/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using log4net; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.CoreModules.Avatar.Attachments; using OpenSim.Region.CoreModules.Framework.InventoryAccess; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; namespace OpenSim.Region.ScriptEngine.Shared.Tests { /// /// Tests for OSSL attachment functions /// /// /// TODO: Add tests for all functions /// [TestFixture] public class OSSL_ApiAttachmentTests : OpenSimTestCase { protected Scene m_scene; protected XEngine.XEngine m_engine; [SetUp] public override void SetUp() { base.SetUp(); IConfigSource initConfigSource = new IniConfigSource(); IConfig xengineConfig = initConfigSource.AddConfig("XEngine"); xengineConfig.Set("Enabled", "true"); IConfig oconfig = initConfigSource.AddConfig("OSSL"); oconfig.Set("DebuggerSafe", false); oconfig.Set("AllowOSFunctions", "true"); oconfig.Set("OSFunctionThreatLevel", "Severe"); IConfig modulesConfig = initConfigSource.AddConfig("Modules"); modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule"); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules( m_scene, initConfigSource, new AttachmentsModule(), new BasicInventoryAccessModule()); m_engine = new XEngine.XEngine(); m_engine.Initialise(initConfigSource); m_engine.AddRegion(m_scene); } [Test] public void TestOsForceAttachToAvatarFromInventory() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); string taskInvObjItemName = "sphere"; UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); AttachmentPoint attachPoint = AttachmentPoint.Chin; UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart); new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); OSSL_Api osslApi = new OSSL_Api(); osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); // SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID); // Create an object embedded inside the first TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint); // Check scene presence status Assert.That(sp.HasAttachments(), Is.True); List attachments = sp.GetAttachments(); Assert.That(attachments.Count, Is.EqualTo(1)); SceneObjectGroup attSo = attachments[0]; Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName)); Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); Assert.That(attSo.IsTemporary, Is.False); // Check appearance status List attachmentsInAppearance = sp.Appearance.GetAttachments(); Assert.That(attachmentsInAppearance.Count, Is.EqualTo(1)); Assert.That(sp.Appearance.GetAttachpoint(attachmentsInAppearance[0].ItemID), Is.EqualTo((uint)attachPoint)); } /// /// Make sure we can't force attach anything other than objects. /// [Test] public void TestOsForceAttachToAvatarFromInventoryNotObject() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); string taskInvObjItemName = "sphere"; UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); AttachmentPoint attachPoint = AttachmentPoint.Chin; UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart); new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); OSSL_Api osslApi = new OSSL_Api(); osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); // Create an object embedded inside the first TaskInventoryHelpers.AddNotecard( m_scene.AssetService, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900), "Hello World!"); bool exceptionCaught = false; try { osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint); } catch (Exception) { exceptionCaught = true; } Assert.That(exceptionCaught, Is.True); // Check scene presence status Assert.That(sp.HasAttachments(), Is.False); List attachments = sp.GetAttachments(); Assert.That(attachments.Count, Is.EqualTo(0)); // Check appearance status List attachmentsInAppearance = sp.Appearance.GetAttachments(); Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); } [Test] public void TestOsForceAttachToOtherAvatarFromInventory() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); string taskInvObjItemName = "sphere"; UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); AttachmentPoint attachPoint = AttachmentPoint.Chin; UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "one", 0x1, "pass"); UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "two", 0x2, "pass"); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1); SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart); new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); OSSL_Api osslApi = new OSSL_Api(); osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); // Create an object embedded inside the first TaskInventoryHelpers.AddSceneObject( m_scene.AssetService, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2); osslApi.osForceAttachToOtherAvatarFromInventory(sp2.UUID.ToString(), taskInvObjItemName, (int)attachPoint); // Check scene presence status Assert.That(sp.HasAttachments(), Is.False); List attachments = sp.GetAttachments(); Assert.That(attachments.Count, Is.EqualTo(0)); Assert.That(sp2.HasAttachments(), Is.True); List attachments2 = sp2.GetAttachments(); Assert.That(attachments2.Count, Is.EqualTo(1)); SceneObjectGroup attSo = attachments2[0]; Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName)); Assert.That(attSo.OwnerID, Is.EqualTo(ua2.PrincipalID)); Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); Assert.That(attSo.IsTemporary, Is.False); // Check appearance status List attachmentsInAppearance = sp.Appearance.GetAttachments(); Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); List attachmentsInAppearance2 = sp2.Appearance.GetAttachments(); Assert.That(attachmentsInAppearance2.Count, Is.EqualTo(1)); Assert.That(sp2.Appearance.GetAttachpoint(attachmentsInAppearance2[0].ItemID), Is.EqualTo((uint)attachPoint)); } } }