/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.Assets; using OpenMetaverse.Packets; using OpenMetaverse.Rendering; using OpenSim.Framework; using OpenSim.Region.CoreModules.World.Land; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Animation; using OpenSim.Region.Framework.Scenes.Scripting; using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Region.PhysicsModules.SharedBase; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Services.Interfaces; using OpenSim.Services.Connectors.Hypergrid; using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Drawing; using System.Globalization; using System.Reflection; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; using System.Threading; using AssetLandmark = OpenSim.Framework.AssetLandmark; using GridRegion = OpenSim.Services.Interfaces.GridRegion; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; using PermissionMask = OpenSim.Framework.PermissionMask; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using PrimType = OpenSim.Region.Framework.Scenes.PrimType; using RegionFlags = OpenSim.Framework.RegionFlags; using RegionInfo = OpenSim.Framework.RegionInfo; using System.Runtime.CompilerServices; #pragma warning disable IDE1006 namespace OpenSim.Region.ScriptEngine.Shared.Api { /// /// Contains all LSL ll-functions. This class will be in Default AppDomain. /// public class LSL_Api : ILSL_Api, IScriptApi { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private int m_llRequestAgentDataCacheTimeout; public int LlRequestAgentDataCacheTimeoutMs { get { return 1000 * m_llRequestAgentDataCacheTimeout; } set { m_llRequestAgentDataCacheTimeout = value / 1000; } } protected IScriptEngine m_ScriptEngine; public Scene World; protected SceneObjectPart m_host; protected UUID RegionScopeID = UUID.Zero; protected string m_regionName = String.Empty; /// /// The item that hosts this script /// protected TaskInventoryItem m_item; protected bool throwErrorOnNotImplemented = false; protected float m_ScriptDelayFactor = 1.0f; protected float m_Script10mDistance = 10.0f; protected float m_Script10mDistanceSquare = 100.0f; protected float m_MinTimerInterval = 0.5f; protected float m_recoilScaleFactor = 0.0f; protected bool m_AllowGodFunctions; protected double m_timer = Util.GetTimeStampMS(); protected bool m_waitingForScriptAnswer = false; protected bool m_automaticLinkPermission = false; protected int m_notecardLineReadCharsMax = 255; protected int m_scriptConsoleChannel = 0; protected bool m_scriptConsoleChannelEnabled = false; protected bool m_debuggerSafe = false; protected AsyncCommandManager m_AsyncCommands = null; protected IUrlModule m_UrlModule = null; protected IMaterialsModule m_materialsModule = null; protected IEnvironmentModule m_envModule = null; protected IEmailModule m_emailModule = null; protected IUserAccountService m_userAccountService = null; protected IMessageTransferModule m_TransferModule = null; protected ExpiringCacheOS m_PresenceInfoCache = new(10000); protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. protected int m_sleepMsOnSetTexture = 200; protected int m_sleepMsOnSetLinkTexture = 200; protected int m_sleepMsOnScaleTexture = 200; protected int m_sleepMsOnOffsetTexture = 200; protected int m_sleepMsOnRotateTexture = 200; protected int m_sleepMsOnSetPos = 200; protected int m_sleepMsOnSetRot = 200; protected int m_sleepMsOnSetLocalRot = 200; protected int m_sleepMsOnPreloadSound = 1000; protected int m_sleepMsOnMakeExplosion = 100; protected int m_sleepMsOnMakeFountain = 100; protected int m_sleepMsOnMakeSmoke = 100; protected int m_sleepMsOnMakeFire = 100; protected int m_sleepMsOnRezAtRoot = 100; protected int m_sleepMsOnInstantMessage = 2000; protected int m_sleepMsOnEmail = 30000; protected int m_sleepMsOnCreateLink = 1000; protected int m_sleepMsOnGiveInventory = 3000; protected int m_sleepMsOnRequestAgentData = 100; protected int m_sleepMsOnRequestInventoryData = 1000; protected int m_sleepMsOnSetDamage = 5000; protected int m_sleepMsOnTextBox = 1000; protected int m_sleepMsOnAdjustSoundVolume = 100; protected int m_sleepMsOnEjectFromLand = 1000; protected int m_sleepMsOnAddToLandPassList = 100; protected int m_sleepMsOnDialog = 1000; protected int m_sleepMsOnRemoteLoadScript = 3000; protected int m_sleepMsOnRemoteLoadScriptPin = 3000; protected int m_sleepMsOnOpenRemoteDataChannel = 1000; protected int m_sleepMsOnSendRemoteData = 3000; protected int m_sleepMsOnRemoteDataReply = 3000; protected int m_sleepMsOnCloseRemoteDataChannel = 1000; protected int m_sleepMsOnSetPrimitiveParams = 200; protected int m_sleepMsOnSetLinkPrimitiveParams = 200; protected int m_sleepMsOnXorBase64Strings = 300; protected int m_sleepMsOnSetParcelMusicURL = 2000; protected int m_sleepMsOnGetPrimMediaParams = 1000; protected int m_sleepMsOnGetLinkMedia = 1000; protected int m_sleepMsOnSetPrimMediaParams = 1000; protected int m_sleepMsOnSetLinkMedia = 1000; protected int m_sleepMsOnClearPrimMedia = 1000; protected int m_sleepMsOnClearLinkMedia = 1000; protected int m_sleepMsOnRequestSimulatorData = 1000; protected int m_sleepMsOnLoadURL = 1000; protected int m_sleepMsOnParcelMediaCommandList = 2000; protected int m_sleepMsOnParcelMediaQuery = 2000; protected int m_sleepMsOnModPow = 1000; protected int m_sleepMsOnSetPrimURL = 2000; protected int m_sleepMsOnRefreshPrimURL = 20000; protected int m_sleepMsOnMapDestination = 1000; protected int m_sleepMsOnAddToLandBanList = 100; protected int m_sleepMsOnRemoveFromLandPassList = 100; protected int m_sleepMsOnRemoveFromLandBanList = 100; protected int m_sleepMsOnResetLandBanList = 100; protected int m_sleepMsOnResetLandPassList = 100; protected int m_sleepMsOnGetParcelPrimOwners = 2000; protected int m_sleepMsOnGetNumberOfNotecardLines = 100; protected int m_sleepMsOnGetNotecardLine = 100; protected string m_internalObjectHost = "lsl.opensim.local"; protected bool m_restrictEmail = false; protected ISoundModule m_SoundModule = null; protected float m_avatarHeightCorrection = 0.2f; protected bool m_useSimpleBoxesInGetBoundingBox = false; protected bool m_addStatsInGetBoundingBox = false; //LSL Avatar Bounding Box (lABB), lower (1) and upper (2), //standing (Std), Groundsitting (Grs), Sitting (Sit), //along X, Y and Z axes, constants (0) and coefficients (1) protected float m_lABB1StdX0 = -0.275f; protected float m_lABB2StdX0 = 0.275f; protected float m_lABB1StdY0 = -0.35f; protected float m_lABB2StdY0 = 0.35f; protected float m_lABB1StdZ0 = -0.1f; protected float m_lABB1StdZ1 = -0.5f; protected float m_lABB2StdZ0 = 0.1f; protected float m_lABB2StdZ1 = 0.5f; protected float m_lABB1GrsX0 = -0.3875f; protected float m_lABB2GrsX0 = 0.3875f; protected float m_lABB1GrsY0 = -0.5f; protected float m_lABB2GrsY0 = 0.5f; protected float m_lABB1GrsZ0 = -0.05f; protected float m_lABB1GrsZ1 = -0.375f; protected float m_lABB2GrsZ0 = 0.5f; protected float m_lABB2GrsZ1 = 0.0f; protected float m_lABB1SitX0 = -0.5875f; protected float m_lABB2SitX0 = 0.1875f; protected float m_lABB1SitY0 = -0.35f; protected float m_lABB2SitY0 = 0.35f; protected float m_lABB1SitZ0 = -0.35f; protected float m_lABB1SitZ1 = -0.375f; protected float m_lABB2SitZ0 = -0.25f; protected float m_lABB2SitZ1 = 0.25f; protected float m_primSafetyCoeffX = 2.414214f; protected float m_primSafetyCoeffY = 2.414214f; protected float m_primSafetyCoeffZ = 1.618034f; protected float m_floatToleranceInCastRay = 0.00001f; protected float m_floatTolerance2InCastRay = 0.001f; protected DetailLevel m_primLodInCastRay = DetailLevel.Medium; protected DetailLevel m_sculptLodInCastRay = DetailLevel.Medium; protected DetailLevel m_meshLodInCastRay = DetailLevel.Highest; protected DetailLevel m_avatarLodInCastRay = DetailLevel.Medium; protected int m_maxHitsInCastRay = 16; protected int m_maxHitsPerPrimInCastRay = 16; protected int m_maxHitsPerObjectInCastRay = 16; protected bool m_detectExitsInCastRay = false; protected bool m_doAttachmentsInCastRay = false; protected int m_msThrottleInCastRay = 200; protected int m_msPerRegionInCastRay = 40; protected int m_msPerAvatarInCastRay = 10; protected int m_msMinInCastRay = 2; protected int m_msMaxInCastRay = 40; protected static List m_castRayCalls = new(); protected bool m_useMeshCacheInCastRay = true; protected static Dictionary m_cachedMeshes = new(); //protected Timer m_ShoutSayTimer; protected int m_SayShoutCount = 0; DateTime m_lastSayShoutCheck; private int m_whisperdistance = 10; private int m_saydistance = 20; private int m_shoutdistance = 100; bool m_disable_underground_movement = true; private string m_lsl_shard = "OpenSim"; private string m_lsl_user_agent = string.Empty; private int m_linksetDataLimit = 32 * 1024; private static readonly Dictionary MovementAnimationsForLSL = new(StringComparer.InvariantCultureIgnoreCase) { {"CROUCH", "Crouching"}, {"CROUCHWALK", "CrouchWalking"}, {"FALLDOWN", "Falling Down"}, {"FLY", "Flying"}, {"FLYSLOW", "FlyingSlow"}, {"HOVER", "Hovering"}, {"HOVER_UP", "Hovering Up"}, {"HOVER_DOWN", "Hovering Down"}, {"JUMP", "Jumping"}, {"LAND", "Landing"}, {"PREJUMP", "PreJumping"}, {"RUN", "Running"}, {"SIT","Sitting"}, {"SITGROUND","Sitting on Ground"}, {"STAND", "Standing"}, {"STANDUP", "Standing Up"}, {"STRIDE","Striding"}, {"SOFT_LAND", "Soft Landing"}, {"TURNLEFT", "Turning Left"}, {"TURNRIGHT", "Turning Right"}, {"WALK", "Walking"} }; //llHTTPRequest custom headers use control // true means fatal error, // false means ignore, // missing means allowed private static readonly Dictionary HttpForbiddenHeaders = new(StringComparer.InvariantCultureIgnoreCase) { {"Accept", true}, {"Accept-Charset", true}, {"Accept-CH", false}, {"Accept-CH-Lifetime", false}, {"Access-Control-Request-Headers", false}, {"Access-Control-Request-Method", false}, {"Accept-Encoding", false}, //{"Accept-Language", false}, {"Accept-Patch", false}, // it is server side {"Accept-Post", false}, // it is server side {"Accept-Ranges", false}, // it is server side //{"Age", false}, //{"Allow", false}, //{"Authorization", false}, {"Cache-Control", false}, {"Connection", false}, {"Content-Length", false}, //{"Content-Encoding", false}, //{"Content-Location", false}, //{"Content-MD5", false}, //{"Content-Range", false}, {"Content-Type", true}, {"Cookie", false}, {"Cookie2", false}, {"Date", false}, {"Device-Memory", false}, {"DTN", false}, {"Early-Data", false}, //{"ETag", false}, {"Expect", false}, //{"Expires", false}, {"Feature-Policy", false}, {"From", true}, {"Host", true}, {"Keep-Alive", false}, {"If-Match", false}, {"If-Modified-Since", false}, {"If-None-Match", false}, //{"If-Range", false}, {"If-Unmodified-Since", false}, //{"Last-Modified", false}, //{"Location", false}, {"Max-Forwards", false}, {"Origin", false}, {"Pragma", false}, //{"Proxy-Authenticate", false}, //{"Proxy-Authorization", false}, //{"Range", false}, {"Referer", true}, //{"Retry-After", false}, {"Server", false}, {"Set-Cookie", false}, {"Set-Cookie2", false}, {"TE", true}, {"Trailer", true}, {"Transfer-Encoding", false}, {"Upgrade", true}, {"User-Agent", true}, {"Vary", false}, {"Via", true}, {"Viewport-Width", false}, {"Warning", false}, {"Width", false}, //{"WWW-Authenticate", false}, {"X-Forwarded-For", false}, {"X-Forwarded-Host", false}, {"X-Forwarded-Proto", false}, {"x-secondlife-shard", false}, {"x-secondlife-object-name", false}, {"x-secondlife-object-key", false}, {"x-secondlife-region", false}, {"x-secondlife-local-position", false}, {"x-secondlife-local-velocity", false}, {"x-secondlife-local-rotation", false}, {"x-secondlife-owner-name", false}, {"x-secondlife-owner-key", false}, }; private static readonly HashSet HttpForbiddenInHeaders = new(StringComparer.InvariantCultureIgnoreCase) { "x-secondlife-shard", "x-secondlife-object-name", "x-secondlife-object-key", "x-secondlife-region", "x-secondlife-local-position", "x-secondlife-local-velocity", "x-secondlife-local-rotation", "x-secondlife-owner-name", "x-secondlife-owner-key", "connection", "content-length", "from", "host", "proxy-authorization", "referer", "trailer", "transfer-encoding", "via", "authorization" }; public void Initialize(IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item) { m_lastSayShoutCheck = DateTime.UtcNow; m_ScriptEngine = scriptEngine; World = m_ScriptEngine.World; m_host = host; m_item = item; m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); LoadConfig(); m_TransferModule = m_ScriptEngine.World.RequestModuleInterface(); m_UrlModule = m_ScriptEngine.World.RequestModuleInterface(); m_SoundModule = m_ScriptEngine.World.RequestModuleInterface(); m_materialsModule = m_ScriptEngine.World.RequestModuleInterface(); m_emailModule = m_ScriptEngine.World.RequestModuleInterface(); m_envModule = m_ScriptEngine.World.RequestModuleInterface< IEnvironmentModule>(); m_AsyncCommands = new AsyncCommandManager(m_ScriptEngine); m_userAccountService = World.UserAccountService; if(World.RegionInfo != null) { RegionScopeID = World.RegionInfo.ScopeID; m_regionName = World.RegionInfo.RegionName; } } /// /// Load configuration items that affect script, object and run-time behavior. */ /// private void LoadConfig() { LlRequestAgentDataCacheTimeoutMs = 20000; IConfig seConfig = m_ScriptEngine.Config; if (seConfig is not null) { float scriptDistanceFactor = seConfig.GetFloat("ScriptDistanceLimitFactor", 1.0f); m_Script10mDistance = 10.0f * scriptDistanceFactor; m_Script10mDistanceSquare = m_Script10mDistance * m_Script10mDistance; m_ScriptDelayFactor = seConfig.GetFloat("ScriptDelayFactor", m_ScriptDelayFactor); m_MinTimerInterval = seConfig.GetFloat("MinTimerInterval", m_MinTimerInterval); m_automaticLinkPermission = seConfig.GetBoolean("AutomaticLinkPermission", m_automaticLinkPermission); m_notecardLineReadCharsMax = seConfig.GetInt("NotecardLineReadCharsMax", m_notecardLineReadCharsMax); // Rezzing an object with a velocity can create recoil. This feature seems to have been // removed from recent versions of SL. The code computes recoil (vel*mass) and scales // it by this factor. May be zero to turn off recoil all together. m_recoilScaleFactor = seConfig.GetFloat("RecoilScaleFactor", m_recoilScaleFactor); m_AllowGodFunctions = seConfig.GetBoolean("AllowGodFunctions", false); m_disable_underground_movement = seConfig.GetBoolean("DisableUndergroundMovement", true); m_linksetDataLimit = seConfig.GetInt("LinksetDataLimit", m_linksetDataLimit); } if (m_notecardLineReadCharsMax > 65535) m_notecardLineReadCharsMax = 65535; // load limits for particular subsystems. IConfigSource seConfigSource = m_ScriptEngine.ConfigSource; if (seConfigSource != null) { IConfig netConfig = seConfigSource.Configs["Network"]; if (netConfig != null) { m_lsl_shard = netConfig.GetString("shard", m_lsl_shard); m_lsl_user_agent = netConfig.GetString("user_agent", m_lsl_user_agent); } IConfig lslConfig = seConfigSource.Configs["LL-Functions"]; if (lslConfig != null) { m_restrictEmail = lslConfig.GetBoolean("RestrictEmail", m_restrictEmail); m_avatarHeightCorrection = lslConfig.GetFloat("AvatarHeightCorrection", m_avatarHeightCorrection); m_useSimpleBoxesInGetBoundingBox = lslConfig.GetBoolean("UseSimpleBoxesInGetBoundingBox", m_useSimpleBoxesInGetBoundingBox); m_addStatsInGetBoundingBox = lslConfig.GetBoolean("AddStatsInGetBoundingBox", m_addStatsInGetBoundingBox); m_lABB1StdX0 = lslConfig.GetFloat("LowerAvatarBoundingBoxStandingXconst", m_lABB1StdX0); m_lABB2StdX0 = lslConfig.GetFloat("UpperAvatarBoundingBoxStandingXconst", m_lABB2StdX0); m_lABB1StdY0 = lslConfig.GetFloat("LowerAvatarBoundingBoxStandingYconst", m_lABB1StdY0); m_lABB2StdY0 = lslConfig.GetFloat("UpperAvatarBoundingBoxStandingYconst", m_lABB2StdY0); m_lABB1StdZ0 = lslConfig.GetFloat("LowerAvatarBoundingBoxStandingZconst", m_lABB1StdZ0); m_lABB1StdZ1 = lslConfig.GetFloat("LowerAvatarBoundingBoxStandingZcoeff", m_lABB1StdZ1); m_lABB2StdZ0 = lslConfig.GetFloat("UpperAvatarBoundingBoxStandingZconst", m_lABB2StdZ0); m_lABB2StdZ1 = lslConfig.GetFloat("UpperAvatarBoundingBoxStandingZcoeff", m_lABB2StdZ1); m_lABB1GrsX0 = lslConfig.GetFloat("LowerAvatarBoundingBoxGroundsittingXconst", m_lABB1GrsX0); m_lABB2GrsX0 = lslConfig.GetFloat("UpperAvatarBoundingBoxGroundsittingXconst", m_lABB2GrsX0); m_lABB1GrsY0 = lslConfig.GetFloat("LowerAvatarBoundingBoxGroundsittingYconst", m_lABB1GrsY0); m_lABB2GrsY0 = lslConfig.GetFloat("UpperAvatarBoundingBoxGroundsittingYconst", m_lABB2GrsY0); m_lABB1GrsZ0 = lslConfig.GetFloat("LowerAvatarBoundingBoxGroundsittingZconst", m_lABB1GrsZ0); m_lABB1GrsZ1 = lslConfig.GetFloat("LowerAvatarBoundingBoxGroundsittingZcoeff", m_lABB1GrsZ1); m_lABB2GrsZ0 = lslConfig.GetFloat("UpperAvatarBoundingBoxGroundsittingZconst", m_lABB2GrsZ0); m_lABB2GrsZ1 = lslConfig.GetFloat("UpperAvatarBoundingBoxGroundsittingZcoeff", m_lABB2GrsZ1); m_lABB1SitX0 = lslConfig.GetFloat("LowerAvatarBoundingBoxSittingXconst", m_lABB1SitX0); m_lABB2SitX0 = lslConfig.GetFloat("UpperAvatarBoundingBoxSittingXconst", m_lABB2SitX0); m_lABB1SitY0 = lslConfig.GetFloat("LowerAvatarBoundingBoxSittingYconst", m_lABB1SitY0); m_lABB2SitY0 = lslConfig.GetFloat("UpperAvatarBoundingBoxSittingYconst", m_lABB2SitY0); m_lABB1SitZ0 = lslConfig.GetFloat("LowerAvatarBoundingBoxSittingZconst", m_lABB1SitZ0); m_lABB1SitZ1 = lslConfig.GetFloat("LowerAvatarBoundingBoxSittingZcoeff", m_lABB1SitZ1); m_lABB2SitZ0 = lslConfig.GetFloat("UpperAvatarBoundingBoxSittingZconst", m_lABB2SitZ0); m_lABB2SitZ1 = lslConfig.GetFloat("UpperAvatarBoundingBoxSittingZcoeff", m_lABB2SitZ1); m_primSafetyCoeffX = lslConfig.GetFloat("PrimBoundingBoxSafetyCoefficientX", m_primSafetyCoeffX); m_primSafetyCoeffY = lslConfig.GetFloat("PrimBoundingBoxSafetyCoefficientY", m_primSafetyCoeffY); m_primSafetyCoeffZ = lslConfig.GetFloat("PrimBoundingBoxSafetyCoefficientZ", m_primSafetyCoeffZ); m_floatToleranceInCastRay = lslConfig.GetFloat("FloatToleranceInLlCastRay", m_floatToleranceInCastRay); m_floatTolerance2InCastRay = lslConfig.GetFloat("FloatTolerance2InLlCastRay", m_floatTolerance2InCastRay); m_primLodInCastRay = (DetailLevel)lslConfig.GetInt("PrimDetailLevelInLlCastRay", (int)m_primLodInCastRay); m_sculptLodInCastRay = (DetailLevel)lslConfig.GetInt("SculptDetailLevelInLlCastRay", (int)m_sculptLodInCastRay); m_meshLodInCastRay = (DetailLevel)lslConfig.GetInt("MeshDetailLevelInLlCastRay", (int)m_meshLodInCastRay); m_avatarLodInCastRay = (DetailLevel)lslConfig.GetInt("AvatarDetailLevelInLlCastRay", (int)m_avatarLodInCastRay); m_maxHitsInCastRay = lslConfig.GetInt("MaxHitsInLlCastRay", m_maxHitsInCastRay); m_maxHitsPerPrimInCastRay = lslConfig.GetInt("MaxHitsPerPrimInLlCastRay", m_maxHitsPerPrimInCastRay); m_maxHitsPerObjectInCastRay = lslConfig.GetInt("MaxHitsPerObjectInLlCastRay", m_maxHitsPerObjectInCastRay); m_detectExitsInCastRay = lslConfig.GetBoolean("DetectExitHitsInLlCastRay", m_detectExitsInCastRay); m_doAttachmentsInCastRay = lslConfig.GetBoolean("DoAttachmentsInLlCastRay", m_doAttachmentsInCastRay); m_msThrottleInCastRay = lslConfig.GetInt("ThrottleTimeInMsInLlCastRay", m_msThrottleInCastRay); m_msPerRegionInCastRay = lslConfig.GetInt("AvailableTimeInMsPerRegionInLlCastRay", m_msPerRegionInCastRay); m_msPerAvatarInCastRay = lslConfig.GetInt("AvailableTimeInMsPerAvatarInLlCastRay", m_msPerAvatarInCastRay); m_msMinInCastRay = lslConfig.GetInt("RequiredAvailableTimeInMsInLlCastRay", m_msMinInCastRay); m_msMaxInCastRay = lslConfig.GetInt("MaximumAvailableTimeInMsInLlCastRay", m_msMaxInCastRay); m_useMeshCacheInCastRay = lslConfig.GetBoolean("UseMeshCacheInLlCastRay", m_useMeshCacheInCastRay); } IConfig smtpConfig = seConfigSource.Configs["SMTP"]; if (smtpConfig != null) { // there's an smtp config, so load in the snooze time. EMAIL_PAUSE_TIME = smtpConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); m_internalObjectHost = smtpConfig.GetString("internal_object_host", m_internalObjectHost); } IConfig chatConfig = seConfigSource.Configs["SMTP"]; if(chatConfig != null) { m_whisperdistance = chatConfig.GetInt("whisper_distance", m_whisperdistance); m_saydistance = chatConfig.GetInt("say_distance", m_saydistance); m_shoutdistance = chatConfig.GetInt("shout_distance", m_shoutdistance); } } m_sleepMsOnEmail = EMAIL_PAUSE_TIME * 1000; } protected SceneObjectPart MonitoringObject() { UUID m = m_host.ParentGroup.MonitoringObject; if (m.IsZero()) return null; SceneObjectPart p = m_ScriptEngine.World.GetSceneObjectPart(m); if (p == null) m_host.ParentGroup.MonitoringObject = UUID.Zero; return p; } protected virtual void ScriptSleep(int delay) { delay = (int)(delay * m_ScriptDelayFactor); if (delay < 10) return; Sleep(delay); } protected virtual void Sleep(int delay) { if (m_item == null) // Some unit tests don't set this Thread.Sleep(delay); else m_ScriptEngine.SleepScript(m_item.ItemID, delay); } [DebuggerNonUserCode] public void state(string newState) { m_ScriptEngine.SetState(m_item.ItemID, newState); } /// /// Reset the named script. The script must be present /// in the same prim. /// [DebuggerNonUserCode] public void llResetScript() { // We need to tell the URL module, if we hav one, to release // the allocated URLs m_UrlModule?.ScriptRemoved(m_item.ItemID); m_ScriptEngine.ApiResetScript(m_item.ItemID); } public void llResetOtherScript(string name) { UUID item = GetScriptByName(name); if (item.IsZero()) { Error("llResetOtherScript", "Can't find script '" + name + "'"); return; } if(item.Equals(m_item.ItemID)) llResetScript(); else { m_ScriptEngine.ResetScript(item); } } public LSL_Integer llGetScriptState(string name) { UUID item = GetScriptByName(name); if (!item.IsZero()) { return m_ScriptEngine.GetScriptState(item) ?1:0; } Error("llGetScriptState", "Can't find script '" + name + "'"); // If we didn't find it, then it's safe to // assume it is not running. return 0; } public void llSetScriptState(string name, int run) { UUID item = GetScriptByName(name); // These functions are supposed to be robust, // so get the state one step at a time. if (!item.IsZero()) { m_ScriptEngine.SetScriptState(item, run != 0, item.Equals(m_item.ItemID)); } else { Error("llSetScriptState", "Can't find script '" + name + "'"); } } public List GetLinkAvatars(int linkType) { if (m_host is null) return new List(); return GetLinkAvatars(linkType, m_host.ParentGroup); } public static List GetLinkAvatars(int linkType, SceneObjectGroup sog) { List ret = new(); if (sog is null || sog.IsDeleted) return ret; List avs = sog.GetSittingAvatars(); switch (linkType) { case ScriptBaseClass.LINK_SET: return avs; case ScriptBaseClass.LINK_ROOT: return ret; case ScriptBaseClass.LINK_ALL_OTHERS: return avs; case ScriptBaseClass.LINK_ALL_CHILDREN: return avs; case ScriptBaseClass.LINK_THIS: return ret; default: if (linkType < 0) return ret; int partCount = sog.GetPartCount(); linkType -= partCount; if (linkType <= 0) { return ret; } else { if (linkType > avs.Count) { return ret; } else { ret.Add(avs[linkType - 1]); return ret; } } } } /// /// Get a given link entity from a linkset (linked objects and any sitting avatars). /// /// /// If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then /// these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset. /// The ScenePresences receive linknums in the order in which they sat. /// /// /// The link entity. null if not found. /// /// /// /// Can be either a non-negative integer or ScriptBaseClass.LINK_THIS (-4). /// If ScriptBaseClass.LINK_THIS then the entity containing the script is returned. /// If the linkset has one entity and a linknum of zero is given, then the single entity is returned. If any /// positive integer is given in this case then null is returned. /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number /// of entities, then the entity which corresponds to that linknum is returned. /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then /// null is returned. /// public static ISceneEntity GetLinkEntity(SceneObjectPart part, int linknum) { if (linknum == ScriptBaseClass.LINK_THIS) return part; if (linknum <= part.ParentGroup.PrimCount) return part.ParentGroup.GetLinkNumPart(linknum); return part.ParentGroup.GetLinkSitingAvatar(linknum); } public List GetLinkParts(int linkType) { return GetLinkParts(m_host, linkType); } public static List GetLinkParts(SceneObjectPart part, int linkType) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return new List(); List ret; switch (linkType) { case ScriptBaseClass.LINK_SET: return new List(part.ParentGroup.Parts); case ScriptBaseClass.LINK_ROOT: return new List { part.ParentGroup.RootPart }; case ScriptBaseClass.LINK_ALL_OTHERS: ret = new List(part.ParentGroup.Parts); ret.Remove(part); return ret; case ScriptBaseClass.LINK_ALL_CHILDREN: ret = new List(part.ParentGroup.Parts); ret.Remove(part.ParentGroup.RootPart); return ret; case ScriptBaseClass.LINK_THIS: return new List { part }; default: SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType); if (target is not null) return new List { target }; return new List(); } } public List GetLinkEntities(int linkType) { return GetLinkEntities(m_host, linkType); } public static List GetLinkEntities(SceneObjectPart part, int linkType) { List ret; switch (linkType) { case ScriptBaseClass.LINK_SET: return new List(part.ParentGroup.Parts); case ScriptBaseClass.LINK_ROOT: return new List() { part.ParentGroup.RootPart }; case ScriptBaseClass.LINK_ALL_OTHERS: ret = new List(part.ParentGroup.Parts); ret.Remove(part); return ret; case ScriptBaseClass.LINK_ALL_CHILDREN: ret = new List(part.ParentGroup.Parts); ret.Remove(part.ParentGroup.RootPart); List avs = part.ParentGroup.GetSittingAvatars(); if(avs is not null && avs.Count > 0) ret.AddRange(avs); return ret; case ScriptBaseClass.LINK_THIS: return new List() { part }; default: if (linkType < 0) return new List(); ISceneEntity target = GetLinkEntity(part, linkType); if (target is null) return new List(); return new List() { target }; } } //These are the implementations of the various ll-functions used by the LSL scripts. public LSL_Float llSin(double f) { return Math.Sin(f); } public LSL_Float llCos(double f) { return Math.Cos(f); } public LSL_Float llTan(double f) { return Math.Tan(f); } public LSL_Float llAtan2(LSL_Float y, LSL_Float x) { return Math.Atan2(y, x); } public LSL_Float llSqrt(double f) { return Math.Sqrt(f); } public LSL_Float llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); } public LSL_Integer llAbs(LSL_Integer i) { // changed to replicate LSL behaviour whereby minimum int value is returned untouched. if (i == Int32.MinValue) return i; else return Math.Abs(i); } public LSL_Float llFabs(double f) { return (double)Math.Abs(f); } public LSL_Float llFrand(double mag) { return Random.Shared.NextDouble() * mag; } public LSL_Integer llFloor(double f) { return (int)Math.Floor(f); } public LSL_Integer llCeil(double f) { return (int)Math.Ceiling(f); } // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven) public LSL_Integer llRound(double f) { return (int)Math.Round(f, MidpointRounding.AwayFromZero); } //This next group are vector operations involving squaring and square root. ckrinke public LSL_Float llVecMag(LSL_Vector v) { return LSL_Vector.Mag(v); } public LSL_Vector llVecNorm(LSL_Vector v) { return LSL_Vector.Norm(v); } private static double VecDist(LSL_Vector a, LSL_Vector b) { double dx = a.x - b.x; double dy = a.y - b.y; double dz = a.z - b.z; return Math.Sqrt(dx * dx + dy * dy + dz * dz); } private static double VecDistSquare(LSL_Vector a, LSL_Vector b) { double dx = a.x - b.x; double dy = a.y - b.y; double dz = a.z - b.z; return dx * dx + dy * dy + dz * dz; } public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) { return VecDist(a, b); } public LSL_Vector llRot2Euler(LSL_Rotation q1) { double sqw = q1.s * q1.s; double sqx = q1.x * q1.x; double sqy = q1.z * q1.z; double sqz = q1.y * q1.y; double norm = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor double halfnorm = 0.49999 * norm; double test = q1.x * q1.z + q1.y * q1.s; if (test > halfnorm) // singularity at north pole { return new LSL_Vector( 0, Math.PI / 2, 2 * Math.Atan2(q1.x, q1.s) ); } if (test < -halfnorm) // singularity at south pole { return new LSL_Vector( 0, -Math.PI / 2, -2 * Math.Atan2(q1.x, q1.s) ); } return new LSL_Vector( Math.Atan2(2 * q1.x * q1.s - 2 * q1.z * q1.y , -sqx + sqy - sqz + sqw), Math.Asin( 2 * test / norm), Math.Atan2(2 * q1.z * q1.s - 2 * q1.x * q1.y, sqx - sqy - sqz + sqw) ); } public LSL_Rotation llEuler2Rot(LSL_Vector v) { double a = v.x * 0.5; double s1 = Math.Sin(a); double c1 = Math.Cos(a); a = v.y * 0.5; double s2 = Math.Sin(a); double c2 = Math.Cos(a); a = v.z * 0.5; double s3 = Math.Sin(a); double c3 = Math.Cos(a); return new LSL_Rotation( s1 * c2 * c3 + c1 * s2 * s3, c1 * s2 * c3 - s1 * c2 * s3, s1 * s2 * c3 + c1 * c2 * s3, c1 * c2 * c3 - s1 * s2 * s3 ); } public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up) { double s; double tr = fwd.x + left.y + up.z + 1.0; if (tr >= 1.0) { s = 0.5 / Math.Sqrt(tr); return new LSL_Rotation( (left.z - up.y) * s, (up.x - fwd.z) * s, (fwd.y - left.x) * s, 0.25 / s); } else { double max = (left.y > up.z) ? left.y : up.z; if (max < fwd.x) { s = Math.Sqrt(fwd.x - (left.y + up.z) + 1.0); double x = s * 0.5; s = 0.5 / s; return new LSL_Rotation( x, (fwd.y + left.x) * s, (up.x + fwd.z) * s, (left.z - up.y) * s); } else if (max == left.y) { s = Math.Sqrt(left.y - (up.z + fwd.x) + 1.0); double y = s * 0.5; s = 0.5 / s; return new LSL_Rotation( (fwd.y + left.x) * s, y, (left.z + up.y) * s, (up.x - fwd.z) * s); } else { s = Math.Sqrt(up.z - (fwd.x + left.y) + 1.0); double z = s * 0.5; s = 0.5 / s; return new LSL_Rotation( (up.x + fwd.z) * s, (left.z + up.y) * s, z, (fwd.y - left.x) * s); } } } public LSL_Vector llRot2Fwd(LSL_Rotation r) { double m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; if (Math.Abs(1.0 - m) > 0.000001) { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } return new LSL_Vector( r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s, 2 * (r.x * r.y + r.z * r.s), 2 * (r.x * r.z - r.y * r.s) ); } public LSL_Vector llRot2Left(LSL_Rotation r) { double m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } return new LSL_Vector( 2 * (r.x * r.y - r.z * r.s), -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s, 2 * (r.x * r.s + r.y * r.z) ); } public LSL_Vector llRot2Up(LSL_Rotation r) { double m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision { m = 1.0 / Math.Sqrt(m); r.x *= m; r.y *= m; r.z *= m; r.s *= m; } return new LSL_Vector( 2 * (r.x * r.z + r.y * r.s), 2 * (-r.x * r.s + r.y * r.z), -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s ); } public LSL_Rotation llRotBetween(LSL_Vector a, LSL_Vector b) { //A and B should both be normalized // This method mimics the 180 errors found in SL // See www.euclideanspace.com... angleBetween // Eliminate zero length LSL_Float vec_a_mag = LSL_Vector.MagSquare(a); LSL_Float vec_b_mag = LSL_Vector.MagSquare(b); if (vec_a_mag < 1e-12 || vec_b_mag < 1e-12) { return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); } // Normalize a = llVecNorm(a); b = llVecNorm(b); // Calculate axis and rotation angle LSL_Vector axis = a % b; LSL_Float cos_theta = a * b; // Check if parallel if (cos_theta > 0.99999) { return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); } // Check if anti-parallel else if (cos_theta < -0.99999) { LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (a.x / (a * a) * a); if (LSL_Vector.MagSquare(orthog_axis) < 1e-12) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); } else // other rotation { LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; axis = llVecNorm(axis); double x, y, z, s, t; s = Math.Cos(theta); t = Math.Sin(theta); x = axis.x * t; y = axis.y * t; z = axis.z * t; return new LSL_Rotation(x,y,z,s); } } public void llWhisper(int channelID, string text) { byte[] binText = Utils.StringToBytesNoTerm(text, 1023); World.SimChat(binText, ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); wComm?.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, Util.UTF8.GetString(binText), m_host.AbsolutePosition); } private void CheckSayShoutTime() { DateTime now = DateTime.UtcNow; if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec { m_lastSayShoutCheck = now; m_SayShoutCount = 0; } else m_SayShoutCount++; } public void ThrottleSay(int channelID, int timeMs) { if (channelID == 0) CheckSayShoutTime(); if (m_SayShoutCount >= 11) ScriptSleep(timeMs); } public void llSay(int channelID, string text) { if (channelID == 0) // m_SayShoutCount++; CheckSayShoutTime(); if (m_SayShoutCount >= 11) ScriptSleep(2000); if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) { Console.WriteLine(text); } else { byte[] binText = Utils.StringToBytesNoTerm(text, 1023); World.SimChat(binText, ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); wComm?.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, Util.UTF8.GetString(binText), m_host.AbsolutePosition); } } public void llShout(int channelID, string text) { if (channelID == 0) // m_SayShoutCount++; CheckSayShoutTime(); if (m_SayShoutCount >= 11) ScriptSleep(2000); byte[] binText = Utils.StringToBytesNoTerm(text, 1023); World.SimChat(binText, ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); wComm?.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, Util.UTF8.GetString(binText), m_host.AbsolutePosition); } public void llRegionSay(int channelID, string text) { if (channelID == 0) { Error("llRegionSay", "Cannot use on channel 0"); return; } byte[] binText = Utils.StringToBytesNoTerm(text, 1023); // debug channel is also sent to avatars if (channelID == ScriptBaseClass.DEBUG_CHANNEL) { World.SimChat(binText, ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); } IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); wComm?.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, Util.UTF8.GetString(binText)); } public void llRegionSayTo(string target, int channel, string msg) { if (channel == ScriptBaseClass.DEBUG_CHANNEL) return; if(UUID.TryParse(target, out UUID TargetID) && TargetID.IsNotZero()) { IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm != null) { if (msg.Length > 1023) msg = msg[..1023]; wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); } } } public LSL_Integer llListen(int channelID, string name, string ID, string msg) { IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); if (wComm is not null) { _ = UUID.TryParse(ID, out UUID keyID); return wComm.Listen(m_item.ItemID, m_host.UUID, channelID, name, keyID, msg); } return -1; } public void llListenControl(int number, int active) { IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); wComm?.ListenControl(m_item.ItemID, number, active); } public void llListenRemove(int number) { IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); wComm?.ListenRemove(m_item.ItemID, number); } public void llSensor(string name, string id, int type, double range, double arc) { _ = UUID.TryParse(id, out UUID keyID); m_AsyncCommands.SensorRepeatPlugin.SenseOnce(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, m_host); } public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { _ = UUID.TryParse(id, out UUID keyID); m_AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, rate, m_host); } public void llSensorRemove() { m_AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_host.LocalId, m_item.ItemID); } public string resolveName(UUID objecUUID) { // try avatar username surname UserAccount account = m_userAccountService.GetUserAccount(RegionScopeID, objecUUID); if (account is not null) { string avatarname = account.Name; return avatarname; } // try an scene object SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID); if (SOP is not null) { string objectname = SOP.Name; return objectname; } World.Entities.TryGetValue(objecUUID, out EntityBase SensedObject); if (SensedObject is null) { IGroupsModule groups = World.RequestModuleInterface(); if (groups is not null) { GroupRecord gr = groups.GetGroupRecord(objecUUID); if (gr is not null) return gr.GroupName; } return String.Empty; } return SensedObject.Name; } public LSL_String llDetectedName(int number) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); return detectedParams is null ? LSL_String.Empty : detectedParams.Name; } public LSL_Key llDetectedKey(int number) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); return detectedParams is null ? LSL_String.Empty : detectedParams.Key.ToString(); } public LSL_Key llDetectedOwner(int number) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); return detectedParams is null ? LSL_String.Empty : detectedParams.Owner.ToString(); } public LSL_Integer llDetectedType(int number) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); return detectedParams is null ? 0 : new LSL_Integer(detectedParams.Type); } public LSL_Vector llDetectedPos(int number) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); return detectedParams is null ? new LSL_Vector() : detectedParams.Position; } public LSL_Vector llDetectedVel(int number) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); return detectedParams == null ? new LSL_Vector() : detectedParams.Velocity; } public LSL_Vector llDetectedGrab(int number) { DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); return parms is null ? new LSL_Vector() : parms.OffsetPos; } public LSL_Rotation llDetectedRot(int number) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); return detectedParams is null ? new LSL_Rotation() : detectedParams.Rotation; } public LSL_Integer llDetectedGroup(int number) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); if (detectedParams is null) return new LSL_Integer(0); if (m_host.GroupID.Equals(detectedParams.Group)) return new LSL_Integer(1); return new LSL_Integer(0); } public LSL_Integer llDetectedLinkNumber(int number) { DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); return parms is null ? new LSL_Integer() : new LSL_Integer(parms.LinkNum); } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details /// public LSL_Vector llDetectedTouchBinormal(int index) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); return detectedParams is null ? new LSL_Vector() : detectedParams.TouchBinormal; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details /// public LSL_Integer llDetectedTouchFace(int index) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); return detectedParams is null ? new LSL_Integer(-1) : new LSL_Integer(detectedParams.TouchFace); } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details /// public LSL_Vector llDetectedTouchNormal(int index) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); return detectedParams is null ? new LSL_Vector() : detectedParams.TouchNormal; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details /// public LSL_Vector llDetectedTouchPos(int index) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); return detectedParams is null ? new LSL_Vector() : detectedParams.TouchPos; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details /// public LSL_Vector llDetectedTouchST(int index) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); return detectedParams is null ? new LSL_Vector(-1.0, -1.0, 0.0) : detectedParams.TouchST; } /// /// See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details /// public LSL_Vector llDetectedTouchUV(int index) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); return detectedParams is null ? new LSL_Vector(-1.0, -1.0, 0.0) : detectedParams.TouchUV; } [DebuggerNonUserCode] public virtual void llDie() { if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); } public LSL_Float llGround(LSL_Vector offset) { Vector3 pos = m_host.GetWorldPosition(); pos.X += (float)offset.x; pos.Y += (float)offset.y; return World.GetGroundHeight(pos.X, pos.Y); } public LSL_Float llCloud(LSL_Vector offset) { return 0; } public LSL_Vector llWind(LSL_Vector offset) { LSL_Vector wind = new(); IWindModule module = World.RequestModuleInterface(); if (module is not null) { Vector3 pos = m_host.GetWorldPosition(); int x = (int)(pos.X + offset.x); int y = (int)(pos.Y + offset.y); Vector3 windSpeed = module.WindSpeed(x, y, 0); wind.x = windSpeed.X; wind.y = windSpeed.Y; } return wind; } public void llSetStatus(int status, int value) { if (m_host is null || m_host.ParentGroup is null || m_host.ParentGroup.IsDeleted) return; if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) != 0) m_host.AddFlag(PrimFlags.CastShadows); if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) != 0) m_host.BlockGrab = value != 0; if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT) != 0) m_host.ParentGroup.BlockGrabOverride = value != 0; if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) != 0) m_host.SetDieAtEdge(value != 0); if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) != 0) m_host.SetReturnAtEdge(value != 0); if ((status & ScriptBaseClass.STATUS_SANDBOX) != 0) m_host.SetStatusSandbox(value != 0); int statusrotationaxis = status & (ScriptBaseClass.STATUS_ROTATE_X | ScriptBaseClass.STATUS_ROTATE_Y | ScriptBaseClass.STATUS_ROTATE_Z); if (statusrotationaxis != 0) m_host.ParentGroup.SetAxisRotation(statusrotationaxis, value); if ((status & ScriptBaseClass.STATUS_PHANTOM) != 0) m_host.ParentGroup.ScriptSetPhantomStatus(value != 0); if ((status & ScriptBaseClass.STATUS_PHYSICS) != 0) { if (value != 0) { SceneObjectGroup group = m_host.ParentGroup; if (group.RootPart.PhysActor is null || !group.RootPart.PhysActor.IsPhysical) { bool allow = true; int maxprims = World.m_linksetPhysCapacity; bool checkShape = (maxprims > 0 && group.PrimCount > maxprims); foreach (SceneObjectPart part in group.Parts) { if (part.PhysicsShapeType == (byte)PhysicsShapeType.None) continue; if (checkShape) { if (--maxprims < 0) { allow = false; break; } } if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) { allow = false; break; } } if (allow) m_host.ScriptSetPhysicsStatus(true); } } else { m_host.ScriptSetPhysicsStatus(false); } } } private bool IsPhysical() { return ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0); } public LSL_Integer llGetStatus(int status) { // m_log.Debug(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString()); return status switch { ScriptBaseClass.STATUS_PHYSICS => (LSL_Integer)(IsPhysical() ? 1 : 0), ScriptBaseClass.STATUS_PHANTOM => (LSL_Integer)((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0 ? 1 : 0), ScriptBaseClass.STATUS_CAST_SHADOWS => (LSL_Integer)((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) != 0 ? 1 : 0), ScriptBaseClass.STATUS_BLOCK_GRAB => (LSL_Integer)(m_host.BlockGrab ? 1 : 0), ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT => (LSL_Integer)(m_host.ParentGroup.BlockGrabOverride ? 1 : 0), ScriptBaseClass.STATUS_DIE_AT_EDGE => (LSL_Integer)(m_host.GetDieAtEdge() ? 1 : 0), ScriptBaseClass.STATUS_RETURN_AT_EDGE => (LSL_Integer)(m_host.GetReturnAtEdge() ? 1 : 0), ScriptBaseClass.STATUS_ROTATE_X => (LSL_Integer)(m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0 ? 1 : 0), ScriptBaseClass.STATUS_ROTATE_Y => (LSL_Integer)(m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0 ? 1 : 0), ScriptBaseClass.STATUS_ROTATE_Z => (LSL_Integer)(m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0 ? 1 : 0), ScriptBaseClass.STATUS_SANDBOX => (LSL_Integer)(m_host.GetStatusSandbox() ? 1 : 0), _ => (LSL_Integer)0, }; } public LSL_Integer llScaleByFactor(double scaling_factor) { SceneObjectGroup group = m_host.ParentGroup; if(scaling_factor < 1e-6) return ScriptBaseClass.FALSE; if(scaling_factor > 1e6) return ScriptBaseClass.FALSE; if (group is null || group.IsDeleted || group.inTransit) return ScriptBaseClass.FALSE; if (group.RootPart.PhysActor is not null && group.RootPart.PhysActor.IsPhysical) return ScriptBaseClass.FALSE; if (group.RootPart.KeyframeMotion is not null) return ScriptBaseClass.FALSE; return group.GroupResize(scaling_factor) ? 1 : 0; } public LSL_Float llGetMaxScaleFactor() { SceneObjectGroup group = m_host.ParentGroup; if (group is null || group.IsDeleted || group.inTransit) return 1.0f; return (LSL_Float)group.GetMaxGroupResizeScale(); } public LSL_Float llGetMinScaleFactor() { SceneObjectGroup group = m_host.ParentGroup; if (group is null || group.IsDeleted || group.inTransit) return 1.0f; return (LSL_Float)group.GetMinGroupResizeScale(); } public void llSetScale(LSL_Vector scale) { SetScale(m_host, scale); } protected void SetScale(SceneObjectPart part, LSL_Vector scale) { // TODO: this needs to trigger a persistance save as well if (part is null || part.ParentGroup.IsDeleted) return; // First we need to check whether or not we need to clamp the size of a physics-enabled prim PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; if (pa != null && pa.IsPhysical) { scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x)); scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); } else { // If not physical, then we clamp the scale to the non-physical min/max scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); } Vector3 tmp = part.Scale; tmp.X = (float)scale.x; tmp.Y = (float)scale.y; tmp.Z = (float)scale.z; part.Scale = tmp; part.ParentGroup.HasGroupChanged = true; part.SendFullUpdateToAllClients(); } public LSL_Vector llGetScale() { return new LSL_Vector(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); } public void llSetClickAction(int action) { m_host.ClickAction = (byte)action; m_host.ParentGroup.HasGroupChanged = true; m_host.ScheduleFullUpdate(); return; } public void llSetColor(LSL_Vector color, int face) { SetColor(m_host, color, face); } protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) { if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return; m_host.SetFaceColorAlpha(face, color, null); } public void llSetContentType(LSL_Key reqid, LSL_Integer type) { if (m_UrlModule == null) return; if(!UUID.TryParse(reqid, out UUID id) || id.IsZero()) return; // Make sure the content type is text/plain to start with m_UrlModule.HttpContentType(id, "text/plain"); // Is the object owner online and in the region ScenePresence agent = World.GetScenePresence(m_host.ParentGroup.OwnerID); if (agent == null || agent.IsChildAgent || agent.IsDeleted) return; // Fail if the owner is not in the same region // Is it the embeded browser? string userAgent = m_UrlModule.GetHttpHeader(id, "user-agent"); if(string.IsNullOrEmpty(userAgent)) return; if (userAgent.IndexOf("SecondLife") < 0) return; // Not the embedded browser // Use the IP address of the client and check against the request // seperate logins from the same IP will allow all of them to get non-text/plain as long // as the owner is in the region. Same as SL! string logonFromIPAddress = agent.ControllingClient.RemoteEndPoint.Address.ToString(); if (string.IsNullOrEmpty(logonFromIPAddress)) return; string requestFromIPAddress = m_UrlModule.GetHttpHeader(id, "x-remote-ip"); //m_log.Debug("IP from header='" + requestFromIPAddress + "' IP from endpoint='" + logonFromIPAddress + "'"); if (requestFromIPAddress == null) return; requestFromIPAddress = requestFromIPAddress.Trim(); // If the request isnt from the same IP address then the request cannot be from the owner if (!requestFromIPAddress.Equals(logonFromIPAddress)) return; switch (type) { case ScriptBaseClass.CONTENT_TYPE_HTML: m_UrlModule.HttpContentType(id, "text/html"); break; case ScriptBaseClass.CONTENT_TYPE_XML: m_UrlModule.HttpContentType(id, "application/xml"); break; case ScriptBaseClass.CONTENT_TYPE_XHTML: m_UrlModule.HttpContentType(id, "application/xhtml+xml"); break; case ScriptBaseClass.CONTENT_TYPE_ATOM: m_UrlModule.HttpContentType(id, "application/atom+xml"); break; case ScriptBaseClass.CONTENT_TYPE_JSON: m_UrlModule.HttpContentType(id, "application/json"); break; case ScriptBaseClass.CONTENT_TYPE_LLSD: m_UrlModule.HttpContentType(id, "application/llsd+xml"); break; case ScriptBaseClass.CONTENT_TYPE_FORM: m_UrlModule.HttpContentType(id, "application/x-www-form-urlencoded"); break; case ScriptBaseClass.CONTENT_TYPE_RSS: m_UrlModule.HttpContentType(id, "application/rss+xml"); break; default: m_UrlModule.HttpContentType(id, "text/plain"); break; } } public static void SetTexGen(SceneObjectPart part, int face,int style) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; Primitive.TextureEntry tex = part.Shape.Textures; MappingType textype; textype = MappingType.Default; if (style == ScriptBaseClass.PRIM_TEXGEN_PLANAR) textype = MappingType.Planar; int nsides = GetNumberOfSides(part); if (face >= 0 && face < nsides) { tex.CreateFace((uint) face); tex.FaceTextures[face].TexMapType = textype; part.UpdateTextureEntry(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < nsides; i++) { if (tex.FaceTextures[i] is not null) tex.FaceTextures[i].TexMapType = textype; } tex.DefaultTexture.TexMapType = textype; part.UpdateTextureEntry(tex); return; } } public static void SetGlow(SceneObjectPart part, int face, float glow) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; Primitive.TextureEntry tex = part.Shape.Textures; int nsides = GetNumberOfSides(part); if (face >= 0 && face < nsides) { tex.CreateFace((uint) face); tex.FaceTextures[face].Glow = glow; part.UpdateTextureEntry(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < nsides; i++) { if (tex.FaceTextures[i] is not null) tex.FaceTextures[i].Glow = glow; } tex.DefaultTexture.Glow = glow; part.UpdateTextureEntry(tex); return; } } public static void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; var sval = shiny switch { 0 => Shininess.None, 1 => Shininess.Low, 2 => Shininess.Medium, 3 => Shininess.High, _ => Shininess.None, }; int nsides = GetNumberOfSides(part); Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < nsides) { tex.CreateFace((uint) face); tex.FaceTextures[face].Shiny = sval; tex.FaceTextures[face].Bump = bump; part.UpdateTextureEntry(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < nsides; i++) { if (tex.FaceTextures[i] is not null) { tex.FaceTextures[i].Shiny = sval; tex.FaceTextures[i].Bump = bump; } } tex.DefaultTexture.Shiny = sval; tex.DefaultTexture.Bump = bump; part.UpdateTextureEntry(tex); return; } } public static void SetFullBright(SceneObjectPart part, int face, bool bright) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; int nsides = GetNumberOfSides(part); Primitive.TextureEntry tex = part.Shape.Textures; if (face >= 0 && face < nsides) { tex.CreateFace((uint) face); tex.FaceTextures[face].Fullbright = bright; part.UpdateTextureEntry(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { tex.DefaultTexture.Fullbright = bright; for (uint i = 0; i < nsides; i++) { if(tex.FaceTextures[i] is not null) tex.FaceTextures[i].Fullbright = bright; } part.UpdateTextureEntry(tex); return; } } public LSL_Float llGetAlpha(int face) { return GetAlpha(m_host, face); } protected static LSL_Float GetAlpha(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; int nsides = GetNumberOfSides(part); if (face == ScriptBaseClass.ALL_SIDES) { int i; double sum = 0.0; for (i = 0 ; i < nsides; i++) sum += tex.GetFace((uint)i).RGBA.A; return sum; } if (face >= 0 && face < nsides) { return tex.GetFace((uint)face).RGBA.A; } return 0.0; } public void llSetAlpha(double alpha, int face) { SetAlpha(m_host, alpha, face); } public void llSetLinkAlpha(int linknumber, double alpha, int face) { List parts = GetLinkParts(linknumber); if (parts.Count > 0) { try { foreach (SceneObjectPart part in parts) SetAlpha(part, alpha, face); } finally { } } } protected static void SetAlpha(SceneObjectPart part, double alpha, int face) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; Primitive.TextureEntry tex = part.Shape.Textures; int nsides = GetNumberOfSides(part); Color4 texcolor; if (face >= 0 && face < nsides) { texcolor = tex.CreateFace((uint)face).RGBA; texcolor.A = Utils.Clamp((float)alpha, 0.0f, 1.0f); tex.FaceTextures[face].RGBA = texcolor; part.UpdateTextureEntry(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < nsides; i++) { if (tex.FaceTextures[i] is not null) { texcolor = tex.FaceTextures[i].RGBA; texcolor.A = Utils.Clamp((float)alpha, 0.0f, 1.0f); tex.FaceTextures[i].RGBA = texcolor; } } // In some cases, the default texture can be null, eg when every face // has a unique texture if (tex.DefaultTexture is not null) { texcolor = tex.DefaultTexture.RGBA; texcolor.A = Utils.Clamp((float)alpha, 0.0f, 1.0f); tex.DefaultTexture.RGBA = texcolor; } part.UpdateTextureEntry(tex); return; } } /// /// Set flexi parameters of a part. /// /// FIXME: Much of this code should probably be within the part itself. /// /// /// /// /// /// /// /// /// protected static void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, float wind, float tension, LSL_Vector Force) { if (part == null) return; SceneObjectGroup sog = part.ParentGroup; if(sog == null || sog.IsDeleted || sog.inTransit) return; PrimitiveBaseShape pbs = part.Shape; pbs.FlexiSoftness = softness; pbs.FlexiGravity = gravity; pbs.FlexiDrag = friction; pbs.FlexiWind = wind; pbs.FlexiTension = tension; pbs.FlexiForceX = (float)Force.x; pbs.FlexiForceY = (float)Force.y; pbs.FlexiForceZ = (float)Force.z; pbs.FlexiEntry = flexi; if (!pbs.SculptEntry && (pbs.PathCurve == (byte)Extrusion.Straight || pbs.PathCurve == (byte)Extrusion.Flexible)) { if(flexi) { pbs.PathCurve = (byte)Extrusion.Flexible; if(!sog.IsPhantom) { sog.ScriptSetPhantomStatus(true); return; } } else { // Other values not set, they do not seem to be sent to the viewer // Setting PathCurve appears to be what actually toggles the check box and turns Flexi on and off pbs.PathCurve = (byte)Extrusion.Straight; } } part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } /// /// Set a light point on a part /// /// FIXME: Much of this code should probably be in SceneObjectGroup /// /// /// /// /// /// /// protected static void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) { if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return; PrimitiveBaseShape pbs = part.Shape; if (light) { pbs.LightEntry = true; pbs.LightColorR = Utils.Clamp((float)color.x, 0.0f, 1.0f); pbs.LightColorG = Utils.Clamp((float)color.y, 0.0f, 1.0f); pbs.LightColorB = Utils.Clamp((float)color.z, 0.0f, 1.0f); pbs.LightIntensity = Utils.Clamp(intensity, 0.0f, 1.0f); pbs.LightRadius = Utils.Clamp(radius, 0.1f, 20.0f); pbs.LightFalloff = Utils.Clamp(falloff, 0.01f, 2.0f); } else { pbs.LightEntry = false; } part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } public LSL_Vector llGetColor(int face) { return GetColor(m_host, face); } public LSL_Vector GetColor(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; Color4 texcolor; LSL_Vector rgb = new(); int nsides = GetNumberOfSides(part); if (face == ScriptBaseClass.ALL_SIDES) { int i; for (i = 0; i < nsides; i++) { texcolor = tex.GetFace((uint)i).RGBA; rgb.x += texcolor.R; rgb.y += texcolor.G; rgb.z += texcolor.B; } float invnsides = 1.0f / (float)nsides; rgb.x *= invnsides; rgb.y *= invnsides; rgb.z *= invnsides; return rgb; } if (face >= 0 && face < nsides) { texcolor = tex.GetFace((uint)face).RGBA; rgb.x = texcolor.R; rgb.y = texcolor.G; rgb.z = texcolor.B; return rgb; } return LSL_Vector.Zero; } public void llSetTexture(string texture, int face) { SetTexture(m_host, texture, face); ScriptSleep(m_sleepMsOnSetTexture); } public void llSetLinkTexture(int linknumber, string texture, int face) { List parts = GetLinkParts(linknumber); if (parts.Count > 0) { try { foreach (SceneObjectPart part in parts) SetTexture(part, texture, face); } finally { } } ScriptSleep(m_sleepMsOnSetLinkTexture); } protected void SetTextureParams(SceneObjectPart part, string texture, double scaleU, double ScaleV, double offsetU, double offsetV, double rotation, int face) { if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return; UUID textureID = UUID.Zero; bool dotexture = false; if(!string.IsNullOrEmpty(texture) && texture != ScriptBaseClass.NULL_KEY) { textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); dotexture = textureID.IsNotZero() || (UUID.TryParse(texture, out textureID) && textureID.IsNotZero()); } Primitive.TextureEntry tex = part.Shape.Textures; int nsides = GetNumberOfSides(part); if (face >= 0 && face < nsides) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); if (dotexture) texface.TextureID = textureID; texface.RepeatU = (float)scaleU; texface.RepeatV = (float)ScaleV; texface.OffsetU = (float)offsetU; texface.OffsetV = (float)offsetV; texface.Rotation = (float)rotation; tex.FaceTextures[face] = texface; part.UpdateTextureEntry(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < nsides; i++) { if (tex.FaceTextures[i] != null) { if (dotexture) tex.FaceTextures[i].TextureID = textureID; tex.FaceTextures[i].RepeatU = (float)scaleU; tex.FaceTextures[i].RepeatV = (float)ScaleV; tex.FaceTextures[i].OffsetU = (float)offsetU; tex.FaceTextures[i].OffsetV = (float)offsetV; tex.FaceTextures[i].Rotation = (float)rotation; } } if (dotexture) tex.DefaultTexture.TextureID = textureID; tex.DefaultTexture.RepeatU = (float)scaleU; tex.DefaultTexture.RepeatV = (float)ScaleV; tex.DefaultTexture.OffsetU = (float)offsetU; tex.DefaultTexture.OffsetV = (float)offsetV; tex.DefaultTexture.Rotation = (float)rotation; part.UpdateTextureEntry(tex); return; } } protected void SetTexture(SceneObjectPart part, string texture, int face) { if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return; UUID textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); if (textureID.IsZero()) { if (!UUID.TryParse(texture, out textureID) || textureID.IsZero()) return; } Primitive.TextureEntry tex = part.Shape.Textures; int nsides = GetNumberOfSides(part); if (face >= 0 && face < nsides) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.TextureID = textureID; tex.FaceTextures[face] = texface; part.UpdateTextureEntry(tex); return; } else if (face == ScriptBaseClass.ALL_SIDES) { for (uint i = 0; i < nsides; i++) { if (tex.FaceTextures[i] != null) { tex.FaceTextures[i].TextureID = textureID; } } tex.DefaultTexture.TextureID = textureID; part.UpdateTextureEntry(tex); return; } } public void llScaleTexture(double u, double v, int face) { ScaleTexture(m_host, u, v, face); ScriptSleep(m_sleepMsOnScaleTexture); } protected static void ScaleTexture(SceneObjectPart part, double u, double v, int face) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; Primitive.TextureEntry tex = part.Shape.Textures; int nsides = GetNumberOfSides(part); if (face >= 0 && face < nsides) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.RepeatU = (float)u; texface.RepeatV = (float)v; tex.FaceTextures[face] = texface; part.UpdateTextureEntry(tex); return; } if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < nsides; i++) { if (tex.FaceTextures[i] is not null) { tex.FaceTextures[i].RepeatU = (float)u; tex.FaceTextures[i].RepeatV = (float)v; } } tex.DefaultTexture.RepeatU = (float)u; tex.DefaultTexture.RepeatV = (float)v; part.UpdateTextureEntry(tex); return; } } public void llOffsetTexture(double u, double v, int face) { OffsetTexture(m_host, u, v, face); ScriptSleep(m_sleepMsOnOffsetTexture); } protected static void OffsetTexture(SceneObjectPart part, double u, double v, int face) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; Primitive.TextureEntry tex = part.Shape.Textures; int nsides = GetNumberOfSides(part); if (face >= 0 && face < nsides) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.OffsetU = (float)u; texface.OffsetV = (float)v; tex.FaceTextures[face] = texface; part.UpdateTextureEntry(tex); return; } if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < nsides; i++) { if (tex.FaceTextures[i] is not null) { tex.FaceTextures[i].OffsetU = (float)u; tex.FaceTextures[i].OffsetV = (float)v; } } tex.DefaultTexture.OffsetU = (float)u; tex.DefaultTexture.OffsetV = (float)v; part.UpdateTextureEntry(tex); return; } } public void llRotateTexture(double rotation, int face) { RotateTexture(m_host, rotation, face); ScriptSleep(m_sleepMsOnRotateTexture); } protected static void RotateTexture(SceneObjectPart part, double rotation, int face) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; Primitive.TextureEntry tex = part.Shape.Textures; int nsides = GetNumberOfSides(part); if (face >= 0 && face < nsides) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.Rotation = (float)rotation; tex.FaceTextures[face] = texface; part.UpdateTextureEntry(tex); return; } if (face == ScriptBaseClass.ALL_SIDES) { for (int i = 0; i < nsides; i++) { if (tex.FaceTextures[i] is not null) { tex.FaceTextures[i].Rotation = (float)rotation; } } tex.DefaultTexture.Rotation = (float)rotation; part.UpdateTextureEntry(tex); return; } } public LSL_String llGetTexture(int face) { return GetTexture(m_host, face); } protected static LSL_String GetTexture(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; int nsides = GetNumberOfSides(part); if (face == ScriptBaseClass.ALL_SIDES) { face = 0; } if (face >= 0 && face < nsides) { Primitive.TextureEntryFace texface; texface = tex.GetFace((uint)face); string texture = texface.TextureID.ToString(); lock (part.TaskInventory) { foreach (KeyValuePair inv in part.TaskInventory) { if (inv.Value.AssetID.Equals(texface.TextureID)) { texture = inv.Value.Name.ToString(); break; } } } return texture; } else { return ScriptBaseClass.NULL_KEY; } } public void llSetPos(LSL_Vector pos) { SetPos(m_host, pos, true); ScriptSleep(m_sleepMsOnSetPos); } /// /// Tries to move the entire object so that the root prim is within 0.1m of position. http://wiki.secondlife.com/wiki/LlSetRegionPos /// Documentation indicates that the use of x/y coordinates up to 10 meters outside the bounds of a region will work but do not specify what happens if there is no adjacent region for the object to move into. /// Uses the RegionSize constant here rather than hard-coding 266.0 to alert any developer modifying OpenSim to support variable-sized regions that this method will need tweaking. /// /// /// 1 if successful, 0 otherwise. public LSL_Integer llSetRegionPos(LSL_Vector pos) { // BEGIN WORKAROUND // IF YOU GET REGION CROSSINGS WORKING WITH THIS FUNCTION, REPLACE THE WORKAROUND. // // This workaround is to prevent silent failure of this function. // According to the specification on the SL Wiki, providing a position outside of the if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY) { return 0; } // END WORK AROUND else if ( // this is not part of the workaround if-block because it's not related to the workaround. IsPhysical() || m_host.ParentGroup.IsAttachment || // return FALSE if attachment ( pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region. pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region. pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m ) ) { return 0; } // if we reach this point, then the object is not physical, it's not an attachment, and the destination is within the valid range. // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; LandData here = World.GetLandData(objectPos); LandData there = World.GetLandData(pos); // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. bool sameParcel = here.GlobalID.Equals(there.GlobalID); if (!sameParcel && !World.Permissions.CanRezObject( m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos)) { return 0; } SetPos(m_host.ParentGroup.RootPart, pos, false); return VecDistSquare(pos, llGetRootPosition()) <= 0.01 ? 1 : 0; } // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) // note linked setpos is capped "differently" private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) { if (VecDistSquare(start, end) > m_Script10mDistanceSquare) return start + m_Script10mDistance * llVecNorm(end - start); else return end; } protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) { if (part == null) return targetPos; SceneObjectGroup grp = part.ParentGroup; if (grp == null || grp.IsDeleted || grp.inTransit) return targetPos; if (adjust) targetPos = SetPosAdjust(fromPos, targetPos); if (m_disable_underground_movement && grp.AttachmentPoint == 0) { if (part.IsRoot) { float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); if ((targetPos.z < ground)) targetPos.z = ground; } } return targetPos; } /// /// set object position, optionally capping the distance. /// /// /// /// if TRUE, will cap the distance to 10m. protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) { if (part == null) return; SceneObjectGroup grp = part.ParentGroup; if (grp == null || grp.IsDeleted || grp.inTransit) return; LSL_Vector currentPos = GetPartLocalPos(part); LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); if (part.IsRoot) { if (!grp.IsAttachment && !World.Permissions.CanObjectEntry(grp, false, (Vector3)toPos)) return; grp.UpdateGroupPosition((Vector3)toPos); } else { part.OffsetPosition = (Vector3)toPos; // SceneObjectGroup parent = part.ParentGroup; // parent.HasGroupChanged = true; // parent.ScheduleGroupForTerseUpdate(); part.ScheduleTerseUpdate(); } } public LSL_Vector llGetPos() { return m_host.GetWorldPosition(); } public LSL_Vector llGetLocalPos() { return GetPartLocalPos(m_host); } protected static LSL_Vector GetPartLocalPos(SceneObjectPart part) { if (part.IsRoot) { if (part.ParentGroup.IsAttachment) return new LSL_Vector(part.AttachedPos); return new LSL_Vector(part.AbsolutePosition); } return new LSL_Vector(part.OffsetPosition); } public void llSetRot(LSL_Rotation rot) { // try to let this work as in SL... if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) { // special case: If we are root, rotate complete SOG to new rotation SetRot(m_host, rot); } else { // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. SceneObjectPart rootPart = m_host.ParentGroup.RootPart; if (rootPart != null) // better safe than sorry { SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); } } ScriptSleep(m_sleepMsOnSetRot); } public void llSetLocalRot(LSL_Rotation rot) { SetRot(m_host, rot); ScriptSleep(m_sleepMsOnSetLocalRot); } protected static void SetRot(SceneObjectPart part, Quaternion rot) { if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return; bool isroot = (part == part.ParentGroup.RootPart); bool isphys; PhysicsActor pa = part.PhysActor; // keep using physactor ideia of isphysical // it should be SOP ideia of that // not much of a issue with ubOde if (pa != null && pa.IsPhysical) isphys = true; else isphys = false; // SL doesn't let scripts rotate root of physical linksets if (isroot && isphys) return; part.UpdateRotation(rot); // Update rotation does not move the object in the physics engine if it's a non physical linkset // so do a nasty update of parts positions if is a root part rotation if (isroot && pa != null) // with if above implies non physical root part { part.ParentGroup.ResetChildPrimPhysicsPositions(); } else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part { // List sittingavas = part.ParentGroup.GetLinkedAvatars(); List sittingavas = part.ParentGroup.GetSittingAvatars(); if (sittingavas.Count > 0) { foreach (ScenePresence av in sittingavas) { if (isroot || part.LocalId == av.ParentID) av.SendTerseUpdateToAllClients(); } } } } /// /// See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation /// public LSL_Rotation llGetRot() { // unlinked or root prim then use llRootRotation // see llRootRotaion for references. if (m_host.LinkNum == 0 || m_host.LinkNum == 1) { return llGetRootRotation(); } Quaternion q = m_host.GetWorldRotation(); if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) { ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); if (avatar != null) { if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) q = avatar.CameraRotation * q; // Mouselook else q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate } } return new LSL_Rotation(q.X, q.Y, q.Z, q.W); } private LSL_Rotation GetPartRot(SceneObjectPart part) { Quaternion q; if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim { if (part.ParentGroup.AttachmentPoint != 0) { ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); if (avatar != null) { if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) q = avatar.CameraRotation; // Mouselook else q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate } else q = part.ParentGroup.GroupRotation; // Likely never get here but just in case } else q = part.ParentGroup.GroupRotation; // just the group rotation return new LSL_Rotation(q); } q = part.GetWorldRotation(); if (part.ParentGroup.AttachmentPoint != 0) { ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); if (avatar != null) { if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) q = avatar.CameraRotation * q; // Mouselook else q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate } } return new LSL_Rotation(q.X, q.Y, q.Z, q.W); } public LSL_Rotation llGetLocalRot() { return GetPartLocalRot(m_host); } private static LSL_Rotation GetPartLocalRot(SceneObjectPart part) { return new LSL_Rotation(part.RotationOffset); } public void llSetForce(LSL_Vector force, int local) { if (!m_host.ParentGroup.IsDeleted) { if (local != 0) force *= llGetRot(); m_host.ParentGroup.RootPart.SetForce(force); } } public LSL_Vector llGetForce() { if (!m_host.ParentGroup.IsDeleted) return m_host.ParentGroup.RootPart.GetForce(); return LSL_Vector.Zero; } public void llSetVelocity(LSL_Vector vel, int local) { m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); } public void llSetAngularVelocity(LSL_Vector avel, int local) { m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); } public LSL_Integer llTarget(LSL_Vector position, double range) { return m_host.ParentGroup.RegisterTargetWaypoint(m_item.ItemID, position, (float)range); } public void llTargetRemove(int number) { m_host.ParentGroup.UnregisterTargetWaypoint(number); } public LSL_Integer llRotTarget(LSL_Rotation rot, double error) { return m_host.ParentGroup.RegisterRotTargetWaypoint(m_item.ItemID, rot, (float)error); } public void llRotTargetRemove(int number) { m_host.ParentGroup.UnRegisterRotTargetWaypoint(number); } public void llMoveToTarget(LSL_Vector target, double tau) { m_host.ParentGroup.MoveToTarget(target, (float)tau); } public void llStopMoveToTarget() { m_host.ParentGroup.StopMoveToTarget(); } public void llApplyImpulse(LSL_Vector force, LSL_Integer local) { //No energy force yet Vector3 v = force; if (v.Length() > 20000.0f) { v.Normalize(); v *= 20000.0f; } m_host.ApplyImpulse(v, local != 0); } public void llApplyRotationalImpulse(LSL_Vector force, int local) { m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); } public void llSetTorque(LSL_Vector torque, int local) { m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); } public LSL_Vector llGetTorque() { return new LSL_Vector(m_host.ParentGroup.GetTorque()); } public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) { llSetForce(force, local); llSetTorque(torque, local); } public LSL_Vector llGetVel() { Vector3 vel = Vector3.Zero; if (m_host.ParentGroup.IsAttachment) { ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); if (avatar != null) vel = avatar.GetWorldVelocity(); } else { vel = m_host.ParentGroup.RootPart.Velocity; } return new LSL_Vector(vel); } public LSL_Vector llGetAccel() { return new LSL_Vector(m_host.Acceleration); } public LSL_Vector llGetOmega() { Vector3 avel = m_host.AngularVelocity; return new LSL_Vector(avel.X, avel.Y, avel.Z); } public LSL_Float llGetTimeOfDay() { return (double)((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)); } public LSL_Float llGetWallclock() { return DateTime.Now.TimeOfDay.TotalSeconds; } public LSL_Float llGetTime() { double ScriptTime = Util.GetTimeStampMS() - m_timer; return (float)Math.Round((ScriptTime / 1000.0), 3); } public void llResetTime() { m_timer = Util.GetTimeStampMS(); } public LSL_Float llGetAndResetTime() { double now = Util.GetTimeStampMS(); double ScriptTime = now - m_timer; m_timer = now; return (float)Math.Round((ScriptTime / 1000.0), 3); } public void llSound(string sound, double volume, int queue, int loop) { Deprecated("llSound", "Use llPlaySound instead"); } // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound // 20080530 Updated to remove code duplication public void llPlaySound(string sound, double volume) { if (m_SoundModule == null) return; UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound); if(soundID.IsNotZero()) m_SoundModule.SendSound(m_host, soundID, volume, false, 0, false, false); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void llLinkPlaySound(LSL_Integer linknumber, string sound, double volume) { llLinkPlaySound(linknumber, sound, volume, 0); } public void llLinkPlaySound(LSL_Integer linknumber, string sound, double volume, LSL_Integer flags) { if (m_SoundModule is null) return; if (m_host.ParentGroup is null || m_host.ParentGroup.IsDeleted) return; UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound); if (soundID.IsZero()) return; List parts = GetLinkParts(m_host, linknumber.value); if (parts.Count == 0) return; switch (flags) { case ScriptBaseClass.SOUND_PLAY: // play foreach (SceneObjectPart sop in parts) m_SoundModule.SendSound(sop, soundID, volume, false, 0, false, false); break; case ScriptBaseClass.SOUND_LOOP: // loop foreach (SceneObjectPart sop in parts) m_SoundModule.LoopSound(sop, soundID, volume, false, false); break; case ScriptBaseClass.SOUND_TRIGGER: //trigger foreach (SceneObjectPart sop in parts) m_SoundModule.SendSound(sop, soundID, volume, true, 0, false, false); break; case ScriptBaseClass.SOUND_SYNC: // play slave foreach (SceneObjectPart sop in parts) m_SoundModule.SendSound(sop, soundID, volume, false, 0, true, false); break; case ScriptBaseClass.SOUND_SYNC | ScriptBaseClass.SOUND_LOOP: // loop slave foreach (SceneObjectPart sop in parts) m_SoundModule.LoopSound(sop, soundID, volume, false, true); break; } } public void llLoopSound(string sound, double volume) { if (m_SoundModule is null) return; UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound); if(soundID.IsZero()) return; m_SoundModule.LoopSound(m_host, soundID, volume, false, false); } public void llLoopSoundMaster(string sound, double volume) { if (m_SoundModule is null) return; UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound); if(soundID.IsZero()) return; m_SoundModule.LoopSound(m_host, soundID, volume, true, false); } public void llLoopSoundSlave(string sound, double volume) { if (m_SoundModule is null) return; UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound); if(soundID.IsZero()) return; m_SoundModule.LoopSound(m_host, soundID, volume, false, true); } public void llPlaySoundSlave(string sound, double volume) { if (m_SoundModule is null) return; UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound); if(soundID.IsZero()) return; // send the sound, once, to all clients in range m_SoundModule.SendSound(m_host, soundID, volume, false, 0, true, false); } public void llTriggerSound(string sound, double volume) { if (m_SoundModule is null) return; UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound); if(soundID.IsZero()) return; // send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory. m_SoundModule.SendSound(m_host, soundID, volume, true, 0, false, false); } public void llStopSound() { m_SoundModule?.StopSound(m_host); } public void llLinkStopSound(LSL_Integer linknumber) { if (m_SoundModule is not null) { foreach(SceneObjectPart sop in GetLinkParts(linknumber)) m_SoundModule.StopSound(sop); } } public void llPreloadSound(string sound) { if (m_SoundModule is null) return; UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound); if(soundID.IsZero()) return; m_SoundModule.PreloadSound(m_host, soundID); ScriptSleep(m_sleepMsOnPreloadSound); } /// /// Return a portion of the designated string bounded by /// inclusive indices (start and end). As usual, the negative /// indices, and the tolerance for out-of-bound values, makes /// this more complicated than it might otherwise seem. /// public LSL_String llGetSubString(string src, int start, int end) { // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (start < 0) { start = src.Length+start; } if (end < 0) { end = src.Length+end; } // Conventional substring if (start <= end) { // Implies both bounds are out-of-range. if (end < 0 || start >= src.Length) { return String.Empty; } // If end is positive, then it directly // corresponds to the lengt of the substring // needed (plus one of course). BUT, it // must be within bounds. if (end >= src.Length) { end = src.Length-1; } if (start < 0) { return src[..(end + 1)]; } // Both indices are positive return src[start..(end + 1)]; } // Inverted substring (end < start) else { // Implies both indices are below the // lower bound. In the inverted case, that // means the entire string will be returned // unchanged. if (start < 0) { return src; } // If both indices are greater than the upper // bound the result may seem initially counter // intuitive. if (end >= src.Length) { return src; } if (end < 0) { if (start < src.Length) { return src[start..]; } else { return String.Empty; } } else { if (start < src.Length) { return src[..(end + 1)] + src[start..]; } else { return src[..(end + 1)]; } } } } /// /// Delete substring removes the specified substring bounded /// by the inclusive indices start and end. Indices may be /// negative (indicating end-relative) and may be inverted, /// i.e. end < start. /// public LSL_String llDeleteSubString(string src, int start, int end) { // Normalize indices (if negative). // After normlaization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. if (start < 0) { start = src.Length+start; } if (end < 0) { end = src.Length+end; } // Conventionally delimited substring if (start <= end) { // If both bounds are outside of the existing // string, then return unchanged. if (end < 0 || start >= src.Length) { return src; } // At least one bound is in-range, so we // need to clip the out-of-bound argument. if (start < 0) { start = 0; } if (end >= src.Length) { end = src.Length-1; } return src.Remove(start,end-start+1); } // Inverted substring else { // In this case, out of bounds means that // the existing string is part of the cut. if (start < 0 || end >= src.Length) { return String.Empty; } if (end > 0) { if (start < src.Length) { return src.Remove(start).Remove(0, end + 1); } else { return src.Remove(0, end + 1); } } else { if (start < src.Length) { return src.Remove(start); } else { return src; } } } } /// /// Insert string inserts the specified string identified by src /// at the index indicated by index. Index may be negative, in /// which case it is end-relative. The index may exceed either /// string bound, with the result being a concatenation. /// // this is actually wrong. according to SL wiki, this function should not support negative indexes. public LSL_String llInsertString(string dest, int index, string src) { // Normalize indices (if negative). // After normalization they may still be // negative, but that is now relative to // the start, rather than the end, of the // sequence. char c; if (index < 0) { index = dest.Length+index; // Negative now means it is less than the lower // bound of the string. if(index > 0) { c = dest[index]; if (c >= 0xDC00 && c <= 0xDFFF) --index; } if (index < 0) { return src+dest; } } else { c = dest[index]; if (c >= 0xDC00 && c <= 0xDFFF) ++index; } if (index >= dest.Length) { return dest + src; } // The index is in bounds. // In this case the index refers to the index that will // be assigned to the first character of the inserted string. // So unlike the other string operations, we do not add one // to get the correct string length. return dest[..index] + src + dest[index..]; } public LSL_String llToUpper(string src) { return src.ToUpper(); } public LSL_String llToLower(string src) { return src.ToLower(); } public LSL_Integer llGiveMoney(LSL_Key destination, LSL_Integer amount) { if (m_item.PermsGranter.IsZero()) return 0; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) { Error("llGiveMoney", "No permissions to give money"); return 0; } if (!UUID.TryParse(destination, out UUID toID)) { Error("llGiveMoney", "Bad key in llGiveMoney"); return 0; } IMoneyModule money = World.RequestModuleInterface(); if (money is null) { NotImplemented("llGiveMoney"); return 0; } void act(string _) { money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, UUID.Zero, out _); } m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); return 0; } public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { Deprecated("llMakeExplosion", "Use llParticleSystem instead"); ScriptSleep(m_sleepMsOnMakeExplosion); } public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset) { Deprecated("llMakeFountain", "Use llParticleSystem instead"); ScriptSleep(m_sleepMsOnMakeFountain); } public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { Deprecated("llMakeSmoke", "Use llParticleSystem instead"); ScriptSleep(m_sleepMsOnMakeSmoke); } public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { Deprecated("llMakeFire", "Use llParticleSystem instead"); ScriptSleep(m_sleepMsOnMakeFire); } public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) { doObjectRez(inventory, pos, vel, rot, param, true); } public void doObjectRez(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param, bool atRoot) { if (string.IsNullOrEmpty(inventory) || Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) return; if (VecDistSquare(llGetPos(), pos) > m_Script10mDistanceSquare) return; TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); if (item == null) { Error("llRez(AtRoot/Object)", "Can't find object '" + inventory + "'"); return; } if (item.InvType != (int)InventoryType.Object) { Error("llRez(AtRoot/Object)", "Can't create requested object; object is missing from database"); return; } Util.FireAndForget(x => { Quaternion wrot = rot; wrot.Normalize(); List new_groups = World.RezObject(m_host, item, pos, wrot, vel, param, atRoot); // If either of these are null, then there was an unknown error. if (new_groups == null) return; bool notAttachment = !m_host.ParentGroup.IsAttachment; foreach (SceneObjectGroup group in new_groups) { // objects rezzed with this method are die_at_edge by default. group.RootPart.SetDieAtEdge(true); group.ResumeScripts(); m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( "object_rez", new Object[] { new LSL_String( group.RootPart.UUID.ToString()) }, Array.Empty())); if (notAttachment) { float groupmass = group.GetMass(); PhysicsActor pa = group.RootPart.PhysActor; //Recoil. if (pa != null && pa.IsPhysical && !((Vector3)vel).IsZero()) { Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; if (!recoil.IsZero()) { llApplyImpulse(recoil, 0); } } } } }, null, "LSL_Api.doObjectRez"); //ScriptSleep((int)((groupmass * velmag) / 10)); ScriptSleep(m_sleepMsOnRezAtRoot); } public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) { doObjectRez(inventory, pos, vel, rot, param, false); } public void llLookAt(LSL_Vector target, double strength, double damping) { SceneObjectGroup sog = m_host.ParentGroup; if (sog is null || sog.IsDeleted) return; // Get the normalized vector to the target LSL_Vector from = llGetPos(); // normalized direction to target LSL_Vector dir = llVecNorm(target - from); LSL_Vector left = new(-dir.y, dir.x, 0.0f); left = llVecNorm(left); // make up orthogonal to left and dir LSL_Vector up = LSL_Vector.Cross(dir, left); // compute rotation based on orthogonal axes // and rotate so Z points to target with X below horizont LSL_Rotation rot = new LSL_Rotation(0.0, 0.707107, 0.0, 0.707107) * llAxes2Rot(dir, left, up); if (!sog.UsesPhysics || sog.IsAttachment) { // Do nothing if either value is 0 (this has been checked in SL) if (strength <= 0.0 || damping <= 0.0) return; llSetLocalRot(rot); } else { if (strength == 0) { llSetLocalRot(rot); return; } sog.StartLookAt(rot, (float)strength, (float)damping); } } public void llStopLookAt() { m_host.StopLookAt(); } public void llSetTimerEvent(double sec) { if (sec != 0.0 && sec < m_MinTimerInterval) sec = m_MinTimerInterval; // Setting timer repeat m_AsyncCommands.TimerPlugin.SetTimerEvent(m_host.LocalId, m_item.ItemID, sec); } public virtual void llSleep(double sec) { // m_log.Info("llSleep snoozing " + sec + "s."); Sleep((int)(sec * 1000)); } public LSL_Float llGetMass() { if (m_host.ParentGroup.IsAttachment) { ScenePresence attachedAvatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); return attachedAvatar is null ? 0 : attachedAvatar.GetMass(); } else return m_host.ParentGroup.GetMass(); } public LSL_Float llGetMassMKS() { return 100f * llGetMass(); } public void llCollisionFilter(LSL_String name, LSL_Key id, LSL_Integer accept) { _ = UUID.TryParse(id, out UUID objectID); if(objectID.IsZero()) m_host.SetCollisionFilter(accept != 0, name.m_string.ToLower(CultureInfo.InvariantCulture), string.Empty); else m_host.SetCollisionFilter(accept != 0, name.m_string.ToLower(CultureInfo.InvariantCulture), objectID.ToString()); } public void llTakeControls(int controls, int accept, int pass_on) { if (!m_item.PermsGranter.IsZero()) { ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence != null) { if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) { presence.RegisterControlEventsToScript(controls, accept, pass_on, m_host.LocalId, m_item.ItemID); } } } } public void llReleaseControls() { if (!m_item.PermsGranter.IsZero()) { ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence != null) { if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) { // Unregister controls from Presence presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); // Remove Take Control permission. m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; } } } } public void llReleaseURL(string url) { m_UrlModule?.ReleaseURL(url); } /// /// Attach the object containing this script to the avatar that owns it. /// /// /// The attachment point (e.g. ATTACH_CHEST) /// /// true if the attach suceeded, false if it did not public bool AttachToAvatar(int attachmentPoint) { SceneObjectGroup grp = m_host.ParentGroup; ScenePresence presence = World.GetScenePresence(m_host.OwnerID); IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; if (attachmentsModule != null) return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); else return false; } /// /// Detach the object containing this script from the avatar it is attached to. /// /// /// Nothing happens if the object is not attached. /// public void DetachFromAvatar() { Util.FireAndForget(DetachWrapper, m_host, "LSL_Api.DetachFromAvatar"); } private void DetachWrapper(object o) { if (World.AttachmentsModule != null) { SceneObjectPart host = (SceneObjectPart)o; ScenePresence presence = World.GetScenePresence(host.OwnerID); World.AttachmentsModule.DetachSingleAttachmentToInv(presence, host.ParentGroup); } } public void llAttachToAvatar(LSL_Integer attachmentPoint) { if (m_item.PermsGranter != m_host.OwnerID) return; SceneObjectGroup grp = m_host.ParentGroup; if (grp == null || grp.IsDeleted || grp.IsAttachment) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) AttachToAvatar(attachmentPoint); } public void llAttachToAvatarTemp(LSL_Integer attachmentPoint) { IAttachmentsModule attachmentsModule = World.RequestModuleInterface(); if (attachmentsModule == null) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) == 0) return; SceneObjectGroup grp = m_host.ParentGroup; if (grp == null || grp.IsDeleted || grp.IsAttachment) return; if (!World.TryGetScenePresence(m_item.PermsGranter, out ScenePresence target)) return; if (target.UUID != grp.OwnerID) { uint effectivePerms = grp.EffectiveOwnerPerms; if ((effectivePerms & (uint)PermissionMask.Transfer) == 0) return; UUID permsgranter = m_item.PermsGranter; int permsmask = m_item.PermsMask; grp.SetOwner(target.UUID, target.ControllingClient.ActiveGroupId); if (World.Permissions.PropagatePermissions()) { foreach (SceneObjectPart child in grp.Parts) { child.Inventory.ChangeInventoryOwner(target.UUID); child.TriggerScriptChangedEvent(Changed.OWNER); child.ApplyNextOwnerPermissions(); } grp.InvalidateEffectivePerms(); } m_item.PermsMask = permsmask; m_item.PermsGranter = permsgranter; grp.RootPart.ObjectSaleType = 0; grp.RootPart.SalePrice = 10; grp.HasGroupChanged = true; grp.RootPart.SendPropertiesToClient(target.ControllingClient); grp.RootPart.ScheduleFullUpdate(); } attachmentsModule.AttachObject(target, grp, (uint)attachmentPoint, false, false, true); } public void llDetachFromAvatar() { if (m_host.ParentGroup.AttachmentPoint == 0) return; if (m_item.PermsGranter != m_host.OwnerID) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) DetachFromAvatar(); } public void llTakeCamera(string avatar) { Deprecated("llTakeCamera", "Use llSetCameraParams instead"); } public void llReleaseCamera(string avatar) { Deprecated("llReleaseCamera", "Use llClearCameraParams instead"); } public LSL_Key llGetOwner() { return m_host.OwnerID.ToString(); } public void llInstantMessage(string userKey, string message) { if (m_TransferModule == null || String.IsNullOrEmpty(message)) return; if (!UUID.TryParse(userKey, out UUID userID) || userID.IsZero()) { Error("llInstantMessage","An invalid key was passed to llInstantMessage"); ScriptSleep(2000); return; } Vector3 pos = m_host.AbsolutePosition; GridInstantMessage msg = new() { fromAgentID = m_host.OwnerID.Guid, toAgentID = userID.Guid, imSessionID = m_host.UUID.Guid, // This is the item we're mucking with here timestamp = (uint)Util.UnixTimeSinceEpoch(), fromAgentName = m_host.Name, //client.FirstName + " " + client.LastName;// fromAgentName; dialog = 19, // MessageFromObject fromGroup = false, offline = 0, ParentEstateID = World.RegionInfo.EstateSettings.EstateID, Position = pos, RegionID = World.RegionInfo.RegionID.Guid, message = (message.Length > 1024) ? message[..1024] : message, binaryBucket = Util.StringToBytes256($"{m_regionName}/{(int)pos.X}/{(int)pos.Y}/{(int)pos.Z}") }; m_TransferModule?.SendInstantMessage(msg, delegate(bool success) {}); ScriptSleep(m_sleepMsOnInstantMessage); } public void llEmail(string address, string subject, string message) { if (m_emailModule == null) { Error("llEmail", "Email module not configured"); return; } // this is a fire and forget no event is sent to script void act(string eventID) { //Restrict email destination to the avatars registered email address? //The restriction only applies if the destination address is not local. if (m_restrictEmail == true && address.Contains(m_internalObjectHost) == false) { UserAccount account = m_userAccountService.GetUserAccount(RegionScopeID, m_host.OwnerID); if (account == null) return; if (String.IsNullOrEmpty(account.Email)) return; address = account.Email; } m_emailModule.SendEmail(m_host.UUID, m_host.ParentGroup.OwnerID, address, subject, message); // no dataserver event } m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); ScriptSleep(m_sleepMsOnEmail); } public void llGetNextEmail(string address, string subject) { if (m_emailModule == null) { Error("llGetNextEmail", "Email module not configured"); return; } Email email; email = m_emailModule.GetNextEmail(m_host.UUID, address, subject); if (email == null) return; m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams("email", new Object[] { new LSL_String(email.time), new LSL_String(email.sender), new LSL_String(email.subject), new LSL_String(email.message), new LSL_Integer(email.numLeft)}, Array.Empty())); } public void llTargetedEmail(LSL_Integer target, LSL_String subject, LSL_String message) { SceneObjectGroup parent = m_host.ParentGroup; if (parent == null || parent.IsDeleted) return; if (m_emailModule == null) { Error("llTargetedEmail", "Email module not configured"); return; } if (subject.Length + message.Length > 4096) { Error("llTargetedEmail", "Message is too large"); return; } // this is a fire and forget no event is sent to script void act(string eventID) { UserAccount account = null; if (target == ScriptBaseClass.TARGETED_EMAIL_OBJECT_OWNER) { if (parent.OwnerID.Equals(parent.GroupID)) return; account = m_userAccountService.GetUserAccount(RegionScopeID, parent.OwnerID); } else if (target == ScriptBaseClass.TARGETED_EMAIL_ROOT_CREATOR) { // non standard avoid creator spam if (m_item.CreatorID.Equals(parent.RootPart.CreatorID)) account = m_userAccountService.GetUserAccount(RegionScopeID, parent.RootPart.CreatorID); else return; } else return; if (account == null) return; if (String.IsNullOrEmpty(account.Email)) return; m_emailModule.SendEmail(m_host.UUID, m_host.ParentGroup.OwnerID, account.Email, subject, message); } m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); ScriptSleep(m_sleepMsOnEmail); } public LSL_Key llGetKey() { return m_host.UUID.ToString(); } public LSL_Key llGenerateKey() { return UUID.Random().ToString(); } public void llSetBuoyancy(double buoyancy) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); } } /// /// Attempt to clamp the object on the Z axis at the given height over tau seconds. /// /// Height to hover. Height of zero disables hover. /// False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher /// Number of seconds over which to reach target public void llSetHoverHeight(double height, int water, double tau) { PIDHoverType hoverType = PIDHoverType.Ground; if (water != 0) { hoverType = PIDHoverType.GroundAndWater; } m_host.SetHoverHeight((float)height, hoverType, (float)tau); } public void llStopHover() { m_host.SetHoverHeight(0f, PIDHoverType.Ground, 0f); } public void llMinEventDelay(double delay) { try { m_ScriptEngine.SetMinEventDelay(m_item.ItemID, delay); } catch (NotImplementedException) { // Currently not implemented in DotNetEngine only XEngine NotImplemented("llMinEventDelay", "In DotNetEngine"); } } public void llSoundPreload(string sound) { Deprecated("llSoundPreload", "Use llPreloadSound instead"); } public void llRotLookAt(LSL_Rotation target, double strength, double damping) { // Per discussion with Melanie, for non-physical objects llLookAt appears to simply // set the rotation of the object, copy that behavior SceneObjectGroup sog = m_host.ParentGroup; if(sog == null || sog.IsDeleted) return; if (strength == 0 || !sog.UsesPhysics || sog.IsAttachment) { llSetLocalRot(target); } else { sog.RotLookAt(target, (float)strength, (float)damping); } } public LSL_Integer llStringLength(string str) { if(str == null || str.Length <= 0) return 0; return str.Length; } public void llStartAnimation(string anim) { if (m_item.PermsGranter.IsZero()) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) { ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence is not null) { // Do NOT try to parse UUID, animations cannot be triggered by ID UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation); if (animID.IsZero()) presence.Animator.AddAnimation(anim, m_host.UUID); else presence.Animator.AddAnimation(animID, m_host.UUID); } } } public void llStopAnimation(string anim) { if (m_item.PermsGranter.IsZero()) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) { ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence is not null) { UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim); if (animID.IsNotZero()) presence.Animator.RemoveAnimation(animID, true); else if (presence.TryGetAnimationOverride(anim.ToUpper(), out UUID sitanimID)) presence.Animator.RemoveAnimation(sitanimID, true); else presence.Animator.RemoveAnimation(anim); } } } public void llStartObjectAnimation(string anim) { // Do NOT try to parse UUID, animations cannot be triggered by ID UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation); if (animID.IsZero()) animID = DefaultAvatarAnimations.GetDefaultAnimation(anim); if (animID.IsNotZero()) m_host.AddAnimation(animID, anim); } public void llStopObjectAnimation(string anim) { m_host.RemoveAnimation(anim); } public LSL_List llGetObjectAnimationNames() { LSL_List ret = new(); if(m_host.AnimationsNames is null || m_host.AnimationsNames.Count == 0) return ret; foreach (string name in m_host.AnimationsNames.Values) ret.Add(new LSL_String(name)); return ret; } public void llPointAt(LSL_Vector pos) { } public void llStopPointAt() { } public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) { TargetOmega(m_host, axis, (float)spinrate, (float)gain); } protected static void TargetOmega(SceneObjectPart part, LSL_Vector axis, float spinrate, float gain) { if(MathF.Abs(gain) < 1e-6f) { part.UpdateAngularVelocity(Vector3.Zero); part.ScheduleFullAnimUpdate(); } else part.UpdateAngularVelocity((Vector3)axis * spinrate); } public LSL_Integer llGetStartParameter() { return m_ScriptEngine.GetStartParameter(m_item.ItemID); } public void llRequestPermissions(string agent, int perm) { if (!UUID.TryParse(agent, out UUID agentID) || agentID.IsZero()) return; if (agentID.IsZero() || perm == 0) // Releasing permissions { llReleaseControls(); m_item.PermsGranter = UUID.Zero; m_item.PermsMask = 0; m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(0) }, Array.Empty())); return; } if (m_item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) llReleaseControls(); int implicitPerms = 0; if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.AttachedAvatar) { // When attached, certain permissions are implicit if requested from owner implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | ScriptBaseClass.PERMISSION_TRACK_CAMERA | ScriptBaseClass.PERMISSION_ATTACH | ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS; } else { if (m_host.ParentGroup.HasSittingAvatar(agentID)) { // When agent is sitting, certain permissions are implicit if requested from sitting agent implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | ScriptBaseClass.PERMISSION_TRACK_CAMERA | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; } else { if (World.GetExtraSetting("auto_grant_attach_perms") == "true") implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; } if (World.GetExtraSetting("auto_grant_all_perms") == "true") { implicitPerms = perm; } } if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms { m_host.TaskInventory.LockItemsForWrite(true); m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; m_host.TaskInventory[m_item.ItemID].PermsMask = perm; m_host.TaskInventory.LockItemsForWrite(false); m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(perm) }, Array.Empty())); return; } ScenePresence presence = World.GetScenePresence(agentID); if (presence != null) { // If permissions are being requested from an NPC and were not implicitly granted above then // auto grant all requested permissions if the script is owned by the NPC or the NPCs owner INPCModule npcModule = World.RequestModuleInterface(); if (npcModule != null && npcModule.IsNPC(agentID, World)) { if (npcModule.CheckPermissions(agentID, m_host.OwnerID)) { lock (m_host.TaskInventory) { m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; m_host.TaskInventory[m_item.ItemID].PermsMask = perm; } m_ScriptEngine.PostScriptEvent( m_item.ItemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(perm) }, Array.Empty())); } // it is an NPC, exit even if the permissions werent granted above, they are not going to answer // the question! return; } string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID); if (ownerName == String.Empty) ownerName = "(hippos)"; if (!m_waitingForScriptAnswer) { m_host.TaskInventory.LockItemsForWrite(true); m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; m_host.TaskInventory[m_item.ItemID].PermsMask = 0; m_host.TaskInventory.LockItemsForWrite(false); presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; m_waitingForScriptAnswer=true; } presence.ControllingClient.SendScriptQuestion( m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_item.ItemID, perm); return; } // Requested agent is not in range, refuse perms m_ScriptEngine.PostScriptEvent( m_item.ItemID, new EventParams("run_time_permissions", new Object[] { new LSL_Integer(0) }, Array.Empty())); } void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) { if (taskID != m_host.UUID) return; client.OnScriptAnswer -= handleScriptAnswer; m_waitingForScriptAnswer = false; if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) llReleaseControls(); m_host.TaskInventory.LockItemsForWrite(true); m_host.TaskInventory[m_item.ItemID].PermsMask = answer; m_host.TaskInventory.LockItemsForWrite(false); m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( "run_time_permissions", new Object[] { new LSL_Integer(answer) }, Array.Empty())); } public LSL_Key llGetPermissionsKey() { return m_item.PermsGranter.ToString(); } public LSL_Integer llGetPermissions() { int perms = m_item.PermsMask; if (m_automaticLinkPermission) perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; return perms; } public LSL_Integer llGetLinkNumber() { if (m_host.ParentGroup.PrimCount > 1) { return m_host.LinkNum; } else { return 0; } } public void llSetLinkColor(int linknumber, LSL_Vector color, int face) { List parts = GetLinkParts(linknumber); if (parts.Count > 0) { try { foreach (SceneObjectPart part in parts) part.SetFaceColorAlpha(face, color, null); } finally { } } } public void llCreateLink(LSL_Key target, LSL_Integer parent) { if (!m_automaticLinkPermission) { if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0) { Error("llCreateLink", "PERMISSION_CHANGE_LINKS required"); return; } if (m_item.PermsGranter.NotEqual(m_host.ParentGroup.OwnerID)) { Error("llCreateLink", "PERMISSION_CHANGE_LINKS not set by script owner"); return; } } CreateLink(target, parent); } public void CreateLink(string target, int parent) { if (!UUID.TryParse(target, out UUID targetID) || targetID.IsZero()) return; SceneObjectGroup hostgroup = m_host.ParentGroup; if (hostgroup.AttachmentPoint != 0) return; // Fail silently if attached if ((hostgroup.RootPart.OwnerMask & (uint)PermissionMask.Modify) == 0) return; SceneObjectPart targetPart = World.GetSceneObjectPart(targetID); if (targetPart == null) return; SceneObjectGroup targetgrp = targetPart.ParentGroup; if (targetgrp == null || targetgrp.OwnerID.NotEqual(hostgroup.OwnerID)) return; if (targetgrp.AttachmentPoint != 0) return; // Fail silently if attached if ((targetgrp.RootPart.OwnerMask & (uint)PermissionMask.Modify) == 0) return; SceneObjectGroup parentPrim, childPrim; if (parent != 0) { parentPrim = hostgroup; childPrim = targetgrp; } else { parentPrim = targetgrp; childPrim = hostgroup; } // Required for linking childPrim.RootPart.ClearUpdateSchedule(); parentPrim.LinkToGroup(childPrim, true); parentPrim.TriggerScriptChangedEvent(Changed.LINK); parentPrim.RootPart.CreateSelected = false; parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); IClientAPI client = null; ScenePresence sp = World.GetScenePresence(m_host.OwnerID); if (sp != null) client = sp.ControllingClient; if (client != null) parentPrim.SendPropertiesToClient(client); ScriptSleep(m_sleepMsOnCreateLink); } public void llBreakLink(int linknum) { if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 && !m_automaticLinkPermission) { Error("llBreakLink", "PERMISSION_CHANGE_LINKS permission not set"); return; } BreakLink(linknum); } public void BreakLink(int linknum) { if (linknum < ScriptBaseClass.LINK_THIS) return; SceneObjectGroup parentSOG = m_host.ParentGroup; if (parentSOG.AttachmentPoint != 0) return; // Fail silently if attached if ((parentSOG.RootPart.OwnerMask & (uint)PermissionMask.Modify) == 0) return; SceneObjectPart childPrim = null; switch (linknum) { case ScriptBaseClass.LINK_ROOT: case ScriptBaseClass.LINK_SET: case ScriptBaseClass.LINK_ALL_OTHERS: case ScriptBaseClass.LINK_ALL_CHILDREN: break; case ScriptBaseClass.LINK_THIS: // not as spec childPrim = m_host; break; default: childPrim = parentSOG.GetLinkNumPart(linknum); break; } if (linknum == ScriptBaseClass.LINK_ROOT) { List avs = parentSOG.GetSittingAvatars(); foreach (ScenePresence av in avs) av.StandUp(); List parts = new(parentSOG.Parts); parts.Remove(parentSOG.RootPart); if (parts.Count > 0) { try { foreach (SceneObjectPart part in parts) { parentSOG.DelinkFromGroup(part.LocalId, true); } } finally { } } parentSOG.HasGroupChanged = true; parentSOG.ScheduleGroupForFullUpdate(); parentSOG.TriggerScriptChangedEvent(Changed.LINK); if (parts.Count > 0) { SceneObjectPart newRoot = parts[0]; parts.Remove(newRoot); try { foreach (SceneObjectPart part in parts) { part.ClearUpdateSchedule(); newRoot.ParentGroup.LinkToGroup(part.ParentGroup); } } finally { } newRoot.ParentGroup.HasGroupChanged = true; newRoot.ParentGroup.ScheduleGroupForFullUpdate(); } } else { if (childPrim == null) return; List avs = parentSOG.GetSittingAvatars(); foreach (ScenePresence av in avs) av.StandUp(); parentSOG.DelinkFromGroup(childPrim.LocalId, true); } } public void llBreakAllLinks() { TaskInventoryItem item = m_item; if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 && !m_automaticLinkPermission) { Error("llBreakAllLinks","Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); return; } BreakAllLinks(); } public void BreakAllLinks() { SceneObjectGroup parentPrim = m_host.ParentGroup; if (parentPrim.AttachmentPoint != 0) return; // Fail silently if attached List parts = new(parentPrim.Parts); parts.Remove(parentPrim.RootPart); foreach (SceneObjectPart part in parts) { parentPrim.DelinkFromGroup(part.LocalId, true); parentPrim.TriggerScriptChangedEvent(Changed.LINK); } parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); } public LSL_Key llGetLinkKey(int linknum) { if (linknum < 0) { if (linknum == ScriptBaseClass.LINK_THIS) return m_host.UUID.ToString(); return ScriptBaseClass.NULL_KEY; } SceneObjectGroup sog = m_host.ParentGroup; if (linknum < 2) return sog.RootPart.UUID.ToString(); SceneObjectPart part = sog.GetLinkNumPart(linknum); if (part is not null) { return part.UUID.ToString(); } else { if (linknum > sog.PrimCount) { linknum -= sog.PrimCount + 1; List avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET, sog); if (avatars.Count > linknum) { return avatars[linknum].UUID.ToString(); } } return ScriptBaseClass.NULL_KEY; } } public LSL_Key llGetObjectLinkKey(LSL_Key objectid, int linknum) { if (!UUID.TryParse(objectid, out UUID oID) || oID.IsZero()) return ScriptBaseClass.NULL_KEY; if (!World.TryGetSceneObjectPart(oID, out SceneObjectPart sop)) return ScriptBaseClass.NULL_KEY; if (linknum < 0) { if (linknum == ScriptBaseClass.LINK_THIS) return sop.UUID.ToString(); return ScriptBaseClass.NULL_KEY; } SceneObjectGroup sog = sop.ParentGroup; if (linknum < 2) return sog.RootPart.UUID.ToString(); SceneObjectPart part = sog.GetLinkNumPart(linknum); if (part is not null) { return part.UUID.ToString(); } else { if (linknum > sog.PrimCount) { linknum -= sog.PrimCount + 1; List avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET, sog); if (avatars.Count > linknum) { return avatars[linknum].UUID.ToString(); } } return ScriptBaseClass.NULL_KEY; } } /// /// Returns the name of the child prim or seated avatar matching the /// specified link number. /// /// /// The number of a link in the linkset or a link-related constant. /// /// /// The name determined to match the specified link number. /// /// /// The rules governing the returned name are not simple. The only /// time a blank name is returned is if the target prim has a blank /// name. If no prim with the given link number can be found then /// usually NULL_KEY is returned but there are exceptions. /// /// In a single unlinked prim, A call with 0 returns the name, all /// other values for link number return NULL_KEY /// /// In link sets it is more complicated. /// /// If the script is in the root prim:- /// A zero link number returns NULL_KEY. /// Positive link numbers return the name of the prim, or NULL_KEY /// if a prim does not exist at that position. /// Negative link numbers return the name of the first child prim. /// /// If the script is in a child prim:- /// Link numbers 0 or 1 return the name of the root prim. /// Positive link numbers return the name of the prim or NULL_KEY /// if a prim does not exist at that position. /// Negative numbers return the name of the root prim. /// /// References /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName /// Mentions NULL_KEY being returned /// http://wiki.secondlife.com/wiki/LlGetLinkName /// Mentions using the LINK_* constants, some of which are negative /// public LSL_String llGetLinkName(int linknum) { ISceneEntity entity = GetLinkEntity(m_host, linknum); return (entity is null) ? ScriptBaseClass.NULL_KEY : entity.Name; } public LSL_Integer llGetInventoryNumber(int type) { int count = 0; m_host.TaskInventory.LockItemsForRead(true); foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Type == type || type == -1) count++; } m_host.TaskInventory.LockItemsForRead(false); return count; } public LSL_String llGetInventoryName(int type, int number) { ArrayList keys = new(); m_host.TaskInventory.LockItemsForRead(true); foreach (KeyValuePair inv in m_host.TaskInventory) { if (inv.Value.Type == type || type == -1) { keys.Add(inv.Value.Name); } } m_host.TaskInventory.LockItemsForRead(false); if (keys.Count == 0) { return String.Empty; } keys.Sort(); if (keys.Count > number) { return (string)keys[number]; } return String.Empty; } public LSL_Float llGetEnergy() { // TODO: figure out real energy value return 1.0f; } public void llGiveInventory(LSL_Key destination, LSL_String inventory) { if (!UUID.TryParse(destination, out UUID destId) || destId.IsZero()) { Error("llGiveInventory", "Can't parse destination key '" + destination + "'"); return; } TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); if (item is null) { Error("llGiveInventory", "Can't find inventory object '" + inventory + "'"); return; } // check if destination is an object if (World.TryGetSceneObjectPart(destId, out _)) { // destination is an object World.MoveTaskInventoryItem(destId, m_host, item.ItemID); return; } ScenePresence presence = World.GetScenePresence(destId); if (presence is null) { UserAccount account = m_userAccountService.GetUserAccount(RegionScopeID, destId); if (account is null) { GridUserInfo info = World.GridUserService.GetGridUserInfo(destId.ToString()); if(info is null || info.Online == false) { Error("llGiveInventory", "Can't find destination '" + destId.ToString() + "'"); return; } } } // destination is an avatar InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, item.ItemID, out string message); if (agentItem is null) { llSay(0, message); return; } byte[] bucket = new byte[1]; bucket[0] = (byte)item.Type; GridInstantMessage msg = new(World, m_host.OwnerID, m_host.Name, destId, (byte)InstantMessageDialog.TaskInventoryOffered, m_host.OwnerID.Equals(m_host.GroupID), "'"+item.Name+"'. ("+m_host.Name+" is located at "+ m_regionName + " "+ m_host.AbsolutePosition.ToString() + ")", agentItem.ID, true, m_host.AbsolutePosition, bucket, true); if (World.TryGetScenePresence(destId, out ScenePresence sp)) sp.ControllingClient.SendInstantMessage(msg); else m_TransferModule?.SendInstantMessage(msg, delegate(bool success) {}); //This delay should only occur when giving inventory to avatars. ScriptSleep(m_sleepMsOnGiveInventory); } [DebuggerNonUserCode] public void llRemoveInventory(string name) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item == null) return; if (item.ItemID == m_item.ItemID) throw new ScriptDeleteException(); else m_host.Inventory.RemoveInventoryItem(item.ItemID); } public void llSetText(string text, LSL_Vector color, double alpha) { Vector3 av3 = Vector3.Clamp(color, 0.0f, 1.0f); m_host.SetText(text, av3, Utils.Clamp((float)alpha, 0.0f, 1.0f)); } public LSL_Float llWater(LSL_Vector offset) { return World.RegionInfo.RegionSettings.WaterHeight; } public void llPassTouches(int pass) { if (pass != 0) m_host.PassTouches = true; else m_host.PassTouches = false; } public LSL_Key llRequestAgentData(string id, int data) { if(data < 1 || data > ScriptBaseClass.DATA_PAYINFO) return string.Empty; if (UUID.TryParse(id, out UUID uuid) && uuid.IsNotZero()) { //pre process fast local avatars switch(data) { case ScriptBaseClass.DATA_RATING: case ScriptBaseClass.DATA_NAME: // DATA_NAME (First Last) case ScriptBaseClass.DATA_ONLINE: World.TryGetScenePresence(uuid, out ScenePresence sp); if (sp != null) { string reply = data switch { ScriptBaseClass.DATA_RATING => "0,0,0,0,0,0", ScriptBaseClass.DATA_NAME => sp.Firstname + " " + sp.Lastname, _ => "1" }; string ftid = m_AsyncCommands.DataserverPlugin.RequestWithImediatePost(m_host.LocalId, m_item.ItemID, reply); ScriptSleep(m_sleepMsOnRequestAgentData); return ftid; } break; case ScriptBaseClass.DATA_BORN: // DATA_BORN (YYYY-MM-DD) case 7: // DATA_USERLEVEL (integer). This is not available in LL and so has no constant. case ScriptBaseClass.DATA_PAYINFO: // DATA_PAYINFO (0|1|2|3) break; default: return string.Empty; // Raise no event } void act(string eventID) { IUserManagement umm = World.RequestModuleInterface(); if(umm == null) return; UserData udt = umm.GetUserData(uuid); if (udt == null || udt.IsUnknownUser) return; string reply = null; switch(data) { case ScriptBaseClass.DATA_ONLINE: if (!m_PresenceInfoCache.TryGetValue(uuid, out PresenceInfo pinfo)) { PresenceInfo[] pinfos = World.PresenceService.GetAgents([uuid.ToString()]); if (pinfos != null && pinfos.Length > 0) { foreach (PresenceInfo p in pinfos) { if (!p.RegionID.IsZero()) { pinfo = p; } } } m_PresenceInfoCache.AddOrUpdate(uuid, pinfo, m_llRequestAgentDataCacheTimeout); } reply = pinfo == null ? "0" : "1"; break; case ScriptBaseClass.DATA_NAME: reply = udt.FirstName + " " + udt.LastName; break; case ScriptBaseClass.DATA_RATING: reply = "0,0,0,0,0,0"; break; case 7: case ScriptBaseClass.DATA_BORN: case ScriptBaseClass.DATA_PAYINFO: if (udt.IsLocal) { UserAccount account = m_userAccountService.GetUserAccount(RegionScopeID, uuid); if (account is not null) { reply = data switch { 7 => account.UserLevel.ToString(), ScriptBaseClass.DATA_BORN => Util.ToDateTime(account.Created).ToString("yyyy-MM-dd"), _ => ((account.UserFlags >> 2) & 0x03).ToString() }; } } else { if (data == 7) reply = "0"; } break; default: break; } if(reply != null) m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, reply); } UUID tid = m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); ScriptSleep(m_sleepMsOnRequestAgentData); return tid.ToString(); } else { Error("llRequestAgentData","Invalid UUID passed to llRequestAgentData."); } return String.Empty; } //bad if lm is HG public LSL_Key llRequestInventoryData(LSL_String name) { void act(string eventID) { string reply = String.Empty; foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems()) { if (item.Type == 3 && item.Name == name) { AssetBase a = World.AssetService.Get(item.AssetID.ToString()); if (a is not null) { AssetLandmark lm = new(a); if (lm is not null) { double rx = (lm.RegionHandle >> 32) - (double)World.RegionInfo.WorldLocX + (double)lm.Position.X; double ry = (lm.RegionHandle & 0xffffffff) - (double)World.RegionInfo.WorldLocY + (double)lm.Position.Y; LSL_Vector region = new(rx, ry, lm.Position.Z); reply = region.ToString(); } } break; } } m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, reply); } UUID tid = m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); ScriptSleep(m_sleepMsOnRequestInventoryData); return tid.ToString(); } public void llSetDamage(double damage) { m_host.ParentGroup.Damage = (float)damage; } public void llTeleportAgentHome(string agent) { if (UUID.TryParse(agent, out UUID agentId) && agentId.IsNotZero()) { ScenePresence presence = World.GetScenePresence(agentId); if (presence == null || presence.IsDeleted || presence.IsChildAgent || presence.IsNPC || presence.IsInTransit) return; // agent must not be a god if (presence.GodController.UserLevel >= 200) return; // agent must be over the owners land if (m_host.OwnerID.Equals(World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)) { World.TeleportClientHome(agentId, presence.ControllingClient); } } ScriptSleep(m_sleepMsOnSetDamage); } public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) { // If attached using llAttachToAvatarTemp, cowardly refuse if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID.IsZero()) return; if (UUID.TryParse(agent, out UUID agentId) && agentId.IsNotZero()) { ScenePresence presence = World.GetScenePresence(agentId); if (presence == null || presence.IsDeleted || presence.IsChildAgent || presence.IsNPC || presence.IsSatOnObject || presence.IsInTransit) return; if (m_item.PermsGranter.Equals(agentId)) { if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0) { DoLLTeleport(presence, destination, targetPos, targetLookAt); return; } } // special opensim legacy extra permissions, possible to remove // agent must be wearing the object if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID.Equals(presence.UUID)) { DoLLTeleport(presence, destination, targetPos, targetLookAt); return; } // agent must not be a god if (presence.IsViewerUIGod) return; // agent must be over the owners land ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition); ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (m_host.OwnerID.Equals(objectLand.LandData.OwnerID) && m_host.OwnerID.Equals(agentLand.LandData.OwnerID)) { DoLLTeleport(presence, destination, targetPos, targetLookAt); } } } public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt) { // If attached using llAttachToAvatarTemp, cowardly refuse if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID.IsZero()) return; if (UUID.TryParse(agent, out UUID agentId) && agentId.IsNotZero()) { // This function is owner only! if (m_host.OwnerID.NotEqual(agentId)) return; ScenePresence presence = World.GetScenePresence(agentId); if (presence == null || presence.IsDeleted || presence.IsChildAgent || presence.IsNPC || presence.IsSatOnObject || presence.IsInTransit) return; if (m_item.PermsGranter.Equals(agentId)) { if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0) { ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y); World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); } } } } private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt) { UUID assetID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, destination); // The destination is not an asset ID and also doesn't name a landmark. // Use it as a sim name if (assetID.IsZero()) { if(string.IsNullOrEmpty(destination)) World.RequestTeleportLocation(sp.ControllingClient, m_regionName, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); else World.RequestTeleportLocation(sp.ControllingClient, destination, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); return; } AssetBase lma = World.AssetService.Get(assetID.ToString()); if (lma == null || lma.Data == null || lma.Data.Length == 0) return; if (lma.Type != (sbyte)AssetType.Landmark) return; AssetLandmark lm = new(lma); World.RequestTeleportLandmark(sp.ControllingClient, lm, targetLookAt); } public void llTextBox(string agent, string message, int chatChannel) { IDialogModule dm = World.RequestModuleInterface(); if (dm == null) return; if (!UUID.TryParse(agent, out UUID av) || av.IsZero()) { Error("llTextBox", "First parameter must be a valid agent key"); return; } if (message.Length == 0) { Error("llTextBox", "Empty message"); } else if (Encoding.UTF8.GetByteCount(message) > 512) { Error("llTextBox", "Message longer than 512 bytes"); } else if(m_host.GetOwnerName(out string fname, out string lname)) { dm.SendTextBoxToUser(av, message, chatChannel, m_host.Name, m_host.UUID, fname, lname, m_host.OwnerID); ScriptSleep(m_sleepMsOnTextBox); } } public void llModifyLand(int action, int brush) { ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterface(); tm?.ModifyTerrain(m_host.OwnerID, m_host.AbsolutePosition, (byte) brush, (byte) action); } public void llCollisionSound(LSL_String impact_sound, LSL_Float impact_volume) { if(String.IsNullOrEmpty(impact_sound.m_string)) { m_host.CollisionSoundVolume = (float)impact_volume; m_host.CollisionSound = m_host.invalidCollisionSoundUUID; m_host.CollisionSoundType = -1; // disable all sounds m_host.aggregateScriptEvents(); return; } // TODO: Parameter check logic required. UUID soundId = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); if(soundId.IsZero()) m_host.CollisionSoundType = -1; else { m_host.CollisionSound = soundId; m_host.CollisionSoundVolume = (float)impact_volume; m_host.CollisionSoundType = 1; } m_host.aggregateScriptEvents(); } public LSL_String llGetAnimation(LSL_Key id) { // This should only return a value if the avatar is in the same region if(!UUID.TryParse(id, out UUID avatar) || avatar.IsZero()) return ""; ScenePresence presence = World.GetScenePresence(avatar); if (presence == null || presence.IsChildAgent || presence.Animator == null) return string.Empty; //if (presence.SitGround) // return "Sitting on Ground"; //if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) // return "Sitting"; string movementAnimation = presence.Animator.CurrentMovementAnimation; if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out string lslMovementAnimation)) return lslMovementAnimation; return string.Empty; } public void llMessageLinked(int linknumber, int num, string msg, string id) { List parts = GetLinkParts(linknumber); UUID partItemID; foreach (SceneObjectPart part in parts) { foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems()) { if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) { partItemID = item.ItemID; int linkNumber = m_host.LinkNum; if (m_host.ParentGroup.PrimCount == 1) linkNumber = 0; object[] resobj = new object[] { new LSL_Integer(linkNumber), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) }; m_ScriptEngine.PostScriptEvent(partItemID, new EventParams("link_message", resobj, Array.Empty())); } } } } public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local) { bool pushrestricted = World.RegionInfo.RegionSettings.RestrictPushing; bool pushAllowed = false; bool pusheeIsAvatar = false; if (!UUID.TryParse(target, out UUID targetID) || targetID.IsZero()) return; ScenePresence pusheeav = null; Vector3 PusheePos = Vector3.Zero; SceneObjectPart pusheeob = null; ScenePresence avatar = World.GetScenePresence(targetID); if (avatar != null) { pusheeIsAvatar = true; // Pushee doesn't have a physics actor if (avatar.PhysicsActor == null) return; // Pushee is in GodMode this pushing object isn't owned by them if (avatar.IsViewerUIGod && m_host.OwnerID != targetID) return; pusheeav = avatar; // Find pushee position // Pushee Linked? SceneObjectPart sitPart = pusheeav.ParentPart; if (sitPart != null) PusheePos = sitPart.AbsolutePosition; else PusheePos = pusheeav.AbsolutePosition; } if (!pusheeIsAvatar) { // not an avatar so push is not affected by parcel flags pusheeob = World.GetSceneObjectPart((UUID)target); // We can't find object if (pusheeob == null) return; // Object not pushable. Not an attachment and has no physics component if (!pusheeob.ParentGroup.IsAttachment && pusheeob.PhysActor == null) return; PusheePos = pusheeob.AbsolutePosition; pushAllowed = true; } else { if (pushrestricted) { ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos); // We didn't find the parcel but region is push restricted so assume it is NOT ok if (targetlandObj == null) return; // Need provisions for Group Owned here if (m_host.OwnerID.Equals(targetlandObj.LandData.OwnerID) || targetlandObj.LandData.IsGroupOwned || m_host.OwnerID.Equals(targetID)) { pushAllowed = true; } } else { ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos); if (targetlandObj == null) { // We didn't find the parcel but region isn't push restricted so assume it's ok pushAllowed = true; } else { // Parcel push restriction if ((targetlandObj.LandData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject) { // Need provisions for Group Owned here if (m_host.OwnerID.Equals(targetlandObj.LandData.OwnerID) || targetlandObj.LandData.IsGroupOwned || m_host.OwnerID.Equals(targetID)) { pushAllowed = true; } //ParcelFlags.RestrictPushObject //pushAllowed = true; } else { // Parcel isn't push restricted pushAllowed = true; } } } } if (pushAllowed) { float distance = (PusheePos - m_host.AbsolutePosition).Length(); //float distance_term = distance * distance * distance; // Script Energy // use total object mass and not part //float pusher_mass = m_host.ParentGroup.GetMass(); float PUSH_ATTENUATION_DISTANCE = 17f; float PUSH_ATTENUATION_SCALE = 5f; float distance_attenuation = 1f; if (distance > PUSH_ATTENUATION_DISTANCE) { float normalized_units = 1f + (distance - PUSH_ATTENUATION_DISTANCE) / PUSH_ATTENUATION_SCALE; distance_attenuation = 1f / normalized_units; } Vector3 applied_linear_impulse = impulse; { //float impulse_length = applied_linear_impulse.Length(); //float desired_energy = impulse_length * pusher_mass; float scaling_factor = 1f; scaling_factor *= distance_attenuation; applied_linear_impulse *= scaling_factor; } if (pusheeIsAvatar) { if (pusheeav is not null) { PhysicsActor pa = pusheeav.PhysicsActor; if (pa is not null) { if (local != 0) applied_linear_impulse *= pusheeav.GetWorldRotation(); pa.AddForce(applied_linear_impulse, true); } } } else { if (pusheeob is not null) { if (pusheeob.PhysActor is not null) pusheeob.ApplyImpulse(applied_linear_impulse, local != 0); } } } } public void llPassCollisions(int pass) { m_host.PassCollisions = pass == 1; } public LSL_String llGetScriptName() { return m_item.Name ?? String.Empty; } public LSL_Integer llGetLinkNumberOfSides(int link) { SceneObjectPart linkedPart; if (link == ScriptBaseClass.LINK_ROOT) linkedPart = m_host.ParentGroup.RootPart; else if (link == ScriptBaseClass.LINK_THIS) linkedPart = m_host; else linkedPart = m_host.ParentGroup.GetLinkNumPart(link); return GetNumberOfSides(linkedPart); } public LSL_Integer llGetNumberOfSides() { return m_host.GetNumberOfSides(); } protected static int GetNumberOfSides(SceneObjectPart part) { return part.GetNumberOfSides(); } // Xantor 29/apr/2008 // Returns rotation described by rotating angle radians about axis. // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle) { double x, y, z, s, t; s = Math.Cos(angle * 0.5); t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs axis = LSL_Vector.Norm(axis); x = axis.x * t; y = axis.y * t; z = axis.z * t; return new LSL_Rotation(x,y,z,s); } /// /// Returns the axis of rotation for a quaternion /// /// /// public LSL_Vector llRot2Axis(LSL_Rotation rot) { rot.Normalize(); double s = Math.Sqrt(1 - rot.s * rot.s); if (s < 1e-8) return new LSL_Vector(0, 0, 0); double invS = 1.0 / s; if (rot.s < 0) invS = -invS; return new LSL_Vector(rot.x * invS, rot.y * invS, rot.z * invS); } // Returns the angle of a quaternion (see llRot2Axis for the axis) public LSL_Float llRot2Angle(LSL_Rotation rot) { rot.Normalize(); double angle = 2 * Math.Acos(rot.s); if (angle > Math.PI) angle = 2 * Math.PI - angle; return angle; } public LSL_Float llAcos(LSL_Float val) { return Math.Acos(val); } public LSL_Float llAsin(LSL_Float val) { return Math.Asin(val); } // jcochran 5/jan/2012 public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) { double aa = (a.x * a.x + a.y * a.y + a.z * a.z + a.s * a.s); double bb = (b.x * b.x + b.y * b.y + b.z * b.z + b.s * b.s); double aa_bb = aa * bb; if (aa_bb == 0) return 0.0; double ab = (a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s); double quotient = (ab * ab) / aa_bb; if (quotient >= 1.0) return 0.0; return Math.Acos(2 * quotient - 1); } public LSL_Key llGetInventoryKey(string name) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item is null) return ScriptBaseClass.NULL_KEY; if ((item.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) { return item.AssetID.ToString(); } return ScriptBaseClass.NULL_KEY; } public void llAllowInventoryDrop(LSL_Integer add) { m_host.ParentGroup.RootPart.AllowedDrop = add != 0; m_host.ParentGroup.RootPart.aggregateScriptEvents(); } public LSL_Vector llGetTextureOffset(int face) { return GetTextureOffset(m_host, face); } protected static LSL_Vector GetTextureOffset(SceneObjectPart part, int face) { if (face == ScriptBaseClass.ALL_SIDES) face = 0; if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace teface = part.Shape.Textures.GetFace((uint)face); return new LSL_Vector (teface.OffsetU, teface.OffsetV, 0.0); } return LSL_Vector.Zero; } public LSL_Vector llGetTextureScale(int side) { Primitive.TextureEntryFace teface; if (side == ScriptBaseClass.ALL_SIDES) teface = m_host.Shape.Textures.GetFace(0); else teface = m_host.Shape.Textures.GetFace((uint)side); return new LSL_Vector(teface.RepeatU, teface.RepeatV, 0.0); } public LSL_Float llGetTextureRot(int face) { return GetTextureRot(m_host, face); } protected static LSL_Float GetTextureRot(SceneObjectPart part, int face) { Primitive.TextureEntry tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) face = 0; if (face >= 0 && face < GetNumberOfSides(part)) return tex.GetFace((uint)face).Rotation; return 0.0; } public LSL_Integer llSubStringIndex(string source, string pattern) { if (string.IsNullOrEmpty(source)) return -1; if (string.IsNullOrEmpty(pattern)) return 0; return source.IndexOf(pattern); } public LSL_Key llGetOwnerKey(string id) { if (UUID.TryParse(id, out UUID key)) { if(key.IsZero()) return id; SceneObjectPart obj = World.GetSceneObjectPart(key); return (obj == null) ? id : obj.OwnerID.ToString(); } else { return ScriptBaseClass.NULL_KEY; } } public LSL_Vector llGetCenterOfMass() { return new LSL_Vector(m_host.GetCenterOfMass()); } public LSL_List llListSort(LSL_List src, int stride, int ascending) { return src.Sort(stride, ascending == 1); } public LSL_List llListSortStrided(LSL_List src, int stride, int stride_index, int ascending) { return src.Sort(stride, stride_index, ascending == 1); } public LSL_Integer llGetListLength(LSL_List src) { return src.Length; } public LSL_Integer llList2Integer(LSL_List src, int index) { if (index < 0) index = src.Length + index; if (index >= src.Length || index < 0) return 0; object item = src.Data[index]; // Vectors & Rotations always return zero in SL, but // keys don't always return zero, it seems to be a bit complex. if (item is LSL_Vector || item is LSL_Rotation) return 0; try { if (item is LSL_Integer LSL_Integeritem) return LSL_Integeritem; if (item is int LSL_Intitem) return new LSL_Integer(LSL_Intitem); if (item is LSL_Float LSL_Floatitem) return new LSL_Integer(LSL_Floatitem.value); return new LSL_Integer(item.ToString()); } catch (FormatException) { return 0; } } public LSL_Float llList2Float(LSL_List src, int index) { if (index < 0) index = src.Length + index; if (index >= src.Length || index < 0) return 0; object item = src.Data[index]; // Vectors & Rotations always return zero in SL if(item is LSL_Vector || item is LSL_Rotation) return 0; // valid keys seem to get parsed as integers then converted to floats if (item is LSL_Key lslk) { if(UUID.TryParse(lslk.m_string, out UUID _)) return Convert.ToDouble(new LSL_Integer(lslk.m_string).value); // we can't do this because a string is also a LSL_Key for now :( //else // return 0; } try { if (item is LSL_Float floatitem) return floatitem; if (item is LSL_Integer intitem) return new LSL_Float(intitem.value); if (item is int LSL_Intitem) return new LSL_Float(LSL_Intitem); if (item is LSL_String lstringitem) { Match m = Regex.Match(lstringitem.m_string, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); if (m != Match.Empty) { if (Double.TryParse(m.Value, out double d)) return d; } return 0.0; } return Convert.ToDouble(item); } catch (FormatException) { return 0.0; } } public LSL_String llList2String(LSL_List src, int index) { if (index < 0) index = src.Length + index; if (index >= src.Length || index < 0) return String.Empty; return src.Data[index].ToString(); } public LSL_Key llList2Key(LSL_List src, int index) { if (index < 0) index = src.Length + index; if (index >= src.Length || index < 0) return String.Empty; object item = src.Data[index]; // SL spits out an empty string for types other than key & string // At the time of patching, LSL_Key is currently LSL_String, // so the OR check may be a little redundant, but it's being done // for completion and should LSL_Key ever be implemented // as it's own struct // NOTE: 3rd case is needed because a NULL_KEY comes through as // type 'obj' and wrongly returns "" if (!(item is LSL_String || item is LSL_Key || item.ToString().Equals("00000000-0000-0000-0000-000000000000"))) { return String.Empty; } return item.ToString(); } public LSL_Vector llList2Vector(LSL_List src, int index) { if (index < 0) index = src.Length + index; if (index >= src.Length || index < 0) return LSL_Vector.Zero; object item = src.Data[index]; if(item is LSL_Vector vec) return vec; if (item is LSL_String lsv) return new LSL_Vector(lsv); if (item is string sv) // xengine sees string return new LSL_Vector(sv); return LSL_Vector.Zero; } public LSL_Rotation llList2Rot(LSL_List src, int index) { if (index < 0) index = src.Length + index; if (index >= src.Length || index < 0) return LSL_Rotation.Identity; object item = src.Data[index]; if (item is LSL_Rotation rot) return rot; if (item is LSL_String lls) return new LSL_Rotation(lls); if (item is string ls) // xengine sees string) return new LSL_Rotation(ls); return LSL_Rotation.Identity; } public LSL_List llList2List(LSL_List src, int start, int end) { return src.GetSublist(start, end); } public LSL_List llDeleteSubList(LSL_List src, int start, int end) { return src.DeleteSublist(start, end); } public LSL_Integer llGetListEntryType(LSL_List src, int index) { if (index < 0) { index = src.Length + index; if (index < 0) return 0; } else if (index >= src.Length) return 0; object o = src.Data[index]; if (o is null) return 0; if (o is LSL_Integer || o is Int32) return 1; if (o is LSL_Float || o is Single || o is Double) return 2; if (o is LSL_String || o is String) return UUID.TryParse(o.ToString(), out UUID _) ? 4 : 3; if (o is LSL_Key) return 4; if (o is LSL_Vector) return 5; if (o is LSL_Rotation) return 6; if (o is LSL_List) return 7; return 0; } /// /// Process the supplied list and return the /// content of the list formatted as a comma /// separated list. There is a space after /// each comma. /// public LSL_String llList2CSV(LSL_List src) { return string.Join(", ", (new List(src.Data)).ConvertAll(o => { return o.ToString(); }).ToArray()); } /// /// The supplied string is scanned for commas /// and converted into a list. Commas are only /// effective if they are encountered outside /// of '<' '>' delimiters. Any whitespace /// before or after an element is trimmed. /// public LSL_List llCSV2List(string src) { LSL_List result = new(); int parens = 0; int start = 0; int length = 0; ReadOnlySpan s = src.AsSpan(); for (int i = 0; i < s.Length; i++) { switch (s[i]) { case '<': parens++; length++; break; case '>': if (parens > 0) parens--; length++; break; case ',': if (parens == 0) { result.Add(new LSL_String(src.Substring(start,length).Trim())); start += length+1; length = 0; } else { length++; } break; default: length++; break; } } result.Add(new LSL_String(src.Substring(start,length).Trim())); return result; } /// /// Randomizes the list, be arbitrarily reordering /// sublists of stride elements. As the stride approaches /// the size of the list, the options become very /// limited. /// /// /// This could take a while for very large list /// sizes. /// public LSL_List llListRandomize(LSL_List src, int stride) { LSL_List result; int chunkk; int[] chunks; if (stride <= 0) { stride = 1; } // Stride MUST be a factor of the list length // If not, then return the src list. This also // traps those cases where stride > length. if (src.Length != stride && src.Length % stride == 0) { chunkk = src.Length/stride; chunks = new int[chunkk]; for (int i = 0; i < chunkk; i++) { chunks[i] = i; } // Knuth shuffle the chunkk index for (int i = chunkk - 1; i > 0; i--) { // Elect an unrandomized chunk to swap int index = Random.Shared.Next(i + 1); // and swap position with first unrandomized chunk int tmp = chunks[i]; chunks[i] = chunks[index]; chunks[index] = tmp; } // Construct the randomized list result = new LSL_List(); for (int i = 0; i < chunkk; i++) { for (int j = 0; j < stride; j++) { result.Add(src.Data[chunks[i] * stride + j]); } } } else { object[] array = new object[src.Length]; Array.Copy(src.Data, 0, array, 0, src.Length); result = new LSL_List(array); } return result; } public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride) { if (start < 0) { start += src.Length; if (start < 0) start = 0; } if (end < 0) { end += src.Length; if (end < 0) end = 0; } if (start > end) { start = 0; end = src.Length - 1; } else { if (start >= src.Length) return new LSL_List(); if (end >= src.Length) end = src.Length - 1; } if (stride < 1) stride = 1; int size; if (stride > 1) { if (start > 0) { int sst = start / stride; sst *= stride; if (sst != start) start = sst + stride; if (start > end) return new LSL_List(); } size = end - start + 1; int sz = size / stride; if (sz * stride < size) sz++; size = sz; } else size = end - start + 1; object[] res = new object[size]; int j = 0; for (int i = start; i <= end; i += stride, j++) res[j] = src.Data[i]; return new LSL_List(res); } public LSL_List llList2ListSlice(LSL_List src, int start, int end, int stride, int stride_index) { if (start < 0) { start += src.Length; if (start < 0) start = 0; } if (end < 0) { end += src.Length; if (end < 0) end = 0; } if (start > end) { start = 0; end = src.Length - 1; } else { if (start >= src.Length) return new LSL_List(); if (end >= src.Length) end = src.Length - 1; } if (stride < 1) stride = 1; if (stride_index < 0) { stride_index += stride; if (stride_index < 0) return new LSL_List(); } else if (stride_index >= stride) return new LSL_List(); int size; if (stride > 1) { if (start > 0) { int sst = start / stride; sst *= stride; if (sst != start) start = sst + stride; if (start > end) return new LSL_List(); } start += stride_index; size = end - start + 1; int sz = size / stride; if (sz * stride < size) sz++; size = sz; } else size = end - start + 1; object[] res = new object[size]; int j = 0; for (int i = start; i <= end; i += stride, j++) res[j] = src.Data[i]; //m_log.Debug($" test {size} {j}"); return new LSL_List(res); } public LSL_Integer llGetRegionAgentCount() { int count = 0; World.ForEachRootScenePresence(delegate(ScenePresence sp) { count++; }); return new LSL_Integer(count); } public LSL_Vector llGetRegionCorner() { return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); } public LSL_String llGetEnv(LSL_String name) { string sname = name; sname = sname.ToLower(); switch(sname) { case "agent_limit": return World.RegionInfo.RegionSettings.AgentLimit.ToString(); case "dynamic_pathfinding": return "0"; case "estate_id": return World.RegionInfo.EstateSettings.EstateID.ToString(); case "estate_name": return World.RegionInfo.EstateSettings.EstateName; case "frame_number": return World.Frame.ToString(); case "region_cpu_ratio": return "1"; case "region_idle": return "0"; case "region_product_name": if (World.RegionInfo.RegionType != String.Empty) return World.RegionInfo.RegionType; else return ""; case "region_product_sku": return "OpenSim"; case "region_start_time": return World.UnixStartTime.ToString(); case "region_up_time": int time = Util.UnixTimeSinceEpoch() - World.UnixStartTime; return time.ToString(); case "sim_channel": return "OpenSim"; case "sim_version": return World.GetSimulatorVersion(); case "simulator_hostname": IUrlModule UrlModule = World.RequestModuleInterface(); return UrlModule.ExternalHostNameForLSL; case "region_max_prims": return World.RegionInfo.ObjectCapacity.ToString(); case "region_object_bonus": return World.RegionInfo.RegionSettings.ObjectBonus.ToString(); case "whisper_range": return m_whisperdistance.ToString(); case "chat_range": return m_saydistance.ToString(); case "shout_range": return m_shoutdistance.ToString(); default: return ""; } } /// /// Insert the list identified by into the /// list designated by such that the first /// new element has the index specified by /// public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) { LSL_List pref; LSL_List suff; if (index < 0) { index += dest.Length; if (index < 0) { index = 0; } } if (index != 0) { pref = dest.GetSublist(0,index-1); if (index < dest.Length) { suff = dest.GetSublist(index,-1); return pref + src + suff; } else { return pref + src; } } else { if (index < dest.Length) { suff = dest.GetSublist(index,-1); return src + suff; } else { return src; } } } private static bool ListFind_areEqual(object l, object r) { if (l is null || r is null) return false; if (l is LSL_Integer lli) { if (r is LSL_Integer rli) return lli.value == rli.value; if (r is int ri) return lli.value == ri; return false; } if (l is int li) { if (r is LSL_Integer rli) return li == rli.value; if (r is int ri) return li == ri; return false; } if (l is LSL_Float llf) { if (r is LSL_Float rlf) return llf.value == rlf.value; if (r is float rf) return llf.value == (double)rf; if (r is double rd) return llf.value == rd; return false; } if (l is double ld) { if (r is LSL_Float rlf) return ld == rlf.value; if (r is float rf) return ld == (double)rf; if (r is double rd) return ld == rd; return false; } if (l is float lf) { if (r is LSL_Float rlf) return lf == (float)rlf.value; if (r is float rf) return lf == rf; if (r is double rd) return lf == (float)rd; return false; } if (l is LSL_String lls) { if (r is LSL_String rls) return lls.m_string.Equals(rls.m_string, StringComparison.Ordinal); if (r is string rs) return lls.m_string.Equals(rs, StringComparison.Ordinal); return false; } if (l is string ls) { if (r is LSL_String rls) return ls.Equals(rls.m_string, StringComparison.Ordinal); if (r is string rs) return ls.Equals(rs, StringComparison.Ordinal); if (r is LSL_Key rlk) return ls.Equals(rlk.m_string, StringComparison.OrdinalIgnoreCase); return false; } if(l is LSL_Key llk) { if (r is LSL_Key rlk) return llk.m_string.Equals(rlk.m_string, StringComparison.OrdinalIgnoreCase); if (r is string rk) return llk.m_string.Equals(rk, StringComparison.OrdinalIgnoreCase); } if (l is LSL_Vector llv) { if(r is LSL_Vector rlv) return llv.Equals(rlv); return false; } if (l is LSL_Rotation llr) { if(r is LSL_Rotation rlr) return llr.Equals(rlr); return false; } return false; } /// /// Returns the index of the first occurrence of test /// in src. /// /// Source list /// List to search for /// /// The index number of the point in src where test was found if it was found. /// Otherwise returns -1 /// public LSL_Integer llListFindList(LSL_List src, LSL_List test) { if (src.Length == 0) return -1; if (test.Length == 0) return 0; if (test.Length > src.Length) return -1; object test0 = test[0]; for (int i = 0; i <= src.Length - test.Length; i++) { if (ListFind_areEqual(test0, src[i])) { int k = i + 1; int j = 1; while(j < test.Length) { if (!ListFind_areEqual(test[j], src[k])) break; ++j; ++k; } if (j == test.Length) return i; } } return -1; } public LSL_Integer llListFindStrided(LSL_List src, LSL_List test, LSL_Integer lstart, LSL_Integer lend, LSL_Integer lstride) { if (src.Length == 0) return -1; if (test.Length == 0) return 0; if (test.Length > src.Length) return -1; int start = lstart.value; if (start < 0) { start += src.Length; if (start < 0) return -1; } else if (start >= src.Length) return -1; int end = lend.value; if (end < 0) { end += src.Length; if (end < 0) return -1; end -= test.Length - 1; } else if (end >= src.Length) end = src.Length - test.Length; int stride = lstride.value; if (stride < 1) stride = 1; object test0 = test[0]; for (int i = start; i <= end; i += stride) { if (ListFind_areEqual(test0, src[i])) { int k = i + 1; int j = 1; while (j < test.Length) { if (!ListFind_areEqual(test[j], src[k])) break; ++j; ++k; } if (j == test.Length) return i; } } return -1; } public LSL_String llGetObjectName() { return m_host.Name ?? string.Empty; } public void llSetObjectName(string name) { m_host.Name = name ?? String.Empty; } public LSL_String llGetDate() { return DateTime.UtcNow.ToString("yyyy-MM-dd"); } public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir) { if(dir.x == 0 && dir.y == 0) return 1; // SL wiki float rsx = World.RegionInfo.RegionSizeX; float rsy = World.RegionInfo.RegionSizeY; // can understand what sl does if position is not in region, so do something :) float px = Math.Clamp((float)pos.x, 0.5f, rsx - 0.5f); float py = Math.Clamp((float)pos.y, 0.5f, rsy - 0.5f); float ex, ey; if (dir.x == 0) { ex = px; ey = dir.y > 0 ? rsy + 1.0f : -1.0f; } else if(dir.y == 0) { ex = dir.x > 0 ? rsx + 1.0f : -1.0f; ey = py; } else { float dx = (float) dir.x; float dy = (float) dir.y; float t1 = dx * dx + dy * dy; t1 = (float)Math.Sqrt(t1); dx /= t1; dy /= t1; if(dx > 0) t1 = (rsx + 1f - px)/dx; else t1 = -(px + 1f)/dx; float t2; if(dy > 0) t2 = (rsy + 1f - py)/dy; else t2 = -(py + 1f)/dy; if(t1 > t2) t1 = t2; ex = px + t1 * dx; ey = py + t1 * dy; } ex += World.RegionInfo.WorldLocX; ey += World.RegionInfo.WorldLocY; if(World.GridService.GetRegionByPosition(RegionScopeID, (int)ex, (int)ey) != null) return 0; return 1; } /// /// Not fully implemented yet. Still to do:- /// AGENT_BUSY /// Remove as they are done /// static readonly UUID busyAnimation = new("efcf670c-2d18-8128-973a-034ebc806b67"); public LSL_Integer llGetAgentInfo(LSL_Key id) { if (!UUID.TryParse(id, out UUID key) || key.IsZero()) { return 0; } ScenePresence agent = World.GetScenePresence(key); if (agent == null) { return 0; } if (agent.IsChildAgent || agent.IsDeleted) return 0; // Fail if they are not in the same region int flags = 0; try { // note: in OpenSim, sitting seems to cancel AGENT_ALWAYS_RUN, unlike SL if (agent.SetAlwaysRun) { flags |= ScriptBaseClass.AGENT_ALWAYS_RUN; } if (agent.HasAttachments()) { flags |= ScriptBaseClass.AGENT_ATTACHMENTS; if (agent.HasScriptedAttachments()) flags |= ScriptBaseClass.AGENT_SCRIPTED; } if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) { flags |= ScriptBaseClass.AGENT_FLYING; flags |= ScriptBaseClass.AGENT_IN_AIR; // flying always implies in-air, even if colliding with e.g. a wall } if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AWAY) != 0) { flags |= ScriptBaseClass.AGENT_AWAY; } if(agent.Animator.HasAnimation(busyAnimation)) { flags |= ScriptBaseClass.AGENT_BUSY; } // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) { flags |= ScriptBaseClass.AGENT_MOUSELOOK; } if ((agent.State & (byte)AgentState.Typing) != 0) { flags |= ScriptBaseClass.AGENT_TYPING; } string agentMovementAnimation = agent.Animator.CurrentMovementAnimation; if (agentMovementAnimation == "CROUCH") { flags |= ScriptBaseClass.AGENT_CROUCHING; } else if (agentMovementAnimation == "WALK" || agentMovementAnimation == "CROUCHWALK") { flags |= ScriptBaseClass.AGENT_WALKING; } // not colliding implies in air. Note: flying also implies in-air, even if colliding (see above) // note: AGENT_IN_AIR and AGENT_WALKING seem to be mutually exclusive states in SL. // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant // and don't collide when walking downhill, which instantly registers as in-air, briefly. should // there be some minimum non-collision threshold time before claiming the avatar is in-air? if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && !agent.IsColliding ) { flags |= ScriptBaseClass.AGENT_IN_AIR; } if (agent.ParentPart != null) { flags |= ScriptBaseClass.AGENT_ON_OBJECT; flags |= ScriptBaseClass.AGENT_SITTING; } if (agent.Animator.Animations.ImplicitDefaultAnimation.AnimID.Equals(DefaultAvatarAnimations.AnimsUUIDbyName["SIT_GROUND_CONSTRAINED"])) { flags |= ScriptBaseClass.AGENT_SITTING; } if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) { flags |= ScriptBaseClass.AGENT_MALE; } } catch { return 0; } return flags; } public LSL_String llGetAgentLanguage(LSL_Key id) { // This should only return a value if the avatar is in the same region, but eh. idc. if (World.AgentPreferencesService == null) { Error("llGetAgentLanguage", "No AgentPreferencesService present"); } else { if (UUID.TryParse(id, out UUID key) && key.IsNotZero()) { return new LSL_String(World.AgentPreferencesService.GetLang(key)); } } return new LSL_String("en-us"); } /// /// http://wiki.secondlife.com/wiki/LlGetAgentList /// The list of options is currently not used in SL /// scope is one of:- /// AGENT_LIST_REGION - all in the region /// AGENT_LIST_PARCEL - all in the same parcel as the scripted object /// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the /// current parcel. /// AGENT_LIST_EXCLUDENPC ignore NPCs (bit mask) /// public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options) { // do our bit masks part bool noNPC = (scope & ScriptBaseClass.AGENT_LIST_EXCLUDENPC) !=0; // remove bit masks part scope &= ~ ScriptBaseClass.AGENT_LIST_EXCLUDENPC; // the constants are 1, 2 and 4 so bits are being set, but you // get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4 bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION; bool parcelOwned = scope == ScriptBaseClass.AGENT_LIST_PARCEL_OWNER; bool parcel = scope == ScriptBaseClass.AGENT_LIST_PARCEL; LSL_List result = new(); if (!regionWide && !parcelOwned && !parcel) { result.Add("INVALID_SCOPE"); return result; } ILandObject land; UUID id = UUID.Zero; if (parcel || parcelOwned) { land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition()); if (land == null) { id = UUID.Zero; } else { if (parcelOwned) { id = land.LandData.OwnerID; } else { id = land.LandData.GlobalID; } } } World.ForEachRootScenePresence( delegate (ScenePresence ssp) { if(noNPC && ssp.IsNPC) return; // Gods are not listed in SL if (!ssp.IsDeleted && !ssp.IsViewerUIGod && !ssp.IsChildAgent) { if (!regionWide) { land = World.LandChannel.GetLandObject(ssp.AbsolutePosition); if (land != null) { if (parcelOwned && land.LandData.OwnerID.Equals(id) || parcel && land.LandData.GlobalID.Equals(id)) { result.Add(new LSL_Key(ssp.UUID.ToString())); } } } else { result.Add(new LSL_Key(ssp.UUID.ToString())); } } // Maximum of 100 results if (result.Length > 99) { return; } } ); return result; } public void llAdjustSoundVolume(LSL_Float volume) { m_host.AdjustSoundGain(volume); ScriptSleep(m_sleepMsOnAdjustSoundVolume); } public void llLinkAdjustSoundVolume(LSL_Integer linknumber, LSL_Float volume) { foreach (SceneObjectPart part in GetLinkParts(linknumber)) part.AdjustSoundGain(volume); ScriptSleep(m_sleepMsOnAdjustSoundVolume); } public void llSetSoundRadius(double radius) { m_host.SoundRadius = radius; } public void llLinkSetSoundRadius(int linknumber, double radius) { foreach (SceneObjectPart sop in GetLinkParts(linknumber)) sop.SoundRadius = radius; } public LSL_String llKey2Name(LSL_Key id) { if (UUID.TryParse(id, out UUID key) && key.IsNotZero()) { ScenePresence presence = World.GetScenePresence(key); if (presence is not null) return presence.Name; SceneObjectPart sop = World.GetSceneObjectPart(key); if (sop is not null) return sop.Name; } return LSL_String.Empty; } public LSL_Key llName2Key(LSL_String name) { if(string.IsNullOrWhiteSpace(name)) return ScriptBaseClass.NULL_KEY; int nc = Util.ParseAvatarName(name, out string firstName, out string lastName, out string server); if (nc < 2) return ScriptBaseClass.NULL_KEY; string sname; if (nc == 2) sname = firstName + " " + lastName; else sname = firstName + "." + lastName + " @" + server; foreach (ScenePresence sp in World.GetScenePresences()) { if (sp.IsDeleted || sp.IsChildAgent) continue; if (String.Compare(sname, sp.Name, true) == 0) return sp.UUID.ToString(); } return ScriptBaseClass.NULL_KEY; } public LSL_Key llRequestUserKey(LSL_String username) { if (string.IsNullOrWhiteSpace(username)) return ScriptBaseClass.NULL_KEY; int nc = Util.ParseAvatarName(username, out string firstName, out string lastName, out string server); if (nc < 2) return ScriptBaseClass.NULL_KEY; string sname; if (nc == 2) sname = firstName + " " + lastName; else sname = firstName + "." + lastName + " @" + server; foreach (ScenePresence sp in World.GetScenePresences()) { if (sp.IsDeleted || sp.IsChildAgent) continue; if (String.Compare(sname, sp.Name, true) == 0) { string ftid = m_AsyncCommands.DataserverPlugin.RequestWithImediatePost(m_host.LocalId, m_item.ItemID, sp.UUID.ToString()); return ftid; } } void act(string eventID) { string reply = ScriptBaseClass.NULL_KEY; UUID userID = UUID.Zero; IUserManagement userManager = World.RequestModuleInterface(); if (nc == 2) { if (userManager is not null) { userID = userManager.GetUserIdByName(firstName, lastName); if (!userID.IsZero()) reply = userID.ToString(); } } else { string url = "http://" + server; if (Uri.TryCreate(url, UriKind.Absolute, out Uri dummy)) { bool notfound = true; if (userManager is not null) { string hgfirst = firstName + "." + lastName; string hglast = "@" + server; userID = userManager.GetUserIdByName(hgfirst, hglast); if (!userID.IsZero()) { notfound = false; reply = userID.ToString(); } } if (notfound) { try { UserAgentServiceConnector userConnection = new(url); if (userConnection is not null) { userID = userConnection.GetUUID(firstName, lastName); if (!userID.IsZero()) { userManager?.AddUser(userID, firstName, lastName, url); reply = userID.ToString(); } } } catch { reply = ScriptBaseClass.NULL_KEY; } } } } m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, reply); } UUID tid = m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); ScriptSleep(m_sleepMsOnRequestAgentData); return tid.ToString(); } public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate); } public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate) { List parts = GetLinkParts(linknumber); try { foreach (SceneObjectPart part in parts) { SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); } } finally { } } private static void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) { //ALL_SIDES if (face == ScriptBaseClass.ALL_SIDES) face = 255; Primitive.TextureAnimation pTexAnim = new() { Flags = (Primitive.TextureAnimMode)mode, Face = (uint)face, Length = (float)length, Rate = (float)rate, SizeX = (uint)sizex, SizeY = (uint)sizey, Start = (float)start }; part.AddTextureAnimation(pTexAnim); part.SendFullUpdateToAllClients(); part.ParentGroup.HasGroupChanged = true; } public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west) { m_SoundModule?.TriggerSoundLimited(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, bottom_south_west, top_north_east); } public void llEjectFromLand(LSL_Key pest) { if (UUID.TryParse(pest, out UUID agentID) && agentID.IsNotZero()) { ScenePresence presence = World.GetScenePresence(agentID); if (presence != null) { // agent must be over the owners land ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition); if (land == null) return; if (m_host.OwnerID.Equals(land.LandData.OwnerID)) { Vector3 p = World.GetNearestAllowedPosition(presence, land); presence.TeleportOnEject(p); presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); } } } ScriptSleep(m_sleepMsOnEjectFromLand); } public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) { return ParseString2List(str, separators, in_spacers, false); } public LSL_Integer llOverMyLand(string id) { if (UUID.TryParse(id, out UUID key) && key.IsNotZero()) { try { ScenePresence presence = World.GetScenePresence(key); if (presence != null) // object is an avatar { if (m_host.OwnerID.Equals(World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)) return 1; } else // object is not an avatar { SceneObjectPart obj = World.GetSceneObjectPart(key); if (obj != null && m_host.OwnerID.Equals(World.LandChannel.GetLandObject(obj.AbsolutePosition).LandData.OwnerID)) return 1; } } catch { } } return 0; } public LSL_Key llGetLandOwnerAt(LSL_Vector pos) { ILandObject land = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); if (land == null) return ScriptBaseClass.NULL_KEY; return land.LandData.OwnerID.ToString(); } /// /// According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize /// only the height of avatars vary and that says: /// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively). /// public LSL_Vector llGetAgentSize(LSL_Key id) { if(!UUID.TryParse(id, out UUID avID) || avID.IsZero()) return ScriptBaseClass.ZERO_VECTOR; ScenePresence avatar = World.GetScenePresence(avID); if (avatar == null || avatar.IsChildAgent) // Fail if not in the same region return ScriptBaseClass.ZERO_VECTOR; return new LSL_Vector(avatar.Appearance.AvatarSize); } public LSL_Integer llSameGroup(string id) { if (!UUID.TryParse(id, out UUID uuid) || uuid.IsZero()) return 0; // Check if it's a group key if (uuid.Equals(m_host.ParentGroup.RootPart.GroupID)) return 1; // Handle object case SceneObjectPart part = World.GetSceneObjectPart(uuid); if (part != null) { if(part.ParentGroup.IsAttachment) { uuid = part.ParentGroup.AttachedAvatar; } else { // This will handle both deed and non-deed and also the no // group case if (part.ParentGroup.RootPart.GroupID.Equals(m_host.ParentGroup.RootPart.GroupID)) return 1; return 0; } } // Handle the case where id names an avatar ScenePresence presence = World.GetScenePresence(uuid); if (presence != null) { if (presence.IsChildAgent) return 0; IClientAPI client = presence.ControllingClient; if (m_host.ParentGroup.RootPart.GroupID.Equals(client.ActiveGroupId)) return 1; return 0; } return 0; } public void llUnSit(string id) { if (!UUID.TryParse(id, out UUID key) || key.IsZero()) return; ScenePresence av = World.GetScenePresence(key); if(av == null) return; List sittingAvatars = m_host.ParentGroup.GetSittingAvatars(); if (sittingAvatars.Contains(av)) { av.StandUp(); } else { // If the object owner also owns the parcel // or // if the land is group owned and the object is group owned by the same group // or // if the object is owned by a person with estate access. ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition); if (parcel != null) { if (m_host.OwnerID.Equals(parcel.LandData.OwnerID) || (m_host.OwnerID.Equals(m_host.GroupID) && m_host.GroupID.Equals(parcel.LandData.GroupID) && parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID)) { av.StandUp(); } } } } public LSL_Vector llGroundSlope(LSL_Vector offset) { //Get the slope normal. This gives us the equation of the plane tangent to the slope. LSL_Vector vsn = llGroundNormal(offset); //Plug the x,y coordinates of the slope normal into the equation of the plane to get //the height of that point on the plane. The resulting vector gives the slope. Vector3 vsl = vsn; vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); vsl.Normalize(); //Normalization might be overkill here vsn.x = vsl.X; vsn.y = vsl.Y; vsn.z = vsl.Z; return vsn; } public LSL_Vector llGroundNormal(LSL_Vector offset) { Vector3 pos = m_host.GetWorldPosition(); int posX = (int)(pos.X + (float)offset.x); int posY = (int)(pos.Y + (float)offset.y); // Clamp to valid position if (posX < 0) posX = 0; else if (posX >= World.Heightmap.Width) posX = World.Heightmap.Width - 1; if (posY < 0) posY = 0; else if (posY >= World.Heightmap.Height) posY = World.Heightmap.Height - 1; //Find two points in addition to the position to define a plane float h0 = (float)World.Heightmap[(int)pos.X, (int)pos.Y]; float h1; float h2; int posxplus = posX + 1; if (posxplus >= World.Heightmap.Width) h1 = h0; else h1 = (float)World.Heightmap[posxplus, posY]; int posyplus = posY + 1; if (posyplus >= World.Heightmap.Height) h2 = h0; else h2 = (float)World.Heightmap[posX, posyplus]; Vector3 vsn = new(h0 - h1, h0 - h2, 1.0f); vsn.Normalize(); return new LSL_Vector(vsn); } public LSL_Vector llGroundContour(LSL_Vector offset) { LSL_Vector x = llGroundSlope(offset); return new LSL_Vector(-x.y, x.x, 0.0); } public LSL_Integer llGetAttached() { return m_host.ParentGroup.AttachmentPoint; } public LSL_List llGetAttachedList(LSL_Key id) { if(!UUID.TryParse(id, out UUID avID) || avID.IsZero()) return new LSL_List("NOT_FOUND"); ScenePresence av = World.GetScenePresence(avID); if (av is null || av.IsDeleted) return new LSL_List("NOT_FOUND"); if (av.IsChildAgent || av.IsInTransit) return new LSL_List("NOT_ON_REGION"); LSL_List AttachmentsList = new(); List Attachments = av.GetAttachments(); foreach (SceneObjectGroup Attachment in Attachments) { if(Attachment.HasPrivateAttachmentPoint) continue; AttachmentsList.Add(new LSL_Key(Attachment.UUID.ToString())); } return AttachmentsList; } public virtual LSL_Integer llGetFreeMemory() { // Make scripts designed for Mono happy return 65536; } public LSL_Integer llGetFreeURLs() { if (m_UrlModule != null) return new LSL_Integer(m_UrlModule.GetFreeUrls()); return new LSL_Integer(0); } public LSL_String llGetRegionName() { return m_regionName; } public LSL_Float llGetRegionTimeDilation() { return (double)World.TimeDilation; } /// /// Returns the value reported in the client Statistics window /// public LSL_Float llGetRegionFPS() { return World.StatsReporter.LastReportedSimFPS; } /* particle system rules should be coming into this routine as doubles, that is rule[0] should be an integer from this list and rule[1] should be the arg for the same integer. wiki.secondlife.com has most of this mapping, but some came from http://www.caligari-designs.com/p4u2 We iterate through the list for 'Count' elements, incrementing by two for each iteration and set the members of Primitive.ParticleSystem, one at a time. */ public enum PrimitiveRule : int { PSYS_PART_FLAGS = 0, PSYS_PART_START_COLOR = 1, PSYS_PART_START_ALPHA = 2, PSYS_PART_END_COLOR = 3, PSYS_PART_END_ALPHA = 4, PSYS_PART_START_SCALE = 5, PSYS_PART_END_SCALE = 6, PSYS_PART_MAX_AGE = 7, PSYS_SRC_ACCEL = 8, PSYS_SRC_PATTERN = 9, PSYS_SRC_INNERANGLE = 10, PSYS_SRC_OUTERANGLE = 11, PSYS_SRC_TEXTURE = 12, PSYS_SRC_BURST_RATE = 13, PSYS_SRC_BURST_PART_COUNT = 15, PSYS_SRC_BURST_RADIUS = 16, PSYS_SRC_BURST_SPEED_MIN = 17, PSYS_SRC_BURST_SPEED_MAX = 18, PSYS_SRC_MAX_AGE = 19, PSYS_SRC_TARGET_KEY = 20, PSYS_SRC_OMEGA = 21, PSYS_SRC_ANGLE_BEGIN = 22, PSYS_SRC_ANGLE_END = 23, PSYS_PART_BLEND_FUNC_SOURCE = 24, PSYS_PART_BLEND_FUNC_DEST = 25, PSYS_PART_START_GLOW = 26, PSYS_PART_END_GLOW = 27 } internal static Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags) { Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None; return returnval; } protected static Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() { return new Primitive.ParticleSystem() { PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f), PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f), PartStartScaleX = 1.0f, PartStartScaleY = 1.0f, PartEndScaleX = 1.0f, PartEndScaleY = 1.0f, BurstSpeedMin = 1.0f, BurstSpeedMax = 1.0f, BurstRate = 0.1f, PartMaxAge = 10.0f, BurstPartCount = 1, BlendFuncSource = ScriptBaseClass.PSYS_PART_BF_SOURCE_ALPHA, BlendFuncDest = ScriptBaseClass.PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA, PartStartGlow = 0.0f, PartEndGlow = 0.0f }; } public void llLinkParticleSystem(int linknumber, LSL_List rules) { List parts = GetLinkParts(linknumber); foreach (SceneObjectPart part in parts) { SetParticleSystem(part, rules, "llLinkParticleSystem"); } } public void llParticleSystem(LSL_List rules) { SetParticleSystem(m_host, rules, "llParticleSystem"); } public void SetParticleSystem(SceneObjectPart part, LSL_List rules, string originFunc, bool expire = false) { if (rules.Length == 0) { part.RemoveParticleSystem(); part.ParentGroup.HasGroupChanged = true; } else { Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues(); LSL_Vector tempv; float tempf; int tmpi; for (int i = 0; i < rules.Length; i += 2) { int psystype; try { psystype = rules.GetIntegerItem(i); } catch (InvalidCastException) { Error(originFunc, string.Format("Error running particle system params index #{0}: particle system parameter type must be integer", i)); return; } switch (psystype) { case ScriptBaseClass.PSYS_PART_FLAGS: try { prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetIntegerItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_FLAGS: arg #{0} - parameter 1 must be integer", i + 1)); return; } break; case ScriptBaseClass.PSYS_PART_START_COLOR: try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_START_COLOR: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.PartStartColor.R = (float)tempv.x; prules.PartStartColor.G = (float)tempv.y; prules.PartStartColor.B = (float)tempv.z; break; case ScriptBaseClass.PSYS_PART_START_ALPHA: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_START_ALPHA: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.PartStartColor.A = tempf; break; case ScriptBaseClass.PSYS_PART_END_COLOR: try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_END_COLOR: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.PartEndColor.R = (float)tempv.x; prules.PartEndColor.G = (float)tempv.y; prules.PartEndColor.B = (float)tempv.z; break; case ScriptBaseClass.PSYS_PART_END_ALPHA: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_END_ALPHA: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.PartEndColor.A = tempf; break; case ScriptBaseClass.PSYS_PART_START_SCALE: try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_START_SCALE: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.PartStartScaleX = validParticleScale((float)tempv.x); prules.PartStartScaleY = validParticleScale((float)tempv.y); break; case ScriptBaseClass.PSYS_PART_END_SCALE: try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_END_SCALE: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.PartEndScaleX = validParticleScale((float)tempv.x); prules.PartEndScaleY = validParticleScale((float)tempv.y); break; case ScriptBaseClass.PSYS_PART_MAX_AGE: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_MAX_AGE: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.PartMaxAge = tempf; break; case ScriptBaseClass.PSYS_SRC_ACCEL: try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_ACCEL: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.PartAcceleration.X = (float)tempv.x; prules.PartAcceleration.Y = (float)tempv.y; prules.PartAcceleration.Z = (float)tempv.z; break; case ScriptBaseClass.PSYS_SRC_PATTERN: try { tmpi = rules.GetIntegerItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_PATTERN: arg #{0} - parameter 1 must be integer", i + 1)); return; } prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; break; // PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The // PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The // client tells the difference between the two by looking at the 0x02 bit in // the PartFlags variable. case ScriptBaseClass.PSYS_SRC_INNERANGLE: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_INNERANGLE: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.InnerAngle = tempf; prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off. break; case ScriptBaseClass.PSYS_SRC_OUTERANGLE: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_OUTERANGLE: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.OuterAngle = tempf; prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off. break; case ScriptBaseClass.PSYS_PART_BLEND_FUNC_SOURCE: try { tmpi = rules.GetIntegerItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_BLEND_FUNC_SOURCE: arg #{0} - parameter 1 must be integer", i + 1)); return; } prules.BlendFuncSource = (byte)tmpi; break; case ScriptBaseClass.PSYS_PART_BLEND_FUNC_DEST: try { tmpi = rules.GetIntegerItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_BLEND_FUNC_DEST: arg #{0} - parameter 1 must be integer", i + 1)); return; } prules.BlendFuncDest = (byte)tmpi; break; case ScriptBaseClass.PSYS_PART_START_GLOW: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_START_GLOW: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.PartStartGlow = tempf; break; case ScriptBaseClass.PSYS_PART_END_GLOW: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_PART_END_GLOW: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.PartEndGlow = tempf; break; case ScriptBaseClass.PSYS_SRC_TEXTURE: try { prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetStrictStringItem(i + 1)); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_TEXTURE: arg #{0} - parameter 1 must be string or key", i + 1)); return; } break; case ScriptBaseClass.PSYS_SRC_BURST_RATE: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_RATE: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.BurstRate = tempf; break; case ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: try { prules.BurstPartCount = (byte)rules.GetIntegerItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_PART_COUNT: arg #{0} - parameter 1 must be integer", i + 1)); return; } break; case ScriptBaseClass.PSYS_SRC_BURST_RADIUS: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_RADIUS: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.BurstRadius = tempf; break; case ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_SPEED_MIN: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.BurstSpeedMin = tempf; break; case ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_SPEED_MAX: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.BurstSpeedMax = tempf; break; case ScriptBaseClass.PSYS_SRC_MAX_AGE: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_MAX_AGE: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.MaxAge = tempf; break; case ScriptBaseClass.PSYS_SRC_TARGET_KEY: if (UUID.TryParse(rules.Data[i + 1].ToString(), out UUID key)) { prules.Target = key; } else { prules.Target = part.UUID; } break; case ScriptBaseClass.PSYS_SRC_OMEGA: // AL: This is an assumption, since it is the only thing that would match. try { tempv = rules.GetVector3Item(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_OMEGA: arg #{0} - parameter 1 must be vector", i + 1)); return; } prules.AngularVelocity.X = (float)tempv.x; prules.AngularVelocity.Y = (float)tempv.y; prules.AngularVelocity.Z = (float)tempv.z; break; case ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: try { tempf = rules.GetStrictFloatItem(i + 1); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_ANGLE_BEGIN: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.InnerAngle = tempf; prules.PartFlags |= 0x02; // Set new angle format. break; case ScriptBaseClass.PSYS_SRC_ANGLE_END: try { tempf = rules.GetStrictFloatItem(i + 1); } catch (InvalidCastException) { Error(originFunc, string.Format("Error running rule PSYS_SRC_ANGLE_END: arg #{0} - parameter 1 must be float", i + 1)); return; } prules.OuterAngle = tempf; prules.PartFlags |= 0x02; // Set new angle format. break; } } prules.CRC = 1; part.AddNewParticleSystem(prules, expire); if(!expire || prules.MaxAge != 0 || prules.MaxAge > 300) part.ParentGroup.HasGroupChanged = true; } part.SendFullUpdateToAllClients(); } private static float validParticleScale(float value) { return value > 7.96f ? 7.96f : value; } public void llGroundRepel(double height, int water, double tau) { if (m_host.PhysActor != null) { float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0)); float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0)); PIDHoverType hoverType = PIDHoverType.Ground; if (water != 0) { hoverType = PIDHoverType.GroundAndWater; if (ground < waterLevel) height += waterLevel; else height += ground; } else { height += ground; } m_host.SetHoverHeight((float)height, hoverType, (float)tau); } } public void llGiveInventoryList(LSL_Key destination, LSL_String category, LSL_List inventory) { if (inventory.Length == 0) return; if (!UUID.TryParse(destination, out UUID destID) || destID.IsZero()) return; bool isNotOwner = true; if (!World.TryGetSceneObjectPart(destID, out SceneObjectPart destSop)) { if (!World.TryGetScenePresence(destID, out ScenePresence sp)) { // we could check if it is a grid user and allow the transfer as in older code // but that increases security risk Error("llGiveInventoryList", "Unable to give list, destination not found"); ScriptSleep(100); return; } isNotOwner = sp.UUID.NotEqual(m_host.OwnerID); } List itemList = new(inventory.Length); foreach (object item in inventory.Data) { string rawItemString = item.ToString(); TaskInventoryItem taskItem = (UUID.TryParse(rawItemString, out UUID itemID)) ? m_host.Inventory.GetInventoryItem(itemID) : m_host.Inventory.GetInventoryItem(rawItemString); if(taskItem is null) continue; if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) continue; if (destSop is not null) { if(!World.Permissions.CanDoObjectInvToObjectInv(taskItem, m_host, destSop)) continue; } else { if(isNotOwner) { if ((taskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) continue; } } itemList.Add(taskItem.ItemID); } if (itemList.Count == 0) { Error("llGiveInventoryList", "Unable to give list, no items found"); ScriptSleep(100); return; } UUID folderID = m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList, false); if (folderID.IsZero()) { Error("llGiveInventoryList", "Unable to give list"); ScriptSleep(100); return; } if (destSop is not null) { ScriptSleep(100); return; } if (m_TransferModule != null) { byte[] bucket = new byte[] { (byte)AssetType.Folder }; Vector3 pos = m_host.AbsolutePosition; GridInstantMessage msg = new(World, m_host.OwnerID, m_host.Name, destID, (byte)InstantMessageDialog.TaskInventoryOffered, m_host.OwnerID.Equals(m_host.GroupID), string.Format("'{0}'", category), //string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z), folderID, false, pos, bucket, false); m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); } ScriptSleep(3000); } public void llSetVehicleType(int type) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleType(type); } } //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in //CFK 9/28: so these are not complete yet. public void llSetVehicleFloatParam(int param, LSL_Float value) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleFloatParam(param, (float)value); } } //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in //CFK 9/28: so these are not complete yet. public void llSetVehicleVectorParam(int param, LSL_Vector vec) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec); } } //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in //CFK 9/28: so these are not complete yet. public void llSetVehicleRotationParam(int param, LSL_Rotation rot) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot); } } public void llSetVehicleFlags(int flags) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false); } } public void llRemoveVehicleFlags(int flags) { if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true); } } protected static void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) { // LSL quaternions can normalize to 0, normal Quaternions can't. if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) rot.s = 1; // ZERO_ROTATION = 0,0,0,1 part.SitTargetPosition = offset; part.SitTargetOrientation = rot; part.ParentGroup.HasGroupChanged = true; } public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) { SitTarget(m_host, offset, rot); } public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot) { if (link == ScriptBaseClass.LINK_ROOT) SitTarget(m_host.ParentGroup.RootPart, offset, rot); else if (link == ScriptBaseClass.LINK_THIS) SitTarget(m_host, offset, rot); else { SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); if (null != part) { SitTarget(part, offset, rot); } } } public LSL_Key llAvatarOnSitTarget() { return m_host.SitTargetAvatar.ToString(); } // http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget public LSL_Key llAvatarOnLinkSitTarget(LSL_Integer linknum) { if(linknum == ScriptBaseClass.LINK_SET || linknum == ScriptBaseClass.LINK_ALL_CHILDREN || linknum == ScriptBaseClass.LINK_ALL_OTHERS || linknum == 0) return ScriptBaseClass.NULL_KEY; List parts = GetLinkParts(linknum); if (parts.Count == 0) return ScriptBaseClass.NULL_KEY; return parts[0].SitTargetAvatar.ToString(); } public void llAddToLandPassList(LSL_Key avatar, LSL_Float hours) { if(!UUID.TryParse(avatar, out UUID key) || key.IsZero()) return; ILandObject parcel = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, parcel, GroupPowers.LandManagePasses, false)) { int expires = (hours != 0) ? Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours) : 0; LandData land = parcel.LandData; foreach(LandAccessEntry e in land.ParcelAccessList) { if (e.Flags == AccessList.Access && e.AgentID.Equals(key)) { if (e.Expires != 0 && expires > e.Expires) { e.Expires = expires; World.EventManager.TriggerLandObjectUpdated((uint)land.LocalID, parcel); } return; } } LandAccessEntry entry = new() { AgentID = key, Flags = AccessList.Access, Expires = expires }; land.ParcelAccessList.Add(entry); World.EventManager.TriggerLandObjectUpdated((uint)land.LocalID, parcel); } ScriptSleep(m_sleepMsOnAddToLandPassList); } public void llSetTouchText(string text) { if(text.Length <= 9) m_host.TouchName = text; else m_host.TouchName = text[..9]; } public void llSetSitText(string text) { if (text.Length <= 9) m_host.SitName = text; else m_host.SitName = text[..9]; } public void llSetCameraEyeOffset(LSL_Vector offset) { m_host.SetCameraEyeOffset(offset); } public void llSetCameraAtOffset(LSL_Vector offset) { m_host.SetCameraAtOffset(offset); } public void llSetLinkCamera(LSL_Integer link, LSL_Vector eye, LSL_Vector at) { if (link == ScriptBaseClass.LINK_SET || link == ScriptBaseClass.LINK_ALL_CHILDREN || link == ScriptBaseClass.LINK_ALL_OTHERS) return; SceneObjectPart part = (int)link switch { ScriptBaseClass.LINK_ROOT => m_host.ParentGroup.RootPart, ScriptBaseClass.LINK_THIS => m_host, _ => m_host.ParentGroup.GetLinkNumPart(link), }; if (part is not null) { part.SetCameraEyeOffset(eye); part.SetCameraAtOffset(at); } } public LSL_String llDumpList2String(LSL_List src, string seperator) { if (src.Length == 0) { return LSL_String.Empty; } string ret = String.Empty; foreach (object o in src.Data) { ret = ret + o.ToString() + seperator; } ret = ret[..^seperator.Length]; return ret; } public LSL_Integer llScriptDanger(LSL_Vector pos) { return World.LSLScriptDanger(m_host, pos) ? 1 : 0; } public void llDialog(LSL_Key avatar, LSL_String message, LSL_List buttons, int chat_channel) { IDialogModule dm = World.RequestModuleInterface(); if (dm == null) return; if (!UUID.TryParse(avatar,out UUID av) || av.IsZero()) { Error("llDialog", "First parameter must be a valid key"); return; } if (!m_host.GetOwnerName(out string fname, out string lname)) return; int length = buttons.Length; if (length < 1) { buttons.Add(new LSL_String("Ok")); length = 1; } else if (length > 12) { Error("llDialog", "No more than 12 buttons can be shown"); return; } if (message.Length == 0) { Error("llDialog", "Empty message"); } else if (Encoding.UTF8.GetByteCount(message) > 512) { Error("llDialog", "Message longer than 512 bytes"); } string[] buts = new string[length]; for (int i = 0; i < length; i++) { buts[i] = buttons.Data[i].ToString(); if (buts[i].Length == 0) { Error("llDialog", "Button label cannot be blank"); return; } /* if (buttons.Data[i].ToString().Length > 24) { Error("llDialog", "Button label cannot be longer than 24 characters"); return; } */ buts[i] = buttons.Data[i].ToString(); } dm.SendDialogToUser( av, m_host.Name, m_host.UUID, m_host.OwnerID, fname, lname, message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); ScriptSleep(m_sleepMsOnDialog); } public void llVolumeDetect(int detect) { if (!m_host.ParentGroup.IsDeleted) m_host.ParentGroup.ScriptSetVolumeDetect(detect != 0); } public void llRemoteLoadScript(string target, string name, int running, int start_param) { Deprecated("llRemoteLoadScript", "Use llRemoteLoadScriptPin instead"); ScriptSleep(m_sleepMsOnRemoteLoadScript); } public void llSetRemoteScriptAccessPin(int pin) { m_host.ScriptAccessPin = pin; } public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { if (!UUID.TryParse(target, out UUID destId) || destId.IsZero()) { Error("llRemoteLoadScriptPin", "invalid key '" + target + "'"); return; } // target must be a different prim than the one containing the script if (m_host.UUID.Equals(destId)) { return; } // copy the first script found with this inventory name TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); // make sure the object is a script if (item == null || item.Type != 10) { Error("llRemoteLoadScriptPin", "Can't find script '" + name + "'"); return; } if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) { Error("llRemoteLoadScriptPin", "No copy rights"); return; } // the rest of the permission checks are done in RezScript, so check the pin there as well World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); // this will cause the delay even if the script pin or permissions were wrong - seems ok ScriptSleep(m_sleepMsOnRemoteLoadScriptPin); } public void llOpenRemoteDataChannel() { IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); if (xmlrpcMod != null && xmlrpcMod.IsEnabled()) { UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_host.LocalId, m_item.ItemID, UUID.Zero); IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface(); if (xmlRpcRouter != null) { string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, m_item.ItemID, String.Format("http://{0}:{1}/", ExternalHostName, xmlrpcMod.Port.ToString())); } object[] resobj = new object[] { new LSL_Integer(1), new LSL_String(channelID.ToString()), new LSL_String(ScriptBaseClass.NULL_KEY), new LSL_String(String.Empty), new LSL_Integer(0), new LSL_String(String.Empty) }; m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams("remote_data", resobj, Array.Empty())); } ScriptSleep(m_sleepMsOnOpenRemoteDataChannel); } public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) { IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); ScriptSleep(m_sleepMsOnSendRemoteData); if (xmlrpcMod == null) return ""; return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString(); } public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); xmlrpcMod?.RemoteDataReply(channel, message_id, sdata, idata); ScriptSleep(m_sleepMsOnRemoteDataReply); } public void llCloseRemoteDataChannel(string channel) { IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface(); xmlRpcRouter?.UnRegisterReceiver(channel, m_item.ItemID); IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); xmlrpcMod?.CloseXMLRPCChannel((UUID)channel); ScriptSleep(m_sleepMsOnCloseRemoteDataChannel); } public LSL_String llMD5String(string src, int nonce) { return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); } public LSL_String llSHA1String(string src) { return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); } public LSL_String llSHA256String(LSL_String input) { byte[] bytes; // Create a SHA256 using (SHA256 sha256Hash = SHA256.Create()) { // ComputeHash - returns byte array bytes = sha256Hash.ComputeHash(Encoding.UTF8.GetBytes(input.m_string)); } return Util.bytesToLowcaseHexString(bytes); } protected static ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) { float tempFloat; ObjectShapePacket.ObjectDataBlock shapeBlock = new(); if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return shapeBlock; if (holeshape != ScriptBaseClass.PRIM_HOLE_DEFAULT && holeshape != ScriptBaseClass.PRIM_HOLE_CIRCLE && holeshape != ScriptBaseClass.PRIM_HOLE_SQUARE && holeshape != ScriptBaseClass.PRIM_HOLE_TRIANGLE) { holeshape = ScriptBaseClass.PRIM_HOLE_DEFAULT; } shapeBlock.PathCurve = pathcurve; shapeBlock.ProfileCurve = (byte)holeshape; // Set the hole shape. shapeBlock.ProfileCurve += profileshape; // Add in the profile shape. if (cut.x < 0f) { cut.x = 0f; } else if (cut.x > 1f) { cut.x = 1f; } if (cut.y < 0f) { cut.y = 0f; } else if (cut.y > 1f) { cut.y = 1f; } if (cut.y - cut.x < 0.02f) { cut.x = cut.y - 0.02f; if (cut.x < 0.0f) { cut.x = 0.0f; cut.y = 0.02f; } } shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); if (hollow < 0f) { hollow = 0f; } // If the prim is a Cylinder, Prism, Sphere, Torus or Ring (or not a // Box or Tube) and the hole shape is a square, hollow is limited to // a max of 70%. The viewer performs its own check on this value but // we need to do it here also so llGetPrimitiveParams can have access // to the correct value. if (profileshape != (byte)ProfileCurve.Square && holeshape == ScriptBaseClass.PRIM_HOLE_SQUARE) { if (hollow > 0.70f) { hollow = 0.70f; } } // Otherwise, hollow is limited to 99%. else { if (hollow > 0.99f) { hollow = 0.99f; } } shapeBlock.ProfileHollow = (ushort)(50000 * hollow); if (twist.x < -1.0f) { twist.x = -1.0f; } else if (twist.x > 1.0f) { twist.x = 1.0f; } if (twist.y < -1.0f) { twist.y = -1.0f; } else if (twist.y > 1.0f) { twist.y = 1.0f; } tempFloat = 100.0f * (float)twist.x; if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathTwistBegin = (sbyte)tempFloat; tempFloat = 100.0f * (float)twist.y; if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathTwist = (sbyte)tempFloat; shapeBlock.ObjectLocalID = part.LocalId; part.Shape.SculptEntry = false; return shapeBlock; } // Prim type box, cylinder and prism. protected static void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; float tempFloat; // Use in float expressions below to avoid byte cast precision issues. ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); if (taper_b.x < 0f) { taper_b.x = 0f; } else if (taper_b.x > 2f) { taper_b.x = 2f; } if (taper_b.y < 0f) { taper_b.y = 0f; } else if (taper_b.y > 2f) { taper_b.y = 2f; } tempFloat = 100.0f * (2.0f - (float)taper_b.x); if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathScaleX = (byte)tempFloat; tempFloat = 100.0f * (2.0f - (float)taper_b.y); if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathScaleY = (byte)tempFloat; if (topshear.x < -0.5f) { topshear.x = -0.5f; } else if (topshear.x > 0.5f) { topshear.x = 0.5f; } if (topshear.y < -0.5f) { topshear.y = -0.5f; } else if (topshear.y > 0.5f) { topshear.y = 0.5f; } tempFloat = 100.0f * (float)topshear.x; if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathShearX = (byte)tempFloat; tempFloat = 100.0f * (float)topshear.y; if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathShearY = (byte)tempFloat; part.Shape.SculptEntry = false; part.UpdateShape(shapeBlock); } // Prim type sphere. protected static void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); // profile/path swapped for a sphere shapeBlock.PathBegin = shapeBlock.ProfileBegin; shapeBlock.PathEnd = shapeBlock.ProfileEnd; shapeBlock.PathScaleX = 100; shapeBlock.PathScaleY = 100; if (dimple.x < 0f) { dimple.x = 0f; } else if (dimple.x > 1f) { dimple.x = 1f; } if (dimple.y < 0f) { dimple.y = 0f; } else if (dimple.y > 1f) { dimple.y = 1f; } if (dimple.y - dimple.x < 0.02f) { dimple.x = dimple.y - 0.02f; if (dimple.x < 0.0f) { dimple.x = 0.0f; dimple.y = 0.02f; } } shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); part.Shape.SculptEntry = false; part.UpdateShape(shapeBlock); } // Prim type torus, tube and ring. protected static void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return; float tempFloat; // Use in float expressions below to avoid byte cast precision issues. ObjectShapePacket.ObjectDataBlock shapeBlock; shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); // profile/path swapped for a torrus, tube, ring shapeBlock.PathBegin = shapeBlock.ProfileBegin; shapeBlock.PathEnd = shapeBlock.ProfileEnd; if (holesize.x < 0.01f) { holesize.x = 0.01f; } else if (holesize.x > 1f) { holesize.x = 1f; } tempFloat = 100.0f * (2.0f - (float)holesize.x) + 0.5f; shapeBlock.PathScaleX = (byte)tempFloat; if (holesize.y < 0.01f) { holesize.y = 0.01f; } else if (holesize.y > 0.5f) { holesize.y = 0.5f; } tempFloat = 100.0f * (2.0f - (float)holesize.y) + 0.5f; shapeBlock.PathScaleY = (byte)tempFloat; if (topshear.x < -0.5f) { topshear.x = -0.5f; } else if (topshear.x > 0.5f) { topshear.x = 0.5f; } tempFloat = (float)(100.0d * topshear.x); if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathShearX = (byte)tempFloat; if (topshear.y < -0.5f) { topshear.y = -0.5f; } else if (topshear.y > 0.5f) { topshear.y = 0.5f; } tempFloat = (float)(100.0d * topshear.y); if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathShearY = (byte)tempFloat; if (profilecut.x < 0f) { profilecut.x = 0f; } else if (profilecut.x > 1f) { profilecut.x = 1f; } if (profilecut.y < 0f) { profilecut.y = 0f; } else if (profilecut.y > 1f) { profilecut.y = 1f; } if (profilecut.y - profilecut.x < 0.02f) { profilecut.x = profilecut.y - 0.02f; if (profilecut.x < 0.0f) { profilecut.x = 0.0f; profilecut.y = 0.02f; } } shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); if (taper_a.x < -1f) { taper_a.x = -1f; } if (taper_a.x > 1f) { taper_a.x = 1f; } tempFloat = 100.0f * (float)taper_a.x; if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathTaperX = (sbyte)tempFloat; if (taper_a.y < -1f) { taper_a.y = -1f; } else if (taper_a.y > 1f) { taper_a.y = 1f; } tempFloat = 100.0f * (float)taper_a.y; if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathTaperY = (sbyte)tempFloat; if (revolutions < 1f) { revolutions = 1f; } if (revolutions > 4f) { revolutions = 4f; } tempFloat = 66.66667f * (revolutions - 1.0f) + 0.5f; shapeBlock.PathRevolutions = (byte)tempFloat; // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 if (radiusoffset < 0f) { radiusoffset = 0f; } if (radiusoffset > 1f) { radiusoffset = 1f; } tempFloat = 100.0f * radiusoffset + 0.5f; shapeBlock.PathRadiusOffset = (sbyte)tempFloat; if (skew < -0.95f) { skew = -0.95f; } if (skew > 0.95f) { skew = 0.95f; } tempFloat = 100.0f * skew; if (tempFloat >= 0) tempFloat += 0.5f; else tempFloat -= 0.5f; shapeBlock.PathSkew = (sbyte)tempFloat; part.Shape.SculptEntry = false; part.UpdateShape(shapeBlock); } // Prim type sculpt. protected void SetPrimitiveShapeSculptParams(SceneObjectPart part, string map, int type, byte pathcurve) { bool partIsMesh = part.Shape.SculptEntry && (part.Shape.SculptType & ScriptBaseClass.PRIM_SCULPT_TYPE_MASK) == ScriptBaseClass.PRIM_SCULPT_TYPE_MESH; int base_type = type & ScriptBaseClass.PRIM_SCULPT_TYPE_MASK; if(base_type == ScriptBaseClass.PRIM_SCULPT_TYPE_MESH) { if(!partIsMesh) return; bool animeshEnable = (type & ScriptBaseClass.PRIM_SCULPT_FLAG_ANIMESH) != 0; if (animeshEnable != part.Shape.AnimeshEnabled) { part.Shape.AnimeshEnabled = animeshEnable; part.ParentGroup.HasGroupChanged = true; part.TriggerScriptChangedEvent(Changed.SHAPE); part.ScheduleFullAnimUpdate(); } return; } if (base_type > 5) return; if (partIsMesh) return; type &= ~ScriptBaseClass.PRIM_SCULPT_FLAG_ANIMESH; if (!UUID.TryParse(map, out UUID sculptId)) sculptId = ScriptUtils.GetAssetIdFromItemName(m_host, map, (int)AssetType.Texture); if (sculptId.IsZero()) return; part.Shape.SetSculptProperties((byte)type, sculptId); part.Shape.SculptEntry = true; ObjectShapePacket.ObjectDataBlock shapeBlock = new() { PathCurve = pathcurve, ObjectLocalID = part.LocalId, PathScaleX = 100, PathScaleY = 150 }; part.UpdateShape(shapeBlock); } public void llSetPrimitiveParams(LSL_List rules) { SetLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); ScriptSleep(m_sleepMsOnSetPrimitiveParams); } public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) { SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); ScriptSleep(m_sleepMsOnSetLinkPrimitiveParams); } public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) { SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); } private void SetLinkPrimParams(int linknumber, LSL_List rules, string originFunc) { List parts = new(); List prims = GetLinkParts(linknumber); List avatars = GetLinkAvatars(linknumber); foreach (SceneObjectPart p in prims) parts.Add(p); foreach (ScenePresence p in avatars) parts.Add(p); LSL_List remaining = new(); uint rulesParsed = 0; if (parts.Count > 0) { foreach (object part in parts) { if (part is SceneObjectPart sop) remaining = SetPrimParams(sop, rules, originFunc, ref rulesParsed); else remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); } while (remaining.Length > 2) { linknumber = remaining.GetIntegerItem(0); rules = remaining.GetSublist(1, -1); parts.Clear(); prims = GetLinkParts(linknumber); avatars = GetLinkAvatars(linknumber); foreach (SceneObjectPart p in prims) parts.Add(p); foreach (ScenePresence p in avatars) parts.Add(p); remaining = new LSL_List(); foreach (object part in parts) { if (part is SceneObjectPart sop) remaining = SetPrimParams(sop, rules, originFunc, ref rulesParsed); else remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); } } } } public void llSetKeyframedMotion(LSL_List frames, LSL_List options) { SceneObjectGroup group = m_host.ParentGroup; if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) return; if (group.IsAttachment) return; if (frames.Data.Length > 0) // We are getting a new motion { group.RootPart.KeyframeMotion?.Delete(); group.RootPart.KeyframeMotion = null; int idx = 0; KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; while (idx < options.Data.Length) { int option = options.GetIntegerItem(idx++); int remain = options.Data.Length - idx; switch (option) { case ScriptBaseClass.KFM_MODE: if (remain < 1) break; int modeval = options.GetIntegerItem(idx++); switch(modeval) { case ScriptBaseClass.KFM_FORWARD: mode = KeyframeMotion.PlayMode.Forward; break; case ScriptBaseClass.KFM_REVERSE: mode = KeyframeMotion.PlayMode.Reverse; break; case ScriptBaseClass.KFM_LOOP: mode = KeyframeMotion.PlayMode.Loop; break; case ScriptBaseClass.KFM_PING_PONG: mode = KeyframeMotion.PlayMode.PingPong; break; } break; case ScriptBaseClass.KFM_DATA: if (remain < 1) break; int dataval = options.GetIntegerItem(idx++); data = (KeyframeMotion.DataFormat)dataval; break; } } group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); idx = 0; int elemLength = 2; if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) elemLength = 3; List keyframes = new(); bool hasTranslation = (data & KeyframeMotion.DataFormat.Translation) != 0; bool hasRotation = (data & KeyframeMotion.DataFormat.Rotation) != 0; while (idx < frames.Data.Length) { int remain = frames.Data.Length - idx; if (remain < elemLength) break; KeyframeMotion.Keyframe frame = new() { Position = null, Rotation = null }; if (hasTranslation) { LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); } if (hasRotation) { LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); Quaternion q = new((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); frame.Rotation = q; } float tempf = frames.GetStrictFloatItem(idx++); frame.TimeMS = (int)(tempf * 1000.0f); keyframes.Add(frame); } group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); group.RootPart.KeyframeMotion.Start(); } else { if (group.RootPart.KeyframeMotion == null) return; if (options.Data.Length == 0) { group.RootPart.KeyframeMotion.Stop(); return; } int idx = 0; while (idx < options.Data.Length) { int option = options.GetIntegerItem(idx++); switch (option) { case ScriptBaseClass.KFM_COMMAND: int cmd = options.GetIntegerItem(idx++); switch (cmd) { case ScriptBaseClass.KFM_CMD_PLAY: group.RootPart.KeyframeMotion.Start(); break; case ScriptBaseClass.KFM_CMD_STOP: group.RootPart.KeyframeMotion.Stop(); break; case ScriptBaseClass.KFM_CMD_PAUSE: group.RootPart.KeyframeMotion.Pause(); break; } break; } } } } public LSL_List llGetPhysicsMaterial() { LSL_List result = new(); result.Add(new LSL_Float(m_host.GravityModifier)); result.Add(new LSL_Float(m_host.Restitution)); result.Add(new LSL_Float(m_host.Friction)); result.Add(new LSL_Float(m_host.Density)); return result; } private static void SetPhysicsMaterial(SceneObjectPart part, int material_bits, float material_density, float material_friction, float material_restitution, float material_gravity_modifier) { ExtraPhysicsData physdata = new() { PhysShapeType = (PhysShapeType)part.PhysicsShapeType, Density = part.Density, Friction = part.Friction, Bounce = part.Restitution, GravitationModifier = part.GravityModifier }; if ((material_bits & ScriptBaseClass.DENSITY) != 0) physdata.Density = material_density; if ((material_bits & ScriptBaseClass.FRICTION) != 0) physdata.Friction = material_friction; if ((material_bits & ScriptBaseClass.RESTITUTION) != 0) physdata.Bounce = material_restitution; if ((material_bits & ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) physdata.GravitationModifier = material_gravity_modifier; part.UpdateExtraPhysics(physdata); } public void llSetPhysicsMaterial(int material_bits, LSL_Float material_gravity_modifier, LSL_Float material_restitution, LSL_Float material_friction, LSL_Float material_density) { SetPhysicsMaterial(m_host, material_bits, (float)material_density, (float)material_friction, (float)material_restitution, (float)material_gravity_modifier); } // vector up using libomv (c&p from sop ) // vector up rotated by r private static Vector3 Zrot(Quaternion r) { double x, y, z, m; m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; if (Math.Abs(1.0 - m) > 0.000001) { m = 1.0 / Math.Sqrt(m); r.X *= (float)m; r.Y *= (float)m; r.Z *= (float)m; r.W *= (float)m; } x = 2 * (r.X * r.Z + r.Y * r.W); y = 2 * (-r.X * r.W + r.Y * r.Z); z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; return new Vector3((float)x, (float)y, (float)z); } protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) { if (part is null || part.ParentGroup is null || part.ParentGroup.IsDeleted) return new LSL_List(); int idx = 0; int idxStart = 0; bool positionChanged = false; bool materialChanged = false; LSL_Vector currentPosition = GetPartLocalPos(part); try { while (idx < rules.Length) { ++rulesParsed; int code = rules.GetIntegerItem(idx++); int remain = rules.Length - idx; idxStart = idx; int face; LSL_Vector v; switch (code) { case ScriptBaseClass.PRIM_POSITION: case ScriptBaseClass.PRIM_POS_LOCAL: if (remain < 1) return new LSL_List(); try { v = rules.GetVector3Item(idx++); } catch(InvalidCastException) { if(code == ScriptBaseClass.PRIM_POSITION) Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POSITION: arg #{1} - parameter 1 must be vector", rulesParsed, idx - idxStart - 1)); else Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POS_LOCAL: arg #{1} - parameter 1 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } if (part.IsRoot && !part.ParentGroup.IsAttachment) currentPosition = GetSetPosTarget(part, v, currentPosition, true); else currentPosition = GetSetPosTarget(part, v, currentPosition, false); positionChanged = true; break; case ScriptBaseClass.PRIM_SIZE: if (remain < 1) return new LSL_List(); v=rules.GetVector3Item(idx++); SetScale(part, v); break; case ScriptBaseClass.PRIM_ROTATION: if (remain < 1) return new LSL_List(); LSL_Rotation q; try { q = rules.GetQuaternionItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROTATION: arg #{1} - parameter 1 must be rotation", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } // try to let this work as in SL... if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) { // special case: If we are root, rotate complete SOG to new rotation SetRot(part, q); } else { // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. SceneObjectPart rootPart = part.ParentGroup.RootPart; SetRot(part, rootPart.RotationOffset * (Quaternion)q); } break; case ScriptBaseClass.PRIM_TYPE: if (remain < 3) return new LSL_List(); try { code = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE: arg #{1} - parameter 1 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } remain = rules.Length - idx; float hollow; LSL_Vector twist; LSL_Vector taper_b; LSL_Vector topshear; float revolutions; float radiusoffset; float skew; LSL_Vector holesize; LSL_Vector profilecut; switch (code) { case ScriptBaseClass.PRIM_TYPE_BOX: if (remain < 6) return new LSL_List(); try { face = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { v = rules.GetVector3Item(idx++); // cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { hollow = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 5 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { taper_b = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_BOX: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, (byte)ProfileShape.Square, (byte)Extrusion.Straight); break; case ScriptBaseClass.PRIM_TYPE_CYLINDER: if (remain < 6) return new LSL_List(); try { face = rules.GetIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { v = rules.GetVector3Item(idx++); // cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { hollow = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { taper_b = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_CYLINDER: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, (byte)ProfileShape.Circle, (byte)Extrusion.Straight); break; case ScriptBaseClass.PRIM_TYPE_PRISM: if (remain < 6) return new LSL_List(); try { face = rules.GetIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { v = rules.GetVector3Item(idx++); //cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { hollow = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { taper_b = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_PRISM: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Straight); break; case ScriptBaseClass.PRIM_TYPE_SPHERE: if (remain < 5) return new LSL_List(); try { face = rules.GetIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SPHERE: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { v = rules.GetVector3Item(idx++); // cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SPHERE: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { hollow = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SPHERE: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SPHERE: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { taper_b = rules.GetVector3Item(idx++); // dimple } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SPHERE: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, (byte)ProfileShape.HalfCircle, (byte)Extrusion.Curve1); break; case ScriptBaseClass.PRIM_TYPE_TORUS: if (remain < 11) return new LSL_List(); try { face = rules.GetIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { v = rules.GetVector3Item(idx++); //cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { hollow = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { holesize = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { profilecut = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 9 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { taper_b = rules.GetVector3Item(idx++); // taper_a } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 10 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { revolutions = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 11 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { radiusoffset = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 12 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { skew = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TORUS: arg #{1} - parameter 13 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, (byte)ProfileShape.Circle, (byte)Extrusion.Curve1); break; case ScriptBaseClass.PRIM_TYPE_TUBE: if (remain < 11) return new LSL_List(); try { face = rules.GetIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { v = rules.GetVector3Item(idx++); //cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { hollow = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { holesize = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { profilecut = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 9 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { taper_b = rules.GetVector3Item(idx++); // taper_a } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 10 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { revolutions = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 11 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { radiusoffset = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 12 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { skew = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_TUBE: arg #{1} - parameter 13 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, (byte)ProfileShape.Square, (byte)Extrusion.Curve1); break; case ScriptBaseClass.PRIM_TYPE_RING: if (remain < 11) return new LSL_List(); try { face = rules.GetIntegerItem(idx++); // holeshape } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { v = rules.GetVector3Item(idx++); //cut } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { hollow = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { twist = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 6 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { holesize = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 7 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { topshear = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { profilecut = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 9 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { taper_b = rules.GetVector3Item(idx++); // taper_a } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 10 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { revolutions = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 11 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { radiusoffset = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 12 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { skew = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_RING: arg #{1} - parameter 13 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Curve1); break; case ScriptBaseClass.PRIM_TYPE_SCULPT: if (remain < 2) return new LSL_List(); string map = rules.Data[idx++].ToString(); try { face = rules.GetIntegerItem(idx++); // type } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TYPE, PRIM_TYPE_SCULPT: arg #{1} - parameter 4 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetPrimitiveShapeSculptParams(part, map, face, (byte)Extrusion.Curve1); break; } break; case ScriptBaseClass.PRIM_TEXTURE: if (remain < 5) return new LSL_List(); face=rules.GetIntegerItem(idx++); string tex; LSL_Vector repeats; LSL_Vector offsets; double rotation; tex = rules.Data[idx++].ToString(); try { repeats = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXTURE: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { offsets = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXTURE: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { rotation = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXTURE: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetTextureParams(part, tex, repeats.x, repeats.y, offsets.x, offsets.y, rotation, face); break; case ScriptBaseClass.PRIM_COLOR: if (remain < 3) return new LSL_List(); LSL_Vector color; float alpha; try { face = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_COLOR: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { color = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_COLOR: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { alpha = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_COLOR: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } part.SetFaceColorAlpha(face, color, alpha); break; case ScriptBaseClass.PRIM_FLEXIBLE: if (remain < 7) return new LSL_List(); bool flexi; int softness; float gravity; float friction; float wind; float tension; LSL_Vector force; try { flexi = rules.GetIntegerItem(idx++) != 0; } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { softness = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { gravity = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { friction = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { wind = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 6 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { tension = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 7 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { force = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FLEXIBLE: arg #{1} - parameter 8 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); break; case ScriptBaseClass.PRIM_POINT_LIGHT: if (remain < 5) return new LSL_List(); bool light; LSL_Vector lightcolor; float intensity; float radius; float falloff; try { light = rules.GetIntegerItem(idx++) != 0; } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POINT_LIGHT: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { lightcolor = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POINT_LIGHT: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { intensity = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POINT_LIGHT: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { radius = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POINT_LIGHT: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { falloff = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POINT_LIGHT: arg #{1} - parameter 6 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetPointLight(part, light, lightcolor, intensity, radius, falloff); break; case ScriptBaseClass.PRIM_REFLECTION_PROBE: if (remain < 4) return new LSL_List(); bool reflection_probe_active; float reflection_probe_ambiance; float reflection_probe_clip_distance; int reflection_probe_flags; try { reflection_probe_active = rules.GetIntegerItem(idx++) != 0; } catch (InvalidCastException) { Error(originFunc, $"Error running rule #{rulesParsed} -> PRIM_REFLECTION_PROBE: arg #{idx - idxStart - 1} - parameter 1 (active) must be integer"); return new LSL_List(); } try { reflection_probe_ambiance = rules.GetStrictFloatItem(idx++); } catch (InvalidCastException) { Error(originFunc, $"Error running rule #{rulesParsed} -> PRIM_REFLECTION_PROBE: arg #{idx - idxStart - 1} - parameter 2 (ambiance) must be float"); return new LSL_List(); } try { reflection_probe_clip_distance = rules.GetStrictFloatItem(idx++); } catch (InvalidCastException) { Error(originFunc, $"Error running rule #{rulesParsed} -> PRIM_REFLECTION_PROBE: arg #{idx - idxStart - 1} - parameter 3 (clip_distance) must be float"); return new LSL_List(); } try { reflection_probe_flags = rules.GetIntegerItem(idx++); } catch (InvalidCastException) { Error(originFunc, $"Error running rule #{rulesParsed} -> PRIM_REFLECTION_PROBE: arg #{idx - idxStart - 1} - parameter 4 (flags) must be integer"); return new LSL_List(); } bool probechanged; if(reflection_probe_active) { probechanged = part.Shape.ReflectionProbe is null; if(probechanged) part.Shape.ReflectionProbe = new(); reflection_probe_ambiance = Utils.Clamp(reflection_probe_ambiance, 0f, 100f); probechanged |= part.Shape.ReflectionProbe.Ambiance != reflection_probe_ambiance; part.Shape.ReflectionProbe.Ambiance = reflection_probe_ambiance; reflection_probe_clip_distance = Utils.Clamp(reflection_probe_clip_distance, 0f, 1024f); probechanged |= part.Shape.ReflectionProbe.ClipDistance != reflection_probe_clip_distance; part.Shape.ReflectionProbe.ClipDistance = reflection_probe_clip_distance; probechanged |= part.Shape.ReflectionProbe.Flags != reflection_probe_flags; part.Shape.ReflectionProbe.Flags = (byte)reflection_probe_flags; } else { probechanged = part.Shape.ReflectionProbe is not null; part.Shape.ReflectionProbe = null; } if(probechanged) { part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } break; case ScriptBaseClass.PRIM_GLOW: if (remain < 2) return new LSL_List(); float glow; try { face = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_GLOW: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { glow = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_GLOW: arg #{1} - parameter 3 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetGlow(part, face, glow); break; case ScriptBaseClass.PRIM_BUMP_SHINY: if (remain < 3) return new LSL_List(); int shiny; Bumpiness bump; try { face = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_BUMP_SHINY: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { shiny = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_BUMP_SHINY: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { bump = (Bumpiness)rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_BUMP_SHINY: arg #{1} - parameter 4 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetShiny(part, face, shiny, bump); break; case ScriptBaseClass.PRIM_FULLBRIGHT: if (remain < 2) return new LSL_List(); bool st; try { face = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FULLBRIGHT: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { st = rules.GetIntegerItem(idx++) != 0; } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_FULLBRIGHT: arg #{1} - parameter 4 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetFullBright(part, face , st); break; case ScriptBaseClass.PRIM_MATERIAL: if (remain < 1) return new LSL_List(); int mat; try { mat = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_MATERIAL: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } if (mat < 0 || mat > 7) return new LSL_List(); part.Material = Convert.ToByte(mat); break; case ScriptBaseClass.PRIM_PHANTOM: if (remain < 1) return new LSL_List(); string ph = rules.Data[idx++].ToString(); part.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); break; case ScriptBaseClass.PRIM_PHYSICS: if (remain < 1) return new LSL_List(); string phy = rules.Data[idx++].ToString(); part.ScriptSetPhysicsStatus(phy.Equals("1")); break; case ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: if (remain < 1) return new LSL_List(); int shape_type; try { shape_type = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_PHYSICS_SHAPE_TYPE: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } ExtraPhysicsData physdata = new() { Density = part.Density, Bounce = part.Restitution, GravitationModifier = part.GravityModifier, PhysShapeType = (PhysShapeType)shape_type }; part.UpdateExtraPhysics(physdata); break; case ScriptBaseClass.PRIM_PHYSICS_MATERIAL: if (remain < 5) return new LSL_List(); int material_bits = rules.GetIntegerItem(idx++); float material_density = rules.GetFloatItem(idx++); float material_friction = rules.GetFloatItem(idx++); float material_restitution = rules.GetFloatItem(idx++); float material_gravity_modifier = rules.GetFloatItem(idx++); SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); break; case ScriptBaseClass.PRIM_TEMP_ON_REZ: if (remain < 1) return new LSL_List(); string temp = rules.Data[idx++].ToString(); part.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); break; case ScriptBaseClass.PRIM_TEXGEN: if (remain < 2) return new LSL_List(); //face,type int style; try { face = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXGEN: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { style = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXGEN: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetTexGen(part, face, style); break; case ScriptBaseClass.PRIM_TEXT: if (remain < 3) return new LSL_List(); string primText; LSL_Vector primTextColor; float primTextAlpha; try { primText = rules.GetStrictStringItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 2 must be string", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { primTextColor = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { primTextAlpha = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } Vector3 av3 = Vector3.Clamp(primTextColor, 0.0f, 1.0f); part.SetText(primText, av3, Utils.Clamp(primTextAlpha, 0.0f, 1.0f)); break; case ScriptBaseClass.PRIM_NAME: if (remain < 1) return new LSL_List(); try { string primName = rules.GetStrictStringItem(idx++); part.Name = primName; } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NAME: arg #{1} - parameter 2 must be string", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } break; case ScriptBaseClass.PRIM_DESC: if (remain < 1) return new LSL_List(); try { string primDesc = rules.GetStrictStringItem(idx++); part.Description = primDesc; } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_DESC: arg #{1} - parameter 2 must be string", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } break; case ScriptBaseClass.PRIM_ROT_LOCAL: if (remain < 1) return new LSL_List(); LSL_Rotation rot; try { rot = rules.GetQuaternionItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROT_LOCAL: arg #{1} - parameter 2 must be rotation", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SetRot(part, rot); break; case ScriptBaseClass.PRIM_OMEGA: if (remain < 3) return new LSL_List(); LSL_Vector axis; float spinrate; float gain; try { axis = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_OMEGA: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { spinrate = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_OMEGA: arg #{1} - parameter 3 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } try { gain = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_OMEGA: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } TargetOmega(part, axis, spinrate, gain); break; case ScriptBaseClass.PRIM_SLICE: if (remain < 1) return new LSL_List(); LSL_Vector slice; try { slice = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SLICE: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } part.UpdateSlice((float)slice.x, (float)slice.y); break; case ScriptBaseClass.PRIM_SIT_TARGET: if (remain < 3) return new LSL_List(); int active; try { active = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 1 must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } LSL_Vector offset; try { offset = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } LSL_Rotation sitrot; try { sitrot = rules.GetQuaternionItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 3 must be rotation", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } // not SL compatible since we don't have a independent flag to control active target but use the values of offset and rotation if(active == 1) { if(offset.x == 0 && offset.y == 0 && offset.z == 0 && sitrot.s == 1.0) offset.z = 1e-5f; // hack SitTarget(part,offset,sitrot); } else if(active == 0) SitTarget(part, Vector3.Zero , Quaternion.Identity); break; case ScriptBaseClass.PRIM_ALPHA_MODE: if (remain < 3) return new LSL_List(); try { face = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ALPHA_MODE: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } int materialAlphaMode; try { materialAlphaMode = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ALPHA_MODE: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } if(materialAlphaMode < 0 || materialAlphaMode > 3) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ALPHA_MODE: arg #{1} - must be 0 to 3", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } int materialMaskCutoff; try { materialMaskCutoff = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ALPHA_MODE: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } if(materialMaskCutoff < 0 || materialMaskCutoff > 255) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ALPHA_MODE: arg #{1} - must be 0 to 255", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } materialChanged |= SetMaterialAlphaMode(part, face, materialAlphaMode, materialMaskCutoff); break; case ScriptBaseClass.PRIM_NORMAL: if (remain < 5) return new LSL_List(); try { face = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NORMAL: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } string mapname = rules.Data[idx++].ToString(); UUID mapID = UUID.Zero; if (!string.IsNullOrEmpty(mapname)) { mapID = ScriptUtils.GetAssetIdFromItemName(m_host, mapname, (int)AssetType.Texture); if (mapID.IsZero()) { if (!UUID.TryParse(mapname, out mapID)) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NORMAL: arg #{1} - must be a UUID or a texture name on object inventory", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } } } LSL_Vector mnrepeat; try { mnrepeat = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NORMAL: arg #{1} - must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } LSL_Vector mnoffset; try { mnoffset = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NORMAL: arg #{1} - must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } float mnrot; try { mnrot = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_NORMAL: arg #{1} - must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } float repeatX = Math.Clamp((float)mnrepeat.x,-100.0f, 100.0f); float repeatY = Math.Clamp((float)mnrepeat.y,-100.0f, 100.0f); float offsetX = Math.Clamp((float)mnoffset.x, 0f, 1.0f); float offsetY = Math.Clamp((float)mnoffset.y, 0f, 1.0f); materialChanged |= SetMaterialNormalMap(part, face, mapID, repeatX, repeatY, offsetX, offsetY, mnrot); break; case ScriptBaseClass.PRIM_SPECULAR: if (remain < 8) return new LSL_List(); try { face = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } string smapname = rules.Data[idx++].ToString(); UUID smapID = UUID.Zero; if(!string.IsNullOrEmpty(smapname)) { smapID = ScriptUtils.GetAssetIdFromItemName(m_host, smapname, (int)AssetType.Texture); if (smapID.IsZero()) { if (!UUID.TryParse(smapname, out smapID)) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be a UUID or a texture name on object inventory", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } } } LSL_Vector msrepeat; try { msrepeat = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } LSL_Vector msoffset; try { msoffset = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } float msrot; try { msrot = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } LSL_Vector mscolor; try { mscolor = rules.GetVector3Item(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be vector", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } LSL_Integer msgloss; try { msgloss = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } LSL_Integer msenv; try { msenv = rules.GetIntegerItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SPECULAR: arg #{1} - must be integer", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } float srepeatX = Math.Clamp((float)msrepeat.x, -100.0f, 100.0f); float srepeatY = Math.Clamp((float)msrepeat.y, -100.0f, 100.0f); float soffsetX = Math.Clamp((float)msoffset.x, -1.0f, 1.0f); float soffsetY = Math.Clamp((float)msoffset.y, -1.0f, 1.0f); byte colorR = (byte)(255.0f * Math.Clamp((float)mscolor.x, 0f, 1.0f) + 0.5f); byte colorG = (byte)(255.0f * Math.Clamp((float)mscolor.y, 0f, 1.0f) + 0.5f); byte colorB = (byte)(255.0f * Math.Clamp((float)mscolor.z, 0f, 1.0f) + 0.5f); byte gloss = (byte)Math.Clamp((int)msgloss, 0, 255); byte env = (byte)Math.Clamp((int)msenv, 0, 255); materialChanged |= SetMaterialSpecMap(part, face, smapID, srepeatX, srepeatY, soffsetX, soffsetY, msrot, colorR, colorG, colorB, gloss, env); break; case ScriptBaseClass.PRIM_LINK_TARGET: if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. return new LSL_List(); return rules.GetSublist(idx, -1); case ScriptBaseClass.PRIM_PROJECTOR: if (remain < 4) return new LSL_List(); string stexname = rules.Data[idx++].ToString(); UUID stexID = UUID.Zero; if(!string.IsNullOrEmpty(stexname)) { stexID = ScriptUtils.GetAssetIdFromItemName(m_host, stexname, (int)AssetType.Texture); if (stexID.IsZero()) { if (!UUID.TryParse(stexname, out stexID)) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_PROJECTOR: arg #{1} - must be a UUID or a texture name on object inventory", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } } } float fov; try { fov = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_PROJECTOR: arg #{1} - must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } float focus; try { focus = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_PROJECTOR: arg #{1} - must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } float amb; try { amb = rules.GetStrictFloatItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_PROJECTOR: arg #{1} - must be float", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } if(stexID.IsNotZero()) { part.Shape.ProjectionEntry = true; part.Shape.ProjectionTextureUUID = stexID; part.Shape.ProjectionFOV = Math.Clamp(fov, 0, 3.0f); part.Shape.ProjectionFocus = Math.Clamp(focus, -20.0f, 20.0f); part.Shape.ProjectionAmbiance = Math.Clamp(amb, 0, 1.0f); part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } else if(part.Shape.ProjectionEntry) { part.Shape.ProjectionEntry = false; part.ParentGroup.HasGroupChanged = true; part.ScheduleFullUpdate(); } break; default: Error(originFunc, string.Format("Error running rule #{0}: arg #{1} - unsupported parameter", rulesParsed, idx - idxStart)); return new LSL_List(); } } } catch (InvalidCastException e) { Error(originFunc, string.Format("Error running rule #{0}: arg #{1} - ", rulesParsed, idx - idxStart) + e.Message); } finally { if (positionChanged) { if (part.ParentGroup.RootPart == part) { SceneObjectGroup parent = part.ParentGroup; // Util.FireAndForget(delegate(object x) { parent.UpdateGroupPosition(currentPosition); // }); } else { part.OffsetPosition = currentPosition; // SceneObjectGroup parent = part.ParentGroup; // parent.HasGroupChanged = true; // parent.ScheduleGroupForTerseUpdate(); part.ScheduleTerseUpdate(); } } if(materialChanged) { if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) { part.TriggerScriptChangedEvent(Changed.TEXTURE); part.ScheduleFullUpdate(); part.ParentGroup.HasGroupChanged = true; } } } return new LSL_List(); } protected bool SetMaterialAlphaMode(SceneObjectPart part, int face, int materialAlphaMode, int materialMaskCutoff) { if(m_materialsModule == null) return false; int nsides = part.GetNumberOfSides(); if(face == ScriptBaseClass.ALL_SIDES) { bool changed = false; for(int i = 0; i < nsides; i++) changed |= SetFaceMaterialAlphaMode(part, i, materialAlphaMode, materialMaskCutoff); return changed; } if( face >= 0 && face < nsides) return SetFaceMaterialAlphaMode(part, face, materialAlphaMode, materialMaskCutoff); return false; } protected bool SetFaceMaterialAlphaMode(SceneObjectPart part, int face, int materialAlphaMode, int materialMaskCutoff) { Primitive.TextureEntry tex = part.Shape.Textures; Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); if(texface == null) return false; FaceMaterial mat = null; UUID oldid = texface.MaterialID; if (oldid.IsZero()) { if (materialAlphaMode == 1) return false; } else mat = m_materialsModule.GetMaterialCopy(oldid); mat ??= new FaceMaterial(); mat.DiffuseAlphaMode = (byte)materialAlphaMode; mat.AlphaMaskCutoff = (byte)materialMaskCutoff; UUID id = m_materialsModule.AddNewMaterial(mat); // id is a hash of entire material hash, so this means no change if(oldid.Equals(id)) return false; texface.MaterialID = id; part.Shape.TextureEntry = tex.GetBytes(9); m_materialsModule.RemoveMaterial(oldid); return true; } protected bool SetMaterialNormalMap(SceneObjectPart part, int face, UUID mapID, float repeatX, float repeatY, float offsetX, float offsetY, float rot) { if(m_materialsModule == null) return false; int nsides = part.GetNumberOfSides(); if(face == ScriptBaseClass.ALL_SIDES) { bool changed = false; for(int i = 0; i < nsides; i++) changed |= SetFaceMaterialNormalMap(part, i, mapID, repeatX, repeatY, offsetX, offsetY, rot); return changed; } if( face >= 0 && face < nsides) return SetFaceMaterialNormalMap(part, face, mapID, repeatX, repeatY, offsetX, offsetY, rot); return false; } protected bool SetFaceMaterialNormalMap(SceneObjectPart part, int face, UUID mapID, float repeatX, float repeatY, float offsetX, float offsetY, float rot) { Primitive.TextureEntry tex = part.Shape.Textures; Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); if(texface == null) return false; FaceMaterial mat = null; UUID oldid = texface.MaterialID; if (oldid.IsZero()) { if (mapID.IsZero()) return false; } else mat = m_materialsModule.GetMaterialCopy(oldid); mat ??= new FaceMaterial(); mat.NormalMapID = mapID; mat.NormalOffsetX = offsetX; mat.NormalOffsetY = offsetY; mat.NormalRepeatX = repeatX; mat.NormalRepeatY = repeatY; mat.NormalRotation = rot; mapID = m_materialsModule.AddNewMaterial(mat); if(oldid.Equals(mapID)) return false; texface.MaterialID = mapID; part.Shape.TextureEntry = tex.GetBytes(9); m_materialsModule.RemoveMaterial(oldid); return true; } protected bool SetMaterialSpecMap(SceneObjectPart part, int face, UUID mapID, float repeatX, float repeatY, float offsetX, float offsetY, float rot, byte colorR, byte colorG, byte colorB, byte gloss, byte env) { if(m_materialsModule == null) return false; int nsides = part.GetNumberOfSides(); if(face == ScriptBaseClass.ALL_SIDES) { bool changed = false; for(int i = 0; i < nsides; i++) changed |= SetFaceMaterialSpecMap(part, i, mapID, repeatX, repeatY, offsetX, offsetY, rot, colorR, colorG, colorB, gloss, env); return changed; } if( face >= 0 && face < nsides) return SetFaceMaterialSpecMap(part, face, mapID, repeatX, repeatY, offsetX, offsetY, rot, colorR, colorG, colorB, gloss, env); return false; } protected bool SetFaceMaterialSpecMap(SceneObjectPart part, int face, UUID mapID, float repeatX, float repeatY, float offsetX, float offsetY, float rot, byte colorR, byte colorG, byte colorB, byte gloss, byte env) { Primitive.TextureEntry tex = part.Shape.Textures; Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); if(texface == null) return false; FaceMaterial mat = null; UUID oldid = texface.MaterialID; if(oldid.IsZero()) { if(mapID.IsZero()) return false; } else mat = m_materialsModule.GetMaterialCopy(oldid); mat ??= new FaceMaterial(); mat.SpecularMapID = mapID; mat.SpecularOffsetX = offsetX; mat.SpecularOffsetY = offsetY; mat.SpecularRepeatX = repeatX; mat.SpecularRepeatY = repeatY; mat.SpecularRotation = rot; mat.SpecularLightColorR = colorR; mat.SpecularLightColorG = colorG; mat.SpecularLightColorB = colorB; mat.SpecularLightExponent = gloss; mat.EnvironmentIntensity = env; mapID = m_materialsModule.AddNewMaterial(mat); if(oldid.Equals(mapID)) return false; texface.MaterialID = mapID; part.Shape.TextureEntry = tex.GetBytes(9); m_materialsModule.RemoveMaterial(oldid); return true; } protected LSL_List SetAgentParams(ScenePresence sp, LSL_List rules, string originFunc, ref uint rulesParsed) { int idx = 0; int idxStart = 0; try { while (idx < rules.Length) { ++rulesParsed; int code = rules.GetIntegerItem(idx++); int remain = rules.Length - idx; idxStart = idx; switch (code) { case ScriptBaseClass.PRIM_POSITION: case ScriptBaseClass.PRIM_POS_LOCAL: if (remain < 1) return new LSL_List(); try { sp.OffsetPosition = rules.GetVector3Item(idx++); } catch(InvalidCastException) { if (code == ScriptBaseClass.PRIM_POSITION) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POSITION: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1)); } else { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POS_LOCAL: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1)); } return new LSL_List(); } break; case ScriptBaseClass.PRIM_ROTATION: if (remain < 1) return new LSL_List(); Quaternion inRot; try { inRot = rules.GetQuaternionItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROTATION: arg #{1} - parameter 2 must be rotation", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } SceneObjectPart parentPart = sp.ParentPart; if (parentPart != null) sp.Rotation = m_host.GetWorldRotation() * inRot; break; case ScriptBaseClass.PRIM_ROT_LOCAL: if (remain < 1) return new LSL_List(); try { sp.Rotation = rules.GetQuaternionItem(idx++); } catch(InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROT_LOCAL: arg #{1} - parameter 2 must be rotation", rulesParsed, idx - idxStart - 1)); return new LSL_List(); } break; case ScriptBaseClass.PRIM_TYPE: Error(originFunc, "PRIM_TYPE disallowed on agent"); return new LSL_List(); case ScriptBaseClass.PRIM_OMEGA: Error(originFunc, "PRIM_OMEGA disallowed on agent"); return new LSL_List(); case ScriptBaseClass.PRIM_LINK_TARGET: if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. return new LSL_List(); return rules.GetSublist(idx, -1); default: Error(originFunc, string.Format("Error running rule #{0} on agent: arg #{1} - disallowed on agent", rulesParsed, idx - idxStart)); return new LSL_List(); } } } catch (InvalidCastException e) { Error( originFunc, string.Format("Error running rule #{0}: arg #{1} - ", rulesParsed, idx - idxStart) + e.Message); } return new LSL_List(); } public LSL_String llStringToBase64(string str) { try { byte[] encData_byte; encData_byte = Util.UTF8.GetBytes(str); string encodedData = Convert.ToBase64String(encData_byte); return encodedData; } catch { Error("llBase64ToString", "Error encoding string"); return LSL_String.Empty; } } public LSL_String llBase64ToString(string str) { try { byte[] b = Convert.FromBase64String(str); return Encoding.UTF8.GetString(b); } catch { Error("llBase64ToString", "Error decoding string"); return LSL_String.Empty; } } public void llRemoteDataSetRegion() { Deprecated("llRemoteDataSetRegion", "Use llOpenRemoteDataChannel instead"); } public LSL_Float llLog10(double val) { return (double)Math.Log10(val); } public LSL_Float llLog(double val) { return (double)Math.Log(val); } public LSL_List llGetAnimationList(LSL_Key id) { if(!UUID.TryParse(id, out UUID avID) || avID.IsZero()) return new LSL_List(); ScenePresence av = World.GetScenePresence(avID); if (av == null || av.IsChildAgent) // only if in the region return new LSL_List(); UUID[] anims = av.Animator.GetAnimationArray(); LSL_List l = new(); foreach (UUID foo in anims) l.Add(new LSL_Key(foo.ToString())); return l; } public void llSetParcelMusicURL(string url) { ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (land.LandData.OwnerID != m_host.OwnerID) return; land.SetMusicUrl(url); ScriptSleep(m_sleepMsOnSetParcelMusicURL); } public LSL_String llGetParcelMusicURL() { ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (land.LandData.OwnerID != m_host.OwnerID) return LSL_String.Empty; return land.GetMusicUrl(); } public LSL_Vector llGetRootPosition() { return new LSL_Vector(m_host.ParentGroup.AbsolutePosition); } /// /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot /// http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation /// Also tested in sl in regards to the behaviour in attachments/mouselook /// In the root prim:- /// Returns the object rotation if not attached /// Returns the avatars rotation if attached /// Returns the camera rotation if attached and the avatar is in mouselook /// public LSL_Rotation llGetRootRotation() { Quaternion q; if (m_host.ParentGroup.AttachmentPoint != 0) { ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); if (avatar != null) if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) q = avatar.CameraRotation; // Mouselook else q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate else q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case } else q = m_host.ParentGroup.GroupRotation; // just the group rotation return new LSL_Rotation(q); } public LSL_String llGetObjectDesc() { return m_host.Description ?? String.Empty; } public void llSetObjectDesc(string desc) { m_host.Description = desc ?? String.Empty; } public LSL_Key llGetCreator() { return m_host.CreatorID.ToString(); } public LSL_String llGetTimestamp() { return DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); } public LSL_Integer llGetNumberOfPrims() { return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); } /// /// Full implementation of llGetBoundingBox according to SL 2015-04-15. /// http://wiki.secondlife.com/wiki/LlGetBoundingBox /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox /// Returns local bounding box of avatar without attachments /// if target is non-seated avatar or prim/mesh in avatar attachment. /// Returns local bounding box of object /// if target is seated avatar or prim/mesh in object. /// Uses less accurate box models for speed. /// public LSL_List llGetBoundingBox(string obj) { LSL_List result = new(); // If the ID is not valid, return null result if (!UUID.TryParse(obj, out UUID objID) || objID.IsZero()) { result.Add(new LSL_Vector()); result.Add(new LSL_Vector()); return result; } // Check if this is an attached prim. If so, replace // the UUID with the avatar UUID and report it's bounding box SceneObjectPart part = World.GetSceneObjectPart(objID); if (part != null && part.ParentGroup.IsAttachment) objID = part.ParentGroup.AttachedAvatar; // Find out if this is an avatar ID. If so, return it's box ScenePresence presence = World.GetScenePresence(objID); if (presence != null) { LSL_Vector lower; LSL_Vector upper; Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID.Equals( DefaultAvatarAnimations.AnimsUUIDbyName["SIT_GROUND_CONSTRAINED"])) { // This is for ground sitting avatars TODO! lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); } else { // This is for standing/flying avatars lower = new LSL_Vector(-box.X, -box.Y, -box.Z); upper = new LSL_Vector(box.X, box.Y, box.Z); } if (lower.x > upper.x) lower.x = upper.x; if (lower.y > upper.y) lower.y = upper.y; if (lower.z > upper.z) lower.z = upper.z; result.Add(lower); result.Add(upper); return result; } part = World.GetSceneObjectPart(objID); // Currently only works for single prims without a sitting avatar if (part == null) { result.Add(new LSL_Vector()); result.Add(new LSL_Vector()); return result; } SceneObjectGroup sog = part.ParentGroup; if(sog.IsDeleted) { result.Add(new LSL_Vector()); result.Add(new LSL_Vector()); return result; } sog.GetBoundingBox(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ); result.Add(new LSL_Vector(minX, minY, minZ)); result.Add(new LSL_Vector(maxX, maxY, maxZ)); return result; } /// /// Helper to calculate bounding box of an avatar. /// private void BoundingBoxOfScenePresence(ScenePresence sp, out Vector3 lower, out Vector3 upper) { // Adjust from OS model // avatar height = visual height - 0.2, bounding box height = visual height // to SL model // avatar height = visual height, bounding box height = visual height + 0.2 float height = sp.Appearance.AvatarHeight + m_avatarHeightCorrection; // According to avatar bounding box in SL 2015-04-18: // standing = <-0.275,-0.35,-0.1-0.5*h> : <0.275,0.35,0.1+0.5*h> // groundsitting = <-0.3875,-0.5,-0.05-0.375*h> : <0.3875,0.5,0.5> // sitting = <-0.5875,-0.35,-0.35-0.375*h> : <0.1875,0.35,-0.25+0.25*h> // When avatar is sitting if (sp.ParentPart != null) { lower = new Vector3(m_lABB1SitX0, m_lABB1SitY0, m_lABB1SitZ0 + m_lABB1SitZ1 * height); upper = new Vector3(m_lABB2SitX0, m_lABB2SitY0, m_lABB2SitZ0 + m_lABB2SitZ1 * height); } // When avatar is groundsitting else if (sp.Animator.Animations.ImplicitDefaultAnimation.AnimID.Equals(DefaultAvatarAnimations.AnimsUUIDbyName["SIT_GROUND_CONSTRAINED"])) { lower = new Vector3(m_lABB1GrsX0, m_lABB1GrsY0, m_lABB1GrsZ0 + m_lABB1GrsZ1 * height); upper = new Vector3(m_lABB2GrsX0, m_lABB2GrsY0, m_lABB2GrsZ0 + m_lABB2GrsZ1 * height); } // When avatar is standing or flying else { lower = new Vector3(m_lABB1StdX0, m_lABB1StdY0, m_lABB1StdZ0 + m_lABB1StdZ1 * height); upper = new Vector3(m_lABB2StdX0, m_lABB2StdY0, m_lABB2StdZ0 + m_lABB2StdZ1 * height); } } public LSL_Vector llGetGeometricCenter() { return new LSL_Vector(m_host.GetGeometricCenter()); } public LSL_List llGetPrimitiveParams(LSL_List rules) { LSL_List result = new(); LSL_List remaining = GetPrimParams(m_host, rules, ref result); while (remaining is not null && remaining.Length > 1) { int linknumber = remaining.GetIntegerItem(0); rules = remaining.GetSublist(1, -1); List parts = GetLinkParts(linknumber); if(parts.Count == 0) break; foreach (SceneObjectPart part in parts) remaining = GetPrimParams(part, rules, ref result); } return result; } public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) { // according to SL wiki this must indicate a single link number or link_root or link_this. // keep other options as before List parts; List avatars; LSL_List res = new(); LSL_List remaining; while (rules.Length > 0) { parts = GetLinkParts(linknumber); avatars = GetLinkAvatars(linknumber); remaining = new LSL_List(); foreach (SceneObjectPart part in parts) { remaining = GetPrimParams(part, rules, ref res); } foreach (ScenePresence avatar in avatars) { remaining = GetPrimParams(avatar, rules, ref res); } if (remaining.Length > 0) { linknumber = remaining.GetIntegerItem(0); rules = remaining.GetSublist(1, -1); } else break; } return res; } public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) { int idx = 0; int face; Primitive.TextureEntry tex; int nsides = GetNumberOfSides(part); while (idx < rules.Length) { int code = rules.GetIntegerItem(idx++); int remain = rules.Length - idx; switch (code) { case ScriptBaseClass.PRIM_MATERIAL: res.Add(new LSL_Integer(part.Material)); break; case ScriptBaseClass.PRIM_PHYSICS: if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0) res.Add(new LSL_Integer(1)); else res.Add(new LSL_Integer(0)); break; case ScriptBaseClass.PRIM_TEMP_ON_REZ: if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0) res.Add(new LSL_Integer(1)); else res.Add(new LSL_Integer(0)); break; case ScriptBaseClass.PRIM_PHANTOM: if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0) res.Add(new LSL_Integer(1)); else res.Add(new LSL_Integer(0)); break; case ScriptBaseClass.PRIM_POSITION: LSL_Vector v = new(part.AbsolutePosition); res.Add(v); break; case ScriptBaseClass.PRIM_SIZE: res.Add(new LSL_Vector(part.Scale)); break; case ScriptBaseClass.PRIM_ROTATION: res.Add(GetPartRot(part)); break; case ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: res.Add(new LSL_Integer((int)part.PhysicsShapeType)); break; case ScriptBaseClass.PRIM_TYPE: // implementing box PrimitiveBaseShape Shape = part.Shape; int primType = (int)part.GetPrimType(); res.Add(new LSL_Integer(primType)); double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. switch (primType) { case ScriptBaseClass.PRIM_TYPE_BOX: case ScriptBaseClass.PRIM_TYPE_CYLINDER: case ScriptBaseClass.PRIM_TYPE_PRISM: res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); res.Add(new LSL_Vector(topshearx, topsheary, 0)); break; case ScriptBaseClass.PRIM_TYPE_SPHERE: res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); break; case ScriptBaseClass.PRIM_TYPE_SCULPT: res.Add(new LSL_String(Shape.SculptTexture.ToString())); int stype = Shape.SculptType; if (Shape.AnimeshEnabled) stype |= ScriptBaseClass.PRIM_SCULPT_FLAG_ANIMESH; else stype &= ~ScriptBaseClass.PRIM_SCULPT_FLAG_ANIMESH; res.Add(new LSL_Integer(stype)); break; case ScriptBaseClass.PRIM_TYPE_RING: case ScriptBaseClass.PRIM_TYPE_TUBE: case ScriptBaseClass.PRIM_TYPE_TORUS: // holeshape res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. // cut res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); // hollow res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); // twist res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); // vector holesize res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); // vector topshear res.Add(new LSL_Vector(topshearx, topsheary, 0)); // vector profilecut res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); // vector tapera res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); // float revolutions res.Add(new LSL_Float(Math.Round(Shape.PathRevolutions * 0.015d, 2, MidpointRounding.AwayFromZero)) + 1.0d); // Slightly inaccurate, because an unsigned byte is being used to represent // the entire range of floating-point values from 1.0 through 4.0 (which is how // SL does it). // // Using these formulas to store and retrieve PathRevolutions, it is not // possible to use all values between 1.00 and 4.00. For instance, you can't // represent 1.10. You can represent 1.09 and 1.11, but not 1.10. So, if you // use llSetPrimitiveParams to set revolutions to 1.10 and then retreive them // with llGetPrimitiveParams, you'll retrieve 1.09. You can also see a similar // behavior in the viewer as you cannot set 1.10. The viewer jumps to 1.11. // In SL, llSetPrimitveParams and llGetPrimitiveParams can set and get a value // such as 1.10. So, SL must store and retreive the actual user input rather // than only storing the encoded value. // float radiusoffset res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); // float skew res.Add(new LSL_Float(Shape.PathSkew / 100.0)); break; } break; case ScriptBaseClass.PRIM_TEXTURE: if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < nsides; face++) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_String(texface.TextureID.ToString())); res.Add(new LSL_Vector(texface.RepeatU, texface.RepeatV, 0)); res.Add(new LSL_Vector(texface.OffsetU, texface.OffsetV, 0)); res.Add(new LSL_Float(texface.Rotation)); } } else { if (face >= 0 && face < nsides) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); res.Add(new LSL_String(texface.TextureID.ToString())); res.Add(new LSL_Vector(texface.RepeatU, texface.RepeatV, 0)); res.Add(new LSL_Vector(texface.OffsetU, texface.OffsetV, 0)); res.Add(new LSL_Float(texface.Rotation)); } } break; case ScriptBaseClass.PRIM_COLOR: if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); tex = part.Shape.Textures; Color4 texcolor; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < nsides; face++) { texcolor = tex.GetFace((uint)face).RGBA; res.Add(new LSL_Vector(texcolor.R, texcolor.G, texcolor.B)); res.Add(new LSL_Float(texcolor.A)); } } else { texcolor = tex.GetFace((uint)face).RGBA; res.Add(new LSL_Vector(texcolor.R, texcolor.G, texcolor.B)); res.Add(new LSL_Float(texcolor.A)); } break; case ScriptBaseClass.PRIM_BUMP_SHINY: { if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); tex = part.Shape.Textures; int shiny; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < nsides; face++) { Shininess shinyness = tex.GetFace((uint)face).Shiny; if (shinyness == Shininess.High) { shiny = ScriptBaseClass.PRIM_SHINY_HIGH; } else if (shinyness == Shininess.Medium) { shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; } else if (shinyness == Shininess.Low) { shiny = ScriptBaseClass.PRIM_SHINY_LOW; } else { shiny = ScriptBaseClass.PRIM_SHINY_NONE; } res.Add(new LSL_Integer(shiny)); res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); } } else { Shininess shinyness = tex.GetFace((uint)face).Shiny; if (shinyness == Shininess.High) { shiny = ScriptBaseClass.PRIM_SHINY_HIGH; } else if (shinyness == Shininess.Medium) { shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; } else if (shinyness == Shininess.Low) { shiny = ScriptBaseClass.PRIM_SHINY_LOW; } else { shiny = ScriptBaseClass.PRIM_SHINY_NONE; } res.Add(new LSL_Integer(shiny)); res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); } break; } case ScriptBaseClass.PRIM_FULLBRIGHT: { if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); tex = part.Shape.Textures; int fullbright; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < nsides; face++) { if (tex.GetFace((uint)face).Fullbright == true) { fullbright = ScriptBaseClass.TRUE; } else { fullbright = ScriptBaseClass.FALSE; } res.Add(new LSL_Integer(fullbright)); } } else { if (tex.GetFace((uint)face).Fullbright == true) { fullbright = ScriptBaseClass.TRUE; } else { fullbright = ScriptBaseClass.FALSE; } res.Add(new LSL_Integer(fullbright)); } break; } case ScriptBaseClass.PRIM_FLEXIBLE: PrimitiveBaseShape shape = part.Shape; // at sl this does not return true state, but if data was set if (shape.FlexiEntry) // correct check should had been: //if (shape.PathCurve == (byte)Extrusion.Flexible) res.Add(new LSL_Integer(1)); // active else res.Add(new LSL_Integer(0)); res.Add(new LSL_Integer(shape.FlexiSoftness));// softness res.Add(new LSL_Float(shape.FlexiGravity)); // gravity res.Add(new LSL_Float(shape.FlexiDrag)); // friction res.Add(new LSL_Float(shape.FlexiWind)); // wind res.Add(new LSL_Float(shape.FlexiTension)); // tension res.Add(new LSL_Vector(shape.FlexiForceX, // force shape.FlexiForceY, shape.FlexiForceZ)); break; case ScriptBaseClass.PRIM_TEXGEN: // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < nsides; face++) { if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) { res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); } else { res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); } } } else { if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) { res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); } else { res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); } } break; case ScriptBaseClass.PRIM_POINT_LIGHT: shape = part.Shape; if (shape.LightEntry) res.Add(new LSL_Integer(1)); // active else res.Add(new LSL_Integer(0)); res.Add(new LSL_Vector(shape.LightColorR, // color shape.LightColorG, shape.LightColorB)); res.Add(new LSL_Float(shape.LightIntensity)); // intensity res.Add(new LSL_Float(shape.LightRadius)); // radius res.Add(new LSL_Float(shape.LightFalloff)); // falloff break; case ScriptBaseClass.PRIM_REFLECTION_PROBE: shape = part.Shape; if (shape.ReflectionProbe is null) { res.Add(new LSL_Integer(0)); res.Add(new LSL_Float(0f)); // ambiance res.Add(new LSL_Float(0f)); // clip res.Add(new LSL_Float(0f)); // flags } else { res.Add(new LSL_Integer(1)); res.Add(new LSL_Float(shape.ReflectionProbe.Ambiance)); // ambiance res.Add(new LSL_Float(shape.ReflectionProbe.ClipDistance)); // clip res.Add(new LSL_Float(shape.ReflectionProbe.Flags)); // flags } break; case ScriptBaseClass.PRIM_GLOW: if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); tex = part.Shape.Textures; float primglow; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < nsides; face++) { primglow = tex.GetFace((uint)face).Glow; res.Add(new LSL_Float(primglow)); } } else { primglow = tex.GetFace((uint)face).Glow; res.Add(new LSL_Float(primglow)); } break; case ScriptBaseClass.PRIM_TEXT: Color4 textColor = part.GetTextColor(); res.Add(new LSL_String(part.Text)); res.Add(new LSL_Vector(textColor.R, textColor.G, textColor.B)); res.Add(new LSL_Float(textColor.A)); break; case ScriptBaseClass.PRIM_NAME: res.Add(new LSL_String(part.Name)); break; case ScriptBaseClass.PRIM_DESC: res.Add(new LSL_String(part.Description)); break; case ScriptBaseClass.PRIM_ROT_LOCAL: res.Add(new LSL_Rotation(part.RotationOffset)); break; case ScriptBaseClass.PRIM_POS_LOCAL: res.Add(new LSL_Vector(GetPartLocalPos(part))); break; case ScriptBaseClass.PRIM_SLICE: PrimType prim_type = part.GetPrimType(); bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); res.Add(new LSL_Vector( (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0, 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0, 0 )); break; case ScriptBaseClass.PRIM_OMEGA: // this may return values diferent from SL since we don't handle set the same way float gain = 1.0f; // we don't use gain and don't store it Vector3 axis = part.AngularVelocity; float spin = axis.Length(); if(spin < 1.0e-6) { axis = Vector3.Zero; gain = 0.0f; spin = 0.0f; } else { axis *= (1.0f/spin); } res.Add(new LSL_Vector(axis)); res.Add(new LSL_Float(spin)); res.Add(new LSL_Float(gain)); break; case ScriptBaseClass.PRIM_SIT_TARGET: if(part.IsSitTargetSet) { res.Add(new LSL_Integer(1)); res.Add(new LSL_Vector(part.SitTargetPosition)); res.Add(new LSL_Rotation(part.SitTargetOrientation)); } else { res.Add(new LSL_Integer(0)); res.Add(LSL_Vector.Zero); res.Add(LSL_Rotation.Identity); } break; case ScriptBaseClass.PRIM_NORMAL: case ScriptBaseClass.PRIM_SPECULAR: case ScriptBaseClass.PRIM_ALPHA_MODE: if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < nsides; face++) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); getLSLFaceMaterial(ref res, code, part, texface); } } else { if (face >= 0 && face < nsides) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); getLSLFaceMaterial(ref res, code, part, texface); } } break; case ScriptBaseClass.PRIM_LINK_TARGET: // TODO: Should be issuing a runtime script warning in this case. if (remain < 2) return new LSL_List(); return rules.GetSublist(idx, -1); case ScriptBaseClass.PRIM_PROJECTOR: if (part.Shape.ProjectionEntry) { res.Add(new LSL_String(part.Shape.ProjectionTextureUUID.ToString())); res.Add(new LSL_Float(part.Shape.ProjectionFOV)); res.Add(new LSL_Float(part.Shape.ProjectionFocus)); res.Add(new LSL_Float(part.Shape.ProjectionAmbiance)); } else { res.Add(new LSL_String(ScriptBaseClass.NULL_KEY)); res.Add(new LSL_Float(0)); res.Add(new LSL_Float(0)); res.Add(new LSL_Float(0)); } break; } } return new LSL_List(); } private string GetMaterialTextureUUIDbyRights(UUID origID, SceneObjectPart part) { if(World.Permissions.CanEditObject(m_host.ParentGroup.UUID, m_host.ParentGroup.RootPart.OwnerID)) return origID.ToString(); lock(part.TaskInventory) { foreach(KeyValuePair inv in part.TaskInventory) { if(inv.Value.InvType == (int)InventoryType.Texture && inv.Value.AssetID.Equals(origID)) return origID.ToString(); } } return ScriptBaseClass.NULL_KEY; } private void getLSLFaceMaterial(ref LSL_List res, int code, SceneObjectPart part, Primitive.TextureEntryFace texface) { UUID matID = UUID.Zero; if(m_materialsModule != null) matID = texface.MaterialID; if(!matID.IsZero()) { FaceMaterial mat = m_materialsModule.GetMaterial(matID); if(mat != null) { if(code == ScriptBaseClass.PRIM_NORMAL) { res.Add(new LSL_String(GetMaterialTextureUUIDbyRights(mat.NormalMapID, part))); res.Add(new LSL_Vector(mat.NormalRepeatX, mat.NormalRepeatY, 0)); res.Add(new LSL_Vector(mat.NormalOffsetX, mat.NormalOffsetY, 0)); res.Add(new LSL_Float(mat.NormalRotation)); } else if(code == ScriptBaseClass.PRIM_SPECULAR) { const float colorScale = 1.0f / 255f; res.Add(new LSL_String(GetMaterialTextureUUIDbyRights(mat.SpecularMapID, part))); res.Add(new LSL_Vector(mat.SpecularRepeatX, mat.SpecularRepeatY, 0)); res.Add(new LSL_Vector(mat.SpecularOffsetX, mat.SpecularOffsetY, 0)); res.Add(new LSL_Float(mat.SpecularRotation)); res.Add(new LSL_Vector(mat.SpecularLightColorR * colorScale, mat.SpecularLightColorG * colorScale, mat.SpecularLightColorB * colorScale)); res.Add(new LSL_Integer(mat.SpecularLightExponent)); res.Add(new LSL_Integer(mat.EnvironmentIntensity)); } else if(code == ScriptBaseClass.PRIM_ALPHA_MODE) { res.Add(new LSL_Integer(mat.DiffuseAlphaMode)); res.Add(new LSL_Integer(mat.AlphaMaskCutoff)); } return; } } // material not found if(code == ScriptBaseClass.PRIM_NORMAL || code == ScriptBaseClass.PRIM_SPECULAR) { res.Add(new LSL_String(ScriptBaseClass.NULL_KEY)); res.Add(new LSL_Vector(1.0, 1.0, 0)); res.Add(new LSL_Vector(0, 0, 0)); res.Add(new LSL_Float(0)); if(code == ScriptBaseClass.PRIM_SPECULAR) { res.Add(new LSL_Vector(1.0, 1.0, 1.0)); res.Add(new LSL_Integer(51)); res.Add(new LSL_Integer(0)); } } else if(code == ScriptBaseClass.PRIM_ALPHA_MODE) { res.Add(new LSL_Integer(1)); res.Add(new LSL_Integer(0)); } } public LSL_List llGetPrimMediaParams(int face, LSL_List rules) { ScriptSleep(m_sleepMsOnGetPrimMediaParams); return GetPrimMediaParams(m_host, face, rules); } public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) { ScriptSleep(m_sleepMsOnGetLinkMedia); if (link == ScriptBaseClass.LINK_ROOT) return GetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules); else if (link == ScriptBaseClass.LINK_THIS) return GetPrimMediaParams(m_host, face, rules); else { SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); if (null != part) return GetPrimMediaParams(part, face, rules); } return new LSL_List(); } private LSL_List GetPrimMediaParams(SceneObjectPart part, int face, LSL_List rules) { // LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid // TODO: Need to correctly handle case where a face has no media (which gives back an empty list). // Assuming silently fail means give back an empty list. Ideally, need to check this. if (face < 0 || face > part.GetNumberOfSides() - 1) return new LSL_List(); IMoapModule module = m_ScriptEngine.World.RequestModuleInterface(); if (null == module) return new LSL_List(); MediaEntry me = module.GetMediaEntry(part, face); // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams if (null == me) return new LSL_List(); LSL_List res = new(); for (int i = 0; i < rules.Length; i++) { int code = rules.GetIntegerItem(i); switch (code) { case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE: // Not implemented res.Add(new LSL_Integer(0)); break; case ScriptBaseClass.PRIM_MEDIA_CONTROLS: if (me.Controls == MediaControls.Standard) res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD)); else res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_MINI)); break; case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL: res.Add(new LSL_String(me.CurrentURL)); break; case ScriptBaseClass.PRIM_MEDIA_HOME_URL: res.Add(new LSL_String(me.HomeURL)); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP: res.Add(me.AutoLoop ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY: res.Add(me.AutoPlay ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE: res.Add(me.AutoScale ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM: res.Add(me.AutoZoom ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT: res.Add(me.InteractOnFirstClick ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS: res.Add(new LSL_Integer(me.Width)); break; case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS: res.Add(new LSL_Integer(me.Height)); break; case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE: res.Add(me.EnableWhiteList ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); break; case ScriptBaseClass.PRIM_MEDIA_WHITELIST: string[] urls = (string[])me.WhiteList.Clone(); for (int j = 0; j < urls.Length; j++) urls[j] = Uri.EscapeDataString(urls[j]); res.Add(new LSL_String(string.Join(", ", urls))); break; case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT: res.Add(new LSL_Integer((int)me.InteractPermissions)); break; case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: res.Add(new LSL_Integer((int)me.ControlPermissions)); break; default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS; } } return res; } public LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules) { ScriptSleep(m_sleepMsOnSetPrimMediaParams); return SetPrimMediaParams(m_host, face, rules); } public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) { ScriptSleep(m_sleepMsOnSetLinkMedia); if (link == ScriptBaseClass.LINK_ROOT) return SetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules); else if (link == ScriptBaseClass.LINK_THIS) return SetPrimMediaParams(m_host, face, rules); else { SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); if (null != part) return SetPrimMediaParams(part, face, rules); } return ScriptBaseClass.LSL_STATUS_NOT_FOUND; } private LSL_Integer SetPrimMediaParams(SceneObjectPart part, LSL_Integer face, LSL_List rules) { // LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. // Don't perform the media check directly if (face < 0 || face > part.GetNumberOfSides() - 1) return ScriptBaseClass.LSL_STATUS_NOT_FOUND; IMoapModule module = m_ScriptEngine.World.RequestModuleInterface(); if (null == module) return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED; MediaEntry me = module.GetMediaEntry(part, face); if (null == me) me = new MediaEntry(); int i = 0; while (i < rules.Length - 1) { int code = rules.GetIntegerItem(i++); switch (code) { case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE: me.EnableAlterntiveImage = rules.GetIntegerItem(i++) != 0; break; case ScriptBaseClass.PRIM_MEDIA_CONTROLS: int v = rules.GetIntegerItem(i++); if (ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD == v) me.Controls = MediaControls.Standard; else me.Controls = MediaControls.Mini; break; case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL: me.CurrentURL = rules.GetStringItem(i++); break; case ScriptBaseClass.PRIM_MEDIA_HOME_URL: me.HomeURL = rules.GetStringItem(i++); break; case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP: me.AutoLoop = rules.GetIntegerItem(i++) != 0; break; case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY: me.AutoPlay = rules.GetIntegerItem(i++) != 0; break; case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE: me.AutoScale = rules.GetIntegerItem(i++) != 0; break; case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM: me.AutoZoom = rules.GetIntegerItem(i++) != 0; break; case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT: me.InteractOnFirstClick = rules.GetIntegerItem(i++) != 0; break; case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS: me.Width = rules.GetIntegerItem(i++); break; case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS: me.Height = rules.GetIntegerItem(i++); break; case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE: me.EnableWhiteList = rules.GetIntegerItem(i++) != 0; break; case ScriptBaseClass.PRIM_MEDIA_WHITELIST: string[] rawWhiteListUrls = rules.GetStringItem(i++).Split(new char[] { ',' }); List whiteListUrls = new(); Array.ForEach( rawWhiteListUrls, delegate(string rawUrl) { whiteListUrls.Add(rawUrl.Trim()); }); me.WhiteList = whiteListUrls.ToArray(); break; case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT: me.InteractPermissions = (MediaPermission)(byte)rules.GetIntegerItem(i++); break; case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: me.ControlPermissions = (MediaPermission)(byte)rules.GetIntegerItem(i++); break; default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS; } } module.SetMediaEntry(part, face, me); return ScriptBaseClass.LSL_STATUS_OK; } public LSL_Integer llClearPrimMedia(LSL_Integer face) { ScriptSleep(m_sleepMsOnClearPrimMedia); return ClearPrimMedia(m_host, face); } public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face) { ScriptSleep(m_sleepMsOnClearLinkMedia); if (link == ScriptBaseClass.LINK_ROOT) return ClearPrimMedia(m_host.ParentGroup.RootPart, face); else if (link == ScriptBaseClass.LINK_THIS) return ClearPrimMedia(m_host, face); else { SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); if (null != part) return ClearPrimMedia(part, face); } return ScriptBaseClass.LSL_STATUS_NOT_FOUND; } private LSL_Integer ClearPrimMedia(SceneObjectPart part, LSL_Integer face) { // LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. // FIXME: Don't perform the media check directly if (face < 0 || face > part.GetNumberOfSides() - 1) return ScriptBaseClass.LSL_STATUS_NOT_FOUND; IMoapModule module = m_ScriptEngine.World.RequestModuleInterface(); if (null == module) return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED; module.ClearMediaEntry(part, face); return ScriptBaseClass.LSL_STATUS_OK; } // // // The .NET definition of base 64 is: // // // Significant: A-Z a-z 0-9 + - // // // Whitespace: \t \n \r ' ' // // // Valueless: = // // // End-of-string: \0 or '==' // // // // // Each point in a base-64 string represents // a 6 bit value. A 32-bit integer can be // represented using 6 characters (with some // redundancy). // // // LSL also uses '/' // rather than '-' (MIME compliant). // // // RFC 1341 used as a reference (as specified // by the SecondLife Wiki). // // // SL do not record any kind of exception for // these functions, so the string to integer // conversion returns '0' if an invalid // character is encountered during conversion. // // // References // // // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64 // // // // // // // // Table for converting 6-bit integers into // base-64 characters // protected static readonly char[] i2ctable = { 'A','B','C','D','E','F','G','H', 'I','J','K','L','M','N','O','P', 'Q','R','S','T','U','V','W','X', 'Y','Z', 'a','b','c','d','e','f','g','h', 'i','j','k','l','m','n','o','p', 'q','r','s','t','u','v','w','x', 'y','z', '0','1','2','3','4','5','6','7', '8','9', '+','/' }; // // Table for converting base-64 characters // into 6-bit integers. // protected static readonly int[] c2itable = { -1,-1,-1,-1,-1,-1,-1,-1, // 0x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 1x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 2x -1,-1,-1,63,-1,-1,-1,64, 53,54,55,56,57,58,59,60, // 3x 61,62,-1,-1,-1,0,-1,-1, -1,1,2,3,4,5,6,7, // 4x 8,9,10,11,12,13,14,15, 16,17,18,19,20,21,22,23, // 5x 24,25,26,-1,-1,-1,-1,-1, -1,27,28,29,30,31,32,33, // 6x 34,35,36,37,38,39,40,41, 42,43,44,45,46,47,48,49, // 7x 50,51,52,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 8x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // 9x -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Ax -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Bx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Cx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Dx -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Ex -1,-1,-1,-1,-1,-1,-1,-1, -1,-1,-1,-1,-1,-1,-1,-1, // Fx -1,-1,-1,-1,-1,-1,-1,-1 }; // // Converts a 32-bit integer into a Base64 // character string. Base64 character strings // are always 8 characters long. All iinteger // values are acceptable. // // // 32-bit integer to be converted. // // // 8 character string. The 1st six characters // contain the encoded number, the last two // characters are padded with "=". // public LSL_String llIntegerToBase64(int number) { // uninitialized string char[] imdt = new char[8]; // Manually unroll the loop imdt[7] = '='; imdt[6] = '='; imdt[5] = i2ctable[number<<4 & 0x3F]; imdt[4] = i2ctable[number>>2 & 0x3F]; imdt[3] = i2ctable[number>>8 & 0x3F]; imdt[2] = i2ctable[number>>14 & 0x3F]; imdt[1] = i2ctable[number>>20 & 0x3F]; imdt[0] = i2ctable[number>>26 & 0x3F]; return new string(imdt); } // // Converts an eight character base-64 string // into a 32-bit integer. // // // 8 characters string to be converted. Other // length strings return zero. // // // Returns an integer representing the // encoded value providedint he 1st 6 // characters of the string. // // // This is coded to behave like LSL's // implementation (I think), based upon the // information available at the Wiki. // If more than 8 characters are supplied, // zero is returned. // If a NULL string is supplied, zero will // be returned. // If fewer than 6 characters are supplied, then // the answer will reflect a partial // accumulation of full bytes // // The 6-bit segments are // extracted left-to-right in big-endian mode, // which means that segment 6 only contains the // two low-order bits of the 32 bit integer as // its high order 2 bits. A short string therefore // means loss of low-order information. E.g. // // |<---------------------- 32-bit integer ----------------------->|<-Pad->| // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | // // // public LSL_Integer llBase64ToInteger(string str) { if (str is null || str.Length < 2 || str.Length > 8) return 0; int digit; if ((digit = c2itable[str[0]]) <= 0) return 0; int number = --digit << 26; if ((digit = c2itable[str[1]]) <= 0) return 0; if (str.Length == 2) return number | (--digit & 0x30) << 20; int next = --digit << 20; if ((digit = c2itable[str[2]]) <= 0) return number; number |= next; if (str.Length == 3) return number | (--digit & 0x3C) << 14; next = --digit << 14; if ((digit = c2itable[str[3]]) <= 0) return number; number |= next; number |= --digit << 8; if (str.Length == 4) return number; if ((digit = c2itable[str[4]]) <= 0) return number; if (str.Length == 5) return number; next = --digit << 2; if ((digit = c2itable[str[5]]) <= 0) return number; number |= next; number |= --digit >> 4; return number; } public LSL_Float llGetGMTclock() { return DateTime.UtcNow.TimeOfDay.TotalSeconds; } public LSL_String llGetHTTPHeader(LSL_Key request_id, string header) { if (m_UrlModule != null) return m_UrlModule.GetHttpHeader(new UUID(request_id), header); return LSL_String.Empty; } public LSL_String llGetSimulatorHostname() { IUrlModule UrlModule = World.RequestModuleInterface(); return UrlModule.ExternalHostNameForLSL; } // // Scan the string supplied in 'src' and // tokenize it based upon two sets of // tokenizers provided in two lists, // separators and spacers. // // // // Separators demarcate tokens and are // elided as they are encountered. Spacers // also demarcate tokens, but are themselves // retained as tokens. // // Both separators and spacers may be arbitrarily // long strings. i.e. ":::". // // The function returns an ordered list // representing the tokens found in the supplied // sources string. If two successive tokenizers // are encountered, then a null-string entry is // added to the list. // // It is a precondition that the source and // toekizer lisst are non-null. If they are null, // then a null pointer exception will be thrown // while their lengths are being determined. // // A small amount of working memoryis required // of approximately 8*#tokenizers + 8*srcstrlen. // // There are many ways in which this function // can be implemented, this implementation is // fairly naive and assumes that when the // function is invooked with a short source // string and/or short lists of tokenizers, then // performance will not be an issue. // // In order to minimize the perofrmance // effects of long strings, or large numbers // of tokeizers, the function skips as far as // possible whenever a toekenizer is found, // and eliminates redundant tokenizers as soon // as is possible. // // The implementation tries to minimize temporary // garbage generation. // public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) { return ParseString2List(src, separators, spacers, true); } private static LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) { int srclen = src.Length; int seplen = separators.Length; object[] separray = separators.Data; int spclen = spacers.Length; object[] spcarray = spacers.Data; int dellen = 0; string[] delarray = new string[seplen+spclen]; int outlen = 0; string[] outarray = new string[srclen*2+1]; int i, j; string d; /* * Convert separator and spacer lists to C# strings. * Also filter out null strings so we don't hang. */ for (i = 0; i < seplen; i ++) { d = separray[i].ToString(); if (d.Length > 0) { delarray[dellen++] = d; } } seplen = dellen; for (i = 0; i < spclen; i ++) { d = spcarray[i].ToString(); if (d.Length > 0) { delarray[dellen++] = d; } } /* * Scan through source string from beginning to end. */ for (i = 0;;) { /* * Find earliest delimeter in src starting at i (if any). */ int earliestDel = -1; int earliestSrc = srclen; string earliestStr = null; for (j = 0; j < dellen; j ++) { d = delarray[j]; if (d != null) { int index = src.IndexOf(d, i, StringComparison.Ordinal); if (index < 0) { delarray[j] = null; // delim nowhere in src, don't check it anymore } else if (index < earliestSrc) { earliestSrc = index; // where delimeter starts in source string earliestDel = j; // where delimeter is in delarray[] earliestStr = d; // the delimeter string from delarray[] if (index == i) break; // can't do any better than found at beg of string } } } /* * Output source string starting at i through start of earliest delimeter. */ if (keepNulls || (earliestSrc > i)) { outarray[outlen++] = src[i..earliestSrc]; } /* * If no delimeter found at or after i, we're done scanning. */ if (earliestDel < 0) break; /* * If delimeter was a spacer, output the spacer. */ if (earliestDel >= seplen) { outarray[outlen++] = earliestStr; } /* * Look at rest of src string following delimeter. */ i = earliestSrc + earliestStr.Length; } /* * Make up an exact-sized output array suitable for an LSL_List object. */ object[] outlist = new object[outlen]; for (i = 0; i < outlen; i ++) { outlist[i] = new LSL_String(outarray[i]); } return new LSL_List(outlist); } private const uint fullperms = (uint)PermissionMask.All; // no export for now private static int PermissionMaskToLSLPerm(uint value) { value &= fullperms; if (value == fullperms) return ScriptBaseClass.PERM_ALL; if( value == 0) return 0; int ret = 0; if ((value & (uint)PermissionMask.Copy) != 0) ret |= ScriptBaseClass.PERM_COPY; if ((value & (uint)PermissionMask.Modify) != 0) ret |= ScriptBaseClass.PERM_MODIFY; if ((value & (uint)PermissionMask.Move) != 0) ret |= ScriptBaseClass.PERM_MOVE; if ((value & (uint)PermissionMask.Transfer) != 0) ret |= ScriptBaseClass.PERM_TRANSFER; return ret; } private static uint LSLPermToPermissionMask(int lslperm, uint oldvalue) { lslperm &= ScriptBaseClass.PERM_ALL; if (lslperm == ScriptBaseClass.PERM_ALL) return oldvalue |= fullperms; oldvalue &= ~fullperms; if(lslperm != 0) { if ((lslperm & ScriptBaseClass.PERM_COPY) != 0) oldvalue |= (uint)PermissionMask.Copy; if ((lslperm & ScriptBaseClass.PERM_MODIFY) != 0) oldvalue |= (uint)PermissionMask.Modify; if ((lslperm & ScriptBaseClass.PERM_MOVE) != 0) oldvalue |= (uint)PermissionMask.Move; if ((lslperm & ScriptBaseClass.PERM_TRANSFER) != 0) oldvalue |= (uint)PermissionMask.Transfer; } return oldvalue; } private static int fixedCopyTransfer(int value) { if ((value & (ScriptBaseClass.PERM_COPY | ScriptBaseClass.PERM_TRANSFER)) == 0) value |= ScriptBaseClass.PERM_TRANSFER; return value; } public LSL_Integer llGetObjectPermMask(int mask) { return mask switch { ScriptBaseClass.MASK_BASE => (LSL_Integer)PermissionMaskToLSLPerm(m_host.BaseMask), ScriptBaseClass.MASK_OWNER => (LSL_Integer)PermissionMaskToLSLPerm(m_host.OwnerMask), ScriptBaseClass.MASK_GROUP => (LSL_Integer)PermissionMaskToLSLPerm(m_host.GroupMask), ScriptBaseClass.MASK_EVERYONE => (LSL_Integer)PermissionMaskToLSLPerm(m_host.EveryoneMask), ScriptBaseClass.MASK_NEXT => (LSL_Integer)PermissionMaskToLSLPerm(m_host.NextOwnerMask), _ => (LSL_Integer)(-1), }; } public void llSetObjectPermMask(int mask, int value) { if (!m_AllowGodFunctions || !World.Permissions.IsAdministrator(m_host.OwnerID)) return; // not even admins have right to violate basic rules if (mask != ScriptBaseClass.MASK_BASE) { mask &= PermissionMaskToLSLPerm(m_host.BaseMask); if (mask != ScriptBaseClass.MASK_OWNER) mask &= PermissionMaskToLSLPerm(m_host.OwnerMask); } switch (mask) { case ScriptBaseClass.MASK_BASE: value = fixedCopyTransfer(value); m_host.BaseMask = LSLPermToPermissionMask(value, m_host.BaseMask); break; case ScriptBaseClass.MASK_OWNER: value = fixedCopyTransfer(value); m_host.OwnerMask = LSLPermToPermissionMask(value, m_host.OwnerMask); break; case ScriptBaseClass.MASK_GROUP: m_host.GroupMask = LSLPermToPermissionMask(value, m_host.GroupMask); break; case ScriptBaseClass.MASK_EVERYONE: m_host.EveryoneMask = LSLPermToPermissionMask(value, m_host.EveryoneMask); break; case ScriptBaseClass.MASK_NEXT: value = fixedCopyTransfer(value); m_host.NextOwnerMask = LSLPermToPermissionMask(value, m_host.NextOwnerMask); break; default: return; } m_host.ParentGroup.AggregatePerms(); } public LSL_Integer llGetInventoryPermMask(string itemName, int mask) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); if (item is null) return -1; return mask switch { ScriptBaseClass.MASK_BASE => (LSL_Integer)PermissionMaskToLSLPerm(item.BasePermissions), ScriptBaseClass.MASK_OWNER => (LSL_Integer)PermissionMaskToLSLPerm(item.CurrentPermissions), ScriptBaseClass.MASK_GROUP => (LSL_Integer)PermissionMaskToLSLPerm(item.GroupPermissions), ScriptBaseClass.MASK_EVERYONE => (LSL_Integer)PermissionMaskToLSLPerm(item.EveryonePermissions), ScriptBaseClass.MASK_NEXT => (LSL_Integer)PermissionMaskToLSLPerm(item.NextPermissions), _ => (LSL_Integer)(-1), }; } public void llSetInventoryPermMask(string itemName, int mask, int value) { if(!m_AllowGodFunctions || !World.Permissions.IsAdministrator(m_host.OwnerID)) return; TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); if (item is not null) { if (mask != ScriptBaseClass.MASK_BASE) { mask &= PermissionMaskToLSLPerm(item.BasePermissions); if (mask != ScriptBaseClass.MASK_OWNER) mask &= PermissionMaskToLSLPerm(item.CurrentPermissions); } /* if(item.Type == (int)(AssetType.Settings)) value |= ScriptBaseClass.PERM_COPY; */ switch (mask) { case ScriptBaseClass.MASK_BASE: value = fixedCopyTransfer(value); item.BasePermissions = LSLPermToPermissionMask(value, item.BasePermissions); break; case ScriptBaseClass.MASK_OWNER: value = fixedCopyTransfer(value); item.CurrentPermissions = LSLPermToPermissionMask(value, item.CurrentPermissions); break; case ScriptBaseClass.MASK_GROUP: item.GroupPermissions = LSLPermToPermissionMask(value, item.GroupPermissions); break; case ScriptBaseClass.MASK_EVERYONE: item.EveryonePermissions = LSLPermToPermissionMask(value, item.EveryonePermissions); break; case ScriptBaseClass.MASK_NEXT: value = fixedCopyTransfer(value); item.NextPermissions = LSLPermToPermissionMask(value, item.NextPermissions); break; default: return; } m_host.ParentGroup.InvalidateDeepEffectivePerms(); m_host.ParentGroup.AggregatePerms(); } } public LSL_Key llGetInventoryCreator(string itemName) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); if (item is null) { Error("llGetInventoryCreator", $"Can't find item '{itemName}'"); return String.Empty; } return item.CreatorID.ToString(); } public LSL_String llGetInventoryAcquireTime(string itemName) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); if (item is null) { Error("llGetInventoryAcquireTime", $"Can't find item '{itemName}'"); return LSL_String.Empty; } DateTime date = Util.ToDateTime(item.CreationDate); return date.ToString("yyyy-MM-ddTHH:mm:ssZ"); } public void llOwnerSay(string msg) { if(m_host.OwnerID.Equals(m_host.GroupID)) return; World.SimChatBroadcast(msg, ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); } public LSL_Key llRequestSecureURL() { if (m_UrlModule != null) return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, null).ToString(); return ScriptBaseClass.NULL_KEY; } public LSL_Key llRequestSimulatorData(string simulator, int data) { try { if (m_regionName.Equals(simulator)) { string lreply = String.Empty; RegionInfo rinfo = World.RegionInfo; switch (data) { case ScriptBaseClass.DATA_SIM_POS: lreply = new LSL_Vector( rinfo.RegionLocX, rinfo.RegionLocY, 0).ToString(); break; case ScriptBaseClass.DATA_SIM_STATUS: lreply = "up"; // Duh! break; case ScriptBaseClass.DATA_SIM_RATING: lreply = rinfo.RegionSettings.Maturity switch { 0 => "PG", 1 => "MATURE", 2 => "ADULT", _ => "UNKNOWN", }; break; case ScriptBaseClass.DATA_SIM_RELEASE: lreply = "OpenSim"; break; default: ScriptSleep(m_sleepMsOnRequestSimulatorData); return ScriptBaseClass.NULL_KEY; // Raise no event } string ltid = m_AsyncCommands.DataserverPlugin.RequestWithImediatePost(m_host.LocalId, m_item.ItemID, lreply); ScriptSleep(m_sleepMsOnRequestSimulatorData); return ltid; } void act(string eventID) { GridRegion info = World.GridService.GetRegionByName(RegionScopeID, simulator); string reply = "unknown"; if (info is not null) { switch (data) { case ScriptBaseClass.DATA_SIM_POS: // Hypergrid is currently placing real destination region co-ords into RegionSecret. // But other code can also use this field for a genuine RegionSecret! Therefore, if // anything is present we need to disambiguate. // // FIXME: Hypergrid should be storing this data in a different field. RegionFlags regionFlags = (RegionFlags)m_ScriptEngine.World.GridService.GetRegionFlags( info.ScopeID, info.RegionID); if ((regionFlags & RegionFlags.Hyperlink) != 0) { Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out uint rx, out uint ry); reply = new LSL_Vector(rx, ry, 0).ToString(); } else { // Local grid co-oridnates reply = new LSL_Vector(info.RegionLocX, info.RegionLocY, 0).ToString(); } break; case ScriptBaseClass.DATA_SIM_STATUS: reply = "up"; // Duh! break; case ScriptBaseClass.DATA_SIM_RATING: reply = info.Maturity switch { 0 => "PG", 1 => "MATURE", 2 => "ADULT", _ => "UNKNOWN", }; break; case ScriptBaseClass.DATA_SIM_RELEASE: reply = "OpenSim"; break; default: break; } } m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, reply); } UUID tid = m_AsyncCommands.DataserverPlugin.RegisterRequest( m_host.LocalId, m_item.ItemID, act); ScriptSleep(m_sleepMsOnRequestSimulatorData); return tid.ToString(); } catch(Exception) { //m_log.Error("[LSL_API]: llRequestSimulatorData" + e.ToString()); return ScriptBaseClass.NULL_KEY; } } public LSL_Key llRequestURL() { if (m_UrlModule != null) return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, null).ToString(); return ScriptBaseClass.NULL_KEY; } public void llForceMouselook(int mouselook) { m_host.SetForceMouselook(mouselook != 0); } public LSL_Float llGetObjectMass(LSL_Key id) { if (!UUID.TryParse(id, out UUID key) || key.IsZero()) return 0; // return total object mass SceneObjectPart part = World.GetSceneObjectPart(key); if (part != null) return part.ParentGroup.GetMass(); // the object is null so the key is for an avatar ScenePresence avatar = World.GetScenePresence(key); if (avatar != null) { if (avatar.IsChildAgent) { // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass // child agents have a mass of 1.0 return 1; } else { return avatar.GetMass(); } } return 0; } /// /// llListReplaceList removes the sub-list defined by the inclusive indices /// start and end and inserts the src list in its place. The inclusive /// nature of the indices means that at least one element must be deleted /// if the indices are within the bounds of the existing list. I.e. 2,2 /// will remove the element at index 2 and replace it with the source /// list. Both indices may be negative, with the usual interpretation. An /// interesting case is where end is lower than start. As these indices /// bound the list to be removed, then 0->end, and start->lim are removed /// and the source list is added as a suffix. /// public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end) { LSL_List pref; // Note that although we have normalized, both // indices could still be negative. if (start < 0) start += dest.Length; if (end < 0) end += dest.Length; // The comventional case, remove a sequence starting with // start and ending with end. And then insert the source // list. if (start <= end) { // If greater than zero, then there is going to be a // surviving prefix. Otherwise the inclusive nature // of the indices mean that we're going to add the // source list as a prefix. if (start > 0) { pref = dest.GetSublist(0,start-1); // Only add a suffix if there is something // beyond the end index (it's inclusive too). if (end + 1 < dest.Length) { return pref + src + dest.GetSublist(end + 1, -1); } else { return pref + src; } } // If start is less than or equal to zero, then // the new list is simply a prefix. We still need to // figure out any necessary surgery to the destination // based upon end. Note that if end exceeds the upper // bound in this case, the entire destination list // is removed. else if (start == 0) { if (end + 1 < dest.Length) return src + dest.GetSublist(end + 1, -1); else return src; } else // Start < 0 { if (end + 1 < dest.Length) return dest.GetSublist(end + 1, -1); else return new LSL_List(); } } // Finally, if start > end, we strip away a prefix and // a suffix, to leave the list that sits ens // and start, and then tag on the src list. AT least // that's my interpretation. We can get sublist to do // this for us. Note that one, or both of the indices // might have been negative. else { return dest.GetSublist(end + 1, start - 1) + src; } } public void llLoadURL(string avatar_id, string message, string url) { if(m_host.OwnerID.Equals(m_host.GroupID)) return; try { Uri m_checkuri = new(url); if (m_checkuri.Scheme != Uri.UriSchemeHttp && m_checkuri.Scheme != Uri.UriSchemeHttps) { Error("llLoadURL","Invalid url schema"); ScriptSleep(200); return; } } catch { Error("llLoadURL","Invalid url"); ScriptSleep(200); return; } IDialogModule dm = World.RequestModuleInterface(); dm?.SendUrlToUser( new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url); ScriptSleep(m_sleepMsOnLoadURL); } public void llParcelMediaCommandList(LSL_List commandList) { // according to the docs, this command only works if script owner and land owner are the same // lets add estate owners and gods, too, and use the generic permission check. ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia, false)) return; bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? byte loop = 0; LandData landData = landObject.LandData; string url = landData.MediaURL; string texture = landData.MediaID.ToString(); bool autoAlign = landData.MediaAutoScale != 0; string mediaType = ""; // TODO these have to be added as soon as LandData supports it string description = ""; int width = 0; int height = 0; ParcelMediaCommandEnum? commandToSend = null; float time = 0.0f; // default is from start uint cmndFlags = 0; ScenePresence presence = null; int cmd; for (int i = 0; i < commandList.Data.Length; i++) { if(commandList.Data[i] is LSL_Integer LSL_Integerdt) cmd = LSL_Integerdt; else cmd = (int)commandList.Data[i]; ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)cmd; switch (command) { case ParcelMediaCommandEnum.Agent: // we send only to one agent if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String LSL_Stringdt) { if (UUID.TryParse(LSL_Stringdt, out UUID agentID) && agentID.IsNotZero()) { presence = World.GetScenePresence(agentID); if(presence == null || presence.IsNPC) return; } } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key"); ++i; } break; case ParcelMediaCommandEnum.Loop: loop = 1; cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_LOOP); commandToSend = command; update = true; //need to send the media update packet to set looping break; case ParcelMediaCommandEnum.Play: loop = 0; cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_PLAY); commandToSend = command; update = true; //need to send the media update packet to make sure it doesn't loop break; case ParcelMediaCommandEnum.Pause: cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_PAUSE); commandToSend = command; break; case ParcelMediaCommandEnum.Stop: cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_STOP); commandToSend = command; break; case ParcelMediaCommandEnum.Unload: cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_UNLOAD); commandToSend = command; break; case ParcelMediaCommandEnum.Url: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String LSL_Stringurl) { url = LSL_Stringurl.m_string; if(string.IsNullOrWhiteSpace(url)) url = string.Empty; else { try { Uri dummy = new(url, UriKind.Absolute); } catch { Error("llParcelMediaCommandList", "invalid PARCEL_MEDIA_COMMAND_URL"); return; } } update = true; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_URL must be a string"); ++i; } break; case ParcelMediaCommandEnum.Texture: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String LSL_Stringdt) { texture = LSL_Stringdt.m_string; update = true; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or a key"); ++i; } break; case ParcelMediaCommandEnum.Time: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_Float LSL_Floatdt) { time = (float)LSL_Floatdt; cmndFlags |= (1 << ScriptBaseClass.PARCEL_MEDIA_COMMAND_TIME); } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TIME must be a float"); ++i; } break; case ParcelMediaCommandEnum.AutoAlign: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_Integer LSL_Integerdta) { autoAlign = LSL_Integerdta; update = true; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer"); ++i; } break; case ParcelMediaCommandEnum.Type: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String LSL_Stringdt) { mediaType = LSL_Stringdt.m_string; update = true; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string"); ++i; } break; case ParcelMediaCommandEnum.Desc: if ((i + 1) < commandList.Length) { if (commandList.Data[i + 1] is LSL_String LSL_Stringdesc) { description = LSL_Stringdesc.m_string; update = true; } else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_DESC must be a string"); ++i; } break; case ParcelMediaCommandEnum.Size: if ((i + 2) < commandList.Length) { if (commandList.Data[i + 1] is LSL_Integer LSL_IntegerWitdh) { if (commandList.Data[i + 2] is LSL_Integer LSL_Integerheight) { width = LSL_IntegerWitdh; height = LSL_Integerheight; update = true; } else Error("llParcelMediaCommandList", "The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer"); } else Error("llParcelMediaCommandList", "The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer"); i += 2; } break; default: NotImplemented("llParcelMediaCommandList", "Parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString()); break; }//end switch }//end for // if we didn't get a presence, we send to all and change the url // if we did get a presence, we only send to the agent specified, and *don't change the land settings*! // did something important change or do we only start/stop/pause? if (update) { if (presence == null) { // we send to all landData.MediaID = new UUID(texture); landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; landData.MediaWidth = width; landData.MediaHeight = height; landData.MediaType = mediaType; // do that one last, it will cause a ParcelPropertiesUpdate landObject.SetMediaUrl(url); // now send to all (non-child) agents in the parcel World.ForEachRootScenePresence(delegate(ScenePresence sp) { if (sp.currentParcelUUID.Equals(landData.GlobalID)) { sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, mediaType, description, width, height, loop); } }); } else if (!presence.IsChildAgent) { // we only send to one (root) agent presence.ControllingClient.SendParcelMediaUpdate(url, new UUID(texture), autoAlign ? (byte)1 : (byte)0, mediaType, description, width, height, loop); } } if (commandToSend != null) { // the commandList contained a start/stop/... command, too if (presence == null) { // send to all (non-child) agents in the parcel World.ForEachRootScenePresence(delegate(ScenePresence sp) { if (sp.currentParcelUUID.Equals(landData.GlobalID)) { sp.ControllingClient.SendParcelMediaCommand(cmndFlags, commandToSend.Value, time); } }); } else if (!presence.IsChildAgent) { presence.ControllingClient.SendParcelMediaCommand(cmndFlags, commandToSend.Value, time); } } ScriptSleep(m_sleepMsOnParcelMediaCommandList); } public LSL_List llParcelMediaQuery(LSL_List aList) { LSL_List list = new(); Vector3 pos = m_host.AbsolutePosition; ILandObject landObject = World.LandChannel.GetLandObject(pos); if(landObject is null) return list; if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia, false)) return list; LandData land = landObject.LandData; if (land is null) return list; //TO DO: make the implementation for the missing commands //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) for (int i = 0; i < aList.Data.Length; i++) { if (aList.Data[i] != null) { switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) { case ParcelMediaCommandEnum.Url: list.Add(new LSL_String(land.MediaURL)); break; case ParcelMediaCommandEnum.Desc: list.Add(new LSL_String(land.MediaDescription)); break; case ParcelMediaCommandEnum.Texture: list.Add(new LSL_String(land.MediaID.ToString())); break; case ParcelMediaCommandEnum.Type: list.Add(new LSL_String(land.MediaType)); break; case ParcelMediaCommandEnum.Size: list.Add(new LSL_String(land.MediaWidth)); list.Add(new LSL_String(land.MediaHeight)); break; default: ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; NotImplemented("llParcelMediaQuery", "Parameter not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); break; } } } ScriptSleep(m_sleepMsOnParcelMediaQuery); return list; } public LSL_Integer llModPow(int a, int b, int c) { Math.DivRem((long)Math.Pow(a, b), c, out long tmp); ScriptSleep(m_sleepMsOnModPow); return (int)tmp; } public LSL_Integer llGetInventoryType(string name) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); return item is null ? -1 : item.Type; } public void llSetPayPrice(int price, LSL_List quick_pay_buttons) { if(m_host.LocalId != m_host.ParentGroup.RootPart.LocalId) return; if (quick_pay_buttons.Data.Length < 4) { int x; for (x=quick_pay_buttons.Data.Length; x<= 4; x++) { quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); } } int[] nPrice = new int[5]; nPrice[0] = price; nPrice[1] = quick_pay_buttons.GetIntegerItem(0); nPrice[2] = quick_pay_buttons.GetIntegerItem(1); nPrice[3] = quick_pay_buttons.GetIntegerItem(2); nPrice[4] = quick_pay_buttons.GetIntegerItem(3); m_host.ParentGroup.RootPart.PayPrice = nPrice; m_host.ParentGroup.HasGroupChanged = true; } public LSL_Vector llGetCameraPos() { if (m_item.PermsGranter.IsZero()) return LSL_Vector.Zero; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) { Error("llGetCameraPos", "No permissions to track the camera"); return LSL_Vector.Zero; } ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence is not null) return new LSL_Vector(presence.CameraPosition); return LSL_Vector.Zero; } public LSL_Rotation llGetCameraRot() { if (m_item.PermsGranter.IsZero()) return LSL_Rotation.Identity; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) { Error("llGetCameraRot", "No permissions to track the camera"); return LSL_Rotation.Identity; } ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence is not null) { return new LSL_Rotation(presence.CameraRotation); } return LSL_Rotation.Identity; } public LSL_Float llGetCameraFOV() { if (m_item.PermsGranter.IsZero()) return LSL_Float.Zero; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) { Error("llGetCameraAspect", "No permissions to track the camera"); return LSL_Float.Zero; } ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence is not null && presence.ControllingClient is not null) { return new LSL_Float(presence.ControllingClient.FOV); } return 1.4f; } public LSL_Float llGetCameraAspect() { if (m_item.PermsGranter.IsZero()) return 1f; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) { Error("llGetCameraAspect", "No permissions to track the camera"); return 1f; } ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence is not null && presence.ControllingClient is not null) { int h = presence.ControllingClient.viewHeight; return new LSL_Float(h > 0 ? (float)presence.ControllingClient.viewWidth / h : 1.0f); } return 1f; } public void llSetPrimURL(string url) { Deprecated("llSetPrimURL", "Use llSetPrimMediaParams instead"); ScriptSleep(m_sleepMsOnSetPrimURL); } public void llRefreshPrimURL() { Deprecated("llRefreshPrimURL"); ScriptSleep(m_sleepMsOnRefreshPrimURL); } public LSL_String llEscapeURL(string url) { try { return Uri.EscapeDataString(url); } catch (Exception ex) { return "llEscapeURL: " + ex.ToString(); } } public LSL_String llUnescapeURL(string url) { try { return Uri.UnescapeDataString(url); } catch (Exception ex) { return "llUnescapeURL: " + ex.ToString(); } } public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt) { DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); if (detectedParams == null) { if (m_host.ParentGroup.IsAttachment == true) { detectedParams = new DetectParams { Key = m_host.OwnerID }; } else { return; } } ScenePresence avatar = World.GetScenePresence(detectedParams.Key); avatar?.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname, pos, lookAt); ScriptSleep(m_sleepMsOnMapDestination); } public void llAddToLandBanList(LSL_Key avatar, LSL_Float hours) { if (!UUID.TryParse(avatar, out UUID key) || key.IsZero()) return; ILandObject parcel = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, parcel, GroupPowers.LandManageBanned, false)) { int expires = (hours != 0) ? Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours) : 0; LandData land = parcel.LandData; foreach (LandAccessEntry e in land.ParcelAccessList) { if (e.Flags == AccessList.Ban && e.AgentID.Equals(key)) { if (e.Expires != 0 && e.Expires < expires) { e.Expires = expires; World.EventManager.TriggerLandObjectUpdated((uint)land.LocalID, parcel); } return; } } LandAccessEntry entry = new() { AgentID = key, Flags = AccessList.Ban, Expires = expires }; land.ParcelAccessList.Add(entry); land.Flags |= (uint)ParcelFlags.UseBanList; World.EventManager.TriggerLandObjectUpdated((uint)land.LocalID, parcel); } ScriptSleep(m_sleepMsOnAddToLandBanList); } public void llRemoveFromLandPassList(string avatar) { if (!UUID.TryParse(avatar, out UUID key) || key.IsZero()) return; ILandObject parcel = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, parcel, GroupPowers.LandManagePasses, false)) { LandData land = parcel.LandData; for(int i = 0; i < land.ParcelAccessList.Count; ++i) { LandAccessEntry e = land.ParcelAccessList[i]; if (e.Flags == AccessList.Access && e.AgentID.Equals(key)) { land.ParcelAccessList.RemoveAt(i); World.EventManager.TriggerLandObjectUpdated((uint)land.LocalID, parcel); break; } } } ScriptSleep(m_sleepMsOnRemoveFromLandPassList); } public void llRemoveFromLandBanList(string avatar) { if (!UUID.TryParse(avatar, out UUID key) || key.IsZero()) return; ILandObject parcel = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, parcel, GroupPowers.LandManageBanned, false)) { LandData land = parcel.LandData; for (int i = 0; i < land.ParcelAccessList.Count; ++i) { LandAccessEntry e = land.ParcelAccessList[i]; if (e.Flags == AccessList.Ban && e.AgentID.Equals(key)) { land.ParcelAccessList.RemoveAt(i); World.EventManager.TriggerLandObjectUpdated((uint)land.LocalID, parcel); break; } } } ScriptSleep(m_sleepMsOnRemoveFromLandBanList); } public void llSetCameraParams(LSL_List rules) { // the object we are in UUID objectID = m_host.ParentUUID; if (objectID.IsZero()) return; // we need the permission first, to know which avatar we want to set the camera for UUID agentID = m_item.PermsGranter; if (agentID.IsZero()) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; ScenePresence presence = World.GetScenePresence(agentID); // we are not interested in child-agents if (presence.IsChildAgent) return; SortedDictionary parameters = new(); object[] data = rules.Data; for (int i = 0; i < data.Length; ++i) { int type; try { type = Convert.ToInt32(data[i++].ToString()); } catch { Error("llSetCameraParams", string.Format("Invalid camera param type {0}", data[i - 1])); return; } if (i >= data.Length) break; // odd number of entries => ignore the last // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) switch (type) { case ScriptBaseClass.CAMERA_FOCUS: case ScriptBaseClass.CAMERA_FOCUS_OFFSET: case ScriptBaseClass.CAMERA_POSITION: LSL_Vector v = (LSL_Vector)data[i]; try { parameters.Add(type + 1, (float)v.x); } catch { switch(type) { case ScriptBaseClass.CAMERA_FOCUS: Error("llSetCameraParams", "CAMERA_FOCUS: Parameter x is invalid"); return; case ScriptBaseClass.CAMERA_FOCUS_OFFSET: Error("llSetCameraParams", "CAMERA_FOCUS_OFFSET: Parameter x is invalid"); return; case ScriptBaseClass.CAMERA_POSITION: Error("llSetCameraParams", "CAMERA_POSITION: Parameter x is invalid"); return; } } try { parameters.Add(type + 2, (float)v.y); } catch { switch(type) { case ScriptBaseClass.CAMERA_FOCUS: Error("llSetCameraParams", "CAMERA_FOCUS: Parameter y is invalid"); return; case ScriptBaseClass.CAMERA_FOCUS_OFFSET: Error("llSetCameraParams", "CAMERA_FOCUS_OFFSET: Parameter y is invalid"); return; case ScriptBaseClass.CAMERA_POSITION: Error("llSetCameraParams", "CAMERA_POSITION: Parameter y is invalid"); return; } } try { parameters.Add(type + 3, (float)v.z); } catch { switch(type) { case ScriptBaseClass.CAMERA_FOCUS: Error("llSetCameraParams", "CAMERA_FOCUS: Parameter z is invalid"); return; case ScriptBaseClass.CAMERA_FOCUS_OFFSET: Error("llSetCameraParams", "CAMERA_FOCUS_OFFSET: Parameter z is invalid"); return; case ScriptBaseClass.CAMERA_POSITION: Error("llSetCameraParams", "CAMERA_POSITION: Parameter z is invalid"); return; } } break; default: // TODO: clean that up as soon as the implicit casts are in if (data[i] is LSL_Float LSL_Floatv) parameters.Add(type, (float)LSL_Floatv.value); else if (data[i] is LSL_Integer LSL_Integerv) parameters.Add(type, LSL_Integerv.value); else { try { parameters.Add(type, Convert.ToSingle(data[i])); } catch { Error("llSetCameraParams", string.Format("{0}: Parameter is invalid", type)); } } break; } } if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters); } public void llClearCameraParams() { // the object we are in UUID objectID = m_host.ParentUUID; if (objectID.IsZero()) return; // we need the permission first, to know which avatar we want to clear the camera for UUID agentID = m_item.PermsGranter; if (agentID.IsZero()) return; if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; ScenePresence presence = World.GetScenePresence(agentID); // we are not interested in child-agents if (presence is null || presence.IsChildAgent) return; presence.ControllingClient.SendClearFollowCamProperties(objectID); } public LSL_Float llListStatistics(int operation, LSL_List src) { return operation switch { ScriptBaseClass.LIST_STAT_RANGE => (LSL_Float)src.Range(), ScriptBaseClass.LIST_STAT_MIN => (LSL_Float)src.Min(), ScriptBaseClass.LIST_STAT_MAX => (LSL_Float)src.Max(), ScriptBaseClass.LIST_STAT_MEAN => (LSL_Float)src.Mean(), ScriptBaseClass.LIST_STAT_MEDIAN => (LSL_Float)LSL_List.ToDoubleList(src).Median(), ScriptBaseClass.LIST_STAT_NUM_COUNT => (LSL_Float)src.NumericLength(), ScriptBaseClass.LIST_STAT_STD_DEV => (LSL_Float)src.StdDev(), ScriptBaseClass.LIST_STAT_SUM => (LSL_Float)src.Sum(), ScriptBaseClass.LIST_STAT_SUM_SQUARES => (LSL_Float)src.SumSqrs(), ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN => (LSL_Float)src.GeometricMean(), ScriptBaseClass.LIST_STAT_HARMONIC_MEAN => (LSL_Float)src.HarmonicMean(), _ => (LSL_Float)0.0, }; } public LSL_Integer llGetUnixTime() { return Util.UnixTimeSinceEpoch(); } public LSL_Integer llGetParcelFlags(LSL_Vector pos) { return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).LandData.Flags; } public LSL_Integer llGetRegionFlags() { IEstateModule estate = World.RequestModuleInterface(); if (estate == null) return 67108864; return (int)estate.GetRegionFlags(); } private const string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; public LSL_String llXorBase64Strings(string str1, string str2) { int padding = 0; ScriptSleep(300); if (str1.Length == 0) return LSL_String.Empty; if (str2.Length == 0) return str1; int len = str2.Length; if ((len % 4) != 0) // LL is EVIL!!!! { while (str2.EndsWith("=")) str2 = str2[..^1]; len = str2.Length; int mod = len % 4; if (mod == 1) str2 = str2[..^1]; else if (mod == 2) str2 += "=="; else if (mod == 3) str2 += "="; } byte[] data1; byte[] data2; try { data1 = Convert.FromBase64String(str1); data2 = Convert.FromBase64String(str2); } catch { return LSL_String.Empty; } // Remove padding while (str1.EndsWith('=')) { str1 = str1[..^1]; padding++; } while (str2.EndsWith('=')) str2 = str2[..^1]; byte[] d1 = new byte[str1.Length]; byte[] d2 = new byte[str2.Length]; for (int i = 0; i < str1.Length; i++) { int idx = b64.IndexOf(str1.Substring(i, 1)); if (idx == -1) idx = 0; d1[i] = (byte)idx; } for (int i = 0; i < str2.Length; i++) { int idx = b64.IndexOf(str2.Substring(i, 1)); if (idx == -1) idx = 0; d2[i] = (byte)idx; } string output = string.Empty; for (int pos = 0; pos < d1.Length; pos++) output += b64[d1[pos] ^ d2[pos % d2.Length]]; // Here's a funny thing: LL blithely violate the base64 // standard pretty much everywhere. Here, padding is // added only if the first input string had it, rather // than when the data actually needs it. This can result // in invalid base64 being returned. Go figure. while (padding-- > 0) output += '='; return output; } public LSL_String llXorBase64StringsCorrect(string str1, string str2) { if (str1.Length == 0) return LSL_String.Empty; if (str2.Length == 0) return str1; int len = str2.Length; if ((len % 4) != 0) // LL is EVIL!!!! { str2 = str2.TrimEnd(new char[] { '=' }); len = str2.Length; if(len == 0) return str1; int mod = len % 4; if (mod == 1) str2 = str2[..(len - 1)]; else if (mod == 2) str2 += "=="; else if (mod == 3) str2 += "="; } byte[] data1; byte[] data2; try { data1 = Convert.FromBase64String(str1); data2 = Convert.FromBase64String(str2); } catch (Exception) { return LSL_String.Empty; } int len2 = data2.Length; if (len2 == 0) return str1; for (int pos = 0, pos2 = 0; pos < data1.Length; pos++) { data1[pos] ^= data2[pos2]; if (++pos2 >= len2) pos2 = 0; } return Convert.ToBase64String(data1); } private static string truncateBase64(string input) { if (string.IsNullOrEmpty(input)) return string.Empty; int paddingPos = -1; for (int i = 0; i < input.Length; i++) { char c = input[i]; if (c >= 'A' && c <= 'Z') continue; if (c >= 'a' && c <= 'z') continue; if (c >= '0' && c <= '9') continue; if (c == '+' || c == '/') continue; paddingPos = i; break; } if (paddingPos == 0) return string.Empty; if (paddingPos > 0) input = input[..paddingPos]; int remainder = input.Length % 4; return remainder switch { 0 => input, 1 => input[..^1], 2 => input + "==", _ => input + "=", }; } public LSL_String llXorBase64(string str1, string str2) { if (string.IsNullOrEmpty(str2)) return str1; str1 = truncateBase64(str1); if (string.IsNullOrEmpty(str1)) return LSL_String.Empty; str2 = truncateBase64(str2); if (string.IsNullOrEmpty(str2)) return str1; byte[] data1; byte[] data2; try { data1 = Convert.FromBase64String(str1); data2 = Convert.FromBase64String(str2); } catch (Exception) { return LSL_String.Empty; } int len2 = data2.Length; if (len2 == 0) return str1; for (int pos = 0, pos2 = 0; pos < data1.Length; pos++) { data1[pos] ^= data2[pos2]; if (++pos2 >= len2) pos2 = 0; } return Convert.ToBase64String(data1); } static Regex llHTTPRequestRegex = new(@"^(https?:\/\/)(\w+):(\w+)@(.*)$", RegexOptions.Compiled); public LSL_Key llHTTPRequest(string url, LSL_List parameters, string body) { IHttpRequestModule httpScriptMod = m_ScriptEngine.World.RequestModuleInterface(); if(httpScriptMod == null) return string.Empty; if(!httpScriptMod.CheckThrottle(m_host.LocalId, m_host.OwnerID)) return ScriptBaseClass.NULL_KEY; if(!Uri.TryCreate(url, UriKind.Absolute, out Uri m_checkuri)) { Error("llHTTPRequest", "Invalid url"); return string.Empty; } if (m_checkuri.Scheme != Uri.UriSchemeHttp && m_checkuri.Scheme != Uri.UriSchemeHttps) { Error("llHTTPRequest", "Invalid url schema"); return string.Empty; } if (!httpScriptMod.CheckAllowed(m_checkuri)) { Error("llHttpRequest", string.Format("Request to {0} disallowed by filter", url)); return string.Empty; } Dictionary httpHeaders = new(); List param = new(); int nCustomHeaders = 0; int flag; for (int i = 0; i < parameters.Data.Length; i += 2) { object di = parameters.Data[i]; if(di is LSL_Integer li ) flag = li.value; else if (di is int ldi) flag = ldi; else flag = -1; if(flag < 0 || flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE) { Error("llHTTPRequest", "Parameter " + i.ToString() + " is an invalid flag"); ScriptSleep(200); return string.Empty; } if (flag != (int)HttpRequestConstants.HTTP_CUSTOM_HEADER) { param.Add(flag.ToString()); //Add parameter flag param.Add(parameters.Data[i+1].ToString()); //Add parameter value } else { //Parameters are in pairs and custom header takes //arguments in pairs so adjust for header marker. ++i; //Maximum of 8 headers are allowed based on the //Second Life documentation for llHTTPRequest. for (int count = 1; count <= 8; ++count) { if(nCustomHeaders >= 8) { Error("llHTTPRequest", "Max number of custom headers is 8, excess ignored"); break; } //Enough parameters remaining for (another) header? if (parameters.Data.Length - i < 2) { //There must be at least one name/value pair for custom header if (count == 1) Error("llHTTPRequest", "Missing name/value for custom header at parameter " + i.ToString()); return string.Empty; } string paramName = parameters.Data[i].ToString(); string paramNamelwr = paramName.ToLower(); if (paramNamelwr.StartsWith("proxy-")) { Error("llHTTPRequest", "Name is invalid as a custom header at parameter " + i.ToString()); return string.Empty; } if (paramNamelwr.StartsWith("sec-")) { Error("llHTTPRequest", "Name is invalid as a custom header at parameter " + i.ToString()); return string.Empty; } bool noskip = true; if (HttpForbiddenHeaders.TryGetValue(paramName, out bool fatal)) { if(fatal) { Error("llHTTPRequest", "Name is invalid as a custom header at parameter " + i.ToString()); return string.Empty; } noskip = false; } if (noskip) { string paramValue = parameters.Data[i + 1].ToString(); if (paramName.Length + paramValue.Length > 253) { Error("llHTTPRequest", "name and value length exceds 253 characters for custom header at parameter " + i.ToString()); return string.Empty; } httpHeaders[paramName] = paramValue; nCustomHeaders++; } //Have we reached the end of the list of headers? //End is marked by a string with a single digit. if (i + 2 >= parameters.Data.Length || Char.IsDigit(parameters.Data[i + 2].ToString()[0])) { break; } i += 2; } } } Vector3 position = m_host.AbsolutePosition; Vector3 velocity = m_host.Velocity; Quaternion rotation = m_host.GetWorldRotation(); string ownerName; ScenePresence scenePresence = World.GetScenePresence(m_host.OwnerID); if (scenePresence is null) ownerName = resolveName(m_host.OwnerID); else ownerName = scenePresence.Name; RegionInfo regionInfo = World.RegionInfo; if (!string.IsNullOrWhiteSpace(m_lsl_shard)) httpHeaders["X-SecondLife-Shard"] = m_lsl_shard; httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString(); httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.WorldLocX, regionInfo.WorldLocY); httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); httpHeaders["X-SecondLife-Owner-Name"] = ownerName; httpHeaders["X-SecondLife-Owner-Key"] = m_host.OwnerID.ToString(); if (!string.IsNullOrWhiteSpace(m_lsl_user_agent)) httpHeaders["User-Agent"] = m_lsl_user_agent; // See if the URL contains any header hacks string[] urlParts = url.Split(new char[] {'\n'}); if (urlParts.Length > 1) { // Iterate the passed headers and parse them for (int i = 1 ; i < urlParts.Length ; i++ ) { // The rest of those would be added to the body in SL. // Let's not do that. if (urlParts[i].Length == 0) break; // See if this could be a valid header string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); if (headerParts.Length != 2) continue; string headerName = headerParts[0].Trim(); if(!HttpForbiddenInHeaders.Contains(headerName)) { string headerValue = headerParts[1].Trim(); httpHeaders[headerName] = headerValue; } } // Finally, strip any protocol specifier from the URL url = urlParts[0].Trim(); int idx = url.IndexOf(" HTTP/"); if (idx != -1) url = url[..idx]; } Match m = llHTTPRequestRegex.Match(url); if (m.Success) { if (m.Groups.Count == 5) { httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); url = m.Groups[1].ToString() + m.Groups[4].ToString(); } } UUID reqID = httpScriptMod.StartHttpRequest(m_host.LocalId, m_item.ItemID, url, param, httpHeaders, body); return reqID.IsZero() ? string.Empty : reqID.ToString(); } public void llHTTPResponse(LSL_Key id, int status, string body) { // Partial implementation: support for parameter flags needed // see http://wiki.secondlife.com/wiki/llHTTPResponse m_UrlModule?.HttpResponse(new UUID(id), status, body); } public void llResetLandBanList() { ILandObject parcel = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, parcel, GroupPowers.LandManageBanned, false)) { LandData land = parcel.LandData; var tokeep = new List(); foreach (LandAccessEntry entry in land.ParcelAccessList) { if (entry.Flags != AccessList.Ban) tokeep.Add(entry); } land.ParcelAccessList = tokeep; land.Flags &= ~(uint)ParcelFlags.UseBanList; } ScriptSleep(m_sleepMsOnResetLandBanList); } public void llResetLandPassList() { ILandObject parcel = World.LandChannel.GetLandObject(m_host.AbsolutePosition); if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, parcel, GroupPowers.LandManagePasses, false)) { LandData land = parcel.LandData; var tokeep = new List(); foreach (LandAccessEntry entry in land.ParcelAccessList) { if (entry.Flags != AccessList.Access) tokeep.Add(entry); } land.ParcelAccessList = tokeep; } ScriptSleep(m_sleepMsOnResetLandPassList); } public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) { ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); if (lo == null) return 0; IPrimCounts pc = lo.PrimCounts; if (sim_wide != ScriptBaseClass.FALSE) { if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL) { return pc.Simulator; } else { // counts not implemented yet return 0; } } else { if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL) return pc.Total; else if (category == ScriptBaseClass.PARCEL_COUNT_OWNER) return pc.Owner; else if (category == ScriptBaseClass.PARCEL_COUNT_GROUP) return pc.Group; else if (category == ScriptBaseClass.PARCEL_COUNT_OTHER) return pc.Others; else if (category == ScriptBaseClass.PARCEL_COUNT_SELECTED) return pc.Selected; else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP) return 0; // counts not implemented yet } return 0; } public LSL_List llGetParcelPrimOwners(LSL_Vector pos) { LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); LSL_List ret = new (); if (land is not null) { foreach (KeyValuePair detectedParams in land.GetLandObjectOwners()) { ret.Add(new LSL_String(detectedParams.Key.ToString())); ret.Add(new LSL_Integer(detectedParams.Value)); } } ScriptSleep(m_sleepMsOnGetParcelPrimOwners); return ret; } public LSL_Integer llGetObjectPrimCount(LSL_Key object_id) { if(!UUID.TryParse(object_id, out UUID id) || id.IsZero()) return 0; SceneObjectPart part = World.GetSceneObjectPart(id); if (part is null || part.ParentGroup.IsAttachment) return 0; return part.ParentGroup.PrimCount; } public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) { ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); if (lo == null) return 0; if (sim_wide != 0) return lo.GetSimulatorMaxPrimCount(); else return lo.GetParcelMaxPrimCount(); } public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) { ILandObject parcel = World.LandChannel.GetLandObject(pos); if (parcel is null) return new LSL_List(0); return GetParcelDetails(parcel, param); } public LSL_List GetParcelDetails(ILandObject parcel, LSL_List param) { LandData land = parcel.LandData; if (land is null) return new LSL_List(0); LSL_List ret = new(); foreach (object o in param.Data) { if (o is not LSL_Integer io) { Error("GetParcelDetails", $"Unknown parameter {o}"); return new LSL_List(0); } switch (io.value) { case ScriptBaseClass.PARCEL_DETAILS_NAME: ret.Add(new LSL_String(land.Name)); break; case ScriptBaseClass.PARCEL_DETAILS_DESC: ret.Add(new LSL_String(land.Description)); break; case ScriptBaseClass.PARCEL_DETAILS_OWNER: ret.Add(new LSL_Key(land.OwnerID.ToString())); break; case ScriptBaseClass.PARCEL_DETAILS_GROUP: ret.Add(new LSL_Key(land.GroupID.ToString())); break; case ScriptBaseClass.PARCEL_DETAILS_AREA: ret.Add(new LSL_Integer(land.Area)); break; case ScriptBaseClass.PARCEL_DETAILS_ID: ret.Add(new LSL_Key(land.GlobalID.ToString())); break; case ScriptBaseClass.PARCEL_DETAILS_SEE_AVATARS: ret.Add(new LSL_Integer(land.SeeAVs ? 1 : 0)); break; case ScriptBaseClass.PARCEL_DETAILS_PRIM_CAPACITY: ret.Add(new LSL_Integer(parcel.GetParcelMaxPrimCount())); break; case 8: ret.Add(new LSL_Integer(parcel.PrimCounts.Total)); break; case ScriptBaseClass.PARCEL_DETAILS_LANDING_POINT: ret.Add(new LSL_Vector(land.UserLocation)); break; case ScriptBaseClass.PARCEL_DETAILS_LANDING_LOOKAT: ret.Add(new LSL_Vector(land.UserLookAt)); break; case ScriptBaseClass.PARCEL_DETAILS_TP_ROUTING: ret.Add(new LSL_Integer(land.LandingType)); break; case ScriptBaseClass.PARCEL_DETAILS_FLAGS: ret.Add(new LSL_Integer(land.Flags)); break; case ScriptBaseClass.PARCEL_DETAILS_SCRIPT_DANGER: ret.Add(new LSL_Integer(World.LSLScriptDanger(m_host, parcel) ? 1 : 0)); break; case ScriptBaseClass.PARCEL_DETAILS_DWELL: ret.Add(new LSL_Integer(land.Dwell)); break; case ScriptBaseClass.PARCEL_DETAILS_GETCLAIMDATE: ret.Add(new LSL_Integer(land.ClaimDate)); break; case ScriptBaseClass.PARCEL_DETAILS_GEOMETRICCENTER: ret.Add(new LSL_Vector(parcel.CenterPoint.X, parcel.CenterPoint.Y, 0)); break; default: Error("GetParcelDetails", $"Unknown parameter {io.value}"); return new LSL_List(0); } } return ret; } public LSL_String llStringTrim(LSL_String src, LSL_Integer type) { if (type == ScriptBaseClass.STRING_TRIM_HEAD) { return ((string)src).TrimStart(); } if (type == ScriptBaseClass.STRING_TRIM_TAIL) { return ((string)src).TrimEnd(); } if (type == ScriptBaseClass.STRING_TRIM) { return ((string)src).Trim(); } return src; } public LSL_List llGetObjectDetails(LSL_Key id, LSL_List args) { LSL_List ret = new(); if (!UUID.TryParse(id, out UUID key) || key.IsZero()) return ret; int count; ScenePresence av = World.GetScenePresence(key); if (av is not null) { List Attachments = null; int? nAnimated = null; foreach (object o in args.Data) { switch (int.Parse(o.ToString())) { case ScriptBaseClass.OBJECT_NAME: ret.Add(new LSL_String($"{av.Firstname} {av.Lastname}")); break; case ScriptBaseClass.OBJECT_DESC: ret.Add(new LSL_String("")); break; case ScriptBaseClass.OBJECT_POS: Vector3 avpos; if (av.ParentID != 0 && av.ParentPart is not null && av.ParentPart.ParentGroup is not null && av.ParentPart.ParentGroup.RootPart is not null ) { avpos = av.OffsetPosition; if(!av.LegacySitOffsets) { Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); avpos -= sitOffset; } SceneObjectPart sitRoot = av.ParentPart.ParentGroup.RootPart; avpos = sitRoot.GetWorldPosition() + avpos * sitRoot.GetWorldRotation(); } else avpos = av.AbsolutePosition; ret.Add(new LSL_Vector(avpos)); break; case ScriptBaseClass.OBJECT_ROT: Quaternion avrot = av.GetWorldRotation(); ret.Add(new LSL_Rotation(avrot)); break; case ScriptBaseClass.OBJECT_VELOCITY: Vector3 avvel = av.GetWorldVelocity(); ret.Add(new LSL_Vector(avvel)); break; case ScriptBaseClass.OBJECT_OWNER: ret.Add(new LSL_Key((string)id)); break; case ScriptBaseClass.OBJECT_GROUP: ret.Add(new LSL_String(ScriptBaseClass.NULL_KEY)); break; case ScriptBaseClass.OBJECT_CREATOR: ret.Add(new LSL_Key(ScriptBaseClass.NULL_KEY)); break; // For the following 8 see the Object version below case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: ret.Add(new LSL_Integer(av.RunningScriptCount())); break; case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: ret.Add(new LSL_Integer(av.ScriptCount())); break; case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384)); break; case ScriptBaseClass.OBJECT_SCRIPT_TIME: ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f)); break; case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: ret.Add(new LSL_Integer(1)); break; case ScriptBaseClass.OBJECT_SERVER_COST: ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_STREAMING_COST: ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_PHYSICS_COST: ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_ROOT: SceneObjectPart p = av.ParentPart; if (p is not null) ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString())); else ret.Add(new LSL_Key((string)id)); break; case ScriptBaseClass.OBJECT_ATTACHED_POINT: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR)); break; case ScriptBaseClass.OBJECT_PHYSICS: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_PHANTOM: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_TEMP_ON_REZ: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_RENDER_WEIGHT: ret.Add(new LSL_Integer(-1)); break; case ScriptBaseClass.OBJECT_HOVER_HEIGHT: ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_BODY_SHAPE_TYPE: LSL_Float shapeType; if (av.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] != 0) shapeType = new LSL_Float(1); else shapeType = new LSL_Float(0); ret.Add(shapeType); break; case ScriptBaseClass.OBJECT_LAST_OWNER_ID: ret.Add(new LSL_Key(ScriptBaseClass.NULL_KEY)); break; case ScriptBaseClass.OBJECT_CLICK_ACTION: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_OMEGA: ret.Add(new LSL_Vector(Vector3.Zero)); break; case ScriptBaseClass.OBJECT_PRIM_COUNT: Attachments ??= av.GetAttachments(); count = 0; try { foreach (SceneObjectGroup Attachment in Attachments) count += Attachment.PrimCount; } catch { }; ret.Add(new LSL_Integer(count)); break; case ScriptBaseClass.OBJECT_TOTAL_INVENTORY_COUNT: Attachments ??= av.GetAttachments(); count = 0; try { foreach (SceneObjectGroup Attachment in Attachments) { SceneObjectPart[] parts = Attachment.Parts; for(int i = 0; i < parts.Length; i++) count += parts[i].Inventory.Count; } } catch { }; ret.Add(new LSL_Integer(count)); break; case ScriptBaseClass.OBJECT_REZZER_KEY: ret.Add(new LSL_Key((string)id)); break; case ScriptBaseClass.OBJECT_GROUP_TAG: ret.Add(new LSL_String(av.Grouptitle)); break; case ScriptBaseClass.OBJECT_TEMP_ATTACHED: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_ATTACHED_SLOTS_AVAILABLE: ret.Add(new LSL_Integer(Constants.MaxAgentAttachments - av.GetAttachmentsCount())); break; case ScriptBaseClass.OBJECT_CREATION_TIME: ret.Add(new LSL_String("")); break; case ScriptBaseClass.OBJECT_SELECT_COUNT: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_SIT_COUNT: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_ANIMATED_COUNT: count = 0; if (nAnimated.HasValue) count = nAnimated.Value; else { Attachments ??= av.GetAttachments(); try { for(int i = 0; i < Attachments.Count;++i) { if(Attachments[i].RootPart.Shape.MeshFlagEntry) ++count; } } catch { }; nAnimated = count; } ret.Add(new LSL_Integer(count)); break; case ScriptBaseClass.OBJECT_ANIMATED_SLOTS_AVAILABLE: count = 0; if (nAnimated.HasValue) count = nAnimated.Value; else { Attachments ??= av.GetAttachments(); count = 0; try { for (int i = 0; i < Attachments.Count; ++i) { if (Attachments[i].RootPart.Shape.MeshFlagEntry) ++count; } } catch { }; nAnimated = count; } count = 2 - count; // for now hardcoded max (simulator features, viewers settings, etc) if(count < 0) count = 0; ret.Add(new LSL_Integer(count)); break; case ScriptBaseClass.OBJECT_ACCOUNT_LEVEL: ret.Add(new LSL_Integer(1)); break; case ScriptBaseClass.OBJECT_MATERIAL: ret.Add(new LSL_Integer((int)Material.Flesh)); break; case ScriptBaseClass.OBJECT_MASS: ret.Add(new LSL_Float(av.GetMass())); break; case ScriptBaseClass.OBJECT_TEXT: ret.Add(new LSL_String("")); break; case ScriptBaseClass.OBJECT_REZ_TIME: ret.Add(new LSL_String("")); break; case ScriptBaseClass.OBJECT_LINK_NUMBER: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_SCALE: ret.Add(new LSL_Vector(av.Appearance.AvatarBoxSize)); break; case ScriptBaseClass.OBJECT_TEXT_COLOR: ret.Add(new LSL_Vector(0f, 0f, 0f)); break; case ScriptBaseClass.OBJECT_TEXT_ALPHA: ret.Add(new LSL_Float(1.0f)); break; default: // Invalid or unhandled constant. ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); break; } } return ret; } SceneObjectPart obj = World.GetSceneObjectPart(key); if (obj is not null) { foreach (object o in args.Data) { switch (int.Parse(o.ToString())) { case ScriptBaseClass.OBJECT_NAME: ret.Add(new LSL_String(obj.Name)); break; case ScriptBaseClass.OBJECT_DESC: ret.Add(new LSL_String(obj.Description)); break; case ScriptBaseClass.OBJECT_POS: ret.Add(new LSL_Vector(obj.AbsolutePosition)); break; case ScriptBaseClass.OBJECT_ROT: Quaternion rot; if (obj.ParentGroup.IsAttachment) { ScenePresence sp = World.GetScenePresence(obj.ParentGroup.AttachedAvatar); rot = sp != null ? sp.GetWorldRotation() : Quaternion.Identity; } else { if (obj.ParentGroup.RootPart.LocalId == obj.LocalId) rot = obj.ParentGroup.GroupRotation; else rot = obj.GetWorldRotation(); } ret.Add(new LSL_Rotation(rot)); break; case ScriptBaseClass.OBJECT_VELOCITY: Vector3 vel; if (obj.ParentGroup.IsAttachment) { ScenePresence sp = World.GetScenePresence(obj.ParentGroup.AttachedAvatar); if(sp is null) vel = Vector3.Zero; else vel = sp.GetWorldVelocity(); } else { vel = obj.Velocity; } ret.Add(new LSL_Vector(vel)); break; case ScriptBaseClass.OBJECT_OWNER: ret.Add(new LSL_String(obj.OwnerID.ToString())); break; case ScriptBaseClass.OBJECT_GROUP: ret.Add(new LSL_String(obj.GroupID.ToString())); break; case ScriptBaseClass.OBJECT_CREATOR: ret.Add(new LSL_String(obj.CreatorID.ToString())); break; case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount())); break; case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount())); break; case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: // The value returned in SL for mono scripts is 65536 * number of active scripts // and 16384 * number of active scripts for LSO. since llGetFreememory // is coded to give the LSO value use it here ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384)); break; case ScriptBaseClass.OBJECT_SCRIPT_TIME: // Average cpu time in seconds per simulator frame expended on all scripts in the object ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f)); break; case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: // according to the SL wiki A prim or linkset will have prim // equivalent of the number of prims in a linkset if it does not // contain a mesh anywhere in the link set or is not a normal prim // The value returned in SL for normal prims is prim count ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); break; // costs below may need to be diferent for root parts, need to check case ScriptBaseClass.OBJECT_SERVER_COST: // The linden calculation is here // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight // The value returned in SL for normal prims looks like the prim count ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_STREAMING_COST: // The value returned in SL for normal prims is prim count * 0.06 ret.Add(new LSL_Float(obj.StreamingCost)); break; case ScriptBaseClass.OBJECT_PHYSICS_COST: // The value returned in SL for normal prims is prim count ret.Add(new LSL_Float(obj.PhysicsCost)); break; case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_ROOT: ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString())); break; case ScriptBaseClass.OBJECT_ATTACHED_POINT: ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint)); break; case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: byte pcode = obj.Shape.PCode; if (obj.ParentGroup.AttachmentPoint != 0 || pcode == (byte)PCode.Grass || pcode == (byte)PCode.Tree || pcode == (byte)PCode.NewTree) { ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER)); } else { ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET)); } break; case ScriptBaseClass.OBJECT_PHYSICS: if (obj.ParentGroup.AttachmentPoint != 0) ret.Add(new LSL_Integer(0)); // Always false if attached else ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0)); break; case ScriptBaseClass.OBJECT_PHANTOM: if (obj.ParentGroup.AttachmentPoint != 0) ret.Add(new LSL_Integer(0)); // Always false if attached else ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0)); break; case ScriptBaseClass.OBJECT_TEMP_ON_REZ: ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0)); break; case ScriptBaseClass.OBJECT_RENDER_WEIGHT: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_HOVER_HEIGHT: ret.Add(new LSL_Float(0)); break; case ScriptBaseClass.OBJECT_BODY_SHAPE_TYPE: ret.Add(new LSL_Float(-1)); break; case ScriptBaseClass.OBJECT_LAST_OWNER_ID: ret.Add(new LSL_Key(obj.ParentGroup.LastOwnerID.ToString())); break; case ScriptBaseClass.OBJECT_CLICK_ACTION: ret.Add(new LSL_Integer(obj.ClickAction)); break; case ScriptBaseClass.OBJECT_OMEGA: ret.Add(new LSL_Vector(obj.AngularVelocity)); break; case ScriptBaseClass.OBJECT_PRIM_COUNT: ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); break; case ScriptBaseClass.OBJECT_TOTAL_INVENTORY_COUNT: SceneObjectPart[] parts = obj.ParentGroup.Parts; count = 0; for(int i = 0; i < parts.Length; i++) count += parts[i].Inventory.Count; ret.Add(new LSL_Integer(count)); break; case ScriptBaseClass.OBJECT_REZZER_KEY: ret.Add(new LSL_Key(obj.ParentGroup.RezzerID.ToString())); break; case ScriptBaseClass.OBJECT_GROUP_TAG: ret.Add(new LSL_String(String.Empty)); break; case ScriptBaseClass.OBJECT_TEMP_ATTACHED: if (obj.ParentGroup.AttachmentPoint != 0 && obj.ParentGroup.FromItemID.IsZero()) ret.Add(new LSL_Integer(1)); else ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_ATTACHED_SLOTS_AVAILABLE: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_CREATION_TIME: DateTime date = Util.ToDateTime(obj.ParentGroup.RootPart.CreationDate); ret.Add(new LSL_String(date.ToString("yyyy-MM-ddTHH:mm:ssZ", CultureInfo.InvariantCulture))); break; case ScriptBaseClass.OBJECT_SELECT_COUNT: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_SIT_COUNT: ret.Add(new LSL_Integer(obj.ParentGroup.GetSittingAvatarsCount())); break; case ScriptBaseClass.OBJECT_ANIMATED_COUNT: if(obj.ParentGroup.RootPart.Shape.MeshFlagEntry) ret.Add(new LSL_Integer(1)); else ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_ANIMATED_SLOTS_AVAILABLE: ret.Add(new LSL_Integer(0)); break; case ScriptBaseClass.OBJECT_ACCOUNT_LEVEL: ret.Add(new LSL_Integer(1)); break; case ScriptBaseClass.OBJECT_MATERIAL: ret.Add(new LSL_Integer(obj.Material)); break; case ScriptBaseClass.OBJECT_MASS: float mass; if (obj.ParentGroup.IsAttachment) { ScenePresence attachedAvatar = World.GetScenePresence(obj.ParentGroup.AttachedAvatar); mass = attachedAvatar is null ? 0 : attachedAvatar.GetMass(); } else mass = obj.ParentGroup.GetMass(); mass *= 100f; ret.Add(new LSL_Float(mass)); break; case ScriptBaseClass.OBJECT_TEXT: ret.Add(new LSL_String(obj.Text)); break; case ScriptBaseClass.OBJECT_REZ_TIME: ret.Add(new LSL_String(obj.Rezzed.ToString("yyyy-MM-ddTHH:mm:ss.ffffffZ", CultureInfo.InvariantCulture))); break; case ScriptBaseClass.OBJECT_LINK_NUMBER: ret.Add(new LSL_Integer(obj.LinkNum)); break; case ScriptBaseClass.OBJECT_SCALE: ret.Add(new LSL_Vector(obj.Scale)); break; case ScriptBaseClass.OBJECT_TEXT_COLOR: Color4 textColor = obj.GetTextColor(); ret.Add(new LSL_Vector(textColor.R, textColor.G, textColor.B)); break; case ScriptBaseClass.OBJECT_TEXT_ALPHA: ret.Add(new LSL_Float(obj.GetTextColor().A)); break; default: // Invalid or unhandled constant. ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); break; } } } return ret; } internal UUID GetScriptByName(string name) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item == null || item.Type != 10) return UUID.Zero; return item.ItemID; } /// /// Reports the script error in the viewer's Script Warning/Error dialog and shouts it on the debug channel. /// /// The name of the command that generated the error. /// The error message to report to the user. internal void Error(string command, string message) { string text = command + ": " + message; if (text.Length > 1023) text = text[..1023]; World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.DebugChannel, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); wComm?.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, text); Sleep(1000); } /// /// Reports that the command is not implemented as a script error. /// /// The name of the command that is not implemented. /// Additional information to report to the user. (Optional) internal void NotImplemented(string command, string message = "") { if (throwErrorOnNotImplemented) { if (message != "") { message = " - " + message; } throw new NotImplementedException("Command not implemented: " + command + message); } else { string text = "Command not implemented"; if (message != "") { text = text + " - " + message; } Error(command, text); } } /// /// Reports that the command is deprecated as a script error. /// /// The name of the command that is deprecated. /// Additional information to report to the user. (Optional) internal void Deprecated(string command, string message = "") { string text = "Command deprecated"; if (message != "") { text = text + " - " + message; } Error(command, text); } public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); protected void WithNotecard(UUID assetID, AssetRequestCallback cb) { World.AssetService.Get(assetID.ToString(), this, delegate(string i, object sender, AssetBase a) { _ = UUID.TryParse(i, out UUID uuid); cb(uuid, a); }); } public LSL_Key llGetNumberOfNotecardLines(string name) { if (!UUID.TryParse(name, out UUID assetID)) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item is not null && item.Type == 7) assetID = item.AssetID; } if (assetID.IsZero()) { // => complain loudly, as specified by the LSL docs Error("llGetNumberOfNotecardLines", "Can't find notecard '" + name + "'"); return ScriptBaseClass.NULL_KEY; } if (NotecardCache.IsCached(assetID)) { string ftid = m_AsyncCommands.DataserverPlugin.RequestWithImediatePost(m_host.LocalId, m_item.ItemID, NotecardCache.GetLines(assetID).ToString()); ScriptSleep(m_sleepMsOnGetNumberOfNotecardLines); return ftid; } void act(string eventID) { if (NotecardCache.IsCached(assetID)) { m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, NotecardCache.GetLines(assetID).ToString()); return; } AssetBase a = World.AssetService.Get(assetID.ToString()); if (a is null || a.Type != 7) { m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, string.Empty); return; } NotecardCache.Cache(assetID, a.Data); m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, NotecardCache.GetLines(assetID).ToString()); } UUID tid = m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); ScriptSleep(m_sleepMsOnGetNumberOfNotecardLines); return tid.ToString(); } public LSL_String llGetNotecardLineSync(string name, int line) { if (line < 0) return ScriptBaseClass.NAK; if (!UUID.TryParse(name, out UUID assetID)) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name, 7); if (item is null) { Error("llGetNotecardLineSync", "Can't find notecard '" + name + "'"); return ScriptBaseClass.NAK; } assetID = item.AssetID; } if (NotecardCache.IsCached(assetID)) { return NotecardCache.GetllLine(assetID, line, 1024); } else { return ScriptBaseClass.NAK; } } public LSL_Key llGetNotecardLine(string name, int line) { if (!UUID.TryParse(name, out UUID assetID)) { TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); if (item != null && item.Type == 7) assetID = item.AssetID; } if (assetID.IsZero()) { // => complain loudly, as specified by the LSL docs Error("llGetNotecardLine", "Can't find notecard '" + name + "'"); return ScriptBaseClass.NULL_KEY; } if (NotecardCache.IsCached(assetID)) { string eid = m_AsyncCommands.DataserverPlugin.RequestWithImediatePost(m_host.LocalId, m_item.ItemID, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); ScriptSleep(m_sleepMsOnGetNotecardLine); return eid; } void act(string eventID) { if (NotecardCache.IsCached(assetID)) { m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); return; } AssetBase a = World.AssetService.Get(assetID.ToString()); if (a == null || a.Type != 7) { m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, string.Empty); return; } NotecardCache.Cache(assetID, a.Data); m_AsyncCommands.DataserverPlugin.DataserverReply( eventID, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); } UUID tid = m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); ScriptSleep(m_sleepMsOnGetNotecardLine); return tid.ToString(); } public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc) { if (!UUID.TryParse(prim, out UUID id) || id.IsZero()) return; SceneObjectPart obj = World.GetSceneObjectPart(id); if (obj == null) return; SceneObjectGroup sog = obj.ParentGroup; if (sog == null || sog.IsDeleted) return; SceneObjectPart objRoot = sog.RootPart; if (objRoot == null || objRoot.OwnerID.NotEqual(m_host.OwnerID) || (objRoot.OwnerMask & (uint)PermissionMask.Modify) == 0) return; uint rulesParsed = 0; LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed); while (remaining.Length > 2) { int linknumber; try { linknumber = remaining.GetIntegerItem(0); } catch (InvalidCastException) { Error(originFunc, string.Format("Error running rule #{0} -> PRIM_LINK_TARGET parameter must be integer", rulesParsed)); return; } List entities = GetLinkEntities(obj, linknumber); if (entities.Count == 0) break; rules = remaining.GetSublist(1, -1); foreach (ISceneEntity entity in entities) { if (entity is SceneObjectPart sop) remaining = SetPrimParams(sop, rules, originFunc, ref rulesParsed); else remaining = SetAgentParams((ScenePresence)entity, rules, originFunc, ref rulesParsed); } } } public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) { LSL_List result = new(); if (!UUID.TryParse(prim, out UUID id)) return result; SceneObjectPart obj = World.GetSceneObjectPart(id); if (obj is null) return result; SceneObjectGroup sog = obj.ParentGroup; if (sog is null || sog.IsDeleted) return result; SceneObjectPart objRoot = sog.RootPart; if (objRoot is null || objRoot.OwnerID.NotEqual(m_host.OwnerID) || (objRoot.OwnerMask & (uint)PermissionMask.Modify) == 0) return result; LSL_List remaining = GetPrimParams(obj, rules, ref result); while (remaining.Length > 1) { int linknumber; try { linknumber = remaining.GetIntegerItem(0); } catch (InvalidCastException) { Error("", string.Format("Error PRIM_LINK_TARGET: parameter must be integer")); return result; } List entities = GetLinkEntities(obj, linknumber); if (entities.Count == 0) break; rules = remaining.GetSublist(1, -1); foreach (ISceneEntity entity in entities) { if (entity is SceneObjectPart sop) remaining = GetPrimParams(sop, rules, ref result); else remaining = GetPrimParams((ScenePresence)entity, rules, ref result); } } return result; } public void print(string str) { // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); if (ossl != null) { ossl.CheckThreatLevel(ThreatLevel.High, "print"); m_log.Info("LSL print():" + str); } } public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) { List parts = GetLinkParts(link); if (parts.Count < 1) return 0; return GetNumberOfSides(parts[0]); } private static string Name2Username(string name) { string[] parts = name.Split(); if (parts.Length < 2) return name.ToLower(); if (parts[1].Equals("Resident")) return parts[0].ToLower(); return name.Replace(" ", ".").ToLower(); } public LSL_String llGetUsername(LSL_Key id) { return Name2Username(llKey2Name(id)); } public LSL_Key llRequestUsername(LSL_Key id) { if (!UUID.TryParse(id, out UUID key) || key.IsZero()) return string.Empty; ScenePresence lpresence = World.GetScenePresence(key); if (lpresence != null) { string lname = lpresence.Name; string ftid = m_AsyncCommands.DataserverPlugin.RequestWithImediatePost(m_host.LocalId, m_item.ItemID, Name2Username(lname)); return ftid; } void act(string eventID) { string name = String.Empty; ScenePresence presence = World.GetScenePresence(key); if (presence != null) { name = presence.Name; } else if (World.TryGetSceneObjectPart(key, out SceneObjectPart sop)) { name = sop.Name; } else { UserAccount account = m_userAccountService.GetUserAccount(RegionScopeID, key); if (account != null) { name = account.FirstName + " " + account.LastName; } } m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, Name2Username(name)); } UUID rq = m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); ScriptSleep(m_sleepMsOnRequestAgentData); return rq.ToString(); } public LSL_String llGetDisplayName(LSL_Key id) { if (UUID.TryParse(id, out UUID key) && key.IsNotZero()) { ScenePresence presence = World.GetScenePresence(key); if (presence != null) { return presence.Name; } } return LSL_String.Empty; } public LSL_Key llRequestDisplayName(LSL_Key id) { if (!UUID.TryParse(id, out UUID key) || key.IsZero()) return string.Empty; ScenePresence lpresence = World.GetScenePresence(key); if (lpresence != null) { string lname = lpresence.Name; string ftid = m_AsyncCommands.DataserverPlugin.RequestWithImediatePost(m_host.LocalId, m_item.ItemID, lname); return ftid; } void act(string eventID) { string name = String.Empty; ScenePresence presence = World.GetScenePresence(key); if (presence is not null) { name = presence.Name; } else if (World.TryGetSceneObjectPart(key, out SceneObjectPart sop)) { name = sop.Name; } else { UserAccount account = m_userAccountService.GetUserAccount(RegionScopeID, key); if (account is not null) { name = account.FirstName + " " + account.LastName; } } m_AsyncCommands.DataserverPlugin.DataserverReply(eventID, name); } UUID rq = m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); return rq.ToString(); } private struct Tri { public Vector3 p1; public Vector3 p2; public Vector3 p3; } private static bool InBoundingBox(ScenePresence avatar, Vector3 point) { float height = avatar.Appearance.AvatarHeight; Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); if (point.X > b1.X && point.X < b2.X && point.Y > b1.Y && point.Y < b2.Y && point.Z > b1.Z && point.Z < b2.Z) return true; return false; } private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd, bool skipPhys) { List contacts = new(); Vector3 ab = rayEnd - rayStart; float ablen = ab.Length(); World.ForEachScenePresence(delegate(ScenePresence sp) { if(skipPhys && sp.PhysicsActor is not null) return; Vector3 ac = sp.AbsolutePosition - rayStart; double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / ablen); if (d > 1.5) return; double d2 = Vector3.Dot(Vector3.Negate(ab), ac); if (d2 > 0) return; double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); if (!InBoundingBox(sp, p)) return; ContactResult result = new() { ConsumerID = sp.LocalId, Depth = Vector3.Distance(rayStart, p), Normal = Vector3.Zero, Pos = p }; contacts.Add(result); }); return contacts.ToArray(); } private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) { Ray ray = new(rayStart, Vector3.Normalize(rayEnd - rayStart)); List contacts = new(); Vector3 ab = rayEnd - rayStart; World.ForEachSOG(delegate(SceneObjectGroup group) { if (m_host.ParentGroup == group) return; if (group.IsAttachment) return; if (group.RootPart.PhysActor == null) { if (!includePhantom) return; } else { if (group.RootPart.PhysActor.IsPhysical) { if (!includePhysical) return; } else { if (!includeNonPhysical) return; } } // Find the radius ouside of which we don't even need to hit test float radius = 0.0f; group.GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ); if (Math.Abs(minX) > radius) radius = Math.Abs(minX); if (Math.Abs(minY) > radius) radius = Math.Abs(minY); if (Math.Abs(minZ) > radius) radius = Math.Abs(minZ); if (Math.Abs(maxX) > radius) radius = Math.Abs(maxX); if (Math.Abs(maxY) > radius) radius = Math.Abs(maxY); if (Math.Abs(maxZ) > radius) radius = Math.Abs(maxZ); radius *= 1.413f; Vector3 ac = group.AbsolutePosition - rayStart; double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); // Too far off ray, don't bother if (d > radius) return; // Behind ray, drop double d2 = Vector3.Dot(Vector3.Negate(ab), ac); if (d2 > 0) return; ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); EntityIntersection intersection = group.TestIntersection(ray, true, false); // Miss. if (!intersection.HitTF) return; Vector3 b1 = group.AbsolutePosition + new Vector3(minX, minY, minZ); Vector3 b2 = group.AbsolutePosition + new Vector3(maxX, maxY, maxZ); //m_log.DebugFormat("[LLCASTRAY]: min<{0},{1},{2}>, max<{3},{4},{5}> = hitp<{6},{7},{8}>", b1.X,b1.Y,b1.Z,b2.X,b2.Y,b2.Z,intersection.ipoint.X,intersection.ipoint.Y,intersection.ipoint.Z); if (!(intersection.ipoint.X >= b1.X && intersection.ipoint.X <= b2.X && intersection.ipoint.Y >= b1.Y && intersection.ipoint.Y <= b2.Y && intersection.ipoint.Z >= b1.Z && intersection.ipoint.Z <= b2.Z)) return; ContactResult result = new() { ConsumerID = group.LocalId, //Depth = intersection.distance; Normal = intersection.normal, Pos = intersection.ipoint }; result.Depth = Vector3.Mag(rayStart - result.Pos); contacts.Add(result); }); return contacts.ToArray(); } private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) { double[,] heightfield = World.Heightmap.GetDoubles(); List contacts = new(); double min = 2048.0; double max = 0.0; // Find the min and max of the heightfield for (int x = 0 ; x < World.Heightmap.Width ; x++) { for (int y = 0 ; y < World.Heightmap.Height ; y++) { if (heightfield[x, y] > max) max = heightfield[x, y]; if (heightfield[x, y] < min) min = heightfield[x, y]; } } // A ray extends past rayEnd, but doesn't go back before // rayStart. If the start is above the highest point of the ground // and the ray goes up, we can't hit the ground. Ever. if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) return null; // Same for going down if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) return null; List trilist = new(); // Create our triangle list for (int x = 1 ; x < World.Heightmap.Width ; x++) { for (int y = 1 ; y < World.Heightmap.Height ; y++) { Tri t1 = new(); Tri t2 = new(); Vector3 p1 = new(x-1, y-1, (float)heightfield[x-1, y-1]); Vector3 p2 = new(x, y-1, (float)heightfield[x, y-1]); Vector3 p3 = new(x, y, (float)heightfield[x, y]); Vector3 p4 = new(x-1, y, (float)heightfield[x-1, y]); t1.p1 = p1; t1.p2 = p2; t1.p3 = p3; t2.p1 = p3; t2.p2 = p4; t2.p3 = p1; trilist.Add(t1); trilist.Add(t2); } } // Ray direction Vector3 rayDirection = rayEnd - rayStart; foreach (Tri t in trilist) { // Compute triangle plane normal and edges Vector3 u = t.p2 - t.p1; Vector3 v = t.p3 - t.p1; Vector3 n = Vector3.Cross(u, v); if (n.IsZero()) continue; Vector3 w0 = rayStart - t.p1; double a = -Vector3.Dot(n, w0); double b = Vector3.Dot(n, rayDirection); // Not intersecting the plane, or in plane (same thing) // Ignoring this MAY cause the ground to not be detected // sometimes if (Math.Abs(b) < 0.000001) continue; double r = a / b; // ray points away from plane if (r < 0.0) continue; Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); float uu = Vector3.Dot(u, u); float uv = Vector3.Dot(u, v); float vv = Vector3.Dot(v, v); Vector3 w = ip - t.p1; float wu = Vector3.Dot(w, u); float wv = Vector3.Dot(w, v); float d = uv * uv - uu * vv; float cs = (uv * wv - vv * wu) / d; if (cs < 0 || cs > 1.0) continue; float ct = (uv * wu - uu * wv) / d; if (ct < 0 || (cs + ct) > 1.0) continue; // Add contact point ContactResult result = new() { ConsumerID = 0, Depth = Vector3.Distance(rayStart, ip), Normal = n, Pos = ip }; contacts.Add(result); } if (contacts.Count == 0) return null; contacts.Sort(delegate(ContactResult a, ContactResult b) { return (int)(a.Depth - b.Depth); }); return contacts[0]; } /* // not done: private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) { ContactResult[] contacts = null; World.ForEachSOG(delegate(SceneObjectGroup group) { if (m_host.ParentGroup == group) return; if (group.IsAttachment) return; if(group.RootPart.PhysActor != null) return; contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); }); return contacts; } */ public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) { LSL_List list = new(); Vector3 rayStart = start; Vector3 rayEnd = end; Vector3 dir = rayEnd - rayStart; float dist = dir.LengthSquared(); if (dist < 1e-6) { list.Add(new LSL_Integer(0)); return list; } int count = 1; bool detectPhantom = false; int dataFlags = 0; int rejectTypes = 0; for (int i = 0; i < options.Length; i += 2) { if (options.GetIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) count = options.GetIntegerItem(i + 1); else if (options.GetIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) detectPhantom = (options.GetIntegerItem(i + 1) > 0); else if (options.GetIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) dataFlags = options.GetIntegerItem(i + 1); else if (options.GetIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) rejectTypes = options.GetIntegerItem(i + 1); } if (count > 16) count = 16; List results = new(); bool checkTerrain = (rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == 0; bool checkAgents = (rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == 0; bool checkNonPhysical = (rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == 0; bool checkPhysical = (rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == 0; bool rejectHost = (rejectTypes & ScriptBaseClass.RC_REJECT_HOST) != 0; bool rejectHostGroup = (rejectTypes & ScriptBaseClass.RC_REJECT_HOSTGROUP) != 0; if (World.SupportsRayCastFiltered()) { RayFilterFlags rayfilter = 0; if (checkTerrain) rayfilter = RayFilterFlags.land; if (checkAgents) rayfilter |= RayFilterFlags.agent; if (checkPhysical) rayfilter |= RayFilterFlags.physical; if (checkNonPhysical) rayfilter |= RayFilterFlags.nonphysical; if (detectPhantom) rayfilter |= RayFilterFlags.LSLPhantom; if(rayfilter == 0) { list.Add(new LSL_Integer(0)); return list; } rayfilter |= RayFilterFlags.BackFaceCull; dist = (float)Math.Sqrt(dist); Vector3 direction = dir * (1.0f / dist); // get some more contacts to sort ??? object physresults = World.RayCastFiltered(rayStart, direction, dist, 2 * count, rayfilter); if (physresults != null) { results = (List)physresults; } // for now physics doesn't detect sitted avatars so do it outside physics if (checkAgents) { ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd, true); foreach (ContactResult r in agentHits) results.Add(r); } // TODO: Replace this with a better solution. ObjectIntersection can only // detect nonphysical phantoms. They are detected by virtue of being // nonphysical (e.g. no PhysActor) so will not conflict with detecting // physicsl phantoms as done by the physics scene // We don't want anything else but phantoms here. if (detectPhantom) { ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); foreach (ContactResult r in objectHits) results.Add(r); } // Double check this because of current ODE distance problems if (checkTerrain && dist > 60) { bool skipGroundCheck = false; foreach (ContactResult c in results) { if (c.ConsumerID == 0) // Physics gave us a ground collision skipGroundCheck = true; } if (!skipGroundCheck) { float tmp = dir.X * dir.X + dir.Y * dir.Y; if(tmp > 2500) { ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); if (groundContact != null) results.Add((ContactResult)groundContact); } } } } else { if (checkAgents) { ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd, false); foreach (ContactResult r in agentHits) results.Add(r); } if (checkPhysical || checkNonPhysical || detectPhantom) { ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); for (int iter = 0; iter < objectHits.Length; iter++) { // Redistance the Depth because the Scene RayCaster returns distance from center to make the rezzing code simpler. objectHits[iter].Depth = Vector3.Distance(objectHits[iter].Pos, rayStart); results.Add(objectHits[iter]); } } if (checkTerrain) { ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); if (groundContact != null) results.Add((ContactResult)groundContact); } } results.Sort(delegate(ContactResult a, ContactResult b) { return a.Depth.CompareTo(b.Depth); }); int values = 0; SceneObjectGroup thisgrp = m_host.ParentGroup; foreach (ContactResult result in results) { if (result.Depth > dist) continue; // physics ray can return colisions with host prim if (rejectHost && m_host.LocalId == result.ConsumerID) continue; UUID itemID = UUID.Zero; int linkNum = 0; SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); // It's a prim! if (part != null) { if (rejectHostGroup && part.ParentGroup == thisgrp) continue; if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) != 0) itemID = part.ParentGroup.UUID; else itemID = part.UUID; linkNum = part.LinkNum; } else { ScenePresence sp = World.GetScenePresence(result.ConsumerID); /// It it a boy? a girl? if (sp != null) itemID = sp.UUID; } list.Add(new LSL_String(itemID.ToString())); list.Add(new LSL_String(result.Pos.ToString())); if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) != 0) list.Add(new LSL_Integer(linkNum)); if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) != 0) list.Add(new LSL_Vector(result.Normal)); values++; if (values >= count) break; } list.Add(new LSL_Integer(values)); return list; } /// /// Implementation of llCastRay similar to SL 2015-04-21. /// http://wiki.secondlife.com/wiki/LlCastRay /// Uses pure geometry, bounding shapes, meshing and no physics /// for prims, sculpts, meshes, avatars and terrain. /// Implements all flags, reject types and data flags. /// Can handle both objects/groups and prims/parts, by config. /// May sometimes be inaccurate owing to calculation precision, /// meshing detail level and a bug in libopenmetaverse PrimMesher. /// public LSL_List llCastRayV3(LSL_Vector start, LSL_Vector end, LSL_List options) { LSL_List result = new(); // Prepare throttle data int calledMs = Environment.TickCount; Stopwatch stopWatch = new(); stopWatch.Start(); UUID regionId = World.RegionInfo.RegionID; UUID userId = UUID.Zero; int msAvailable = 0; // Throttle per owner when attachment or "vehicle" (sat upon) if (m_host.ParentGroup.IsAttachment || m_host.ParentGroup.GetSittingAvatarsCount() > 0) { userId = m_host.OwnerID; msAvailable = m_msPerAvatarInCastRay; } // Throttle per parcel when not attachment or vehicle else { LandData land = World.GetLandData(m_host.GetWorldPosition()); if (land != null) msAvailable = m_msPerRegionInCastRay * land.Area / 65536; } // Clamp for "oversized" parcels on varregions if (msAvailable > m_msMaxInCastRay) msAvailable = m_msMaxInCastRay; // Check throttle data int fromCalledMs = calledMs - m_msThrottleInCastRay; lock (m_castRayCalls) { for (int i = m_castRayCalls.Count - 1; i >= 0; i--) { // Delete old calls from throttle data if (m_castRayCalls[i].CalledMs < fromCalledMs) m_castRayCalls.RemoveAt(i); // Use current region (in multi-region sims) else if (m_castRayCalls[i].RegionId.Equals(regionId)) { // Reduce available time with recent calls if (m_castRayCalls[i].UserId.Equals(userId)) msAvailable -= m_castRayCalls[i].UsedMs; } } // Return failure if not enough available time if (msAvailable < m_msMinInCastRay) { result.Add(new LSL_Integer(ScriptBaseClass.RCERR_CAST_TIME_EXCEEDED)); return result; } } // Initialize List rayHits = new(); float tol = m_floatToleranceInCastRay; Vector3 pos1Ray = start; Vector3 pos2Ray = end; // Get input options int rejectTypes = 0; int dataFlags = 0; int maxHits = 1; bool notdetectPhantom = true; for (int i = 0; i < options.Length; i += 2) { if (options.GetIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) rejectTypes = options.GetIntegerItem(i + 1); else if (options.GetIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) dataFlags = options.GetIntegerItem(i + 1); else if (options.GetIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) maxHits = options.GetIntegerItem(i + 1); else if (options.GetIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) notdetectPhantom = (options.GetIntegerItem(i + 1) == 0); } if (maxHits > m_maxHitsInCastRay) maxHits = m_maxHitsInCastRay; bool rejectAgents = ((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != 0); bool rejectPhysical = ((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) != 0); bool rejectNonphysical = ((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) != 0); bool rejectLand = ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) != 0); bool getNormal = ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) != 0); bool getRootKey = ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) != 0); bool getLinkNum = ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) != 0); // Calculate some basic parameters Vector3 vecRay = pos2Ray - pos1Ray; float rayLength = vecRay.Length(); // Try to get a mesher and return failure if none, degenerate ray, or max 0 hits IRendering primMesher = null; List renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); if (renderers.Count < 1 || rayLength < tol || m_maxHitsInCastRay < 1) { result.Add(new LSL_Integer(ScriptBaseClass.RCERR_UNKNOWN)); return result; } primMesher = RenderingLoader.LoadRenderer(renderers[0]); // Iterate over all objects/groups and prims/parts in region World.ForEachSOG( delegate(SceneObjectGroup group) { if(group.IsDeleted || group.RootPart == null) return; // Check group filters unless part filters are configured bool isPhysical = (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical); bool isNonphysical = !isPhysical; bool isPhantom = group.IsPhantom || group.IsVolumeDetect; bool isAttachment = group.IsAttachment; if (isPhysical && rejectPhysical) return; if (isNonphysical && rejectNonphysical) return; if (isPhantom && notdetectPhantom) return; if (isAttachment && !m_doAttachmentsInCastRay) return; // Parse object/group if passed filters // Iterate over all prims/parts in object/group foreach(SceneObjectPart part in group.Parts) { // ignore PhysicsShapeType.None as physics engines do // or we will get into trouble in future if(part.PhysicsShapeType == (byte)PhysicsShapeType.None) continue; isPhysical = (part.PhysActor != null && part.PhysActor.IsPhysical); isNonphysical = !isPhysical; isPhantom = ((part.Flags & PrimFlags.Phantom) != 0) || (part.VolumeDetectActive); if (isPhysical && rejectPhysical) continue; if (isNonphysical && rejectNonphysical) continue; if (isPhantom && notdetectPhantom) continue; // Parse prim/part and project ray if passed filters Vector3 scalePart = part.Scale; Vector3 posPart = part.GetWorldPosition(); Quaternion rotPart = part.GetWorldRotation(); Quaternion rotPartInv = Quaternion.Inverse(rotPart); Vector3 pos1RayProj = ((pos1Ray - posPart) * rotPartInv) / scalePart; Vector3 pos2RayProj = ((pos2Ray - posPart) * rotPartInv) / scalePart; // Filter parts by shape bounding boxes Vector3 shapeBoxMax = new(0.5f, 0.5f, 0.5f); if (!part.Shape.SculptEntry) shapeBoxMax *= new Vector3(m_primSafetyCoeffX, m_primSafetyCoeffY, m_primSafetyCoeffZ); shapeBoxMax += new Vector3(tol, tol, tol); if (RayIntersectsShapeBox(pos1RayProj, pos2RayProj, shapeBoxMax)) { // Prepare data needed to check for ray hits RayTrans rayTrans = new() { PartId = part.UUID, GroupId = part.ParentGroup.UUID, Link = group.PrimCount > 1 ? part.LinkNum : 0, ScalePart = scalePart, PositionPart = posPart, RotationPart = rotPart, ShapeNeedsEnds = true, Position1Ray = pos1Ray, Position1RayProj = pos1RayProj, VectorRayProj = pos2RayProj - pos1RayProj }; // Get detail level depending on type int lod = 0; // Mesh detail level if (part.Shape.SculptEntry && part.Shape.SculptType == (byte)SculptType.Mesh) lod = (int)m_meshLodInCastRay; // Sculpt detail level else if (part.Shape.SculptEntry && part.Shape.SculptType == (byte)SculptType.Mesh) lod = (int)m_sculptLodInCastRay; // Shape detail level else if (!part.Shape.SculptEntry) lod = (int)m_primLodInCastRay; // Try to get cached mesh if configured ulong meshKey = 0; FacetedMesh mesh = null; if (m_useMeshCacheInCastRay) { meshKey = part.Shape.GetMeshKey(Vector3.One, (float)(4 << lod)); lock (m_cachedMeshes) { m_cachedMeshes.TryGetValue(meshKey, out mesh); } } // Create mesh if no cached mesh if (mesh == null) { // Make an OMV prim to be able to mesh part Primitive omvPrim = part.Shape.ToOmvPrimitive(posPart, rotPart); byte[] sculptAsset = null; if (omvPrim.Sculpt != null) sculptAsset = World.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString()); // When part is mesh, get mesh if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type == SculptType.Mesh && sculptAsset != null) { AssetMesh meshAsset = new(omvPrim.Sculpt.SculptTexture, sculptAsset); FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, m_meshLodInCastRay, out mesh); meshAsset = null; } // When part is sculpt, create mesh // Quirk: Generated sculpt mesh is about 2.8% smaller in X and Y than visual sculpt. else if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type != SculptType.Mesh && sculptAsset != null) { IJ2KDecoder imgDecoder = World.RequestModuleInterface(); if (imgDecoder != null) { Image sculpt = imgDecoder.DecodeToImage(sculptAsset); if (sculpt != null) { mesh = primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt, m_sculptLodInCastRay); sculpt.Dispose(); } } } // When part is shape, create mesh else if (omvPrim.Sculpt == null) { if ( omvPrim.PrimData.PathBegin == 0.0 && omvPrim.PrimData.PathEnd == 1.0 && omvPrim.PrimData.PathTaperX == 0.0 && omvPrim.PrimData.PathTaperY == 0.0 && omvPrim.PrimData.PathSkew == 0.0 && omvPrim.PrimData.PathTwist - omvPrim.PrimData.PathTwistBegin == 0.0 ) rayTrans.ShapeNeedsEnds = false; mesh = primMesher.GenerateFacetedMesh(omvPrim, m_primLodInCastRay); } // Cache mesh if configured if (m_useMeshCacheInCastRay && mesh != null) { lock(m_cachedMeshes) { if (!m_cachedMeshes.ContainsKey(meshKey)) m_cachedMeshes.Add(meshKey, mesh); } } } // Check mesh for ray hits AddRayInFacetedMesh(mesh, rayTrans, ref rayHits); mesh = null; } } } ); // Check avatar filter if (!rejectAgents) { // Iterate over all avatars in region World.ForEachRootScenePresence( delegate (ScenePresence sp) { // Get bounding box BoundingBoxOfScenePresence(sp, out Vector3 lower, out Vector3 upper); // Parse avatar Vector3 scalePart = upper - lower; Vector3 posPart = sp.AbsolutePosition; Quaternion rotPart = sp.GetWorldRotation(); Quaternion rotPartInv = Quaternion.Inverse(rotPart); posPart += (lower + upper) * 0.5f * rotPart; // Project ray Vector3 pos1RayProj = ((pos1Ray - posPart) * rotPartInv) / scalePart; Vector3 pos2RayProj = ((pos2Ray - posPart) * rotPartInv) / scalePart; // Filter avatars by shape bounding boxes Vector3 shapeBoxMax = new(0.5f + tol, 0.5f + tol, 0.5f + tol); if (RayIntersectsShapeBox(pos1RayProj, pos2RayProj, shapeBoxMax)) { // Prepare data needed to check for ray hits RayTrans rayTrans = new() { PartId = sp.UUID, GroupId = sp.ParentPart != null ? sp.ParentPart.ParentGroup.UUID : sp.UUID, Link = sp.ParentPart != null ? UUID2LinkNumber(sp.ParentPart, sp.UUID) : 0, ScalePart = scalePart, PositionPart = posPart, RotationPart = rotPart, ShapeNeedsEnds = false, Position1Ray = pos1Ray, Position1RayProj = pos1RayProj, VectorRayProj = pos2RayProj - pos1RayProj }; // Try to get cached mesh if configured PrimitiveBaseShape prim = PrimitiveBaseShape.CreateSphere(); int lod = (int)m_avatarLodInCastRay; ulong meshKey = prim.GetMeshKey(Vector3.One, (float)(4 << lod)); FacetedMesh mesh = null; if (m_useMeshCacheInCastRay) { lock (m_cachedMeshes) { m_cachedMeshes.TryGetValue(meshKey, out mesh); } } // Create mesh if no cached mesh if (mesh == null) { // Make OMV prim and create mesh prim.Scale = scalePart; Primitive omvPrim = prim.ToOmvPrimitive(posPart, rotPart); mesh = primMesher.GenerateFacetedMesh(omvPrim, m_avatarLodInCastRay); // Cache mesh if configured if (m_useMeshCacheInCastRay && mesh != null) { lock(m_cachedMeshes) { if (!m_cachedMeshes.ContainsKey(meshKey)) m_cachedMeshes.Add(meshKey, mesh); } } } // Check mesh for ray hits AddRayInFacetedMesh(mesh, rayTrans, ref rayHits); mesh = null; } } ); } // Check terrain filter if (!rejectLand) { // Parse terrain // Mesh terrain and check bounding box List triangles = TrisFromHeightmapUnderRay(pos1Ray, pos2Ray, out Vector3 lower, out Vector3 upper); lower.Z -= tol; upper.Z += tol; if ((pos1Ray.Z >= lower.Z || pos2Ray.Z >= lower.Z) && (pos1Ray.Z <= upper.Z || pos2Ray.Z <= upper.Z)) { // Prepare data needed to check for ray hits RayTrans rayTrans = new() { PartId = UUID.Zero, GroupId = UUID.Zero, Link = 0, ScalePart = new Vector3(1.0f, 1.0f, 1.0f), PositionPart = Vector3.Zero, RotationPart = Quaternion.Identity, ShapeNeedsEnds = true, Position1Ray = pos1Ray, Position1RayProj = pos1Ray, VectorRayProj = vecRay }; // Check mesh AddRayInTris(triangles, rayTrans, ref rayHits); triangles = null; } } // Sort hits by ascending distance rayHits.Sort((s1, s2) => s1.Distance.CompareTo(s2.Distance)); // Check excess hits per part and group for (int t = 0; t < 2; t++) { int maxHitsPerType = 0; UUID id = UUID.Zero; if (t == 0) maxHitsPerType = m_maxHitsPerPrimInCastRay; else maxHitsPerType = m_maxHitsPerObjectInCastRay; // Handle excess hits only when needed if (maxHitsPerType < m_maxHitsInCastRay) { // Find excess hits Hashtable hits = new(); for (int i = rayHits.Count - 1; i >= 0; i--) { if (t == 0) id = rayHits[i].PartId; else id = rayHits[i].GroupId; if (hits.ContainsKey(id)) hits[id] = (int)hits[id] + 1; else hits[id] = 1; } // Remove excess hits for (int i = rayHits.Count - 1; i >= 0; i--) { if (t == 0) id = rayHits[i].PartId; else id = rayHits[i].GroupId; int hit = (int)hits[id]; if (hit > m_maxHitsPerPrimInCastRay) { rayHits.RemoveAt(i); hit--; hits[id] = hit; } } } } // Parse hits into result list according to data flags int hitCount = rayHits.Count; if (hitCount > maxHits) hitCount = maxHits; for (int i = 0; i < hitCount; i++) { RayHit rayHit = rayHits[i]; if (getRootKey) result.Add(new LSL_Key(rayHit.GroupId.ToString())); else result.Add(new LSL_Key(rayHit.PartId.ToString())); result.Add(new LSL_Vector(rayHit.Position)); if (getLinkNum) result.Add(new LSL_Integer(rayHit.Link)); if (getNormal) result.Add(new LSL_Vector(rayHit.Normal)); } result.Add(new LSL_Integer(hitCount)); // Add to throttle data stopWatch.Stop(); lock (m_castRayCalls) { CastRayCall castRayCall = new() { RegionId = regionId, UserId = userId, CalledMs = calledMs, UsedMs = (int)stopWatch.ElapsedMilliseconds }; m_castRayCalls.Add(castRayCall); } // Return hits return result; } /// /// Struct for transmitting parameters required for finding llCastRay ray hits. /// public struct RayTrans { public UUID PartId; public UUID GroupId; public int Link; public Vector3 ScalePart; public Vector3 PositionPart; public Quaternion RotationPart; public bool ShapeNeedsEnds; public Vector3 Position1Ray; public Vector3 Position1RayProj; public Vector3 VectorRayProj; } /// /// Struct for llCastRay ray hits. /// public struct RayHit { public UUID PartId; public UUID GroupId; public int Link; public Vector3 Position; public Vector3 Normal; public float Distance; } /// /// Struct for llCastRay throttle data. /// public struct CastRayCall { public UUID RegionId; public UUID UserId; public int CalledMs; public int UsedMs; } /// /// Helper to check if a ray intersects a shape bounding box. /// private bool RayIntersectsShapeBox(Vector3 pos1RayProj, Vector3 pos2RayProj, Vector3 shapeBoxMax) { // Skip if ray can't intersect bounding box; Vector3 rayBoxProjMin = Vector3.Min(pos1RayProj, pos2RayProj); Vector3 rayBoxProjMax = Vector3.Max(pos1RayProj, pos2RayProj); if ( rayBoxProjMin.X > shapeBoxMax.X || rayBoxProjMin.Y > shapeBoxMax.Y || rayBoxProjMin.Z > shapeBoxMax.Z || rayBoxProjMax.X < -shapeBoxMax.X || rayBoxProjMax.Y < -shapeBoxMax.Y || rayBoxProjMax.Z < -shapeBoxMax.Z ) return false; // Check if ray intersect any bounding box side int sign; float dist; Vector3 posProj; Vector3 vecRayProj = pos2RayProj - pos1RayProj; // Check both X sides unless ray is parallell to them if (Math.Abs(vecRayProj.X) > m_floatToleranceInCastRay) { for (sign = -1; sign <= 1; sign += 2) { dist = ((float)sign * shapeBoxMax.X - pos1RayProj.X) / vecRayProj.X; posProj = pos1RayProj + vecRayProj * dist; if (Math.Abs(posProj.Y) <= shapeBoxMax.Y && Math.Abs(posProj.Z) <= shapeBoxMax.Z) return true; } } // Check both Y sides unless ray is parallell to them if (Math.Abs(vecRayProj.Y) > m_floatToleranceInCastRay) { for (sign = -1; sign <= 1; sign += 2) { dist = ((float)sign * shapeBoxMax.Y - pos1RayProj.Y) / vecRayProj.Y; posProj = pos1RayProj + vecRayProj * dist; if (Math.Abs(posProj.X) <= shapeBoxMax.X && Math.Abs(posProj.Z) <= shapeBoxMax.Z) return true; } } // Check both Z sides unless ray is parallell to them if (Math.Abs(vecRayProj.Z) > m_floatToleranceInCastRay) { for (sign = -1; sign <= 1; sign += 2) { dist = ((float)sign * shapeBoxMax.Z - pos1RayProj.Z) / vecRayProj.Z; posProj = pos1RayProj + vecRayProj * dist; if (Math.Abs(posProj.X) <= shapeBoxMax.X && Math.Abs(posProj.Y) <= shapeBoxMax.Y) return true; } } // No hits on bounding box so return false return false; } /// /// Helper to parse FacetedMesh for ray hits. /// private void AddRayInFacetedMesh(FacetedMesh mesh, RayTrans rayTrans, ref List rayHits) { if (mesh != null) { foreach (Face face in mesh.Faces) { for (int i = 0; i < face.Indices.Count; i += 3) { Tri triangle = new() { p1 = face.Vertices[face.Indices[i]].Position, p2 = face.Vertices[face.Indices[i + 1]].Position, p3 = face.Vertices[face.Indices[i + 2]].Position }; AddRayInTri(triangle, rayTrans, ref rayHits); } } } } /// /// Helper to parse Tri (triangle) List for ray hits. /// private void AddRayInTris(List triangles, RayTrans rayTrans, ref List rayHits) { foreach (Tri triangle in triangles) { AddRayInTri(triangle, rayTrans, ref rayHits); } } /// /// Helper to add ray hit in a Tri (triangle). /// private void AddRayInTri(Tri triProj, RayTrans rayTrans, ref List rayHits) { // Check for hit in triangle if (HitRayInTri(triProj, rayTrans.Position1RayProj, rayTrans.VectorRayProj, out Vector3 posHitProj, out Vector3 normalProj)) { // Hack to circumvent ghost face bug in PrimMesher by removing hits in (ghost) face plane through shape center if (Math.Abs(Vector3.Dot(posHitProj, normalProj)) < m_floatToleranceInCastRay && !rayTrans.ShapeNeedsEnds) return; // Transform hit and normal to region coordinate system Vector3 posHit = rayTrans.PositionPart + (posHitProj * rayTrans.ScalePart) * rayTrans.RotationPart; Vector3 normal = Vector3.Normalize((normalProj * rayTrans.ScalePart) * rayTrans.RotationPart); // Remove duplicate hits at triangle intersections float distance = Vector3.Distance(rayTrans.Position1Ray, posHit); for (int i = rayHits.Count - 1; i >= 0; i--) { if (rayHits[i].PartId != rayTrans.PartId) break; if (Math.Abs(rayHits[i].Distance - distance) < m_floatTolerance2InCastRay) return; } // Build result data set RayHit rayHit = new() { PartId = rayTrans.PartId, GroupId = rayTrans.GroupId, Link = rayTrans.Link, Position = posHit, Normal = normal, Distance = distance }; rayHits.Add(rayHit); } } /// /// Helper to find ray hit in triangle /// bool HitRayInTri(Tri triProj, Vector3 pos1RayProj, Vector3 vecRayProj, out Vector3 posHitProj, out Vector3 normalProj) { float tol = m_floatToleranceInCastRay; posHitProj = Vector3.Zero; // Calculate triangle edge vectors Vector3 vec1Proj = triProj.p2 - triProj.p1; Vector3 vec2Proj = triProj.p3 - triProj.p2; Vector3 vec3Proj = triProj.p1 - triProj.p3; // Calculate triangle normal normalProj = Vector3.Cross(vec1Proj, vec2Proj); // Skip if degenerate triangle or ray parallell with triangle plane float divisor = Vector3.Dot(vecRayProj, normalProj); if (Math.Abs(divisor) < tol) return false; // Skip if exit and not configured to detect if (divisor > tol && !m_detectExitsInCastRay) return false; // Skip if outside ray ends float distanceProj = Vector3.Dot(triProj.p1 - pos1RayProj, normalProj) / divisor; if (distanceProj < -tol || distanceProj > 1 + tol) return false; // Calculate hit position in triangle posHitProj = pos1RayProj + vecRayProj * distanceProj; // Skip if outside triangle bounding box Vector3 triProjMin = Vector3.Min(Vector3.Min(triProj.p1, triProj.p2), triProj.p3); Vector3 triProjMax = Vector3.Max(Vector3.Max(triProj.p1, triProj.p2), triProj.p3); if ( posHitProj.X < triProjMin.X - tol || posHitProj.Y < triProjMin.Y - tol || posHitProj.Z < triProjMin.Z - tol || posHitProj.X > triProjMax.X + tol || posHitProj.Y > triProjMax.Y + tol || posHitProj.Z > triProjMax.Z + tol ) return false; // Skip if outside triangle if ( Vector3.Dot(Vector3.Cross(vec1Proj, normalProj), posHitProj - triProj.p1) > tol || Vector3.Dot(Vector3.Cross(vec2Proj, normalProj), posHitProj - triProj.p2) > tol || Vector3.Dot(Vector3.Cross(vec3Proj, normalProj), posHitProj - triProj.p3) > tol ) return false; // Return hit return true; } /// /// Helper to parse selected parts of HeightMap into a Tri (triangle) List and calculate bounding box. /// private List TrisFromHeightmapUnderRay(Vector3 posStart, Vector3 posEnd, out Vector3 lower, out Vector3 upper) { // Get bounding X-Y rectangle of terrain under ray lower = Vector3.Min(posStart, posEnd); upper = Vector3.Max(posStart, posEnd); lower.X = (float)Math.Floor(lower.X); lower.Y = (float)Math.Floor(lower.Y); float zLower = float.MaxValue; upper.X = (float)Math.Ceiling(upper.X); upper.Y = (float)Math.Ceiling(upper.Y); float zUpper = float.MinValue; // Initialize Tri (triangle) List List triangles = new(); // Set parsing lane direction to major ray X-Y axis Vector3 vec = posEnd - posStart; float xAbs = Math.Abs(vec.X); float yAbs = Math.Abs(vec.Y); bool bigX = true; if (yAbs > xAbs) { bigX = false; vec /= yAbs; } else if (xAbs > yAbs || xAbs > 0.0f) vec /= xAbs; else vec = new Vector3(1.0f, 1.0f, 0.0f); // Simplify by start parsing in lower end of lane if ((bigX && vec.X < 0.0f) || (!bigX && vec.Y < 0.0f)) { Vector3 posTemp = posStart; posStart = posEnd; posEnd = posTemp; vec *= -1.0f; } // First 1x1 rectangle under ray float xFloorOld; float yFloorOld; Vector3 pos = posStart; float xFloor = (float)Math.Floor(pos.X); float yFloor = (float)Math.Floor(pos.Y); AddTrisFromHeightmap(xFloor, yFloor, ref triangles, ref zLower, ref zUpper); // Parse every remaining 1x1 rectangle under ray while (pos != posEnd) { // Next 1x1 rectangle under ray xFloorOld = xFloor; yFloorOld = yFloor; pos += vec; // Clip position to 1x1 rectangle border xFloor = (float)Math.Floor(pos.X); yFloor = (float)Math.Floor(pos.Y); if (bigX && pos.X > xFloor) { pos.Y -= vec.Y * (pos.X - xFloor); pos.X = xFloor; } else if (!bigX && pos.Y > yFloor) { pos.X -= vec.X * (pos.Y - yFloor); pos.Y = yFloor; } // Last 1x1 rectangle under ray if ((bigX && pos.X >= posEnd.X) || (!bigX && pos.Y >= posEnd.Y)) { pos = posEnd; xFloor = (float)Math.Floor(pos.X); yFloor = (float)Math.Floor(pos.Y); } // Add new 1x1 rectangle in lane if ((bigX && xFloor != xFloorOld) || (!bigX && yFloor != yFloorOld)) AddTrisFromHeightmap(xFloor, yFloor, ref triangles, ref zLower, ref zUpper); // Add last 1x1 rectangle in old lane at lane shift if (bigX && yFloor != yFloorOld) AddTrisFromHeightmap(xFloor, yFloorOld, ref triangles, ref zLower, ref zUpper); if (!bigX && xFloor != xFloorOld) AddTrisFromHeightmap(xFloorOld, yFloor, ref triangles, ref zLower, ref zUpper); } // Finalize bounding box Z lower.Z = zLower; upper.Z = zUpper; // Done and returning Tri (triangle)List return triangles; } /// /// Helper to add HeightMap squares into Tri (triangle) List and adjust bounding box. /// private void AddTrisFromHeightmap(float xPos, float yPos, ref List triangles, ref float zLower, ref float zUpper) { int xInt = (int)xPos; int yInt = (int)yPos; // Corner 1 of 1x1 rectangle int x = Math.Clamp(xInt+1, 0, World.Heightmap.Width - 1); int y = Math.Clamp(yInt+1, 0, World.Heightmap.Height - 1); Vector3 pos1 = new(x, y, (float)World.Heightmap[x, y]); // Adjust bounding box zLower = Math.Min(zLower, pos1.Z); zUpper = Math.Max(zUpper, pos1.Z); // Corner 2 of 1x1 rectangle x = Math.Clamp(xInt, 0, World.Heightmap.Width - 1); y = Math.Clamp(yInt+1, 0, World.Heightmap.Height - 1); Vector3 pos2 = new(x, y, (float)World.Heightmap[x, y]); // Adjust bounding box zLower = Math.Min(zLower, pos2.Z); zUpper = Math.Max(zUpper, pos2.Z); // Corner 3 of 1x1 rectangle x = Math.Clamp(xInt, 0, World.Heightmap.Width - 1); y = Math.Clamp(yInt, 0, World.Heightmap.Height - 1); Vector3 pos3 = new(x, y, (float)World.Heightmap[x, y]); // Adjust bounding box zLower = Math.Min(zLower, pos3.Z); zUpper = Math.Max(zUpper, pos3.Z); // Corner 4 of 1x1 rectangle x = Math.Clamp(xInt+1, 0, World.Heightmap.Width - 1); y = Math.Clamp(yInt, 0, World.Heightmap.Height - 1); Vector3 pos4 = new(x, y, (float)World.Heightmap[x, y]); // Adjust bounding box zLower = Math.Min(zLower, pos4.Z); zUpper = Math.Max(zUpper, pos4.Z); // Add triangle 1 Tri triangle1 = new() { p1 = pos1, p2 = pos2, p3 = pos3 }; triangles.Add(triangle1); // Add triangle 2 Tri triangle2 = new() { p1 = pos3, p2 = pos4, p3 = pos1 }; triangles.Add(triangle2); } /// /// Helper to get link number for a UUID. /// private static int UUID2LinkNumber(SceneObjectPart part, UUID id) { SceneObjectGroup group = part.ParentGroup; if (group is not null) { SceneObjectPart sop = group.GetPart(id); if(sop is not null) return sop.LinkNum; if(group.GetSittingAvatarsCount() > 0) { List sps = group.GetSittingAvatars(); int ln = group.PrimCount; foreach (ScenePresence sp in sps) { if(sp.UUID.Equals(id)) return ln; ++ln; } } } // Return link number 0 if no links or UUID matches return 0; } public LSL_Integer llManageEstateAccess(int action, string avatar) { if (!UUID.TryParse(avatar, out UUID id) || id.IsZero()) return 0; EstateSettings estate = World.RegionInfo.EstateSettings; if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManagerOrOwner(m_host.OwnerID)) return 0; UserAccount account = m_userAccountService.GetUserAccount(RegionScopeID, id); bool isAccount = account is not null; bool isGroup = false; if (!isAccount) { IGroupsModule groups = World.RequestModuleInterface(); if (groups is not null) { GroupRecord group = groups.GetGroupRecord(id); isGroup = group is not null; if (!isGroup) return 0; } else return 0; } switch (action) { case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: if (!isAccount) return 0; if (estate.HasAccess(id)) return 1; if (estate.IsBanned(id, World.GetUserFlags(id))) estate.RemoveBan(id); estate.AddEstateUser(id); break; case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_REMOVE: if (!isAccount || !estate.HasAccess(id)) return 0; estate.RemoveEstateUser(id); break; case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_ADD: if (!isGroup) return 0; if (estate.GroupAccess(id)) return 1; estate.AddEstateGroup(id); break; case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_REMOVE: if (!isGroup || !estate.GroupAccess(id)) return 0; estate.RemoveEstateGroup(id); break; case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: if (!isAccount) return 0; if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; EstateBan ban = new() { EstateID = estate.EstateID, BannedUserID = id }; estate.AddBan(ban); break; case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; estate.RemoveBan(id); break; default: return 0; } return 1; } public LSL_Integer llGetMemoryLimit() { // The value returned for Mono scripts in SL return 65536; } public LSL_Integer llSetMemoryLimit(LSL_Integer limit) { // Treat as an LSO script return ScriptBaseClass.FALSE; } public LSL_Integer llGetSPMaxMemory() { // The value returned for Mono scripts in SL return 65536; } public virtual LSL_Integer llGetUsedMemory() { // The value returned for Mono scripts in SL return 65536; } public void llScriptProfiler(LSL_Integer flags) { // This does nothing for LSO scripts in SL } public void llSetSoundQueueing(int queue) { m_SoundModule?.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value); } public void llLinkSetSoundQueueing(int linknumber, int queue) { if (m_SoundModule is not null) { foreach (SceneObjectPart sop in GetLinkParts(linknumber)) m_SoundModule.SetSoundQueueing(sop.UUID, queue == ScriptBaseClass.TRUE.value); } } #region Not Implemented // // Listing the unimplemented lsl functions here, please move // them from this region as they are completed // public void llCollisionSprite(LSL_String impact_sprite) { // Viewer 2.0 broke this and it's likely LL has no intention // of fixing it. Therefore, letting this be a NOP seems appropriate. } public void llGodLikeRezObject(string inventory, LSL_Vector pos) { if (!World.Permissions.IsGod(m_host.OwnerID)) NotImplemented("llGodLikeRezObject"); AssetBase rezAsset = World.AssetService.Get(inventory); if (rezAsset == null) { llSay(0, "Asset not found"); return; } SceneObjectGroup group; try { string xmlData = Utils.BytesToString(rezAsset.Data); group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); } catch { llSay(0, "Asset not found"); return; } if (group == null) { llSay(0, "Asset not found"); return; } group.RootPart.AttachedPos = group.AbsolutePosition; group.ResetIDs(); Vector3 llpos = new((float)pos.x, (float)pos.y, (float)pos.z); World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); group.ScheduleGroupForFullUpdate(); // objects rezzed with this method are die_at_edge by default. group.RootPart.SetDieAtEdge(true); group.ResumeScripts(); m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( "object_rez", new Object[] { new LSL_String( group.RootPart.UUID.ToString()) }, Array.Empty())); } public LSL_Key llTransferLindenDollars(LSL_Key destination, LSL_Integer amount) { IMoneyModule money = World.RequestModuleInterface(); UUID txn = UUID.Random(); UUID toID = UUID.Zero; string replydata = "UnKnownError"; bool bad = true; while(true) { if (amount <= 0) { replydata = "INVALID_AMOUNT"; break; } if (money == null) { replydata = "TRANSFERS_DISABLED"; break; } if (m_host.OwnerID.Equals(m_host.GroupID)) { replydata = "GROUP_OWNED"; break; } if (m_item == null) { replydata = "SERVICE_ERROR"; break; } if (m_item.PermsGranter.IsZero()) { replydata = "MISSING_PERMISSION_DEBIT"; break; } if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) { replydata = "MISSING_PERMISSION_DEBIT"; break; } if (!UUID.TryParse(destination, out toID)) { replydata = "INVALID_AGENT"; break; } bad = false; break; } if(bad) { m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( "transaction_result", new Object[] { new LSL_String(txn.ToString()), new LSL_Integer(0), new LSL_String(replydata) }, Array.Empty())); return txn.ToString(); } //fire and forget... void act(string eventID) { int replycode = 0; try { UserAccount account = m_userAccountService.GetUserAccount(RegionScopeID, toID); if (account is null) { replydata = "LINDENDOLLAR_ENTITYDOESNOTEXIST"; return; } bool result = money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn, out string reason); if (result) { replycode = 1; replydata = destination + "," + amount.ToString(); return; } replydata = reason; } finally { m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( "transaction_result", new Object[] { new LSL_String(txn.ToString()), new LSL_Integer(replycode), new LSL_String(replydata) }, Array.Empty())); } } m_AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, act); return txn.ToString(); } #endregion protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) { //This is a special version of SetPrimParams to deal with avatars which are sitting on the linkset. int idx = 0; int idxStart = 0; bool positionChanged = false; try { while (idx < rules.Length) { ++rulesParsed; int code = rules.GetIntegerItem(idx++); int remain = rules.Length - idx; idxStart = idx; switch (code) { case ScriptBaseClass.PRIM_POSITION: case ScriptBaseClass.PRIM_POS_LOCAL: { if (remain < 1) return new LSL_List(); LSL_Vector v; v = rules.GetVector3Item(idx++); if(!av.LegacySitOffsets) { LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); v += 2.0 * sitOffset; } av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); positionChanged = true; } break; case ScriptBaseClass.PRIM_ROTATION: { if (remain < 1) return new LSL_List(); Quaternion r; r = rules.GetQuaternionItem(idx++); av.Rotation = m_host.GetWorldRotation() * r; positionChanged = true; } break; case ScriptBaseClass.PRIM_ROT_LOCAL: { if (remain < 1) return new LSL_List(); LSL_Rotation r; r = rules.GetQuaternionItem(idx++); av.Rotation = r; positionChanged = true; } break; // parse rest doing nothing but number of parameters error check case ScriptBaseClass.PRIM_SIZE: case ScriptBaseClass.PRIM_MATERIAL: case ScriptBaseClass.PRIM_PHANTOM: case ScriptBaseClass.PRIM_PHYSICS: case ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: case ScriptBaseClass.PRIM_TEMP_ON_REZ: case ScriptBaseClass.PRIM_NAME: case ScriptBaseClass.PRIM_DESC: if (remain < 1) return new LSL_List(); idx++; break; case ScriptBaseClass.PRIM_GLOW: case ScriptBaseClass.PRIM_FULLBRIGHT: case ScriptBaseClass.PRIM_TEXGEN: if (remain < 2) return new LSL_List(); idx += 2; break; case ScriptBaseClass.PRIM_TYPE: if (remain < 3) return new LSL_List(); code = (int)rules.GetIntegerItem(idx++); remain = rules.Length - idx; switch (code) { case ScriptBaseClass.PRIM_TYPE_BOX: case ScriptBaseClass.PRIM_TYPE_CYLINDER: case ScriptBaseClass.PRIM_TYPE_PRISM: if (remain < 6) return new LSL_List(); idx += 6; break; case ScriptBaseClass.PRIM_TYPE_SPHERE: if (remain < 5) return new LSL_List(); idx += 5; break; case ScriptBaseClass.PRIM_TYPE_TORUS: case ScriptBaseClass.PRIM_TYPE_TUBE: case ScriptBaseClass.PRIM_TYPE_RING: if (remain < 11) return new LSL_List(); idx += 11; break; case ScriptBaseClass.PRIM_TYPE_SCULPT: if (remain < 2) return new LSL_List(); idx += 2; break; } break; case ScriptBaseClass.PRIM_COLOR: case ScriptBaseClass.PRIM_TEXT: case ScriptBaseClass.PRIM_BUMP_SHINY: case ScriptBaseClass.PRIM_OMEGA: case ScriptBaseClass.PRIM_SIT_TARGET: if (remain < 3) return new LSL_List(); idx += 3; break; case ScriptBaseClass.PRIM_TEXTURE: case ScriptBaseClass.PRIM_POINT_LIGHT: case ScriptBaseClass.PRIM_PHYSICS_MATERIAL: if (remain < 5) return new LSL_List(); idx += 5; break; case ScriptBaseClass.PRIM_FLEXIBLE: if (remain < 7) return new LSL_List(); idx += 7; break; case ScriptBaseClass.PRIM_LINK_TARGET: if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. return new LSL_List(); return rules.GetSublist(idx, -1); } } } catch (InvalidCastException e) { Error(originFunc,string.Format( " error running rule #{0}: arg #{1} {2}", rulesParsed, idx - idxStart, e.Message)); } finally { if (positionChanged) av.SendTerseUpdateToAllClients(); } return new LSL_List(); } public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) { // avatars case // replies as SL wiki // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? int idx = 0; while (idx < rules.Length) { int code = rules.GetIntegerItem(idx++); int remain = rules.Length - idx; switch (code) { case ScriptBaseClass.PRIM_MATERIAL: res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); break; case ScriptBaseClass.PRIM_PHYSICS: res.Add(new LSL_Integer(0)); break; case ScriptBaseClass.PRIM_TEMP_ON_REZ: res.Add(new LSL_Integer(0)); break; case ScriptBaseClass.PRIM_PHANTOM: res.Add(new LSL_Integer(0)); break; case ScriptBaseClass.PRIM_POSITION: Vector3 pos; if (sitPart.ParentGroup.RootPart != null) { pos = avatar.OffsetPosition; if(!avatar.LegacySitOffsets) { Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); pos -= sitOffset; } SceneObjectPart sitroot = sitPart.ParentGroup.RootPart; pos = sitroot.AbsolutePosition + pos * sitroot.GetWorldRotation(); } else pos = avatar.AbsolutePosition; res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); break; case ScriptBaseClass.PRIM_SIZE: Vector3 s = avatar.Appearance.AvatarSize; res.Add(new LSL_Vector(s.X, s.Y, s.Z)); break; case ScriptBaseClass.PRIM_ROTATION: res.Add(new LSL_Rotation(avatar.GetWorldRotation())); break; case ScriptBaseClass.PRIM_TYPE: res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); res.Add(new LSL_Vector(0f,1.0f,0f)); res.Add(new LSL_Float(0.0f)); res.Add(new LSL_Vector(0, 0, 0)); res.Add(new LSL_Vector(1.0f,1.0f,0f)); res.Add(new LSL_Vector(0, 0, 0)); break; case ScriptBaseClass.PRIM_TEXTURE: if (remain < 1) return new LSL_List(); int face = rules.GetIntegerItem(idx++); if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < 21; face++) { res.Add(new LSL_String("")); res.Add(new LSL_Vector(0,0,0)); res.Add(new LSL_Vector(0,0,0)); res.Add(new LSL_Float(0.0)); } } else { if (face >= 0 && face < 21) { res.Add(new LSL_String("")); res.Add(new LSL_Vector(0,0,0)); res.Add(new LSL_Vector(0,0,0)); res.Add(new LSL_Float(0.0)); } } break; case ScriptBaseClass.PRIM_COLOR: if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < 21; face++) { res.Add(new LSL_Vector(0,0,0)); res.Add(new LSL_Float(0)); } } else { res.Add(new LSL_Vector(0,0,0)); res.Add(new LSL_Float(0)); } break; case ScriptBaseClass.PRIM_BUMP_SHINY: if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < 21; face++) { res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); } } else { res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); } break; case ScriptBaseClass.PRIM_FULLBRIGHT: if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < 21; face++) { res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); } } else { res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); } break; case ScriptBaseClass.PRIM_FLEXIBLE: res.Add(new LSL_Integer(0)); res.Add(new LSL_Integer(0));// softness res.Add(new LSL_Float(0.0f)); // gravity res.Add(new LSL_Float(0.0f)); // friction res.Add(new LSL_Float(0.0f)); // wind res.Add(new LSL_Float(0.0f)); // tension res.Add(new LSL_Vector(0f,0f,0f)); break; case ScriptBaseClass.PRIM_TEXGEN: // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < 21; face++) { res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); } } else { res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); } break; case ScriptBaseClass.PRIM_POINT_LIGHT: res.Add(new LSL_Integer(0)); res.Add(new LSL_Vector(0f, 0f, 0f)); res.Add(new LSL_Float(0f)); // intensity res.Add(new LSL_Float(0f)); // radius res.Add(new LSL_Float(0f)); // falloff break; case ScriptBaseClass.PRIM_REFLECTION_PROBE: res.Add(new LSL_Integer(0)); res.Add(new LSL_Float(0f)); // ambiance res.Add(new LSL_Float(0f)); // clip res.Add(new LSL_Float(0f)); // flags break; case ScriptBaseClass.PRIM_GLOW: if (remain < 1) return new LSL_List(); face = rules.GetIntegerItem(idx++); if (face == ScriptBaseClass.ALL_SIDES) { for (face = 0; face < 21; face++) { res.Add(new LSL_Float(0f)); } } else { res.Add(new LSL_Float(0f)); } break; case ScriptBaseClass.PRIM_TEXT: res.Add(new LSL_String("")); res.Add(new LSL_Vector(0f,0f,0f)); res.Add(new LSL_Float(1.0f)); break; case ScriptBaseClass.PRIM_NAME: res.Add(new LSL_String(avatar.Name)); break; case ScriptBaseClass.PRIM_DESC: res.Add(new LSL_String("")); break; case ScriptBaseClass.PRIM_ROT_LOCAL: Quaternion lrot = avatar.Rotation; res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); break; case ScriptBaseClass.PRIM_POS_LOCAL: Vector3 lpos = avatar.OffsetPosition; if(!avatar.LegacySitOffsets) { Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); lpos -= lsitOffset; } res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); break; case ScriptBaseClass.PRIM_LINK_TARGET: if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. return new LSL_List(); return rules.GetSublist(idx, -1); } } return new LSL_List(); } public void llSetAnimationOverride(LSL_String animState, LSL_String anim) { if (m_item.PermsGranter.IsZero()) { llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations"); return; } if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS) == 0) { llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations"); return; } ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence == null) return; string state = String.Empty; foreach (KeyValuePair kvp in MovementAnimationsForLSL) { if (kvp.Value.ToLower() == ((string)animState).ToLower()) { state = kvp.Key; break; } } if (state.Length == 0) { llShout(ScriptBaseClass.DEBUG_CHANNEL, "Invalid animation state " + animState); return; } UUID animID; animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation); if (animID.IsZero()) { String animupper = ((string)anim).ToUpperInvariant(); DefaultAvatarAnimations.AnimsUUIDbyName.TryGetValue(animupper, out animID); } if (animID.IsZero()) { llShout(ScriptBaseClass.DEBUG_CHANNEL, "Animation not found"); return; } presence.SetAnimationOverride(state, animID); } public void llResetAnimationOverride(LSL_String animState) { ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence == null) return; if (m_item.PermsGranter.IsZero()) { llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations"); return; } if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS) == 0) { llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations"); return; } if (animState == "ALL") { presence.SetAnimationOverride("ALL", UUID.Zero); return; } string state = String.Empty; foreach (KeyValuePair kvp in MovementAnimationsForLSL) { if (kvp.Value.ToLower() == ((string)animState).ToLower()) { state = kvp.Key; break; } } if (state.Length == 0) { return; } presence.SetAnimationOverride(state, UUID.Zero); } public LSL_String llGetAnimationOverride(LSL_String animState) { ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); if (presence is null) return LSL_String.Empty; if (m_item.PermsGranter.IsZero()) { llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations"); return LSL_String.Empty; } if ((m_item.PermsMask & (ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION)) == 0) { llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations"); return LSL_String.Empty; } string state = String.Empty; foreach (KeyValuePair kvp in MovementAnimationsForLSL) { if (kvp.Value.ToLower() == ((string)animState).ToLower()) { state = kvp.Key; break; } } if (state.Length == 0) { return LSL_String.Empty; } if (!presence.TryGetAnimationOverride(state, out UUID animID) || animID.IsZero()) return animState; foreach (KeyValuePair kvp in DefaultAvatarAnimations.AnimsUUIDbyName) { if (kvp.Value.Equals(animID)) return kvp.Key.ToLower(); } foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems()) { if (item.AssetID.Equals(animID)) return item.Name; } return LSL_String.Empty; } public LSL_Integer llGetDayLength() { if (m_envModule == null) return 14400; return m_envModule.GetDayLength(m_host.GetWorldPosition()); } public LSL_Integer llGetRegionDayLength() { if (m_envModule == null) return 14400; return m_envModule.GetRegionDayLength(); } public LSL_Integer llGetDayOffset() { if (m_envModule == null) return 57600; return m_envModule.GetDayOffset(m_host.GetWorldPosition()); } public LSL_Integer llGetRegionDayOffset() { if (m_envModule == null) return 57600; return m_envModule.GetRegionDayOffset(); } public LSL_Vector llGetSunDirection() { if (m_envModule == null) return Vector3.Zero; return m_envModule.GetSunDir(m_host.GetWorldPosition()); } public LSL_Vector llGetRegionSunDirection() { if (m_envModule == null) return Vector3.Zero; float z = m_host.GetWorldPosition().Z; return m_envModule.GetRegionSunDir(z); } public LSL_Vector llGetMoonDirection() { if (m_envModule == null) return Vector3.Zero; return m_envModule.GetMoonDir(m_host.GetWorldPosition()); } public LSL_Vector llGetRegionMoonDirection() { if (m_envModule == null) return Vector3.Zero; float z = m_host.GetWorldPosition().Z; return m_envModule.GetRegionMoonDir(z); } public LSL_Rotation llGetSunRotation() { if (m_envModule is null) return LSL_Rotation.Identity; return m_envModule.GetSunRot(m_host.GetWorldPosition()); } public LSL_Rotation llGetRegionSunRotation() { if (m_envModule is null) return LSL_Rotation.Identity; float z = m_host.GetWorldPosition().Z; return m_envModule.GetRegionSunRot(z); } public LSL_Rotation llGetMoonRotation() { if (m_envModule is null) return LSL_Rotation.Identity; return m_envModule.GetMoonRot(m_host.GetWorldPosition()); } public LSL_Rotation llGetRegionMoonRotation() { if (m_envModule is null) return LSL_Rotation.Identity; float z = m_host.GetWorldPosition().Z; return m_envModule.GetRegionMoonRot(z); } public LSL_List llJson2List(LSL_String json) { if (String.IsNullOrEmpty(json)) return new LSL_List(); if(json == "[]") return new LSL_List(); if(json == "{}") return new LSL_List(); char first = ((string)json)[0]; if(first != '[' && first !='{') { // we already have a single element LSL_List l = new(); l.Add(json); return l; } LitJson.JsonData jsdata; try { jsdata = LitJson.JsonMapper.ToObject(json); } catch //(Exception e) { //string m = e.Message; // debug point return json; } try { return JsonParseTop(jsdata); } catch //(Exception e) { //string m = e.Message; // debug point return (LSL_String)ScriptBaseClass.JSON_INVALID; } } private static LSL_List JsonParseTop(LitJson.JsonData elem) { LSL_List retl = new(); if(elem is null) retl.Add((LSL_String)ScriptBaseClass.JSON_NULL); LitJson.JsonType elemType = elem.GetJsonType(); switch (elemType) { case LitJson.JsonType.Int: retl.Add(new LSL_Integer((int)elem)); return retl; case LitJson.JsonType.Boolean: retl.Add((LSL_String)((bool)elem ? ScriptBaseClass.JSON_TRUE : ScriptBaseClass.JSON_FALSE)); return retl; case LitJson.JsonType.Double: retl.Add(new LSL_Float((double)elem)); return retl; case LitJson.JsonType.None: retl.Add((LSL_String)ScriptBaseClass.JSON_NULL); return retl; case LitJson.JsonType.String: retl.Add(new LSL_String((string)elem)); return retl; case LitJson.JsonType.Array: foreach (LitJson.JsonData subelem in elem) retl.Add(JsonParseTopNodes(subelem)); return retl; case LitJson.JsonType.Object: IDictionaryEnumerator e = ((IOrderedDictionary)elem).GetEnumerator(); while (e.MoveNext()) { retl.Add(new LSL_String((string)e.Key)); retl.Add(JsonParseTopNodes((LitJson.JsonData)e.Value)); } return retl; default: throw new Exception(ScriptBaseClass.JSON_INVALID); } } private static object JsonParseTopNodes(LitJson.JsonData elem) { if(elem is null) return ((LSL_String)ScriptBaseClass.JSON_NULL); LitJson.JsonType elemType = elem.GetJsonType(); switch (elemType) { case LitJson.JsonType.Int: return (new LSL_Integer((int)elem)); case LitJson.JsonType.Boolean: return ((bool)elem ? (LSL_String)ScriptBaseClass.JSON_TRUE : (LSL_String)ScriptBaseClass.JSON_FALSE); case LitJson.JsonType.Double: return (new LSL_Float((double)elem)); case LitJson.JsonType.None: return ((LSL_String)ScriptBaseClass.JSON_NULL); case LitJson.JsonType.String: return (new LSL_String((string)elem)); case LitJson.JsonType.Array: case LitJson.JsonType.Object: string s = LitJson.JsonMapper.ToJson(elem); return (LSL_String)s; default: throw new Exception(ScriptBaseClass.JSON_INVALID); } } public LSL_String llList2Json(LSL_String type, LSL_List values) { try { StringBuilder sb = new(); if (type == ScriptBaseClass.JSON_ARRAY) { sb.Append('['); int i= 0; foreach (object o in values.Data) { sb.Append(ListToJson(o)); if((i++) < values.Data.Length - 1) sb.Append(','); } sb.Append(']'); return (LSL_String)sb.ToString(); } else if (type == ScriptBaseClass.JSON_OBJECT) { sb.Append('{'); for (int i = 0; i < values.Data.Length; i += 2) { if (values.Data[i] is not LSL_String LSL_StringVal) return ScriptBaseClass.JSON_INVALID; string key = LSL_StringVal.m_string; key = EscapeForJSON(key, true); sb.Append(key); sb.Append(':'); sb.Append(ListToJson(values.Data[i+1])); if(i < values.Data.Length - 2) sb.Append(','); } sb.Append('}'); return (LSL_String)sb.ToString(); } return ScriptBaseClass.JSON_INVALID; } catch { return ScriptBaseClass.JSON_INVALID; } } private static string ListToJson(object o) { if (o is double od) { if(double.IsInfinity(od)) return "\"Inf\""; if(double.IsNaN(od)) return "\"NaN\""; return od.ToString(); } if (o is LSL_Float olf) { if (double.IsInfinity(olf.value)) return "\"Inf\""; if (double.IsNaN(olf.value)) return "\"NaN\""; return olf.value.ToString(); } if (o is LSL_Integer LSL_Integero) { return LSL_Integero.value.ToString(); } if(o is int into) { return into.ToString(); } if (o is LSL_Rotation LSL_Rotationo) { return $"\"{LSL_Rotationo}\""; } if (o is LSL_Vector LSL_Vectoro) { return $"\"{LSL_Vectoro}\""; } if (o is string str) { str = str.Trim(); if (str.Length == 0) return "\"\""; if (str[0] == '{') return str; if (str[0] == '[') return str; if (str.Equals(ScriptBaseClass.JSON_TRUE) || str.Equals("true")) return "true"; if(str.Equals(ScriptBaseClass.JSON_FALSE) || str.Equals("false")) return "false"; if(str.Equals(ScriptBaseClass.JSON_NULL) || str.Equals("null")) return "null"; return EscapeForJSON(str, true); } if (o is LSL_String olstr) { string lstr = olstr.m_string.Trim(); if (lstr.Length == 0) return "\"\""; if (lstr[0] == '{') return lstr; if (lstr[0] == '[') return lstr; if (lstr.Equals(ScriptBaseClass.JSON_TRUE) || lstr.Equals( "true")) return "true"; if (lstr.Equals(ScriptBaseClass.JSON_FALSE) || lstr.Equals("false")) return "false"; if (lstr.Equals(ScriptBaseClass.JSON_NULL) || lstr.Equals( "null")) return "null"; return EscapeForJSON(lstr, true); } throw new IndexOutOfRangeException(); } private static string EscapeForJSON(string s, bool AddOuter) { int i; char c; String t; int len = s.Length; StringBuilder sb = new(len + 64); if(AddOuter) sb.Append('\"'); for (i = 0; i < len; i++) { c = s[i]; switch (c) { case '\\': case '"': case '/': sb.Append('\\'); sb.Append(c); break; case '\b': sb.Append("\\b"); break; case '\t': sb.Append("\\t"); break; case '\n': sb.Append("\\n"); break; case '\f': sb.Append("\\f"); break; case '\r': sb.Append("\\r"); break; default: if (c < ' ') { t = "000" + String.Format("{0:X}", c); sb.Append("\\u"); sb.Append(t.AsSpan(t.Length - 4)); } else { sb.Append(c); } break; } } if(AddOuter) sb.Append('\"'); return sb.ToString(); } public LSL_String llJsonSetValue(LSL_String json, LSL_List specifiers, LSL_String value) { bool noSpecifiers = specifiers.Length == 0; LitJson.JsonData workData; try { if(noSpecifiers) specifiers.Add(new LSL_Integer(0)); if(!String.IsNullOrEmpty(json)) workData = LitJson.JsonMapper.ToObject(json); else { workData = new LitJson.JsonData(); workData.SetJsonType(LitJson.JsonType.Array); } } catch //(Exception e) { //string m = e.Message; // debug point return ScriptBaseClass.JSON_INVALID; } try { LitJson.JsonData replace = JsonSetSpecific(workData, specifiers, 0, value); if(replace != null) workData = replace; } catch //(Exception e) { //string m = e.Message; // debug point return ScriptBaseClass.JSON_INVALID; } try { string r = LitJson.JsonMapper.ToJson(workData); if(noSpecifiers) r = r[1..^1]; // strip leading and trailing brakets return r; } catch //(Exception e) { //string m = e.Message; // debug point } return ScriptBaseClass.JSON_INVALID; } private LitJson.JsonData JsonSetSpecific(LitJson.JsonData elem, LSL_List specifiers, int level, LSL_String val) { object spec = specifiers.Data[level]; if(spec is LSL_String LSL_Stringspec) spec = LSL_Stringspec.m_string; else if (spec is LSL_Integer LSL_Integerspec) spec = LSL_Integerspec.value; if(!(spec is string || spec is int)) throw new IndexOutOfRangeException(); int speclen = specifiers.Data.Length - 1; bool hasvalue = false; LitJson.JsonData value = null; LitJson.JsonType elemType = elem.GetJsonType(); if (elemType == LitJson.JsonType.Array) { if (spec is int v) { int c = elem.Count; if(v < 0 || (v != 0 && v > c)) throw new IndexOutOfRangeException(); if(v == c) elem.Add(JsonBuildRestOfSpec(specifiers, level + 1, val)); else { hasvalue = true; value = elem[v]; } } else if (spec is string stringspec) { if(stringspec == ScriptBaseClass.JSON_APPEND) elem.Add(JsonBuildRestOfSpec(specifiers, level + 1, val)); else if(elem.Count < 2) { // our initial guess of array was wrong LitJson.JsonData newdata = new(); newdata.SetJsonType(LitJson.JsonType.Object); IOrderedDictionary no = newdata as IOrderedDictionary; no.Add((string)spec,JsonBuildRestOfSpec(specifiers, level + 1, val)); return newdata; } } } else if (elemType == LitJson.JsonType.Object) { if (spec is string key) { IOrderedDictionary e = elem as IOrderedDictionary; if(e.Contains(key)) { hasvalue = true; value = (LitJson.JsonData)e[key]; } else e.Add(key, JsonBuildRestOfSpec(specifiers, level + 1, val)); } else if(spec is int intspec && intspec == 0) { //we are replacing a object by a array LitJson.JsonData newData = new(); newData.SetJsonType(LitJson.JsonType.Array); newData.Add(JsonBuildRestOfSpec(specifiers, level + 1, val)); return newData; } } else { LitJson.JsonData newData = JsonBuildRestOfSpec(specifiers, level, val); return newData; } if (hasvalue) { if (level < speclen) { LitJson.JsonData replace = JsonSetSpecific(value, specifiers, level + 1, val); if(replace is not null) { if(elemType == LitJson.JsonType.Array) { if(spec is int intspec) elem[intspec] = replace; else if( spec is string stringspec) { LitJson.JsonData newdata = new(); newdata.SetJsonType(LitJson.JsonType.Object); IOrderedDictionary no = newdata as IOrderedDictionary; no.Add(stringspec, replace); return newdata; } } else if(elemType == LitJson.JsonType.Object) { if(spec is string stringspec) elem[stringspec] = replace; else if(spec is int intspec && intspec == 0) { LitJson.JsonData newdata = new(); newdata.SetJsonType(LitJson.JsonType.Array); newdata.Add(replace); return newdata; } } } return null; } else if(speclen == level) { if(val == ScriptBaseClass.JSON_DELETE) { if(elemType == LitJson.JsonType.Array) { if(spec is int intspec) { IList el = elem as IList; el.RemoveAt(intspec); } } else if(elemType == LitJson.JsonType.Object) { if(spec is string stringspec) { IOrderedDictionary eo = elem as IOrderedDictionary; eo.Remove(stringspec); } } return null; } LitJson.JsonData newval; if(val == null || val == ScriptBaseClass.JSON_NULL || val == "null") newval = null; else if(val == ScriptBaseClass.JSON_TRUE || val == "true") newval = new LitJson.JsonData(true); else if(val == ScriptBaseClass.JSON_FALSE || val == "false") newval = new LitJson.JsonData(false); else if(float.TryParse(val, out float num)) { // assuming we are at en.us already if(num - (int)num == 0.0f && !val.Contains(".")) newval = new LitJson.JsonData((int)num); else { num = (float)Math.Round(num,6); newval = new LitJson.JsonData((double)num); } } else { string str = val.m_string; newval = new LitJson.JsonData(str); } if(elemType == LitJson.JsonType.Array) { if(spec is int intspec) elem[intspec] = newval; else if( spec is string stringspec) { LitJson.JsonData newdata = new(); newdata.SetJsonType(LitJson.JsonType.Object); IOrderedDictionary no = newdata as IOrderedDictionary; no.Add(stringspec,newval); return newdata; } } else if(elemType == LitJson.JsonType.Object) { if(spec is string stringspec) elem[stringspec] = newval; else if(spec is int intspec && intspec == 0) { LitJson.JsonData newdata = new(); newdata.SetJsonType(LitJson.JsonType.Array); newdata.Add(newval); return newdata; } } } } if(val == ScriptBaseClass.JSON_DELETE) throw new IndexOutOfRangeException(); return null; } private LitJson.JsonData JsonBuildRestOfSpec(LSL_List specifiers, int level, LSL_String val) { object spec = level >= specifiers.Data.Length ? null : specifiers.Data[level]; // 20131224 not used object specNext = i+1 >= specifiers.Data.Length ? null : specifiers.Data[i+1]; if (spec == null) { if(val == null || val == ScriptBaseClass.JSON_NULL || val == "null") return null; if(val == ScriptBaseClass.JSON_DELETE) throw new IndexOutOfRangeException(); if(val == ScriptBaseClass.JSON_TRUE || val == "true") return new LitJson.JsonData(true); if(val == ScriptBaseClass.JSON_FALSE || val == "false") return new LitJson.JsonData(false); if(val == null || val == ScriptBaseClass.JSON_NULL || val == "null") return null; if(float.TryParse(val, out float num)) { // assuming we are at en.us already if(num - (int)num == 0.0f && !val.Contains(".")) return new LitJson.JsonData((int)num); else { num = (float)Math.Round(num,6); return new LitJson.JsonData(num); } } else { string str = val.m_string; return new LitJson.JsonData(str); } throw new IndexOutOfRangeException(); } if(spec is LSL_String LSL_Stringspec) spec = LSL_Stringspec.m_string; else if (spec is LSL_Integer LSL_Integerspec) spec = LSL_Integerspec.value; if (spec is int || (spec is string stringspec && stringspec == ScriptBaseClass.JSON_APPEND) ) { if(spec is int intspec && intspec != 0) throw new IndexOutOfRangeException(); LitJson.JsonData newdata = new(); newdata.SetJsonType(LitJson.JsonType.Array); newdata.Add(JsonBuildRestOfSpec(specifiers, level + 1, val)); return newdata; } else if (spec is string sspec) { LitJson.JsonData newdata = new(); newdata.SetJsonType(LitJson.JsonType.Object); IOrderedDictionary no = newdata as IOrderedDictionary; no.Add(sspec,JsonBuildRestOfSpec(specifiers, level + 1, val)); return newdata; } throw new IndexOutOfRangeException(); } private bool JsonFind(LitJson.JsonData elem, LSL_List specifiers, int level, out LitJson.JsonData value) { value = null; if(elem == null) return false; object spec; spec = specifiers.Data[level]; bool haveVal = false; LitJson.JsonData next = null; if (elem.GetJsonType() == LitJson.JsonType.Array) { if (spec is LSL_Integer) { int indx = (LSL_Integer)spec; if(indx >= 0 && indx < elem.Count) { haveVal = true; next = (LitJson.JsonData)elem[indx]; } } } else if (elem.GetJsonType() == LitJson.JsonType.Object) { if (spec is LSL_String LSL_Stringspec) { IOrderedDictionary e = elem as IOrderedDictionary; string key = LSL_Stringspec.m_string; if(e.Contains(key)) { haveVal = true; next = (LitJson.JsonData)e[key]; } } } if (haveVal) { if(level == specifiers.Data.Length - 1) { value = next; return true; } level++; if(next == null) return false; LitJson.JsonType nextType = next.GetJsonType(); if(nextType != LitJson.JsonType.Object && nextType != LitJson.JsonType.Array) return false; return JsonFind(next, specifiers, level, out value); } return false; } public LSL_String llJsonGetValue(LSL_String json, LSL_List specifiers) { if(String.IsNullOrWhiteSpace(json)) return ScriptBaseClass.JSON_INVALID; if(specifiers.Length > 0 && (json == "{}" || json == "[]")) return ScriptBaseClass.JSON_INVALID; char first = ((string)json)[0]; if((first != '[' && first !='{')) { if(specifiers.Length > 0) return ScriptBaseClass.JSON_INVALID; json = "[" + json + "]"; // could handle single element case.. but easier like this specifiers.Add((LSL_Integer)0); } LitJson.JsonData jsonData; try { jsonData = LitJson.JsonMapper.ToObject(json); } catch //(Exception e) { //string m = e.Message; // debug point return ScriptBaseClass.JSON_INVALID; } LitJson.JsonData elem; if(specifiers.Length == 0) elem = jsonData; else { if(!JsonFind(jsonData, specifiers, 0, out elem)) return ScriptBaseClass.JSON_INVALID; } return JsonElementToString(elem); } private static LSL_String JsonElementToString(LitJson.JsonData elem) { if(elem is null) return ScriptBaseClass.JSON_NULL; LitJson.JsonType elemType = elem.GetJsonType(); switch(elemType) { case LitJson.JsonType.Array: return new LSL_String(LitJson.JsonMapper.ToJson(elem)); case LitJson.JsonType.Boolean: return new LSL_String((bool)elem ? ScriptBaseClass.JSON_TRUE : ScriptBaseClass.JSON_FALSE); case LitJson.JsonType.Double: double d= (double)elem; string sd = String.Format(Culture.FormatProvider, "{0:0.0#####}",d); return new LSL_String(sd); case LitJson.JsonType.Int: int i = (int)elem; return new LSL_String(i.ToString()); case LitJson.JsonType.Long: long l = (long)elem; return new LSL_String(l.ToString()); case LitJson.JsonType.Object: return new LSL_String(LitJson.JsonMapper.ToJson(elem)); case LitJson.JsonType.String: string s = (string)elem; return new LSL_String(s); case LitJson.JsonType.None: return ScriptBaseClass.JSON_NULL; default: return ScriptBaseClass.JSON_INVALID; } } public LSL_String llJsonValueType(LSL_String json, LSL_List specifiers) { if(String.IsNullOrWhiteSpace(json)) return ScriptBaseClass.JSON_INVALID; if(specifiers.Length > 0 && (json == "{}" || json == "[]")) return ScriptBaseClass.JSON_INVALID; char first = ((string)json)[0]; if((first != '[' && first !='{')) { if(specifiers.Length > 0) return ScriptBaseClass.JSON_INVALID; json = "[" + json + "]"; // could handle single element case.. but easier like this specifiers.Add((LSL_Integer)0); } LitJson.JsonData jsonData; try { jsonData = LitJson.JsonMapper.ToObject(json); } catch //(Exception e) { //string m = e.Message; // debug point return ScriptBaseClass.JSON_INVALID; } LitJson.JsonData elem; if(specifiers.Length == 0) elem = jsonData; else { if(!JsonFind(jsonData, specifiers, 0, out elem)) return ScriptBaseClass.JSON_INVALID; } if(elem == null) return ScriptBaseClass.JSON_NULL; LitJson.JsonType elemType = elem.GetJsonType(); switch(elemType) { case LitJson.JsonType.Array: return ScriptBaseClass.JSON_ARRAY; case LitJson.JsonType.Boolean: return (bool)elem ? ScriptBaseClass.JSON_TRUE : ScriptBaseClass.JSON_FALSE; case LitJson.JsonType.Double: case LitJson.JsonType.Int: case LitJson.JsonType.Long: return ScriptBaseClass.JSON_NUMBER; case LitJson.JsonType.Object: return ScriptBaseClass.JSON_OBJECT; case LitJson.JsonType.String: string s = (string)elem; if(s == ScriptBaseClass.JSON_NULL) return ScriptBaseClass.JSON_NULL; if(s == ScriptBaseClass.JSON_TRUE) return ScriptBaseClass.JSON_TRUE; if(s == ScriptBaseClass.JSON_FALSE) return ScriptBaseClass.JSON_FALSE; return ScriptBaseClass.JSON_STRING; case LitJson.JsonType.None: return ScriptBaseClass.JSON_NULL; default: return ScriptBaseClass.JSON_INVALID; } } public LSL_String llChar(LSL_Integer unicode) { if(unicode == 0) return LSL_String.Empty; try { return Char.ConvertFromUtf32(unicode); } catch { } return "\ufffd"; } public LSL_Integer llOrd(LSL_String s, LSL_Integer index) { if (string.IsNullOrEmpty(s)) return 0; if(index < 0) index += s.Length; if (index < 0 || index >= s.Length) return 0; char c = s.m_string[index]; if(c >= 0xdc00 && c <= 0xdfff) { --index; if (index < 0) return 0; int a = c - 0xdc00; c = s.m_string[index]; if (c < 0xd800 || c > 0xdbff) return 0; c -= (char)(0xd800 - 0x40); return a + (c << 10); } if (c >= 0xd800) { if(c < 0xdc00) { ++index; if (index >= s.Length) return 0; c -= (char)(0xd800 - 0x40); int a = (c << 10); c = s.m_string[index]; if (c < 0xdc00 || c > 0xdfff) return 0; c -= (char)0xdc00; return a + c; } else if(c < 0xe000) return 0; } return (int)c; } public LSL_Integer llHash(LSL_String s) { if (string.IsNullOrEmpty(s)) return 0; int hash = 0; char c; for(int i = 0; i < s.Length; ++i) { hash *= 65599; // on modern intel/amd this is faster than the tradicional optimization: // hash = (hash << 6) + (hash << 16) - hash; c = s.m_string[i]; if (c >= 0xd800) { if(c < 0xdc00) { ++i; if(i >= s.Length) return 0; c -= (char)(0xd800 - 0x40); hash += (c << 10); c = s.m_string[i]; if(c < 0xdc00 || c > 0xdfff) return 0; c -= (char)(0xdc00); } else if(c < 0xe000) return 0; } hash += c; } return hash; } public LSL_String llReplaceSubString(LSL_String src, LSL_String pattern, LSL_String replacement, int count) { RegexOptions RegexOptions; if (count < 0) { RegexOptions = RegexOptions.CultureInvariant | RegexOptions.RightToLeft; count = -count; } else { RegexOptions = RegexOptions.CultureInvariant; if (count == 0) count = -1; } try { if (string.IsNullOrEmpty(src.m_string)) return src; if (string.IsNullOrEmpty(pattern.m_string)) return src; Regex rx = new(pattern, RegexOptions, TimeSpan.FromMilliseconds(10)); if (replacement == null) return rx.Replace(src.m_string, string.Empty, count); return rx.Replace(src.m_string, replacement.m_string, count); } catch { return src; } } public LSL_Vector llLinear2sRGB(LSL_Vector src) { return new LSL_Vector(Util.LinearTosRGB((float)src.x), Util.LinearTosRGB((float)src.y), Util.LinearTosRGB((float)src.z)); } public LSL_Vector llsRGB2Linear(LSL_Vector src) { return new LSL_Vector(Util.sRGBtoLinear((float)src.x), Util.sRGBtoLinear((float)src.y), Util.sRGBtoLinear((float)src.z)); } public LSL_Integer llLinksetDataAvailable() { if (m_host.ParentGroup.LinksetData is null) return m_linksetDataLimit; return new LSL_Integer(m_host.ParentGroup.LinksetData.Free()); } public LSL_Integer llLinksetDataCountKeys() { if (m_host.ParentGroup.LinksetData is null) return 0; return new LSL_Integer(m_host.ParentGroup.LinksetData.Count()); } public LSL_String llLinksetDataRead(LSL_String name) { if (m_host.ParentGroup.LinksetData is null || string.IsNullOrEmpty(name.m_string)) return new LSL_String(string.Empty); return new LSL_String(m_host.ParentGroup.LinksetData.Get(name.m_string)); } public LSL_String llLinksetDataReadProtected(LSL_String name, LSL_String pass) { if (m_host.ParentGroup.LinksetData is null || string.IsNullOrEmpty(name.m_string)) return new LSL_String(string.Empty); return new LSL_String(m_host.ParentGroup.LinksetData.Get(name.m_string, pass.m_string)); } public LSL_Integer llLinksetDataDelete(LSL_String name) { if (string.IsNullOrEmpty(name.m_string)) return ScriptBaseClass.LINKSETDATA_ENOKEY; if (m_host.ParentGroup.LinksetData is null) return ScriptBaseClass.LINKSETDATA_NOTFOUND; int ret = m_host.ParentGroup.LinksetData.Remove(name.m_string); if (ret == 0) { m_ScriptEngine.PostObjectLinksetDataEvent(m_host.LocalId, ScriptBaseClass.LINKSETDATA_DELETE, name.m_string, string.Empty); m_host.ParentGroup.HasGroupChanged = true; } return ret; } public LSL_Integer llLinksetDataDeleteProtected(LSL_String name, LSL_String pass) { if (string.IsNullOrEmpty(name.m_string)) return ScriptBaseClass.LINKSETDATA_ENOKEY; if (m_host.ParentGroup.LinksetData is null) return ScriptBaseClass.LINKSETDATA_NOTFOUND; int ret = m_host.ParentGroup.LinksetData.Remove(name.m_string, pass.m_string); if (ret == 0) { m_ScriptEngine.PostObjectLinksetDataEvent(m_host.LocalId, ScriptBaseClass.LINKSETDATA_DELETE, name.m_string, string.Empty); m_host.ParentGroup.HasGroupChanged = true; } return ret; } public void llLinksetDataReset() { if (m_host.ParentGroup.LinksetData is null) return; bool changed = m_host.ParentGroup.LinksetData.Count() > 0; m_host.ParentGroup.LinksetData = null; if(changed) { m_ScriptEngine.PostObjectLinksetDataEvent(m_host.LocalId, ScriptBaseClass.LINKSETDATA_RESET, string.Empty, string.Empty); m_host.ParentGroup.HasGroupChanged = true; } } public LSL_Integer llLinksetDataWrite(LSL_String name, LSL_String value) { if (string.IsNullOrEmpty(name.m_string)) return ScriptBaseClass.LINKSETDATA_ENOKEY; int ret; if (string.IsNullOrEmpty(value.m_string)) { if (m_host.ParentGroup.LinksetData is null) return ScriptBaseClass.LINKSETDATA_NOTFOUND; ret = m_host.ParentGroup.LinksetData.Remove(name.m_string); if (ret == 0) { m_ScriptEngine.PostObjectLinksetDataEvent(m_host.LocalId, ScriptBaseClass.LINKSETDATA_DELETE, name.m_string, string.Empty); m_host.ParentGroup.HasGroupChanged = true; } return ret; } m_host.ParentGroup.LinksetData ??= new(m_linksetDataLimit); ret = m_host.ParentGroup.LinksetData.AddOrUpdate(name.m_string, value.m_string); if (ret == 0) { m_ScriptEngine.PostObjectLinksetDataEvent(m_host.LocalId, ScriptBaseClass.LINKSETDATA_UPDATE, name.m_string, value.m_string); m_host.ParentGroup.HasGroupChanged = true; } return ret; } public LSL_Integer llLinksetDataWriteProtected(LSL_String name, LSL_String value, LSL_String pass) { if (string.IsNullOrEmpty(name.m_string)) return ScriptBaseClass.LINKSETDATA_ENOKEY; int ret; if (string.IsNullOrEmpty(value.m_string)) { if (m_host.ParentGroup.LinksetData is null) return ScriptBaseClass.LINKSETDATA_NOTFOUND; ret = m_host.ParentGroup.LinksetData.Remove(name.m_string, pass.m_string); if (ret == 0) { m_ScriptEngine.PostObjectLinksetDataEvent(m_host.LocalId, ScriptBaseClass.LINKSETDATA_DELETE, name.m_string, string.Empty); m_host.ParentGroup.HasGroupChanged = true; } return ret; } m_host.ParentGroup.LinksetData ??= new(m_linksetDataLimit); ret = m_host.ParentGroup.LinksetData.AddOrUpdate(name.m_string, value.m_string, pass.m_string); if (ret == 0) { m_ScriptEngine.PostObjectLinksetDataEvent(m_host.LocalId, ScriptBaseClass.LINKSETDATA_UPDATE, name.m_string, string.Empty); m_host.ParentGroup.HasGroupChanged = true; } return ret; } public LSL_List llLinksetDataDeleteFound(LSL_String pattern, LSL_String pass) { if (string.IsNullOrEmpty(pattern.m_string) || m_host.ParentGroup.LinksetData is null) return new LSL_List(new object[] { new LSL_Integer(0), new LSL_Integer(0)}); string[] deleted = m_host.ParentGroup.LinksetData.RemoveByPattern(pattern.m_string, pass.m_string, out int notDeleted); int deletedCount = deleted.Length; if(deleted.Length > 0) { string deletedList = string.Join(",", deleted); m_ScriptEngine.PostObjectLinksetDataEvent(m_host.LocalId, ScriptBaseClass.LINKSETDATA_MULTIDELETE, deletedList, string.Empty); m_host.ParentGroup.HasGroupChanged = true; } return new LSL_List(new object[] { new LSL_Integer(deleted.Length), new LSL_Integer(notDeleted) }); } public LSL_Integer llLinksetDataCountFound(LSL_String pattern) { if (string.IsNullOrEmpty(pattern.m_string) || m_host.ParentGroup.LinksetData is null) return new LSL_Integer(0); return m_host.ParentGroup.LinksetData.CountByPattern(pattern.m_string); } public LSL_List llLinksetDataListKeys(LSL_Integer start, LSL_Integer count) { if (m_host.ParentGroup.LinksetData is null) return new LSL_List(); return new LSL_List(m_host.ParentGroup.LinksetData.ListKeys(start, count)); } public LSL_List llLinksetDataFindKeys(LSL_String pattern, LSL_Integer start, LSL_Integer count) { if (string.IsNullOrEmpty(pattern.m_string) || m_host.ParentGroup.LinksetData is null) return new LSL_List(); return new LSL_List(m_host.ParentGroup.LinksetData.ListKeysByPatttern(pattern.m_string, start, count)); } public LSL_Integer llIsFriend(LSL_Key agent_id) { SceneObjectGroup parentsog = m_host.ParentGroup; if (parentsog is null || parentsog.IsDeleted) return 0; if (parentsog.OwnerID.Equals(parentsog.GroupID)) return llSameGroup(agent_id); if (!UUID.TryParse(agent_id, out UUID agent) || agent.IsZero()) return 0; IFriendsModule fm = World.RequestModuleInterface(); if(fm is null) return 0; if (World.TryGetSceneRootPresence(agent, out _)) return fm.IsFriend(agent, parentsog.OwnerID) ? 1 : 0; if (World.TryGetSceneRootPresence(parentsog.OwnerID, out _)) return fm.IsFriend(parentsog.OwnerID, agent) ? 1 : 0; return 0; } public LSL_Integer llDerezObject(LSL_Key objectUUID, LSL_Integer flag) { if (!UUID.TryParse(objectUUID, out UUID objUUID)) return new LSL_Integer(0); if (objUUID.IsZero()) return new LSL_Integer(0); SceneObjectGroup sceneOG = World.GetSceneObjectGroup(objUUID); if (sceneOG is null || sceneOG.IsDeleted || sceneOG.IsAttachment) return new LSL_Integer(0); if (sceneOG.OwnerID.NotEqual(m_host.OwnerID)) return new LSL_Integer(0); // restrict to objects rezzed by host if (sceneOG.RezzerID.NotEqual(m_host.ParentGroup.UUID)) return new LSL_Integer(0); if (sceneOG.UUID.Equals(m_host.ParentGroup.UUID)) return new LSL_Integer(0); if (flag.value == 0) World.DeleteSceneObject(sceneOG, false); else sceneOG.RootPart.AddFlag(PrimFlags.TemporaryOnRez); return new LSL_Integer(1); } } public class NotecardCache { private static readonly ExpiringCacheOS m_Notecards = new(30000); public static void Cache(UUID assetID, byte[] text) { if (m_Notecards.ContainsKey(assetID, 30000)) return; m_Notecards.AddOrUpdate(assetID, SLUtil.ParseNotecardToArray(text), 30); } public static bool IsCached(UUID assetID) { return m_Notecards.ContainsKey(assetID, 30000); } public static int GetLines(UUID assetID) { if (m_Notecards.TryGetValue(assetID, 30000, out string[] text)) return text.Length; return -1; } /// /// Get a notecard line. /// /// /// Lines start at index 0 /// public static string GetLine(UUID assetID, int lineNumber) { if (lineNumber >= 0 && m_Notecards.TryGetValue(assetID, 30000, out string[] text)) { if (lineNumber >= text.Length) return "\n\n\n"; return text[lineNumber]; } return ""; } public static string GetllLine(UUID assetID, int lineNumber, int maxLength) { if (m_Notecards.TryGetValue(assetID, 30000, out string[] text)) { if (lineNumber >= text.Length) return "\n\n\n"; return text[lineNumber].Length < maxLength ? text[lineNumber] : text[lineNumber][..maxLength]; } return ScriptBaseClass.NAK; } /// /// Get a notecard line. /// /// /// Lines start at index 0 /// /// Maximum length of the returned line. /// /// /// If the line length is longer than , /// the return string will be truncated. /// public static string GetLine(UUID assetID, int lineNumber, int maxLength) { string line = GetLine(assetID, lineNumber); if (line.Length > maxLength) return line[..maxLength]; return line; } } }