/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Net; using System.Reflection; using log4net; using log4net.Config; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; namespace OpenSim { /// /// Starting class for the OpenSimulator Region /// public class Application { /// /// Text Console Logger /// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Path to the main ini Configuration file /// public static string iniFilePath = ""; /// /// Save Crashes in the bin/crashes folder. Configurable with m_crashDir /// public static bool m_saveCrashDumps = false; /// /// Directory to save crash reports to. Relative to bin/ /// public static string m_crashDir = "crashes"; /// /// Instance of the OpenSim class. This could be OpenSim or OpenSimBackground depending on the configuration /// protected static OpenSimBase m_sim = null; //could move our main function into OpenSimMain and kill this class public static void Main(string[] args) { // First line, hook the appdomain to the crash reporter AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); System.AppContext.SetSwitch("System.Drawing.EnableUnixSupport", true); Culture.SetCurrentCulture(); Culture.SetDefaultCurrentCulture(); ServicePointManager.DefaultConnectionLimit = 32; ServicePointManager.MaxServicePointIdleTime = 30000; try { ServicePointManager.DnsRefreshTimeout = 5000; } catch { } ServicePointManager.Expect100Continue = false; ServicePointManager.UseNagleAlgorithm = false; // Add the arguments supplied when running the application to the configuration ArgvConfigSource configSource = new ArgvConfigSource(args); // Configure Log4Net configSource.AddSwitch("Startup", "logconfig"); string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty); if (!string.IsNullOrEmpty(logConfigFile)) { XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile)); m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file", logConfigFile); } else { XmlConfigurator.Configure(new System.IO.FileInfo("OpenSim.exe.config")); m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config"); } // temporay set the platform dependent System.Drawing.Common.dll string targetdll = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "System.Drawing.Common.dll"); string src = targetdll + (Util.IsWindows() ? ".win" : ".linux"); try { if (!File.Exists(targetdll)) File.Copy(src, targetdll); else { FileInfo targetInfo = new(targetdll); FileInfo srcInfo = new(src); if(targetInfo.Length != srcInfo.Length) File.Copy(src, targetdll, true); } } catch (Exception e) { m_log.Error("Failed to copy System.Drawing.Common.dll for current platform" + e.Message); throw; } m_log.InfoFormat( "[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture); if(!Util.IsWindows()) { string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU"); m_log.InfoFormat( "[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset"); } // Verify the Threadpool allocates or uses enough worker and IO completion threads // .NET 2.0, workerthreads default to 50 * numcores // .NET 3.0, workerthreads defaults to 250 * numcores // .NET 4.0, workerthreads are dynamic based on bitness and OS resources // Max IO Completion threads are 1000 on all 3 CLRs // // Mono 2.10.9 to at least Mono 3.1, workerthreads default to 100 * numcores, iocp threads to 4 * numcores int workerThreadsMin = 500; int workerThreadsMax = 1000; // may need further adjustment to match other CLR int iocpThreadsMin = 1000; int iocpThreadsMax = 2000; // may need further adjustment to match other CLR System.Threading.ThreadPool.GetMinThreads(out int currentMinWorkerThreads, out int currentMinIocpThreads); m_log.InfoFormat( "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads", currentMinWorkerThreads, currentMinIocpThreads); System.Threading.ThreadPool.GetMaxThreads(out int workerThreads, out int iocpThreads); m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads); if (workerThreads < workerThreadsMin) { workerThreads = workerThreadsMin; m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max worker threads to {0}",workerThreads); } if (workerThreads > workerThreadsMax) { workerThreads = workerThreadsMax; m_log.InfoFormat("[OPENSIM MAIN]: Limiting max worker threads to {0}",workerThreads); } // Increase the number of IOCP threads available. // Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17) if (iocpThreads < iocpThreadsMin) { iocpThreads = iocpThreadsMin; m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max IOCP threads to {0}",iocpThreads); } // Make sure we don't overallocate IOCP threads and thrash system resources if ( iocpThreads > iocpThreadsMax ) { iocpThreads = iocpThreadsMax; m_log.InfoFormat("[OPENSIM MAIN]: Limiting max IOCP completion threads to {0}",iocpThreads); } // set the resulting worker and IO completion thread counts back to ThreadPool if ( System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads) ) { m_log.InfoFormat( "[OPENSIM MAIN]: Threadpool set to {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads); } else { m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect."); } // Check if the system is compatible with OpenSimulator. // Ensures that the minimum system requirements are met string supported = String.Empty; if (Util.IsEnvironmentSupported(ref supported)) { m_log.Info("[OPENSIM MAIN]: Environment is supported by OpenSimulator."); } else { m_log.Warn("[OPENSIM MAIN]: Environment is not supported by OpenSimulator (" + supported + ")\n"); } m_log.InfoFormat("Default culture changed to {0}",Culture.GetDefaultCurrentCulture().DisplayName); // Configure nIni aliases and localles // Validate that the user has the most basic configuration done // If not, offer to do the most basic configuration for them warning them along the way of the importance of // reading these files. /* m_log.Info("Checking for reguired configuration...\n"); bool OpenSim_Ini = (File.Exists(Path.Combine(Util.configDir(), "OpenSim.ini"))) || (File.Exists(Path.Combine(Util.configDir(), "opensim.ini"))) || (File.Exists(Path.Combine(Util.configDir(), "openSim.ini"))) || (File.Exists(Path.Combine(Util.configDir(), "Opensim.ini"))); bool StanaloneCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini")); bool StanaloneCommon_lowercased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "standalonecommon.ini")); bool GridCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "GridCommon.ini")); bool GridCommon_lowerCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "gridcommon.ini")); if ((OpenSim_Ini) && ( (StanaloneCommon_ProperCased || StanaloneCommon_lowercased || GridCommon_ProperCased || GridCommon_lowerCased ))) { m_log.Info("Required Configuration Files Found\n"); } else { MainConsole.Instance = new LocalConsole("Region"); string resp = MainConsole.Instance.CmdPrompt( "\n\n*************Required Configuration files not found.*************\n\n OpenSimulator will not run without these files.\n\nRemember, these file names are Case Sensitive in Linux and Proper Cased.\n1. ./OpenSim.ini\nand\n2. ./config-include/StandaloneCommon.ini \nor\n3. ./config-include/GridCommon.ini\n\nAlso, you will want to examine these files in great detail because only the basic system will load by default. OpenSimulator can do a LOT more if you spend a little time going through these files.\n\n" + ": " + "Do you want to copy the most basic Defaults from standalone?", "yes"); if (resp == "yes") { if (!(OpenSim_Ini)) { try { File.Copy(Path.Combine(Util.configDir(), "OpenSim.ini.example"), Path.Combine(Util.configDir(), "OpenSim.ini")); } catch (UnauthorizedAccessException) { MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, Make sure OpenSim has have the required permissions\n"); } catch (ArgumentException) { MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n"); } catch (System.IO.PathTooLongException) { MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the Path to these files is too long.\n"); } catch (System.IO.DirectoryNotFoundException) { MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the current directory is reporting as not found.\n"); } catch (System.IO.FileNotFoundException) { MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n"); } catch (System.IO.IOException) { // Destination file exists already or a hard drive failure... .. so we can just drop this one //MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n"); } catch (System.NotSupportedException) { MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n"); } } if (!(StanaloneCommon_ProperCased || StanaloneCommon_lowercased)) { try { File.Copy(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini.example"), Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini")); } catch (UnauthorizedAccessException) { MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, Make sure OpenSim has the required permissions\n"); } catch (ArgumentException) { MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n"); } catch (System.IO.PathTooLongException) { MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the Path to these files is too long.\n"); } catch (System.IO.DirectoryNotFoundException) { MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the current directory is reporting as not found.\n"); } catch (System.IO.FileNotFoundException) { MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the example is not found, please make sure that the example files exist.\n"); } catch (System.IO.IOException) { // Destination file exists already or a hard drive failure... .. so we can just drop this one //MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n"); } catch (System.NotSupportedException) { MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n"); } } } MainConsole.Instance = null; } */ configSource.Alias.AddAlias("On", true); configSource.Alias.AddAlias("Off", false); configSource.Alias.AddAlias("True", true); configSource.Alias.AddAlias("False", false); configSource.Alias.AddAlias("Yes", true); configSource.Alias.AddAlias("No", false); configSource.AddSwitch("Startup", "background"); configSource.AddSwitch("Startup", "inifile"); configSource.AddSwitch("Startup", "inimaster"); configSource.AddSwitch("Startup", "inidirectory"); configSource.AddSwitch("Startup", "physics"); configSource.AddSwitch("Startup", "gui"); configSource.AddSwitch("Startup", "console"); configSource.AddSwitch("Startup", "save_crashes"); configSource.AddSwitch("Startup", "crash_dir"); configSource.AddConfig("StandAlone"); configSource.AddConfig("Network"); // Check if we're running in the background or not bool background = configSource.Configs["Startup"].GetBoolean("background", false); // Check if we're saving crashes m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false); // load Crash directory config m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir); if (background) { m_sim = new OpenSimBackground(configSource); m_sim.Startup(); } else { m_sim = new OpenSim(configSource); m_sim.Startup(); while (true) { try { // Block thread here for input MainConsole.Instance.Prompt(); } catch (Exception e) { m_log.ErrorFormat("Command error: {0}", e); } } } } private static bool _IsHandlingException = false; // Make sure we don't go recursive on ourself /// /// Global exception handler -- all unhandlet exceptions end up here :) /// /// /// private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) { if (_IsHandlingException) { return; } _IsHandlingException = true; // TODO: Add config option to allow users to turn off error reporting // TODO: Post error report (disabled for now) string msg = String.Empty; msg += "\r\n"; msg += "APPLICATION EXCEPTION DETECTED: " + e.ToString() + "\r\n"; msg += "\r\n"; msg += "Exception: " + e.ExceptionObject.ToString() + "\r\n"; Exception ex = (Exception) e.ExceptionObject; if (ex.InnerException != null) { msg += "InnerException: " + ex.InnerException.ToString() + "\r\n"; } msg += "\r\n"; msg += "Application is terminating: " + e.IsTerminating.ToString() + "\r\n"; m_log.ErrorFormat("[APPLICATION]: {0}", msg); if (m_saveCrashDumps) { // Log exception to disk try { if (!Directory.Exists(m_crashDir)) { Directory.CreateDirectory(m_crashDir); } string log = Util.GetUniqueFilename(ex.GetType() + ".txt"); using (StreamWriter m_crashLog = new StreamWriter(Path.Combine(m_crashDir, log))) { m_crashLog.WriteLine(msg); } File.Copy("OpenSim.ini", Path.Combine(m_crashDir, log + "_OpenSim.ini"), true); } catch (Exception e2) { m_log.ErrorFormat("[CRASH LOGGER CRASHED]: {0}", e2); } } _IsHandlingException = false; } } }