Justin Clark-Casey
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7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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10 years ago |
Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 years ago |
Robert Adams
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401c2e2f2e
Revert "Revert "Add experimental stubs for an extension function interface on both""
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11 years ago |
Robert Adams
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89857378ce
Revert "Add experimental stubs for an extension function interface on both"
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11 years ago |
Robert Adams
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13a4a80b38
Add experimental stubs for an extension function interface on both
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11 years ago |
Melanie
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22675e6b14
Add some more code from Avination. This changes physics actor stuff around
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11 years ago |
Melanie
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9089757ea2
Revert "Add plumbing for physics properties to get to the physics engine."
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11 years ago |
Robert Adams
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c658fa1c0d
Add plumbing for physics properties to get to the physics engine.
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11 years ago |
Robert Adams
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469c6c000a
Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around.
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12 years ago |
Dan Lake
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ffe4d738fb
Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.
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12 years ago |
Dan Lake
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a1dc4e830d
Remove unused SetAcceleration and add set on Acceleration parameter
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13 years ago |
Justin Clark-Casey (justincc)
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cead87005b
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
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13 years ago |
Justin Clark-Casey (justincc)
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4fdcfd79e4
Actually remove PhysicsActor.SOPDescription this time
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13 years ago |
Justin Clark-Casey (justincc)
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 years ago |
Justin Clark-Casey (justincc)
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820242bc49
Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
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13 years ago |
Justin Clark-Casey (justincc)
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0f83f87233
Remove unused fields from CollisionEventUpdate
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13 years ago |
Justin Clark-Casey (justincc)
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c825c9a945
Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc
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13 years ago |
Justin Clark-Casey (justincc)
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b9f106f484
When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead.
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13 years ago |
Justin Clark-Casey (justincc)
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5d37f0471e
For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
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13 years ago |
Justin Clark-Casey (justincc)
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20da04fd0c
More method doc and formatting changes. Makes DestroyOdeStructures() private
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13 years ago |
Mic Bowman
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ad84728aba
Add localID to physical object creation functions.
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13 years ago |
Revolution
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9821c4f566
Revolution is on the roll again! :)
|
15 years ago |
Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
|
15 years ago |
Melanie
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e530180c1e
Glue code for a couple of new LSL function implementations
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15 years ago |
John Hurliman
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7132877075
* Log progress messages when loading OAR files with a lot of assets
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15 years ago |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Teravus Ovares
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21d4423030
* Allow passing of material type to physics engine
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15 years ago |
Charles Krinke
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b637a11b58
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
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15 years ago |
Teravus Ovares
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26ca3e26bf
Reverts patch from tuco/mikkopa/sempuki mantis #3072
|
16 years ago |