const byte LightEP = 0x20;
const byte SculptEP = 0x30;
const byte ProjectionEP = 0x40;
//const byte MeshEP = 0x60;
const byte MeshFlagsEP = 0x70;
const byte MaterialsEP = 0x80;
const byte ReflectionProbeEP = 0x90;
int TotalBytesLength = 1; // ExtraParamsNum
uint ExtraParamsNum = 0;
if (_flexiEntry)
{
ExtraParamsNum++;
TotalBytesLength += 16 + 2 + 4;// data
}
if (_lightEntry)
{
ExtraParamsNum++;
TotalBytesLength += 16 + 2 + 4; // data
}
if (_sculptEntry)
{
ExtraParamsNum++;
TotalBytesLength += 17 + 2 + 4;// data
}
if (_projectionEntry)
{
ExtraParamsNum++;
TotalBytesLength += 28 + 2 + 4; // data
}
if (_meshFlagsEntry)
{
ExtraParamsNum++;
TotalBytesLength += 4 + 2 + 4; // data
}
if (ReflectionProbe != null)
{
ExtraParamsNum++;
TotalBytesLength += 9 + 2 + 4; // data
}
bool hasRenderMaterials = RenderMaterials is not null && RenderMaterials.entries is not null && RenderMaterials.entries.Length > 0;
if (hasRenderMaterials)
{
ExtraParamsNum++;
TotalBytesLength += 1 + 17 * RenderMaterials.entries.Length + 2 + 4; // data
}
byte[] safeReturnBytes = new byte[TotalBytesLength];
if(TotalBytesLength == 1)
{
safeReturnBytes[0] = 0;
return safeReturnBytes;
}
fixed(byte* breturnBytes = &safeReturnBytes[0])
{
byte* returnBytes = breturnBytes;
*returnBytes++ = (byte)ExtraParamsNum;
if (_flexiEntry)
{
*returnBytes = FlexiEP; returnBytes += 2;// 2 bytes id code
*returnBytes = 16; returnBytes += 4;// 4 bytes size
// Softness is packed in the upper bits of tension and drag
*returnBytes++ = (byte)(((_flexiSoftness & 2) << 6) | ((byte)(_flexiTension * 10.01f) & 0x7F));
*returnBytes++ = (byte)(((_flexiSoftness & 1) << 7) | ((byte)(_flexiDrag * 10.01f) & 0x7F));
*returnBytes++ = (byte)((_flexiGravity + 10.0f) * 10.01f);
*returnBytes++ = (byte)(_flexiWind * 10.01f);
Utils.FloatToBytes(_flexiForceX, returnBytes); returnBytes += 4;
Utils.FloatToBytes(_flexiForceY, returnBytes); returnBytes += 4;
Utils.FloatToBytes(_flexiForceZ, returnBytes); returnBytes += 4;
}
if (_lightEntry)
{
*returnBytes = LightEP; returnBytes += 2;
*returnBytes = 16; returnBytes += 4;
// Alpha channel in color is intensity
*returnBytes++ = Utils.FloatZeroOneToByte(_lightColorR);
*returnBytes++ = Utils.FloatZeroOneToByte(_lightColorG);
*returnBytes++ = Utils.FloatZeroOneToByte(_lightColorB);
*returnBytes++ = Utils.FloatZeroOneToByte(_lightIntensity);
Utils.FloatToBytes(_lightRadius, returnBytes); returnBytes += 4;
Utils.FloatToBytes(_lightCutoff, returnBytes); returnBytes += 4;
Utils.FloatToBytes(_lightFalloff, returnBytes); returnBytes += 4;
}
if (_sculptEntry)
{
//if(_sculptType == 5)
// *returnBytes = MeshEP; returnBytes += 2;
//else
*returnBytes = SculptEP; returnBytes += 2;
*returnBytes = 17; returnBytes += 4;
_sculptTexture.ToBytes(returnBytes); returnBytes += 16;
*returnBytes++ = _sculptType;
}
if (_projectionEntry)
{
*returnBytes = ProjectionEP; returnBytes += 2;
*returnBytes = 28; returnBytes += 4;
_projectionTextureID.ToBytes(returnBytes); returnBytes += 16;
Utils.FloatToBytes(_projectionFOV, returnBytes); returnBytes += 4;
Utils.FloatToBytes(_projectionFocus, returnBytes); returnBytes += 4;
Utils.FloatToBytes(_projectionAmb, returnBytes); returnBytes += 4;
}
if (_meshFlagsEntry)
{
*returnBytes = MeshFlagsEP; returnBytes += 2;
*returnBytes = 4; returnBytes += 4;
Utils.UIntToBytes(_meshFlags, returnBytes); returnBytes += 4;
}
if (ReflectionProbe != null)
{
*returnBytes = ReflectionProbeEP; returnBytes += 2;
*returnBytes = 9; returnBytes += 4;
Utils.FloatToBytes(ReflectionProbe.Ambiance, returnBytes); returnBytes += 4;
Utils.FloatToBytes(ReflectionProbe.ClipDistance, returnBytes); returnBytes += 4;
*returnBytes++ = ReflectionProbe.Flags;
}
if (hasRenderMaterials)
{
*returnBytes = MaterialsEP; returnBytes += 2;
int len = 1 + 17 * RenderMaterials.entries.Length;
*returnBytes++ = (byte)len;
*returnBytes++ = (byte)(len >> 8);
*returnBytes++ = (byte)(len >> 16);
*returnBytes++ = (byte)(len >> 24);
*returnBytes++ = (byte)RenderMaterials.entries.Length;
for (int j = 0; j < RenderMaterials.entries.Length; ++j)
{
*returnBytes++ = RenderMaterials.entries[j].te_index;
RenderMaterials.entries[j].id.ToBytes(returnBytes); returnBytes += 16;
}
}
}
return safeReturnBytes;
}
public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)
{
const ushort FlexiEP = 0x10;
const ushort LightEP = 0x20;
const ushort SculptEP = 0x30;
const ushort ProjectionEP = 0x40;
const ushort MeshEP = 0x60;
const ushort MeshFlagsEP = 0x70;
const ushort MaterialsEP = 0x80;
const ushort ReflectionProbeEP = 0x90;
switch (type)
{
case FlexiEP:
if (!inUse)
{
_flexiEntry = false;
return;
}
ReadFlexiData(data, 0);
break;
case LightEP:
if (!inUse)
{
_lightEntry = false;
return;
}
ReadLightData(data, 0);
break;
case MeshEP:
case SculptEP:
if (!inUse)
{
_sculptEntry = false;
return;
}
ReadSculptData(data, 0);
break;
case ProjectionEP:
if (!inUse)
{
_projectionEntry = false;
return;
}
ReadProjectionData(data, 0);
break;
case MeshFlagsEP:
if (!inUse)
{
_meshFlagsEntry = false;
_meshFlags = 0;
return;
}
ReadMeshFlagsData(data, 0);
break;
case ReflectionProbeEP:
if (!inUse)
{
ReflectionProbe = null;
return;
}
ReadReflectionProbe(data, 0);
break;
case MaterialsEP:
if (!inUse)
{
RenderMaterials = null;
return;
}
ReadRenderMaterials(data, 0, data.Length);
break;
}
}
public void ReadInExtraParamsBytes(byte[] data)
{
if (data == null)
return;
_flexiEntry = false;
_lightEntry = false;
_sculptEntry = false;
_projectionEntry = false;
_meshFlagsEntry = false;
RenderMaterials = null;
ReflectionProbe = null;
if (data.Length == 1)
return;
const byte FlexiEP = 0x10;
const byte LightEP = 0x20;
const byte SculptEP = 0x30;
const byte ProjectionEP = 0x40;
const byte MeshEP = 0x60;
const byte MeshFlagsEP = 0x70;
const byte MaterialsEP = 0x80;
const byte ReflectionProbeEP = 0x90;
byte extraParamCount = data[0];
int i = 1;
for (int k = 0; k < extraParamCount; ++k)
{
byte epType = data[i];
switch (epType)
{
case FlexiEP:
i += 6;
ReadFlexiData(data, i);
i += 16;
break;
case LightEP:
i += 6;
ReadLightData(data, i);
i += 16;
break;
case MeshEP:
case SculptEP:
i += 6;
ReadSculptData(data, i);
i += 17;
break;
case ProjectionEP:
i += 6;
ReadProjectionData(data, i);
i += 28;
break;
case MeshFlagsEP:
i += 6;
ReadMeshFlagsData(data, i);
i += 4;
break;
case ReflectionProbeEP:
i += 6;
ReadReflectionProbe(data, i);
i += 9;
break;
case MaterialsEP:
i += 2;
if (data.Length - i >= 4)
{
int size = Utils.BytesToInt(data, i);
i += 4;
i += ReadRenderMaterials(data, i, size);
}
break;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadSculptData(byte[] data, int pos)
{
if (data.Length-pos >= 17)
{
_sculptTexture = new UUID(data, pos);
_sculptType = data[pos + 16];
_sculptEntry = true;
}
else
{
_sculptEntry = false;
_sculptTexture = UUID.Zero;
_sculptType = 0x00;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadFlexiData(byte[] data, int pos)
{
if (data.Length-pos >= 16)
{
_flexiEntry = true;
_flexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7);
_flexiTension = (float)(data[pos++] & 0x7F) / 10.0f;
_flexiDrag = (float)(data[pos++] & 0x7F) / 10.0f;
_flexiGravity = (float)(data[pos++] / 10.0f) - 10.0f;
_flexiWind = (float)data[pos++] / 10.0f;
_flexiForceX = Utils.BytesToFloat(data, pos);
_flexiForceY = Utils.BytesToFloat(data, pos + 4);
_flexiForceZ = Utils.BytesToFloat(data, pos + 8);
}
else
{
_flexiEntry = false;
_flexiSoftness = 0;
_flexiTension = 0.0f;
_flexiDrag = 0.0f;
_flexiGravity = 0.0f;
_flexiWind = 0.0f;
_flexiForceX = 0f;
_flexiForceY = 0f;
_flexiForceZ = 0f;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadLightData(byte[] data, int pos)
{
if (data.Length - pos >= 16)
{
_lightEntry = true;
Color4 lColor = new(data, pos, false);
_lightIntensity = lColor.A;
_lightColorA = 1f;
_lightColorR = lColor.R;
_lightColorG = lColor.G;
_lightColorB = lColor.B;
_lightRadius = Utils.BytesToFloat(data, pos + 4);
_lightCutoff = Utils.BytesToFloat(data, pos + 8);
_lightFalloff = Utils.BytesToFloat(data, pos + 12);
}
else
{
_lightEntry = false;
_lightColorA = 1f;
_lightColorR = 0f;
_lightColorG = 0f;
_lightColorB = 0f;
_lightRadius = 0f;
_lightCutoff = 0f;
_lightFalloff = 0f;
_lightIntensity = 0f;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadProjectionData(byte[] data, int pos)
{
if (data.Length - pos >= 28)
{
_projectionEntry = true;
_projectionTextureID = new UUID(data, pos);
_projectionFOV = Utils.BytesToFloat(data, pos + 16);
_projectionFocus = Utils.BytesToFloat(data, pos + 20);
_projectionAmb = Utils.BytesToFloat(data, pos + 24);
}
else
{
_projectionEntry = false;
_projectionTextureID = UUID.Zero;
_projectionFOV = 0f;
_projectionFocus = 0f;
_projectionAmb = 0f;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadMeshFlagsData(byte[] data, int pos)
{
_meshFlagsEntry = true;
_meshFlags = data.Length - pos >= 4 ? Utils.BytesToUInt(data, pos) : 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadReflectionProbe(byte[] data, int pos)
{
if (data.Length - pos >= 9)
{
ReflectionProbe = new Primitive.ReflectionProbe
{
Ambiance = Utils.Clamp(Utils.BytesToFloat(data, pos), 0, 1.0f),
ClipDistance = Utils.Clamp(Utils.BytesToFloat(data, pos + 4), 0, 1024f),
Flags = data[pos + 8]
};
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int ReadRenderMaterials(byte[] data, int pos, int size)
{
if (size > 17)
{
int count = data[pos];
++pos;
if (size >= 1 + 17 * count)
{
var entries = new Primitive.RenderMaterials.RenderMaterialEntry[count];
for (int i = 0; i < count; ++i)
{
entries[i].te_index = data[pos++];
entries[i].id = new UUID(data, pos);
pos += 16;
}
RenderMaterials ??= new Primitive.RenderMaterials();
RenderMaterials.entries = entries;
}
}
return size + 4;
}
///
/// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
///
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Primitive ToOmvPrimitive()
{
// position and rotation defaults here since they are not available in PrimitiveBaseShape
return ToOmvPrimitive(new Vector3(0.0f, 0.0f, 0.0f),
new Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
}
///
/// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
///
///
///
///
public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation)
{
OpenMetaverse.Primitive prim = new()
{
Scale = this.Scale,
Position = position,
Rotation = rotation
};
if (SculptEntry)
{
prim.Sculpt = new Primitive.SculptData
{
Type = (SculptType)SculptType,
SculptTexture = SculptTexture
};
}
prim.PrimData.PathShearX = PathShearX < 128 ? (float)PathShearX * 0.01f : (float)(PathShearX - 256) * 0.01f;
prim.PrimData.PathShearY = PathShearY < 128 ? (float)PathShearY * 0.01f : (float)(PathShearY - 256) * 0.01f;
prim.PrimData.PathBegin = (float)PathBegin * 2.0e-5f;
prim.PrimData.PathEnd = 1.0f - (float)PathEnd * 2.0e-5f;
prim.PrimData.PathScaleX = (200 - PathScaleX) * 0.01f;
prim.PrimData.PathScaleY = (200 - PathScaleY) * 0.01f;
prim.PrimData.PathTaperX = PathTaperX * 0.01f;
prim.PrimData.PathTaperY = PathTaperY * 0.01f;
prim.PrimData.PathTwistBegin = PathTwistBegin * 0.01f;
prim.PrimData.PathTwist = PathTwist * 0.01f;
prim.PrimData.ProfileBegin = (float)ProfileBegin * 2.0e-5f;
prim.PrimData.ProfileEnd = 1.0f - (float)ProfileEnd * 2.0e-5f;
prim.PrimData.ProfileHollow = (float)ProfileHollow * 2.0e-5f;
prim.PrimData.profileCurve = ProfileCurve;
prim.PrimData.ProfileHole = (HoleType)HollowShape;
prim.PrimData.PathCurve = (PathCurve)PathCurve;
prim.PrimData.PathRadiusOffset = 0.01f * PathRadiusOffset;
prim.PrimData.PathRevolutions = 1.0f + 0.015f * PathRevolutions;
prim.PrimData.PathSkew = 0.01f * PathSkew;
prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
prim.PrimData.State = 0;
if (FlexiEntry)
{
prim.Flexible = new Primitive.FlexibleData
{
Drag = FlexiDrag,
Force = new Vector3(FlexiForceX, FlexiForceY, FlexiForceZ),
Gravity = FlexiGravity,
Softness = FlexiSoftness,
Tension = FlexiTension,
Wind = FlexiWind
};
}
if (LightEntry)
{
prim.Light = new Primitive.LightData
{
Color = new Color4(LightColorR, LightColorG, LightColorB, LightColorA),
Cutoff = LightCutoff,
Falloff = LightFalloff,
Intensity = LightIntensity,
Radius = LightRadius
};
}
prim.Textures = Textures;
prim.Properties = new Primitive.ObjectProperties
{
Name = "Object",
Description = "",
CreatorID = UUID.Zero,
GroupID = UUID.Zero,
OwnerID = UUID.Zero,
Permissions = new Permissions(),
SalePrice = 10,
SaleType = new SaleType()
};
return prim;
}
public byte[] RenderMaterialsOvrToRawBin()
{
// byte: number of entries
// repeat:
// byte; entry face index
// byte; low entry override utf8 length
// byte: high entry override utf8 length
// utf8 bytes: override
if (RenderMaterials is null)
return null;
if (RenderMaterials.overrides is null || RenderMaterials.overrides.Length == 0)
return new byte[] { 0 }; // store so outdated viewer caches can be updated
int nentries = 0;
for (int i = 0; i < RenderMaterials.overrides.Length; i++)
{
if (!string.IsNullOrEmpty(RenderMaterials.overrides[i].data))
nentries++;
}
if(nentries == 0)
return new byte[] { 0 };
osUTF8 sb = OSUTF8Cached.Acquire();
sb.Append((byte)nentries);
for (int i = 0; i < RenderMaterials.overrides.Length; i++)
{
if (string.IsNullOrEmpty(RenderMaterials.overrides[i].data))
continue;
sb.Append(RenderMaterials.overrides[i].te_index);
int len = RenderMaterials.overrides[i].data.Length;
sb.Append((byte)(len & 0xff));
sb.Append((byte)((len >> 8) & 0xff));
sb.Append(RenderMaterials.overrides[i].data);
}
return OSUTF8Cached.GetArrayAndRelease(sb);
}
public void RenderMaterialsOvrFromRawBin(byte[] data)
{
if (RenderMaterials is not null && RenderMaterials.overrides is not null)
RenderMaterials.overrides = null;
if (data is null || data.Length < 1)
return;
int nentries = data[0];
if (nentries > 128)
return;
if (nentries == 0) // for outdated viewer caches
{
RenderMaterials ??= new Primitive.RenderMaterials();
return;
}
int indx = 1;
Primitive.RenderMaterials.RenderMaterialOverrideEntry[] overrides = new Primitive.RenderMaterials.RenderMaterialOverrideEntry[nentries];
try
{
for(int i = 0; i < overrides.Length; i++)
{
overrides[i].te_index = data[indx++];
int ovrlen = data[indx++];
ovrlen += data[indx++] << 8;
overrides[i].data = Utils.BytesToString(data,indx, ovrlen);
if(overrides[i].data.StartsWith("{\"asset")) // ignore old test data
return;
indx += ovrlen;
}
}
catch
{
return;
}
RenderMaterials ??= new Primitive.RenderMaterials();
RenderMaterials.overrides = overrides;
}
///
/// Encapsulates a list of media entries.
///
/// This class is necessary because we want to replace auto-serialization of MediaEntry with something more
/// OSD like and less vulnerable to change.
public class MediaList : List, IXmlSerializable
{
public const string MEDIA_TEXTURE_TYPE = "sl";
public MediaList() : base() {}
public MediaList(IEnumerable collection) : base(collection) {}
public MediaList(int capacity) : base(capacity) {}
public XmlSchema GetSchema()
{
return null;
}
public string ToXml()
{
lock (this)
{
using (StringWriter sw = new())
{
using (XmlTextWriter xtw = new(sw))
{
xtw.WriteStartElement("OSMedia");
xtw.WriteAttributeString("type", MEDIA_TEXTURE_TYPE);
xtw.WriteAttributeString("version", "0.1");
OSDArray meArray = new();
foreach (MediaEntry me in this)
{
OSD osd = (null == me ? new OSD() : me.GetOSD());
meArray.Add(osd);
}
xtw.WriteStartElement("OSData");
xtw.WriteRaw(OSDParser.SerializeLLSDXmlString(meArray));
xtw.WriteEndElement();
xtw.WriteEndElement();
xtw.Flush();
return sw.ToString();
}
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteXml(XmlWriter writer)
{
writer.WriteRaw(ToXml());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static MediaList FromXml(string rawXml)
{
MediaList ml = new();
ml.ReadXml(rawXml);
if(ml.Count == 0)
return null;
return ml;
}
public void ReadXml(string rawXml)
{
try
{
using (StringReader sr = new(rawXml))
{
using (XmlTextReader xtr = new(sr))
{
xtr.DtdProcessing = DtdProcessing.Ignore;
xtr.MoveToContent();
string type = xtr.GetAttribute("type");
//m_log.DebugFormat("[MOAP]: Loaded media texture entry with type {0}", type);
if (type != MEDIA_TEXTURE_TYPE)
return;
xtr.ReadStartElement("OSMedia");
OSD osdp = OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml());
if(osdp is not OSDArray osdMeArray)
return;
if(osdMeArray.Count == 0)
return;
foreach (OSD osdMe in osdMeArray)
{
MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry());
Add(me);
}
}
}
}
catch
{
m_log.Debug("PrimitiveBaseShape] error decoding MOAP xml" );
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadXml(XmlReader reader)
{
if (reader.IsEmptyElement)
return;
ReadXml(reader.ReadInnerXml());
}
}
}
}