/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenSim.Framework; using Nini.Config; namespace OpenSim.Region.ClientStack.LindenUDP { /// /// Holds drip rates and maximum burst rates for throttling with hierarchical /// token buckets. The maximum burst rates set here are hard limits and can /// not be overridden by client requests /// public sealed class ThrottleRates { /// Drip rate for resent packets public int Resend = 6625; /// Drip rate for terrain packets public int Land = 9125; /// Drip rate for wind packets public int Wind = 1750; /// Drip rate for cloud packets public int Cloud = 1750; /// Drip rate for task packets public int Task = 18500; /// Drip rate for texture packets public int Texture = 18500; /// Drip rate for asset packets public int Asset = 10500; /// Drip rate for the parent token bucket public int Total = 66750; /// Flag used to enable adaptive throttles public bool AdaptiveThrottlesEnabled; /// /// Set the minimum rate that the adaptive throttles can set. The viewer /// can still throttle lower than this, but the adaptive throttles will /// never decrease rates below this no matter how many packets are dropped /// public Int64 MinimumAdaptiveThrottleRate; public int ClientMaxRate = 640000; // 5,120,000 bps public float BurstTime = 10e-3f; /// /// Default constructor /// /// Config source to load defaults from public ThrottleRates(IConfigSource config) { try { IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; if(throttleConfig != null) { ClientMaxRate = throttleConfig.GetInt("client_throttle_max_bps", ClientMaxRate); if (ClientMaxRate > 1000000) ClientMaxRate = 1000000; // no more than 8Mbps else if (ClientMaxRate < 6250) ClientMaxRate = 6250; // no less than 50kbps // Adaptive is broken // AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); AdaptiveThrottlesEnabled = false; MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000); } } catch (Exception) { } } public int GetRate(ThrottleOutPacketType type) { return type switch { ThrottleOutPacketType.Resend => Resend, ThrottleOutPacketType.Land => Land, ThrottleOutPacketType.Wind => Wind, ThrottleOutPacketType.Cloud => Cloud, ThrottleOutPacketType.Task => Task, ThrottleOutPacketType.Texture => Texture, ThrottleOutPacketType.Asset => Asset, _ => 0, }; } } }