Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 46baadbb65 remove the NDesk.Options using since didn't end up needing it 13 years ago
  Justin Clark-Casey (justincc) bc49a0bc5d Add "dump asset" command to the asset service for debugging purposes. 13 years ago
  Melanie 474910c9d6 Merge branch 'master' into careminster-presence-refactor 13 years ago
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. 13 years ago
  Melanie ccd6e5d071 Merge branch 'master' into careminster-presence-refactor 13 years ago
  Diva Canto c169a62f55 Typo 13 years ago
  Melanie 342dc532ec Merge branch 'master' into careminster-presence-refactor 14 years ago
  Diva Canto ae4b02e115 WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. 14 years ago
  Tom Grimshaw 06fa038875 Return a UUID.Zero if the asset fails to upload 14 years ago
  Diva Canto b233a4b2ca * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. 14 years ago
  Melanie 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 years ago
  Melanie 9b22393cf3 Add a field asset_flags and a corresponding enum to the asset database. This 14 years ago
  John Hurliman e838776920 * Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs 14 years ago
  John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only 14 years ago
  Jeff Ames af265e001d Formatting cleanup. 14 years ago
  Justin Clark-Casey (justincc) 802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224 14 years ago
  John Hurliman 0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue 15 years ago
  Jeff Ames ee205e7e81 Formatting cleanup. 15 years ago
  Kunnis f1287cc7af * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. 15 years ago
  Melanie 430cc0a24a Add "show digest <id>" console commdn to the ROBUST asset handler 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  diva fb6d314d4d This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D 15 years ago
  diva aac8ca0411 HG asset transfers starting to work -- GETs only for now. 15 years ago
  Justin Clarke Casey c11e047410 * Resolve bug where save oar would never complete if any assets were missing 15 years ago
  Melanie Thielker 461e213a39 Plumb the HG asset broker. More naming changes to clarify things. Lots more 15 years ago
  Melanie Thielker 1a910b6e1d Connect up the new asset cache and introduce an asynchronous call path 15 years ago
  Melanie Thielker cc2b072f6e FInish basic asset server functionality on the new asset server 15 years ago
  Melanie Thielker a1631c496e The new asset server now actually serves existing assets 15 years ago
  Melanie Thielker aec069d161 More additions to the nextgen reference UGAIM 15 years ago