Justin Clark-Casey (justincc)
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bee3f203cd
Allow scripts in attachments on an owned NPC to call NPC functions on that NPC
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10 years ago |
Justin Clark-Casey (justincc)
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d930ca7b1d
minor: Add doc about [InventoryService] AllowDelete setting to robust ini example files.
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10 years ago |
Justin Clark-Casey (justincc)
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9dbe99af0f
If "fcache assets" is executed, don't stop with an exception if there's an access violation if another thread is operating on the file at the same time.
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10 years ago |
Justin Clark-Casey (justincc)
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ad91143880
refactor: breakout flotasm cache last file access time to separate UpdateFileLastAccessTime() method for imminent reuse.
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10 years ago |
Justin Clark-Casey (justincc)
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c36bfdc60f
Don't worry about checking FlotsamAssetCache.m_CurrentlyWriting when updating access time.
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10 years ago |
Justin Clark-Casey (justincc)
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5861401faa
Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead.
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10 years ago |
Justin Clark-Casey (justincc)
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2d2aa6e076
minor: Just have one message that displays successful registration of a region with its parameters rather than 2
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10 years ago |
Justin Clark-Casey (justincc)
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d34ad345d5
minor: If we are recompiling scripts in response to a ScriptStopStrategy config change (a rare situation), then explicitly log this for debug purposes.
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10 years ago |
Justin Clark-Casey (justincc)
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c3c05a8693
Reintroduce general xengine extra debugging log level. This can be controlled at runtime with the command "debug xengine log <level>", as with similar commands.
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10 years ago |
Justin Clark-Casey (justincc)
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805b7ccb3e
minor: improve logged error in XEngine.SetXmlState if there was a problem writing the linemap.
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10 years ago |
Justin Clark-Casey (justincc)
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72d1d96c5c
Always close script linemap file after reading and always dispose of other streams in the script engine even if exceptions are thrown.
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10 years ago |
BlueWall
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caa7b1e6a1
Fix typo in ini
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10 years ago |
Robert Adams
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db2a22e622
BulletSim: update BulletSim DLLs and SOs.
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10 years ago |
Robert Adams
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3642198838
BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam
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10 years ago |
Robert Adams
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63d192f011
BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset.
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10 years ago |
Robert Adams
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41a943bfd0
BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete.
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10 years ago |
Robert Adams
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eef954a214
BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waiting for assets to load.
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10 years ago |
Robert Adams
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cf85ade81e
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
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10 years ago |
BlueWall
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981fff95cd
A little more cleaning of config files.
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10 years ago |
BlueWall
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d0f9644417
A little bit of cleanup behind commit r5f88ceab2269
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10 years ago |
BlueWall
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5f88ceab22
Set configuration files to use key expansion for widely used common settings.
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10 years ago |
Justin Clark-Casey (justincc)
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432f0e8783
Correct 690fe0c to actually log the exception reported in DoOnRezScriptQueue()(and now the scene name).
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10 years ago |
Justin Clark-Casey (justincc)
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690fe0c5e5
If there are any exceptions in XEngine.DoOnRezScriptQueue() then log the error and always set m_CurrentCompile = null
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10 years ago |
Justin Clark-Casey (justincc)
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55e064baf7
Remove minor race condition where two threads could race on fields such as m_ScriptFailCount as set in XEngine.DoOnRezScriptQueue()
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10 years ago |
Justin Clark-Casey (justincc)
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79e37e5ecc
Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not calling ZeroMotion in SetPhysicalProperties() at all
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10 years ago |
Justin Clark-Casey (justincc)
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dfab60a7fd
minor: Remove a few indenting problems introduced to recent 265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call
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10 years ago |
Justin Clark-Casey (justincc)
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dcc36507f3
Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway).
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10 years ago |
Justin Clark-Casey (justincc)
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39eab72d7c
When performing region cross, don't add the velocity to the new position in ETM.CrossAgentIntoNewRegionMain() since this has already been performed by SP.CheckForBorderCrossing()
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10 years ago |
Justin Clark-Casey (justincc)
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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10 years ago |
Justin Clark-Casey (justincc)
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09534f378e
Avoid repeated lag-generating continuous attempts to retrieve HG service Urls in UMM if the initial request fails, possibly due to the home URL not being present
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10 years ago |