Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) bee3f203cd Allow scripts in attachments on an owned NPC to call NPC functions on that NPC 10 years ago
  Justin Clark-Casey (justincc) d930ca7b1d minor: Add doc about [InventoryService] AllowDelete setting to robust ini example files. 10 years ago
  Justin Clark-Casey (justincc) 9dbe99af0f If "fcache assets" is executed, don't stop with an exception if there's an access violation if another thread is operating on the file at the same time. 10 years ago
  Justin Clark-Casey (justincc) ad91143880 refactor: breakout flotasm cache last file access time to separate UpdateFileLastAccessTime() method for imminent reuse. 10 years ago
  Justin Clark-Casey (justincc) c36bfdc60f Don't worry about checking FlotsamAssetCache.m_CurrentlyWriting when updating access time. 10 years ago
  Justin Clark-Casey (justincc) 5861401faa Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. 10 years ago
  Justin Clark-Casey (justincc) 2d2aa6e076 minor: Just have one message that displays successful registration of a region with its parameters rather than 2 10 years ago
  Justin Clark-Casey (justincc) d34ad345d5 minor: If we are recompiling scripts in response to a ScriptStopStrategy config change (a rare situation), then explicitly log this for debug purposes. 10 years ago
  Justin Clark-Casey (justincc) c3c05a8693 Reintroduce general xengine extra debugging log level. This can be controlled at runtime with the command "debug xengine log <level>", as with similar commands. 10 years ago
  Justin Clark-Casey (justincc) 805b7ccb3e minor: improve logged error in XEngine.SetXmlState if there was a problem writing the linemap. 10 years ago
  Justin Clark-Casey (justincc) 72d1d96c5c Always close script linemap file after reading and always dispose of other streams in the script engine even if exceptions are thrown. 10 years ago
  BlueWall caa7b1e6a1 Fix typo in ini 10 years ago
  Robert Adams db2a22e622 BulletSim: update BulletSim DLLs and SOs. 10 years ago
  Robert Adams 3642198838 BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam 10 years ago
  Robert Adams 63d192f011 BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset. 10 years ago
  Robert Adams 41a943bfd0 BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete. 10 years ago
  Robert Adams eef954a214 BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waiting for assets to load. 10 years ago
  Robert Adams cf85ade81e BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. 10 years ago
  BlueWall 981fff95cd A little more cleaning of config files. 10 years ago
  BlueWall d0f9644417 A little bit of cleanup behind commit r5f88ceab2269 10 years ago
  BlueWall 5f88ceab22 Set configuration files to use key expansion for widely used common settings. 10 years ago
  Justin Clark-Casey (justincc) 432f0e8783 Correct 690fe0c to actually log the exception reported in DoOnRezScriptQueue()(and now the scene name). 10 years ago
  Justin Clark-Casey (justincc) 690fe0c5e5 If there are any exceptions in XEngine.DoOnRezScriptQueue() then log the error and always set m_CurrentCompile = null 10 years ago
  Justin Clark-Casey (justincc) 55e064baf7 Remove minor race condition where two threads could race on fields such as m_ScriptFailCount as set in XEngine.DoOnRezScriptQueue() 10 years ago
  Justin Clark-Casey (justincc) 79e37e5ecc Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not calling ZeroMotion in SetPhysicalProperties() at all 10 years ago
  Justin Clark-Casey (justincc) dfab60a7fd minor: Remove a few indenting problems introduced to recent 265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call 10 years ago
  Justin Clark-Casey (justincc) dcc36507f3 Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway). 10 years ago
  Justin Clark-Casey (justincc) 39eab72d7c When performing region cross, don't add the velocity to the new position in ETM.CrossAgentIntoNewRegionMain() since this has already been performed by SP.CheckForBorderCrossing() 10 years ago
  Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 years ago
  Justin Clark-Casey (justincc) 09534f378e Avoid repeated lag-generating continuous attempts to retrieve HG service Urls in UMM if the initial request fails, possibly due to the home URL not being present 10 years ago