Diva Canto
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3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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11 years ago |
Melanie
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7830cc9954
Merge branch 'master' into careminster
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11 years ago |
Diva Canto
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c61ff917ef
Authenticate ChildAgentUpdate too.
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11 years ago |
Melanie
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28a4ea73ea
Merge branch 'master' into careminster
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12 years ago |
Melanie
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9e05067a4f
Add AnimState to CADU
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12 years ago |
Melanie
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197163e12a
Fix teleporting from older to newer regions
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12 years ago |
Melanie
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333d013b5c
Add the default animation to the child agent data update
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12 years ago |
Melanie
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9f9693dab8
Clear permissions given to the object we stand up from
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12 years ago |
Melanie
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2d3381b795
Implement region crossing of sitting avatars. Edit mode and llSetPos work
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12 years ago |
Diva Canto
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99623894c7
Commented a couple of verbose debug messages.
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13 years ago |
Justin Clark-Casey (justincc)
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f24898d049
Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.
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13 years ago |
Justin Clark-Casey (justincc)
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728fd0b1b8
lock attachments when enumerating through them in ScenePresence.CopyTo().
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13 years ago |
Justin Clark-Casey (justincc)
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b903d2ca96
In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.
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13 years ago |
Justin Clark-Casey (justincc)
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b6ac1c46cd
Get rid of AvatarAppearance.Owner to simplify the code.
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13 years ago |
Justin Clark-Casey (justincc)
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3d095e84d6
minor: remove mono compiler warnings
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13 years ago |
Diva Canto
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91a604d4b6
Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because it was _way_ too low and is probably making writes abort in the middle.
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13 years ago |
Diva Canto
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56df746133
XXX DEBUGGING!
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13 years ago |
Diva Canto
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9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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13 years ago |
Mic Bowman
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541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
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14 years ago |
Jeff Ames
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ae9c4a4d11
Formatting cleanup.
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14 years ago |
Melanie
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818ed2032a
READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
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14 years ago |
Master ScienceSim
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9cfd3e1d5a
Small cleanup and add more debugging information
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14 years ago |
Master ScienceSim
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6e58c3d563
Half of the compatibility is working. Login into a new region with
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14 years ago |
Mic Bowman
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657cceb884
Intermediate commit for backward compatability; does not compile yet
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14 years ago |
Master ScienceSim
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b1c8d05888
Major refactoring of appearance handling.
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14 years ago |
Teravus Ovares (Dan Olivares)
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94f35890e7
* Fixed and re-enabled CacheTests
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14 years ago |
Melanie Thielker
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26621ca500
Add scripted controllers into agent intersim messaging
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14 years ago |
John Hurliman
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13a8d11c46
Removing the sLLVector3 dinosaur
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14 years ago |
Diva Canto
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66920a9047
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
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15 years ago |
Diva Canto
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f11a97f12d
* Finished SimulationServiceConnector
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15 years ago |