/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework
{
///
/// Sandbox mode region comms listener. There is one of these per region
///
public class RegionCommsListener : IRegionCommsListener
{
public string debugRegionName = String.Empty;
private AcknowledgeAgentCross handlerAcknowledgeAgentCrossed = null; // OnAcknowledgeAgentCrossed;
private AcknowledgePrimCross handlerAcknowledgePrimCrossed = null; // OnAcknowledgePrimCrossed;
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
private RegionUp handlerRegionUp = null; // OnRegionUp;
private LogOffUser handlerLogOffUser = null;
private GetLandData handlerGetLandData = null;
#region IRegionCommsListener Members
public event ExpectUserDelegate OnExpectUser;
public event ExpectPrimDelegate OnExpectPrim;
public event GenericCall2 OnExpectChildAgent;
public event AgentCrossing OnAvatarCrossingIntoRegion;
public event PrimCrossing OnPrimCrossingIntoRegion;
public event UpdateNeighbours OnNeighboursUpdate;
public event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
public event AcknowledgePrimCross OnAcknowledgePrimCrossed;
public event CloseAgentConnection OnCloseAgentConnection;
public event RegionUp OnRegionUp;
public event ChildAgentUpdate OnChildAgentUpdate;
public event LogOffUser OnLogOffUser;
public event GetLandData OnGetLandData;
#endregion
///
///
///
///
///
public virtual bool TriggerExpectUser(AgentCircuitData agent)
{
handlerExpectUser = OnExpectUser;
if (handlerExpectUser != null)
{
handlerExpectUser(agent);
return true;
}
return false;
}
// From User Server
public virtual void TriggerLogOffUser(UUID agentID, UUID RegionSecret, string message)
{
handlerLogOffUser = OnLogOffUser;
if (handlerLogOffUser != null)
{
handlerLogOffUser(agentID, RegionSecret, message);
}
}
public virtual bool TriggerExpectPrim(UUID primID, string objData, int XMLMethod)
{
handlerExpectPrim = OnExpectPrim;
if (handlerExpectPrim != null)
{
handlerExpectPrim(primID, objData, XMLMethod);
return true;
}
return false;
}
public virtual bool TriggerRegionUp(RegionInfo region)
{
handlerRegionUp = OnRegionUp;
if (handlerRegionUp != null)
{
handlerRegionUp(region);
return true;
}
return false;
}
public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
{
handlerChildAgentUpdate = OnChildAgentUpdate;
if (handlerChildAgentUpdate != null)
{
handlerChildAgentUpdate(cAgentData);
return true;
}
return false;
}
public virtual bool TriggerExpectAvatarCrossing(UUID agentID, Vector3 position, bool isFlying)
{
handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
if (handlerAvatarCrossingIntoRegion != null)
{
handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
return true;
}
return false;
}
public virtual bool TriggerExpectPrimCrossing(UUID primID, Vector3 position,
bool isPhysical)
{
handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
if (handlerPrimCrossingIntoRegion != null)
{
handlerPrimCrossingIntoRegion(primID, position, isPhysical);
return true;
}
return false;
}
public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
{
handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
if (handlerAcknowledgeAgentCrossed != null)
{
handlerAcknowledgeAgentCrossed(agentID);
return true;
}
return false;
}
public virtual bool TriggerAcknowledgePrimCrossed(UUID primID)
{
handlerAcknowledgePrimCrossed = OnAcknowledgePrimCrossed;
if (handlerAcknowledgePrimCrossed != null)
{
handlerAcknowledgePrimCrossed(primID);
return true;
}
return false;
}
public virtual bool TriggerCloseAgentConnection(UUID agentID)
{
handlerCloseAgentConnection = OnCloseAgentConnection;
if (handlerCloseAgentConnection != null)
{
handlerCloseAgentConnection(agentID);
return true;
}
return false;
}
///
///
///
/// TODO: Doesnt take any args??
///
public virtual bool TriggerExpectChildAgent()
{
handlerExpectChildAgent = OnExpectChildAgent;
if (handlerExpectChildAgent != null)
{
handlerExpectChildAgent();
return true;
}
return false;
}
///
///
///
/// Added to avoid a unused compiler warning on OnNeighboursUpdate, TODO: Check me
///
///
public virtual bool TriggerOnNeighboursUpdate(List neighbours)
{
handlerNeighboursUpdate = OnNeighboursUpdate;
if (handlerNeighboursUpdate != null)
{
handlerNeighboursUpdate(neighbours);
return true;
}
return false;
}
public bool TriggerTellRegionToCloseChildConnection(UUID agentID)
{
handlerCloseAgentConnection = OnCloseAgentConnection;
if (handlerCloseAgentConnection != null)
return handlerCloseAgentConnection(agentID);
return false;
}
public LandData TriggerGetLandData(uint x, uint y)
{
handlerGetLandData = OnGetLandData;
if (handlerGetLandData != null)
return handlerGetLandData(x, y);
return null;
}
}
}