Commit History

Author SHA1 Message Date
  Oren Hurvitz 3f76f72137 Better error-handling when storing assets: recognize that 'null' is an error value 10 years ago
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 years ago
  Justin Clark-Casey (justincc) 9bc4dc6c5f Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase. 12 years ago
  Justin Clark-Casey (justincc) 3146f4bae0 Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical 13 years ago
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. 13 years ago
  John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only 14 years ago
  John Hurliman 542abb9c43 * Fixing incorrect documentation for the continuation passing style IAssetService.Get() method 14 years ago
  Justin Clark-Casey (justincc) a668a5b0d3 Add standard doc and standard doc formatting to IAssetService 15 years ago
  Melanie Thielker 1a910b6e1d Connect up the new asset cache and introduce an asynchronous call path 15 years ago
  Melanie Thielker aec069d161 More additions to the nextgen reference UGAIM 15 years ago