/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; namespace OpenSim.Framework { /// /// ChatFromViewer Arguments /// public class OSChatMessage : EventArgs { /// /// The type of message, eg say, shout, broadcast. /// public ChatTypeEnum Type { get; set; } /// /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero. /// public int Channel { get; set; } /// /// The name of the sender (needed for scripts) /// public string From { get; set; } /// /// The message sent by the user /// public string Message { get; set; } /// /// The position of the sender at the time of the message broadcast. /// public Vector3 Position { get; set; } /// /// The client responsible for sending the message, or null. /// public IClientAPI Sender { get; set; } /// /// The object responsible for sending the message, or null. /// public object SenderObject { get; set; } public UUID SenderUUID { get; set; } public UUID Destination { get; set; } public IScene Scene { get; set; } public OSChatMessage() { } public override string ToString() { return Message; } } }