Jeff Ames
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d10c79d421
first stab at implementation of CopyInventoryItem
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17 years ago |
Dalien Talbot
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793813a6a6
Added handler for MapNameRequest - OnMapNameRequest
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17 years ago |
MW
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a4a1ff3d9b
Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
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17 years ago |
Teravus Ovares
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179695909a
* Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc.
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17 years ago |
Teravus Ovares
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3cb2b5eb66
* Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet)
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17 years ago |
Teravus Ovares
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9f6b3e2357
* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
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17 years ago |
Sean Dague
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eb41ec00c9
first pass on unlinking of objects. From Jay Clarke (IBM)
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17 years ago |
MW
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297cc7ef4f
Some work on cleanly removing Regions.
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17 years ago |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 years ago |
Jeff Ames
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ad002835d3
enable typing animation for chat, maybe
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17 years ago |
Dalien Talbot
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8039c31e88
Patch from Mathias Soeken (thanks Mathias!) to take care of the color
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17 years ago |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 years ago |
Sean Dague
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65eb1852a3
add SendSunPos function to IClientAPI to let us pull all the sun
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17 years ago |
lbsa71
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f6c8c10d3f
* Substituted som 'GenericCall' with Action<>
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17 years ago |
MW
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e50a2e2ce2
Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
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17 years ago |
lbsa71
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4fad66f855
* Diuerse beavtificatems
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17 years ago |
Charles Krinke
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8af272b3ab
Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
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17 years ago |
MW
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a9ad16b13a
some small changes
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17 years ago |
lbsa71
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064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
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17 years ago |