/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Net; using OpenMetaverse; using OpenSim.Framework.Serialization; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.World.Archiver { /// /// Helper methods for archive manipulation /// /// This is a separate class from ArchiveConstants because we need to bring in very OpenSim specific classes. public static class ArchiveHelpers { /// /// Create the filename used for objects in OpenSim Archives. /// /// /// /// /// public static string CreateObjectFilename(SceneObjectGroup sog) { return ArchiveConstants.CreateOarObjectFilename(sog.Name, sog.UUID, sog.AbsolutePosition); } /// /// Create the path used to store an object in an OpenSim Archive. /// /// /// /// /// public static string CreateObjectPath(SceneObjectGroup sog) { return ArchiveConstants.CreateOarObjectPath(sog.Name, sog.UUID, sog.AbsolutePosition); } /// /// Resolve path to a working FileStream /// /// /// public static Stream GetStream(string path) { if (File.Exists(path)) { return new FileStream(path, FileMode.Open, FileAccess.Read); } else { try { Uri uri = new Uri(path); if (uri.Scheme == "file") { return new FileStream(uri.AbsolutePath, FileMode.Open, FileAccess.Read); } else { if (uri.Scheme != "http" && uri.Scheme != "https") throw new Exception(String.Format("Unsupported URI scheme ({0})", path)); // OK, now we know we have an HTTP URI to work with return URIFetch(uri); } } catch (UriFormatException) { // In many cases the user will put in a plain old filename that cannot be found so assume that // this is the problem rather than confusing the issue with a UriFormatException throw new Exception(String.Format("Cannot find file {0}", path)); } } } public static Stream URIFetch(Uri uri) { HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri); // request.Credentials = credentials; request.ContentLength = 0; request.KeepAlive = false; WebResponse response = request.GetResponse(); Stream file = response.GetResponseStream(); // justincc: gonna ignore the content type for now and just try anything //if (response.ContentType != "application/x-oar") // throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString())); if (response.ContentLength == 0) throw new Exception(String.Format("{0} returned an empty file", uri.ToString())); // return new BufferedStream(file, (int) response.ContentLength); return new BufferedStream(file, 1000000); } } }