/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.IO; using System.Text; using System.Xml; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Framework.Serialization.External { /// /// Serialize and deserialize region settings as an external format. /// public class RegionSettingsSerializer { /// /// Deserialize settings /// /// /// /// public static RegionSettings Deserialize(byte[] serializedSettings) { return Deserialize(Encoding.ASCII.GetString(serializedSettings, 0, serializedSettings.Length)); } /// /// Deserialize settings /// /// /// /// public static RegionSettings Deserialize(string serializedSettings) { RegionSettings settings = new RegionSettings(); StringReader sr = new StringReader(serializedSettings); XmlTextReader xtr = new XmlTextReader(sr); xtr.ReadStartElement("RegionSettings"); xtr.ReadStartElement("General"); while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement) { switch (xtr.Name) { case "AllowDamage": settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString()); break; case "AllowLandResell": settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString()); break; case "AllowLandJoinDivide": settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString()); break; case "BlockFly": settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString()); break; case "BlockLandShowInSearch": settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString()); break; case "BlockTerraform": settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString()); break; case "DisableCollisions": settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString()); break; case "DisablePhysics": settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString()); break; case "DisableScripts": settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString()); break; case "MaturityRating": settings.Maturity = int.Parse(xtr.ReadElementContentAsString()); break; case "RestrictPushing": settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString()); break; case "AgentLimit": settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString()); break; case "ObjectBonus": settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; } } xtr.ReadEndElement(); xtr.ReadStartElement("GroundTextures"); while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement) { switch (xtr.Name) { case "Texture1": settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString()); break; case "Texture2": settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString()); break; case "Texture3": settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString()); break; case "Texture4": settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString()); break; case "ElevationLowSW": settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; case "ElevationLowNW": settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; case "ElevationLowSE": settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; case "ElevationLowNE": settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; case "ElevationHighSW": settings.Elevation2SW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; case "ElevationHighNW": settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; case "ElevationHighSE": settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; case "ElevationHighNE": settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; } } xtr.ReadEndElement(); xtr.ReadStartElement("Terrain"); while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement) { switch (xtr.Name) { case "WaterHeight": settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; case "TerrainRaiseLimit": settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; case "TerrainLowerLimit": settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString(), Culture.NumberFormatInfo); break; case "UseEstateSun": settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString()); break; case "FixedSun": settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString()); break; case "SunPosition": settings.SunPosition = double.Parse(xtr.ReadElementContentAsString()); break; } } xtr.Close(); sr.Close(); return settings; } public static string Serialize(RegionSettings settings) { StringWriter sw = new StringWriter(); XmlTextWriter xtw = new XmlTextWriter(sw); xtw.Formatting = Formatting.Indented; xtw.WriteStartDocument(); xtw.WriteStartElement("RegionSettings"); xtw.WriteStartElement("General"); xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString()); xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString()); xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString()); xtw.WriteElementString("BlockFly", settings.BlockFly.ToString()); xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString()); xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString()); xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString()); xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString()); xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString()); xtw.WriteElementString("MaturityRating", settings.Maturity.ToString()); xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString()); xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString()); xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString()); xtw.WriteEndElement(); xtw.WriteStartElement("GroundTextures"); xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString()); xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString()); xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString()); xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString()); xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString()); xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString()); xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString()); xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString()); xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString()); xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString()); xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString()); xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString()); xtw.WriteEndElement(); xtw.WriteStartElement("Terrain"); xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString()); xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString()); xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString()); xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString()); xtw.WriteElementString("FixedSun", settings.FixedSun.ToString()); xtw.WriteElementString("SunPosition", settings.SunPosition.ToString()); // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which // calculates it automatically according to the date and other factors. xtw.WriteEndElement(); xtw.WriteEndElement(); xtw.Close(); sw.Close(); return sw.ToString(); } } }