Commit History

作者 SHA1 備註 提交日期
  UbitUmarov 1736b6a8a0 make some use of frozendicionaries on xml processors 6 月之前
  UbitUmarov 41b718626f cosmetics 1 年之前
  UbitUmarov fbbcc1edd7 == string.Empty is .Lenght == 0 2 年之前
  UbitUmarov a0e039e876 useless ms xml things 2 年之前
  UbitUmarov 489849ed8d SanitizeXml() save a few ns 4 年之前
  UbitUmarov 221ec742bd SanitizeXml() go back to previus potencially heavy code, still needed, until a lighter method is created 4 年之前
  UbitUmarov 5665bdb72d temporary(?) fix 4 年之前
  UbitUmarov 9ecee558b5 whatever... 4 年之前
  UbitUmarov 707eb8de82 remove more xml things no longer needed on .net >4.5.2 6 年之前
  UbitUmarov 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 6 年之前
  UbitUmarov e908c0ecad give up on a property that old monos do compile, but then smore ok exec 6 年之前
  UbitUmarov eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one 6 年之前
  UbitUmarov 89a690c11f a few more xml things 6 年之前
  UbitUmarov ec6f87d3ef disable some XmlResolver 6 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 8 年之前
  Oren Hurvitz 4ad1468165 Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging 9 年之前
  Diva Canto e5a1243abc Mantis #7657 and #7514. This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon: 9 年之前
  Diva Canto 1abbad71b4 Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 9 年之前
  Diva Canto 09edc9619a It wasn't that. Revert "Mantis #7514" 9 年之前
  Diva Canto 365f46bfa9 Mantis #7514 9 年之前
  Justin Clark-Casey (justincc) 1b75ec5647 Ignore whitespace when reading serialized XML objects. 10 年之前
  Oren Hurvitz 89945f8829 Refactored: ExternalRepresentationUtils should be the only place where the "CreatorData" field is calculated, to ensure uniformity 11 年之前
  Justin Clark-Casey (justincc) 189c67db95 On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails. 12 年之前
  Justin Clark-Casey (justincc) 312e1457dd Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods. 12 年之前
  Justin Clark-Casey (justincc) 6234264211 Refactor common deserialization processor code to generic method ExternalRepresentationUtils.ExecuteReadProcessors() 12 年之前
  Diva Canto 8bdd80abfa HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI. 13 年之前
  Diva Canto 7d24dbca3c Added some comments. Better than listening to the boring speaker... 14 年之前
  Diva Canto f86c438653 Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 14 年之前