Justin Clark-Casey (justincc)
|
f74aafaf63
In GridUserService, if a UUID is given consistently use the longest matched entry (as already done by GetGridUserInfo()) in order to avoid problems with multiple entries.
|
10 年之前 |
Justin Clark-Casey (justincc)
|
f49d513089
Change warns associated with UserAgentServiceConnector to debugs, as this is not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted).
|
10 年之前 |
Justin Clark-Casey (justincc)
|
fc35b45e21
If calls to UserAgentServiceConnector fail then throw an exception. This lets the caller decide whether to discard the error or not.
|
10 年之前 |
Justin Clark-Casey (justincc)
|
e10012a7a6
If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero.
|
10 年之前 |
Oren Hurvitz
|
b8e22f02e7
Make sure Web streams are disposed after use
|
11 年之前 |
David Rowe
|
1380b37d71
Made error messages more consistent
|
10 年之前 |
David Rowe
|
3d62f4369d
Replaced throwing exceptions with calls to Error()
|
10 年之前 |
David Rowe
|
d405254971
Replaced llSay()ing LSL errors with calls Error()
|
10 年之前 |
David Rowe
|
9db4090c07
Replaced LSLError() calls with calls to Error()
|
10 年之前 |
David Rowe
|
c9550e473d
Updated "deprecated" LSL errors to use Deprecrated()
|
10 年之前 |
David Rowe
|
257f9cec40
Updated "not implemented" LSL errors to use NotImplemented()
|
10 年之前 |
David Rowe
|
13bb9ea682
Updated ShoutError() calls to use new LSL error methods
|
10 年之前 |
David Rowe
|
67ec95bde8
Updated methods for handling LSL script errors, deprecated, and not implemented
|
10 年之前 |
Justin Clark-Casey (justincc)
|
b73baeb4a4
Record whether login to home fails because no home set (UUID.Zero) or region not found.
|
10 年之前 |
Justin Clark-Casey (justincc)
|
bdab05df0e
Add "show grid user" robust/standalone console command for debug purposes.
|
10 年之前 |
Oren Hurvitz
|
2cf224166f
Added osGetRegionSize(), which returns the region size in meters and recognizes megaregions
|
11 年之前 |
Justin Clark-Casey (justincc)
|
f7172095e0
Convert tabs to spaces from previous commit 8c2b41b01
|
10 年之前 |
Dev Random
|
8c2b41b01d
Make inidirectory files supercede distro files
|
10 年之前 |
Justin Clark-Casey (justincc)
|
fea8345f56
minor: remove long unused state queue from "show queues" console reports
|
10 年之前 |
Justin Clark-Casey (justincc)
|
c9b5ba78d9
minor: correct the usage statement on the "show image queues" console command - should not have been "image queues show"
|
10 年之前 |
Justin Clark-Casey (justincc)
|
4a9796a506
Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) from the "show queues" console report to stop screwing up formatting.
|
10 年之前 |
Justin Clark-Casey (justincc)
|
a2d5d810e0
Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
|
10 年之前 |
Justin Clark-Casey (justincc)
|
a859464e91
Add "generate map" console command to allow manual regeneration and storage of maptiles
|
10 年之前 |
Justin Clark-Casey (justincc)
|
8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
|
10 年之前 |
Justin Clark-Casey (justincc)
|
e9454d4672
Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check
|
11 年之前 |
Oren Hurvitz
|
50ea2e0d67
Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
|
11 年之前 |
Justin Clark-Casey (justincc)
|
14c72d4a5b
Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene"
|
11 年之前 |
Justin Clark-Casey (justincc)
|
18e0d2f343
minor: Add Ai Austin to additional OpenSim contributors by request as he has added config corrections and does extensive liaison with other projects
|
11 年之前 |
Oren Hurvitz
|
39e5785c0f
Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
|
11 年之前 |
Justin Clark-Casey (justincc)
|
3bc669ffc7
Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls
|
11 年之前 |