Justin Clark-Casey (justincc)
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68a4ef5ef6
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
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12 år sedan |
Marck
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dd2564d7ec
refactor: Pull up Assembly of the SQLite classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff1002d722ccebea8bf4d71718ed4e2a03 for MySQL -- no functional changes.
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13 år sedan |
Teravus Ovares (Dan Olivares)
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983c6a74b1
* Add CSharpSqlite to prebuild
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14 år sedan |
Melanie
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859beaf830
Revert one of the previous patches' hunks. The new code looked better, but
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14 år sedan |
AlexRa
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c6977cbd4d
Added CreatorID to SQLite asset data
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14 år sedan |
AlexRa
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ccee95552f
A bit of harmless refactoring in SQLiteAssetData.cs
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14 år sedan |
Diva Canto
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9cf6b81256
Yey for unit tests. The previous commit had a couple of bugs on SQL statements. Fixed here.
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14 år sedan |
Diva Canto
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b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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14 år sedan |
Melanie
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bc6995f921
Add Delete handler to SQLite (NG)
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14 år sedan |
Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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14 år sedan |
Justin Clark-Casey (justincc)
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cc67de5b86
rename SQLiteNG to SQLite and SQLite to SQLiteLegacy
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14 år sedan |
Justin Clark-Casey (justincc)
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e0f8362e7a
minor: add some documentation around the asset udp request path and replace some magic numbers with libomv enums
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14 år sedan |
John Hurliman
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df76e95aa2
Changed asset CreatorID to a string
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14 år sedan |
John Hurliman
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7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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14 år sedan |
Justin Clark-Casey (justincc)
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b9c3846e81
minor: remove some mono compiler warnings
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15 år sedan |
Justin Clark-Casey (justincc)
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73b437b7b4
minor: remove some mono compiler warnings
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15 år sedan |
John Hurliman
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afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
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15 år sedan |
Diva Canto
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c8c4b4c505
Switched log level of an annoying message in SQLite to Debug, and commented it too.
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15 år sedan |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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15 år sedan |
Kunnis
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d2e5380cb2
* Fixed MySQL/MySQLAssetData.cs to properly do updates * Removed an extra parameter from MySQL/MySQLInventoryData.cs * Fixed a bug in SQLite/SQLiteAssetData.cs that was causing a NRE when updating an asset. * Improved the BasicAssetTest.cs to do full create/update/get testing * Improved the BasicInventoryTest.cs to do full create/update/get of both a folder and an item * Moved the null ref tests to the start of the PropertyCompareConstraint.cs, so that it doesn't throw when passing in a null item
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15 år sedan |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 år sedan |
Justin Clarke Casey
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3791386d4d
* Change default sqlite asset db back to Asset.db instead of AssetStorage.db
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15 år sedan |
lbsa71
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29355de6ee
* Some more experimental work on distributed assets. Nothing hotwired yet.
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15 år sedan |
Justin Clarke Casey
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80ea563bcc
* minor: correct some documentation in SQLiteAssetData.cs
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15 år sedan |
Justin Clarke Casey
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7f8552fe63
* Change SQLite asset UUID to dashed format to be consistent
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15 år sedan |
Mike Mazur
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a2f07ecd2e
Implemented FetchAssetMetadataSet in DB backends.
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15 år sedan |
Mike Mazur
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76c0935ec7
- remove the Metadata property from AssetBase and return all previous
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16 år sedan |
lbsa71
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801da4346a
* optimized usings.
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16 år sedan |
Mike Mazur
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0c03a48fb2
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
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16 år sedan |
Tedd Hansen
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9511a8c763
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
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16 år sedan |