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using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
{
public class RevertArea : ITerrainFloodEffect
{
private readonly ITerrainChannel m_revertmap;
public RevertArea(ITerrainChannel revertmap)
{
m_revertmap = revertmap;
}
#region ITerrainFloodEffect Members
///
/// reverts an area of the map to the heightfield stored in the revertmap
///
/// the current heightmap
/// array indicating which sections of the map are to be reverted
/// unused
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
{
int x;
for (x = 0; x < map.Width; x++)
{
int y;
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y])
{
map[x, y] = m_revertmap[x, y];
}
}
}
}
#endregion
}
}