/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Net;
using OpenMetaverse;
using OpenSim.Framework.Serialization;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Archiver
{
///
/// Helper methods for archive manipulation
///
/// This is a separate class from ArchiveConstants because we need to bring in very OpenSim specific classes.
public static class ArchiveHelpers
{
///
/// Create the filename used for objects in OpenSim Archives.
///
///
///
///
///
public static string CreateObjectFilename(SceneObjectGroup sog)
{
return ArchiveConstants.CreateOarObjectFilename(sog.Name, sog.UUID, sog.AbsolutePosition);
}
///
/// Create the path used to store an object in an OpenSim Archive.
///
///
///
///
///
public static string CreateObjectPath(SceneObjectGroup sog)
{
return ArchiveConstants.CreateOarObjectPath(sog.Name, sog.UUID, sog.AbsolutePosition);
}
///
/// Resolve path to a working FileStream
///
///
///
public static Stream GetStream(string path)
{
if (File.Exists(path))
{
return new FileStream(path, FileMode.Open, FileAccess.Read);
}
else
{
try
{
Uri uri = new Uri(path);
if (uri.Scheme == "file")
{
return new FileStream(uri.AbsolutePath, FileMode.Open, FileAccess.Read);
}
else
{
if (uri.Scheme != "http" && uri.Scheme != "https")
throw new Exception(String.Format("Unsupported URI scheme ({0})", path));
// OK, now we know we have an HTTP URI to work with
return URIFetch(uri);
}
}
catch (UriFormatException)
{
// In many cases the user will put in a plain old filename that cannot be found so assume that
// this is the problem rather than confusing the issue with a UriFormatException
throw new Exception(String.Format("Cannot find file {0}", path));
}
}
}
public static Stream URIFetch(Uri uri)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
// request.Credentials = credentials;
request.ContentLength = 0;
request.KeepAlive = false;
WebResponse response = request.GetResponse();
Stream file = response.GetResponseStream();
// justincc: gonna ignore the content type for now and just try anything
//if (response.ContentType != "application/x-oar")
// throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
if (response.ContentLength == 0)
throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
// return new BufferedStream(file, (int) response.ContentLength);
return new BufferedStream(file, 1000000);
}
}
}