/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using OpenSim.Framework;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using log4net;
using Nini.Config;
using OpenMetaverse;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Services.InventoryService
{
///
/// Basically a hack to give us a Inventory library while we don't have a inventory server
/// once the server is fully implemented then should read the data from that
///
public class LibraryService : ServiceBase, ILibraryService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly UUID libOwner = Constants.m_MrOpenSimID;
private const string m_LibraryRootFolderIDstr = "00000112-000f-0000-0000-000100bba000";
private static readonly UUID m_LibraryRootFolderID = new UUID(m_LibraryRootFolderIDstr);
static private InventoryFolderImpl m_LibraryRootFolder;
public InventoryFolderImpl LibraryRootFolder
{
get { return m_LibraryRootFolder; }
}
///
/// Holds the root library folder and all its descendents. This is really only used during inventory
/// setup so that we don't have to repeatedly search the tree of library folders.
///
static protected Dictionary libraryFolders
= new Dictionary(32);
static protected Dictionary m_items = new Dictionary(256);
static LibraryService m_root;
static object m_rootLock = new object();
static readonly uint m_BasePermissions = (uint)PermissionMask.AllAndExport;
static readonly uint m_EveryOnePermissions = (uint)PermissionMask.AllAndExportNoMod;
static readonly uint m_CurrentPermissions = (uint)PermissionMask.AllAndExport;
static readonly uint m_NextPermissions = (uint)PermissionMask.AllAndExport;
static readonly uint m_GroupPermissions = 0;
public LibraryService(IConfigSource config):base(config)
{
lock(m_rootLock)
{
if(m_root != null)
return;
m_root = this;
}
string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml");
string pLibName = "OpenSim Library";
IConfig libConfig = config.Configs["LibraryService"];
if (libConfig != null)
{
pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation);
pLibName = libConfig.GetString("LibraryName", pLibName);
}
m_log.Debug("[LIBRARY]: Starting library service...");
m_LibraryRootFolder = new InventoryFolderImpl();
m_LibraryRootFolder.Owner = libOwner;
m_LibraryRootFolder.ID = m_LibraryRootFolderID;
m_LibraryRootFolder.Name = pLibName;
m_LibraryRootFolder.ParentID = UUID.Zero;
m_LibraryRootFolder.Type = 8;
m_LibraryRootFolder.Version = 1;
libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
LoadLibraries(pLibrariesLocation);
}
public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
int assetType, int invType, UUID parentFolderID)
{
InventoryItemBase item = new InventoryItemBase();
item.Owner = libOwner;
item.CreatorId = libOwner.ToString();
item.ID = inventoryID;
item.AssetID = assetID;
item.Description = description;
item.Name = name;
item.AssetType = assetType;
item.InvType = invType;
item.Folder = parentFolderID;
item.BasePermissions = m_BasePermissions;
item.EveryOnePermissions = m_EveryOnePermissions;
item.CurrentPermissions = m_CurrentPermissions;
item.NextPermissions = m_NextPermissions;
item.GroupPermissions = m_GroupPermissions;
return item;
}
///
/// Use the asset set information at path to load assets
///
///
///
protected void LoadLibraries(string librariesControlPath)
{
m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath);
LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
}
///
/// Read a library set from config
///
///
protected void ReadLibraryFromConfig(IConfig config, string path)
{
string basePath = Path.GetDirectoryName(path);
if (config.Contains("RootVersion"))
{
m_LibraryRootFolder.Version = (ushort)config.GetInt("RootVersion", m_LibraryRootFolder.Version);
return;
}
string foldersPath = Path.Combine(basePath, config.GetString("foldersFile", String.Empty));
LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
string itemsPath = Path.Combine( basePath, config.GetString("itemsFile", String.Empty));
LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
}
///
/// Read a library inventory folder from a loaded configuration
///
///
private void ReadFolderFromConfig(IConfig config, string path)
{
InventoryFolderImpl folderInfo = new InventoryFolderImpl();
folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolderIDstr));
folderInfo.Name = config.GetString("name", "unknown");
folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolderIDstr));
folderInfo.Type = (short)config.GetInt("type", 8);
folderInfo.Version = (ushort)config.GetInt("version", 1);
folderInfo.Owner = libOwner;
if (libraryFolders.TryGetValue(folderInfo.ParentID, out InventoryFolderImpl parentFolder))
{
libraryFolders.Add(folderInfo.ID, folderInfo);
parentFolder.AddChildFolder(folderInfo);
//m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
}
else
{
m_log.WarnFormat(
"[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
}
}
///
/// Read a library inventory item metadata from a loaded configuration
///
///
private void ReadItemFromConfig(IConfig config, string path)
{
InventoryItemBase item = new InventoryItemBase();
item.Owner = libOwner;
item.CreatorId = libOwner.ToString();
UUID itID = new UUID(config.GetString("inventoryID", m_LibraryRootFolderIDstr));
item.ID = itID;
item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolderIDstr));
item.Name = config.GetString("name", String.Empty);
item.Description = config.GetString("description", item.Name);
item.InvType = config.GetInt("inventoryType", 0);
item.AssetType = config.GetInt("assetType", item.InvType);
item.CurrentPermissions = (uint)config.GetLong("currentPermissions", m_CurrentPermissions);
item.NextPermissions = (uint)config.GetLong("nextPermissions", m_NextPermissions);
item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", m_EveryOnePermissions);
item.BasePermissions = (uint)config.GetLong("basePermissions", m_BasePermissions);
item.GroupPermissions = (uint)config.GetLong("basePermissions", m_GroupPermissions);;
item.Flags = (uint)config.GetInt("flags", 0);
if (libraryFolders.TryGetValue(item.Folder, out InventoryFolderImpl parentFolder))
{
if(!parentFolder.Items.ContainsKey(itID))
{
parentFolder.Items.Add(itID, item);
m_items[itID] = item;
}
else
{
m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name);
}
}
else
{
m_log.WarnFormat(
"[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
item.Name, item.ID, item.Folder);
}
}
private delegate void ConfigAction(IConfig config, string path);
///
/// Load the given configuration at a path and perform an action on each Config contained within it
///
///
///
///
private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
{
if (File.Exists(path))
{
try
{
XmlConfigSource source = new XmlConfigSource(path);
for (int i = 0; i < source.Configs.Count; i++)
{
action(source.Configs[i], path);
}
}
catch (XmlException e)
{
m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
}
}
else
{
m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
}
}
///
/// Looks like a simple getter, but is written like this for some consistency with the other Request
/// methods in the superclass
///
///
public Dictionary GetAllFolders()
{
Dictionary fs = new Dictionary();
fs.Add(m_LibraryRootFolderID, m_LibraryRootFolder);
List fis = TraverseFolder(m_LibraryRootFolder);
foreach (InventoryFolderImpl f in fis)
{
fs.Add(f.ID, f);
}
//return libraryFolders;
return fs;
}
private List TraverseFolder(InventoryFolderImpl node)
{
List folders = node.RequestListOfFolderImpls();
List subs = new List();
foreach (InventoryFolderImpl f in folders)
subs.AddRange(TraverseFolder(f));
folders.AddRange(subs);
return folders;
}
public InventoryItemBase GetItem(UUID itemID)
{
if(m_items.TryGetValue(itemID, out InventoryItemBase it))
return it;
return null;
}
public InventoryItemBase[] GetMultipleItems(UUID[] ids)
{
List items = new List();
foreach (UUID id in ids)
{
if (m_items.TryGetValue(id, out InventoryItemBase it))
items.Add(it);
}
if(items.Count == 0)
return null;
return items.ToArray();
}
}
}