/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.IO;
using System.Text;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.CoreModules.World.Archiver
{
///
/// Serialize and deserialize region settings for an archive file format.
///
/// We didn't simply use automatic .NET serializagion for OpenSim.Framework.RegionSettings since this is really
/// a file format rather than an object serialization.
/// TODO: However, we could still have used separate non-framework classes here to read and write the xml
/// automatically rather than laboriously doing it by hand using XmlTextReader and Writer. Should switch to this
/// in the future.
public class RegionSettingsSerializer
{
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
///
/// Deserialize region settings
///
///
///
///
public static RegionSettings Deserialize(byte[] serializedSettings)
{
return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
}
///
/// Deserialize region settings
///
///
///
///
public static RegionSettings Deserialize(string serializedSettings)
{
RegionSettings settings = new RegionSettings();
StringReader sr = new StringReader(serializedSettings);
XmlTextReader xtr = new XmlTextReader(sr);
xtr.ReadStartElement("RegionSettings");
xtr.ReadStartElement("General");
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
switch (xtr.Name)
{
case "AllowDamage":
settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString());
break;
case "AllowLandResell":
settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString());
break;
case "AllowLandJoinDivide":
settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString());
break;
case "BlockFly":
settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString());
break;
case "BlockLandShowInSearch":
settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString());
break;
case "BlockTerraform":
settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString());
break;
case "DisableCollisions":
settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString());
break;
case "DisablePhysics":
settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString());
break;
case "DisableScripts":
settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString());
break;
case "MaturityRating":
settings.Maturity = int.Parse(xtr.ReadElementContentAsString());
break;
case "RestrictPushing":
settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString());
break;
case "AgentLimit":
settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString());
break;
case "ObjectBonus":
settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString());
break;
}
}
xtr.ReadEndElement();
xtr.ReadStartElement("GroundTextures");
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
switch (xtr.Name)
{
case "Texture1":
settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "Texture2":
settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "Texture3":
settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "Texture4":
settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "ElevationLowSW":
settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString());
break;
case "ElevationLowNW":
settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString());
break;
case "ElevationLowSE":
settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString());
break;
case "ElevationLowNE":
settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString());
break;
case "ElevationHighSW":
settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString());
break;
case "ElevationHighNW":
settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString());
break;
case "ElevationHighSE":
settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString());
break;
case "ElevationHighNE":
settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
break;
}
}
xtr.ReadEndElement();
xtr.ReadStartElement("Terrain");
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
switch (xtr.Name)
{
case "WaterHeight":
settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString());
break;
case "TerrainRaiseLimit":
settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString());
break;
case "TerrainLowerLimit":
settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString());
break;
case "UseEstateSun":
settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString());
break;
case "FixedSun":
settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
break;
}
}
xtr.Close();
sr.Close();
return settings;
}
public static string Serialize(RegionSettings settings)
{
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
xtw.WriteStartDocument();
xtw.WriteStartElement("RegionSettings");
xtw.WriteStartElement("General");
xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString());
xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString());
xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString());
xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString());
xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString());
xtw.WriteElementString("MaturityRating", settings.Maturity.ToString());
xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString());
xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString());
xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString());
xtw.WriteEndElement();
xtw.WriteStartElement("GroundTextures");
xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString());
xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString());
xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString());
xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString());
xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString());
xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString());
xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString());
xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString());
xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString());
xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString());
xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString());
xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString());
xtw.WriteEndElement();
xtw.WriteStartElement("Terrain");
xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString());
xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString());
xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
// XXX: Need to expose interface to get sun phase information from sun module
// xtw.WriteStartElement("SunPhase",
xtw.WriteEndElement();
xtw.WriteEndElement();
xtw.Close();
sw.Close();
return sw.ToString();
}
}
}