Historia zmian

Autor SHA1 Wiadomość Data
  UbitUmarov 7ba6ddf2b1 do case invariant compare on deny mac and id0 1 rok temu
  UbitUmarov 0603667627 use shared assets for new empty notecard and defualt script. Grids not using core asset services may need the 2 new ones 2 lat temu
  UbitUmarov eb5912817b getassests cap: be tolerant to mismatch between viewer idea and assets types. we had those very wrong.. 2 lat temu
  UbitUmarov aa796bb443 'cosmetics' 3 lat temu
  UbitUmarov f5e0459e08 test changes on oshttpserver responses send 3 lat temu
  UbitUmarov a01046c24f a few changes to get assets 3 lat temu
  UbitUmarov 0252c5fa1b another silly bug gezz 4 lat temu
  UbitUmarov f69f0281cf add some broken assets check/log, so i don't try to fix other code using one 4 lat temu
  UbitUmarov 9642453f9e viewers do send broken http range start, then flag good assets as bad, another try 4 lat temu
  UbitUmarov dfe33bdafd look for GridName and gridname 4 lat temu
  UbitUmarov 5437fca647 viewers do send broken http range start, then flag good assets as bad 4 lat temu
  UbitUmarov 7b106564fa in some cases store a hg asset on local grid is just waste 4 lat temu
  UbitUmarov 8d0ef07de8 some changes to getassets module and handler 4 lat temu
  UbitUmarov baf5c61387 simplify GruntWork on getassets (needs more) 4 lat temu
  UbitUmarov bff6be4f66 give up on baked flag (test) 4 lat temu
  UbitUmarov 8baab939d2 oops fix query handling on getassets 4 lat temu
  UbitUmarov 1c6d454691 remove excess garbage 4 lat temu
  UbitUmarov 0a1e1ae9e0 http asset send: prioritize baked textures 4 lat temu
  UbitUmarov fe9df55410 nissing files 4 lat temu
  UbitUmarov 650b051cdf httpserver send now has priority, use it 4 lat temu
  UbitUmarov be16cf9531 sync some more things with work copy 4 lat temu
  UbitUmarov 87eb2fa9da cosmetics 5 lat temu
  UbitUmarov d2bfe986bf GetAssets: only throttle mesh and texture 6 lat temu
  UbitUmarov ca754b0156 avoid a data copy 6 lat temu
  UbitUmarov 8c80572b02 comment some debug msgs 6 lat temu
  UbitUmarov 4ced4fed33 replace GetMeshModule and GetTextureModule 6 lat temu