/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text; using System.Timers; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Statistics; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim { /// /// Interactive OpenSim region server /// public class OpenSim : OpenSimBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected string m_startupCommandsFile; protected string m_shutdownCommandsFile; protected bool m_gui = false; protected string m_consoleType = "local"; protected uint m_consolePort = 0; private string m_timedScript = "disabled"; private Timer m_scriptTimer; public OpenSim(IConfigSource configSource) : base(configSource) { } protected override void ReadExtraConfigSettings() { base.ReadExtraConfigSettings(); IConfig startupConfig = m_config.Source.Configs["Startup"]; IConfig networkConfig = m_config.Source.Configs["Network"]; int stpMaxThreads = 15; if (startupConfig != null) { m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt"); m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "shutdown_commands.txt"); if (startupConfig.GetString("console", String.Empty) == String.Empty) m_gui = startupConfig.GetBoolean("gui", false); else m_consoleType= startupConfig.GetString("console", String.Empty); if (networkConfig != null) m_consolePort = (uint)networkConfig.GetInt("console_port", 0); m_timedScript = startupConfig.GetString("timer_Script", "disabled"); if (m_logFileAppender != null) { if (m_logFileAppender is log4net.Appender.FileAppender) { log4net.Appender.FileAppender appender = (log4net.Appender.FileAppender)m_logFileAppender; string fileName = startupConfig.GetString("LogFile", String.Empty); if (fileName != String.Empty) { appender.File = fileName; appender.ActivateOptions(); } m_log.InfoFormat("[LOGGING]: Logging started to file {0}", appender.File); } } string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty); FireAndForgetMethod asyncCallMethod; if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse(asyncCallMethodStr, out asyncCallMethod)) Util.FireAndForgetMethod = asyncCallMethod; stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 15); } if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool) Util.InitThreadPool(stpMaxThreads); m_log.Info("[OPENSIM MAIN]: Using async_call_method " + Util.FireAndForgetMethod); } /// /// Performs initialisation of the scene, such as loading configuration from disk. /// protected override void StartupSpecific() { m_log.Info("===================================================================="); m_log.Info("========================= STARTING OPENSIM ========================="); m_log.Info("===================================================================="); //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString()); // http://msdn.microsoft.com/en-us/library/bb384202.aspx //GCSettings.LatencyMode = GCLatencyMode.Batch; //m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", GCSettings.LatencyMode.ToString()); if (m_gui) // Driven by external GUI { m_console = new CommandConsole("Region"); } else { switch (m_consoleType) { case "basic": m_console = new CommandConsole("Region"); break; case "rest": m_console = new RemoteConsole("Region"); ((RemoteConsole)m_console).ReadConfig(m_config.Source); break; default: m_console = new LocalConsole("Region"); break; } } MainConsole.Instance = m_console; RegisterConsoleCommands(); base.StartupSpecific(); MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler()); MainServer.Instance.AddStreamHandler(new OpenSim.XSimStatusHandler(this)); if (userStatsURI != String.Empty) MainServer.Instance.AddStreamHandler(new OpenSim.UXSimStatusHandler(this)); if (m_console is RemoteConsole) { if (m_consolePort == 0) { ((RemoteConsole)m_console).SetServer(m_httpServer); } else { ((RemoteConsole)m_console).SetServer(MainServer.GetHttpServer(m_consolePort)); } } //Run Startup Commands if (String.IsNullOrEmpty(m_startupCommandsFile)) { m_log.Info("[STARTUP]: No startup command script specified. Moving on..."); } else { RunCommandScript(m_startupCommandsFile); } // Start timer script (run a script every xx seconds) if (m_timedScript != "disabled") { m_scriptTimer = new Timer(); m_scriptTimer.Enabled = true; m_scriptTimer.Interval = 1200*1000; m_scriptTimer.Elapsed += RunAutoTimerScript; } // Hook up to the watchdog timer Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler; PrintFileToConsole("startuplogo.txt"); // For now, start at the 'root' level by default if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it ChangeSelectedRegion("region", new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName}); else ChangeSelectedRegion("region", new string[] {"change", "region", "root"}); } /// /// Register standard set of region console commands /// private void RegisterConsoleCommands() { m_console.Commands.AddCommand("region", false, "force update", "force update", "Force the update of all objects on clients", HandleForceUpdate); m_console.Commands.AddCommand("region", false, "debug packet", "debug packet [ ]", "Turn on packet debugging", "If level > 255 then all incoming and outgoing packets are logged.\n" + "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n" + "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n" + "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n" + "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n" + "If level <= 0 then no packets are logged.\n" + "If an avatar name is given then only packets from that avatar are logged", Debug); m_console.Commands.AddCommand("region", false, "debug http", "debug http ", "Turn on inbound http request debugging for everything except the event queue (see debug eq).", "If level >= 2 then the handler used to service the request is logged.\n" + "If level >= 1 then incoming HTTP requests are logged.\n" + "If level <= 0 then no extra http logging is done.\n", Debug); m_console.Commands.AddCommand("region", false, "debug scene", "debug scene ", "Turn on scene debugging", Debug); m_console.Commands.AddCommand("region", false, "change region", "change region ", "Change current console region", ChangeSelectedRegion); m_console.Commands.AddCommand("region", false, "save xml", "save xml", "Save a region's data in XML format", SaveXml); m_console.Commands.AddCommand("region", false, "save xml2", "save xml2", "Save a region's data in XML2 format", SaveXml2); m_console.Commands.AddCommand("region", false, "load xml", "load xml [-newIDs [ ]]", "Load a region's data from XML format", LoadXml); m_console.Commands.AddCommand("region", false, "load xml2", "load xml2", "Load a region's data from XML2 format", LoadXml2); m_console.Commands.AddCommand("region", false, "save prims xml2", "save prims xml2 [ ]", "Save named prim to XML2", SavePrimsXml2); m_console.Commands.AddCommand("region", false, "load oar", "load oar [--merge] [--skip-assets] []", "Load a region's data from an OAR archive.", "--merge will merge the OAR with the existing scene." + Environment.NewLine + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine + "The path can be either a filesystem location or a URI." + " If this is not given then the command looks for an OAR named region.oar in the current directory.", LoadOar); m_console.Commands.AddCommand("region", false, "save oar", //"save oar [-v|--version=] [-p|--profile=] []", "save oar [-p|--profile=] [--noassets] [--perm=] []", "Save a region's data to an OAR archive.", // "-v|--version= generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine "-p|--profile= adds the url of the profile service to the saved user information." + Environment.NewLine + "--noassets stops assets being saved to the OAR." + Environment.NewLine + "--perm stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine + " can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer" + Environment.NewLine + "The OAR path must be a filesystem path." + " If this is not given then the oar is saved to region.oar in the current directory.", SaveOar); m_console.Commands.AddCommand("region", false, "edit scale", "edit scale ", "Change the scale of a named prim", HandleEditScale); m_console.Commands.AddCommand("region", false, "kick user", "kick user [message]", "Kick a user off the simulator", KickUserCommand); m_console.Commands.AddCommand("region", false, "show users", "show users [full]", "Show user data for users currently on the region", "Without the 'full' option, only users actually on the region are shown." + " With the 'full' option child agents of users in neighbouring regions are also shown.", HandleShow); m_console.Commands.AddCommand("region", false, "show connections", "show connections", "Show connection data", HandleShow); m_console.Commands.AddCommand("region", false, "show circuits", "show circuits", "Show agent circuit data", HandleShow); m_console.Commands.AddCommand("region", false, "show http-handlers", "show http-handlers", "Show all registered http handlers", HandleShow); m_console.Commands.AddCommand("region", false, "show pending-objects", "show pending-objects", "Show # of objects on the pending queues of all scene viewers", HandleShow); m_console.Commands.AddCommand("region", false, "show modules", "show modules", "Show module data", HandleShow); m_console.Commands.AddCommand("region", false, "show regions", "show regions", "Show region data", HandleShow); m_console.Commands.AddCommand("region", false, "show ratings", "show ratings", "Show rating data", HandleShow); m_console.Commands.AddCommand("region", false, "backup", "backup", "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); m_console.Commands.AddCommand("region", false, "create region", "create region [\"region name\"] ", "Create a new region.", "The settings for \"region name\" are read from . Paths specified with are relative to your Regions directory, unless an absolute path is given." + " If \"region name\" does not exist in , it will be added." + Environment.NewLine + "Without \"region name\", the first region found in will be created." + Environment.NewLine + "If does not exist, it will be created.", HandleCreateRegion); m_console.Commands.AddCommand("region", false, "restart", "restart", "Restart all sims in this instance", RunCommand); m_console.Commands.AddCommand("region", false, "config set", "config set
", "Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig); m_console.Commands.AddCommand("region", false, "config get", "config get [
] []", "Synonym for config show", HandleConfig); m_console.Commands.AddCommand("region", false, "config show", "config show [
] []", "Show config information", "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine + "If a section is given but not a field, then all fields in that section are printed.", HandleConfig); m_console.Commands.AddCommand("region", false, "config save", "config save ", "Save current configuration to a file at the given path", HandleConfig); m_console.Commands.AddCommand("region", false, "command-script", "command-script