/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules { public class WindModule : IWindModule { // private static readonly log4net.ILog m_log // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private int m_frame = 0; private int m_frame_mod = 150; private Random rndnums = new Random(Environment.TickCount); private Scene m_scene = null; private bool ready = false; // Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m private Vector2[] windSpeeds = new Vector2[16 * 16]; private Dictionary m_rootAgents = new Dictionary(); public void Initialise(Scene scene, IConfigSource config) { m_scene = scene; m_frame = 0; scene.EventManager.OnFrame += WindUpdate; scene.EventManager.OnMakeChildAgent += MakeChildAgent; scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; scene.EventManager.OnClientClosed += ClientLoggedOut; scene.RegisterModuleInterface(this); GenWindPos(); ready = true; } public void PostInitialise() { } public void Close() { ready = false; // Remove our hooks m_scene.EventManager.OnFrame -= WindUpdate; // m_scene.EventManager.OnNewClient -= SunToClient; m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent; m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; m_scene.EventManager.OnClientClosed -= ClientLoggedOut; } public string Name { get { return "WindModule"; } } public bool IsSharedModule { get { return false; } } /// /// Retrieve the wind speed at the given region coordinate. This /// implimentation ignores Z. /// /// 0...255 /// 0...255 /// public Vector3 WindSpeed(int x, int y, int z) { Vector3 windVector = new Vector3(0.0f, 0.0f, 0.0f); x /= 16; y /= 16; if (x < 0) x = 0; if (x > 15) x = 15; if (y < 0) y = 0; if (y > 15) y = 15; if (windSpeeds != null) { windVector.X = windSpeeds[y * 16 + x].X; windVector.Y = windSpeeds[y * 16 + x].Y; } return windVector; } public void WindToClient(IClientAPI client) { if (ready) { //if (!sunFixed) //GenWindPos(); // Generate shared values once client.SendWindData(windSpeeds); } } public void WindUpdate() { if (((m_frame++ % m_frame_mod) != 0) || !ready) { return; } //m_log.Debug("[WIND]:Regenerating..."); GenWindPos(); // Generate shared values once //int spotxp = 0; //int spotyp = 0; //int spotxm = 0; //int spotym = 0; List avatars = m_scene.GetAvatars(); foreach (ScenePresence avatar in avatars) { if (!avatar.IsChildAgent) { avatar.ControllingClient.SendWindData(windSpeeds); } } // set estate settings for region access to sun position //m_scene.RegionInfo.RegionSettings.SunVector = Position; //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); } public void ForceWindUpdateToAllClients() { GenWindPos(); // Generate shared values once List avatars = m_scene.GetAvatars(); foreach (ScenePresence avatar in avatars) { if (!avatar.IsChildAgent) avatar.ControllingClient.SendWindData(windSpeeds); } // set estate settings for region access to sun position //m_scene.RegionInfo.RegionSettings.SunVector = Position; //m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime(); } /// /// Calculate the sun's orbital position and its velocity. /// private void GenWindPos() { for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x++) { windSpeeds[y * 16 + x].X = (float)(rndnums.NextDouble() * 2d - 1d); windSpeeds[y * 16 + x].Y = (float)(rndnums.NextDouble() * 2d - 1d); } } } private void ClientLoggedOut(UUID AgentId) { lock (m_rootAgents) { if (m_rootAgents.ContainsKey(AgentId)) { m_rootAgents.Remove(AgentId); } } } private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) { lock (m_rootAgents) { if (m_rootAgents.ContainsKey(avatar.UUID)) { m_rootAgents[avatar.UUID] = avatar.RegionHandle; } else { m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); WindToClient(avatar.ControllingClient); } } //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); } private void MakeChildAgent(ScenePresence avatar) { lock (m_rootAgents) { if (m_rootAgents.ContainsKey(avatar.UUID)) { if (m_rootAgents[avatar.UUID] == avatar.RegionHandle) { m_rootAgents.Remove(avatar.UUID); } } } } } }