/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using System; using System.Threading; using System.Collections.Generic; using System.Collections.Concurrent; using System.IO; using System.Reflection; using System.Timers; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Monitoring; using OpenSim.Framework.ServiceAuth; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Services.Connectors { public class AssetServicesConnector : BaseServiceConnector, IAssetService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public readonly object ConnectorLock = new object(); protected IAssetCache m_Cache = null; private string m_ServerURI = string.Empty; private delegate void AssetRetrievedEx(AssetBase asset); // Keeps track of concurrent requests for the same asset, so that it's only loaded once. // Maps: Asset ID -> Handlers which will be called when the asset has been loaded private Dictionary> m_AssetHandlers = new Dictionary>(); public AssetServicesConnector() { } public AssetServicesConnector(string serverURI) { OSHHTPHost tmp = new OSHHTPHost(serverURI, true); m_ServerURI = tmp.IsResolvedHost ? tmp.URI : null; } public AssetServicesConnector(IConfigSource source) { Initialise(source); } public virtual void Initialise(IConfigSource source) { IConfig netconfig = source.Configs["Network"]; IConfig assetConfig = source.Configs["AssetService"]; if (assetConfig == null) { m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini"); throw new Exception("Asset connector init error"); } m_ServerURI = assetConfig.GetString("AssetServerURI", string.Empty); if (string.IsNullOrEmpty(m_ServerURI)) { if(netconfig != null) m_ServerURI = netconfig.GetString("asset_server_url", string.Empty); } if (string.IsNullOrEmpty(m_ServerURI)) { m_log.Error("[ASSET CONNECTOR]: AssetServerURI not defined in section AssetService"); throw new Exception("Asset connector init error"); } OSHHTPHost m_GridAssetsURL = new OSHHTPHost(m_ServerURI, true); if(!m_GridAssetsURL.IsResolvedHost) { m_log.Error("[ASSET CONNECTOR]: Could not parse or resolve AssetServerURI"); throw new Exception("Asset connector init error"); } m_ServerURI = m_GridAssetsURL.URI; Initialise(source, "AssetService"); } private int m_maxAssetRequestConcurrency = 8; public int MaxAssetRequestConcurrency { get { return m_maxAssetRequestConcurrency; } set { m_maxAssetRequestConcurrency = value; } } protected void SetCache(IAssetCache cache) { m_Cache = cache; } public AssetBase GetCached(string id) { AssetBase asset = null; if (m_Cache != null) { m_Cache.Get(id, out asset); } return asset; } public virtual AssetBase Get(string id) { AssetBase asset = null; if (m_Cache != null) { if (!m_Cache.Get(id, out asset)) return null; } if (asset == null && m_ServerURI != null) { string uri = m_ServerURI + "/assets/" + id; asset = SynchronousRestObjectRequester.MakeGetRequest(uri, 0, m_Auth); if (m_Cache != null) { if (asset != null) m_Cache.Cache(asset); else m_Cache.CacheNegative(id); } } return asset; } public AssetBase Get(string id, string ForeignAssetService, bool dummy) { return null; } public virtual AssetMetadata GetMetadata(string id) { if (m_Cache != null) { AssetBase fullAsset; if (!m_Cache.Get(id, out fullAsset)) return null; if (fullAsset != null) return fullAsset.Metadata; } if (m_ServerURI == null) return null; string uri = m_ServerURI + "/assets/" + id + "/metadata"; return SynchronousRestObjectRequester.MakeGetRequest(uri, 0, m_Auth); } public virtual byte[] GetData(string id) { if (m_Cache != null) { if (!m_Cache.Get(id, out AssetBase fullAsset)) return null; if (fullAsset != null) return fullAsset.Data; } if (m_ServerURI == null) return null; using (RestClient rc = new RestClient(m_ServerURI)) { rc.AddResourcePath("assets/" + id + "/data"); rc.RequestMethod = "GET"; using (MemoryStream s = rc.Request(m_Auth)) { if (s == null || s.Length == 0) return null; return s.ToArray(); } } } public virtual bool Get(string id, object sender, AssetRetrieved handler) { AssetBase asset = null; if (m_Cache != null) { if (!m_Cache.Get(id, out asset)) return false; } if (asset == null && m_ServerURI != null) { string uri = m_ServerURI + "/assets/" + id; lock (m_AssetHandlers) { AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate (AssetBase _asset) { handler(id, sender, _asset); }); List handlers; if (m_AssetHandlers.TryGetValue(id, out handlers)) { // Someone else is already loading this asset. It will notify our handler when done. handlers.Add(handlerEx); return true; } handlers = new List(); handlers.Add(handlerEx); m_AssetHandlers.Add(id, handlers); QueuedAssetRequest request = new QueuedAssetRequest(); request.id = id; request.uri = uri; Util.FireAndForget(x => { AssetRequestProcessor(request); }); } } else { if (asset != null && (asset.Data == null || asset.Data.Length == 0)) asset = null; handler(id, sender, asset); } return true; } private class QueuedAssetRequest { public string uri; public string id; } private void AssetRequestProcessor(QueuedAssetRequest r) { string id = r.id; try { AssetBase a = SynchronousRestObjectRequester.MakeGetRequest(r.uri, 30000, m_Auth); if (a != null && m_Cache != null) m_Cache.Cache(a); List handlers; lock (m_AssetHandlers) { handlers = m_AssetHandlers[id]; m_AssetHandlers.Remove(id); } if(handlers != null) { foreach (AssetRetrievedEx h in handlers) { try { h.Invoke(a); } catch { } } handlers.Clear(); } } catch { } } public virtual bool[] AssetsExist(string[] ids) { if (m_ServerURI == null) return null; string uri = m_ServerURI + "/get_assets_exist"; bool[] exist = null; try { exist = SynchronousRestObjectRequester.MakeRequest("POST", uri, ids, m_Auth); } catch (Exception) { // This is most likely to happen because the server doesn't support this function, // so just silently return "doesn't exist" for all the assets. } if (exist == null) exist = new bool[ids.Length]; return exist; } string stringUUIDZero = UUID.Zero.ToString(); public virtual string Store(AssetBase asset) { // Have to assign the asset ID here. This isn't likely to // trigger since current callers don't pass emtpy IDs // We need the asset ID to route the request to the proper // cluster member, so we can't have the server assign one. if (asset.ID.Length == 0 || asset.ID == stringUUIDZero) { if (asset.FullID.IsZero()) { asset.FullID = UUID.Random(); m_log.WarnFormat("[Assets] Zero ID: {0}", asset.Name); } asset.ID = asset.FullID.ToString(); } else if (asset.FullID.IsZero()) { if (UUID.TryParse(asset.ID, out UUID uuid)) asset.FullID = uuid; else { m_log.WarnFormat("[Assets] Zero IDs: {0}",asset.Name); asset.FullID = UUID.Random(); asset.ID = asset.FullID.ToString(); } } if (asset.Temporary || asset.Local) { m_Cache?.Cache(asset); return asset.ID; } if (m_ServerURI == null) return null; string uri = m_ServerURI + "/assets/"; string newID = null; try { newID = SynchronousRestObjectRequester.MakeRequest("POST", uri, asset, 10000, m_Auth); } catch { newID = null; } if (string.IsNullOrEmpty(newID) || newID == stringUUIDZero) { return string.Empty; } else { if (newID != asset.ID) { // Placing this here, so that this work with old asset servers that don't send any reply back // SynchronousRestObjectRequester returns somethins that is not an empty string asset.ID = newID; m_Cache?.Cache(asset); } } return asset.ID; } public virtual bool UpdateContent(string id, byte[] data) { if (m_ServerURI == null) return false; AssetBase asset = null; m_Cache?.Get(id, out asset); if (asset == null) { AssetMetadata metadata = GetMetadata(id); if (metadata == null) return false; asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type, UUID.Zero.ToString()); asset.Metadata = metadata; } asset.Data = data; string uri = m_ServerURI + "/assets/" + id; if (SynchronousRestObjectRequester.MakeRequest("POST", uri, asset, m_Auth)) { m_Cache?.Cache(asset, true); return true; } return false; } public virtual bool Delete(string id) { m_Cache?.Expire(id); if (m_ServerURI == null) return false; string uri = m_ServerURI + "/assets/" + id; return SynchronousRestObjectRequester.MakeRequest("DELETE", uri, 0, m_Auth); } public void Get(string id, string ForeignAssetService, bool StoreOnLocalGrid, SimpleAssetRetrieved callBack) { return; } } }