/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.Framework.Scenes.Tests { /// /// Basic scene object status tests /// [TestFixture] public class SceneObjectStatusTests { private TestScene m_scene; private UUID m_ownerId = TestHelpers.ParseTail(0x1); private SceneObjectGroup m_so1; private SceneObjectGroup m_so2; [SetUp] public void Init() { m_scene = new SceneHelpers().SetupScene(); m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10); m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20); } [Test] public void TestSetPhantomSinglePrim() { TestHelpers.InMethod(); m_scene.AddSceneObject(m_so1); SceneObjectPart rootPart = m_so1.RootPart; Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); m_so1.ScriptSetPhantomStatus(true); // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); m_so1.ScriptSetPhantomStatus(false); Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); } [Test] public void TestSetPhysicsSinglePrim() { TestHelpers.InMethod(); m_scene.AddSceneObject(m_so1); SceneObjectPart rootPart = m_so1.RootPart; Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); m_so1.ScriptSetPhysicsStatus(true); // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); m_so1.ScriptSetPhysicsStatus(false); Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); } [Test] public void TestSetPhysicsLinkset() { TestHelpers.InMethod(); m_scene.AddSceneObject(m_so1); m_scene.AddSceneObject(m_so2); m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId }); m_so1.ScriptSetPhysicsStatus(true); Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); m_so1.ScriptSetPhysicsStatus(false); Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); m_so1.ScriptSetPhysicsStatus(true); Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); } /// /// Test that linking results in the correct physical status for all linkees. /// [Test] public void TestLinkPhysicsRootPhysicalOnly() { TestHelpers.InMethod(); m_scene.AddSceneObject(m_so1); m_scene.AddSceneObject(m_so2); m_so1.ScriptSetPhysicsStatus(true); m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId }); Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); } /// /// Test that linking results in the correct physical status for all linkees. /// [Test] public void TestLinkPhysicsChildPhysicalOnly() { TestHelpers.InMethod(); m_scene.AddSceneObject(m_so1); m_scene.AddSceneObject(m_so2); m_so2.ScriptSetPhysicsStatus(true); m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId }); Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); } } }