/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Threading; using System.Reflection; using System.Collections; using System.Collections.Generic; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase { public partial class ScriptBaseClass { public IMOD_Api m_MOD_Functions; public void ApiTypeMOD(IScriptApi api) { if (api is IMOD_Api p) m_MOD_Functions = p; } public void modInvokeN(string fname, params object[] parms) { m_MOD_Functions.modInvokeN(fname, parms); } public LSL_String modInvokeS(string fname, params object[] parms) { return m_MOD_Functions.modInvokeS(fname, parms); } public LSL_Integer modInvokeI(string fname, params object[] parms) { return m_MOD_Functions.modInvokeI(fname, parms); } public LSL_Float modInvokeF(string fname, params object[] parms) { return m_MOD_Functions.modInvokeF(fname, parms); } public LSL_Key modInvokeK(string fname, params object[] parms) { return m_MOD_Functions.modInvokeK(fname, parms); } public LSL_Vector modInvokeV(string fname, params object[] parms) { return m_MOD_Functions.modInvokeV(fname, parms); } public LSL_Rotation modInvokeR(string fname, params object[] parms) { return m_MOD_Functions.modInvokeR(fname, parms); } public LSL_List modInvokeL(string fname, params object[] parms) { return m_MOD_Functions.modInvokeL(fname, parms); } public string modSendCommand(string module, string command, string k) { return m_MOD_Functions.modSendCommand(module, command, k); } } }