/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using libsecondlife; namespace OpenSim.Framework { public delegate void restart(RegionInfo thisRegion); //public delegate void regionup ( RegionInfo thisRegion ); public enum RegionStatus : int { Down = 0, Up = 1, Crashed = 2, Starting = 3 } ; public interface IScene { event restart OnRestart; void AddNewClient(IClientAPI client, bool child); void RemoveClient(LLUUID agentID); void RemoveClient(LLUUID agentID, uint circuitCode); void CloseAllAgents(uint circuitcode); void Restart(int seconds); bool OtherRegionUp(RegionInfo thisRegion); string GetSimulatorVersion(); RegionInfo RegionInfo { get; } uint NextLocalId { get; } bool PresenceChildStatus(LLUUID avatarID); RegionStatus Region_Status { get; set; } ClientManager ClientManager { get; } bool RexMode { get; set; }//rex } }