/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Xml; using OpenSim.Framework; using OpenSim.Server.Base; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using OpenMetaverse; using log4net; namespace OpenSim.Region.OptionalModules.World.WorldView { public class WorldViewRequestHandler : BaseStreamHandler { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected WorldViewModule m_WorldViewModule; protected Object m_RequestLock = new Object(); public WorldViewRequestHandler(WorldViewModule fmodule, string rid) : base("GET", "/worldview/" + rid) { m_WorldViewModule = fmodule; } protected override byte[] ProcessRequest(string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { httpResponse.ContentType = "image/jpeg"; // StreamReader sr = new StreamReader(requestData); // string body = sr.ReadToEnd(); // sr.Close(); // body = body.Trim(); try { lock (m_RequestLock) { Dictionary request = new Dictionary(); foreach (string name in httpRequest.QueryString) request[name] = httpRequest.QueryString[name]; return SendWorldView(request); } } catch (Exception e) { m_log.Debug("[WORLDVIEW]: Exception: " + e.ToString()); } return Array.Empty(); } public Byte[] SendWorldView(Dictionary request) { float posX; float posY; float posZ; float rotX; float rotY; float rotZ; float fov; int width; int height; bool usetex; if (!request.ContainsKey("posX")) return Array.Empty(); if (!request.ContainsKey("posY")) return Array.Empty(); if (!request.ContainsKey("posZ")) return Array.Empty(); if (!request.ContainsKey("rotX")) return Array.Empty(); if (!request.ContainsKey("rotY")) return Array.Empty(); if (!request.ContainsKey("rotZ")) return Array.Empty(); if (!request.ContainsKey("fov")) return Array.Empty(); if (!request.ContainsKey("width")) return Array.Empty(); if (!request.ContainsKey("height")) return Array.Empty(); if (!request.ContainsKey("usetex")) return Array.Empty(); try { posX = Convert.ToSingle(request["posX"]); posY = Convert.ToSingle(request["posY"]); posZ = Convert.ToSingle(request["posZ"]); rotX = Convert.ToSingle(request["rotX"]); rotY = Convert.ToSingle(request["rotY"]); rotZ = Convert.ToSingle(request["rotZ"]); fov = Convert.ToSingle(request["fov"]); width = Convert.ToInt32(request["width"]); height = Convert.ToInt32(request["height"]); usetex = Convert.ToBoolean(request["usetex"]); } catch { return Array.Empty(); } Vector3 pos = new Vector3(posX, posY, posZ); Vector3 rot = new Vector3(rotX, rotY, rotZ); return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width, height, usetex); } } }