/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using NDesk.Options;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.CoreModules.Avatar.Friends;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
namespace OpenSim.Region.OptionalModules.Avatar.Friends
{
///
/// A module that just holds commands for inspecting avatar appearance.
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FriendsCommandModule")]
public class FriendsCommandsModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IFriendsModule m_friendsModule;
private IUserManagement m_userManagementModule;
private IPresenceService m_presenceService;
// private IAvatarFactoryModule m_avatarFactory;
public string Name { get { return "Appearance Information Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[FRIENDS COMMANDO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
if (m_scene == null)
m_scene = scene;
m_friendsModule = m_scene.RequestModuleInterface();
m_userManagementModule = m_scene.RequestModuleInterface();
m_presenceService = m_scene.RequestModuleInterface();
if (m_friendsModule != null && ((FriendsModule)m_friendsModule).Scene != null && m_userManagementModule != null && m_presenceService != null)
{
m_scene.AddCommand(
"Friends", this, "friends show",
"friends show [--cache] ",
"Show the friends for the given user if they exist.",
"The --cache option will show locally cached information for that user.",
HandleFriendsShowCommand);
}
}
protected void HandleFriendsShowCommand(string module, string[] cmd)
{
Dictionary options = new Dictionary();
OptionSet optionSet = new OptionSet().Add("c|cache", delegate (string v) { options["cache"] = v != null; });
List mainParams = optionSet.Parse(cmd);
if (mainParams.Count != 4)
{
MainConsole.Instance.Output("Usage: friends show [--cache] ");
return;
}
string firstName = mainParams[2];
string lastName = mainParams[3];
UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
// UserAccount ua
// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
if (userId.IsZero())
{
MainConsole.Instance.Output("No such user as {0} {1}", firstName, lastName);
return;
}
FriendInfo[] friends;
if (options.ContainsKey("cache"))
{
if (!m_friendsModule.AreFriendsCached(userId))
{
MainConsole.Instance.Output("No friends cached on this simulator for {0} {1}", firstName, lastName);
return;
}
else
{
friends = m_friendsModule.GetFriendsFromCache(userId);
}
}
else
{
// FIXME: We're forced to do this right now because IFriendsService has no region connectors. We can't
// just expose FriendsModule.GetFriendsFromService() because it forces an IClientAPI requirement that
// can't currently be changed because of HGFriendsModule code that takes the scene from the client.
friends = ((FriendsModule)m_friendsModule).FriendsService.GetFriends(userId);
}
MainConsole.Instance.Output("Friends for {0} {1} {2}:", firstName, lastName, userId);
MainConsole.Instance.Output(
"{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags");
foreach (FriendInfo friend in friends)
{
// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
// string friendFirstName, friendLastName;
//
// UserAccount friendUa
// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
UUID friendId;
string friendName;
string onlineText;
if (UUID.TryParse(friend.Friend, out friendId))
friendName = m_userManagementModule.GetUserName(friendId);
else
friendName = friend.Friend;
OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend });
if (pi.Length > 0)
onlineText = "online";
else
onlineText = "offline";
MainConsole.Instance.Output(
"{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}",
friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags);
}
}
}
}