/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IWorldCommListenerInfo
{
Object[] GetSerializationData();
UUID GetItemID();
UUID GetHostID();
int GetChannel();
uint GetLocalID();
int GetHandle();
string GetMessage();
string GetName();
bool IsActive();
void Deactivate();
void Activate();
UUID GetID();
///
/// Bitfield indicating which strings should be processed as regex.
/// 1 corresponds to IWorldCommListenerInfo::GetName()
/// 2 corresponds to IWorldCommListenerInfo::GetMessage()
///
int RegexBitfield { get; }
}
public interface IWorldComm
{
///
/// Total number of listeners
///
int ListenerCount { get; }
///
/// Create a listen event callback with the specified filters.
/// The parameters localID,itemID are needed to uniquely identify
/// the script during 'peek' time. Parameter hostID is needed to
/// determine the position of the script.
///
/// localID of the script engine
/// UUID of the script engine
/// UUID of the SceneObjectPart
/// channel to listen on
/// name to filter on
/// key to filter on (user given, could be totally faked)
/// msg to filter on
/// number of the scripts handle
int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
///
/// Create a listen event callback with the specified filters.
/// The parameters localID,itemID are needed to uniquely identify
/// the script during 'peek' time. Parameter hostID is needed to
/// determine the position of the script.
///
/// localID of the script engine
/// UUID of the script engine
/// UUID of the SceneObjectPart
/// channel to listen on
/// name to filter on
/// key to filter on (user given, could be totally faked)
/// msg to filter on
/// Bitfield indicating which strings should be processed as regex.
/// number of the scripts handle
int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg, int regexBitfield);
///
/// This method scans over the objects which registered an interest in listen callbacks.
/// For everyone it finds, it checks if it fits the given filter. If it does, then
/// enqueue the message for delivery to the objects listen event handler.
/// The enqueued ListenerInfo no longer has filter values, but the actually trigged values.
/// Objects that do an llSay have their messages delivered here and for nearby avatars,
/// the OnChatFromClient event is used.
///
/// type of delvery (whisper,say,shout or regionwide)
/// channel to sent on
/// name of sender (object or avatar)
/// key of sender (object or avatar)
/// msg to sent
void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
///
/// Delivers the message to a specified object in the region.
///
///
/// Target.
///
///
/// Channel.
///
///
/// Name.
///
///
/// Identifier.
///
///
/// Message.
///
bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
///
/// Are there any listen events ready to be dispatched?
///
/// boolean indication
bool HasMessages();
///
/// Pop the first availlable listen event from the queue
///
/// ListenerInfo with filter filled in
IWorldCommListenerInfo GetNextMessage();
void ListenControl(UUID itemID, int handle, int active);
void ListenRemove(UUID itemID, int handle);
void DeleteListener(UUID itemID);
Object[] GetSerializationData(UUID itemID);
void CreateFromData(uint localID, UUID itemID, UUID hostID,
Object[] data);
}
}